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-rw-r--r--keyboards/kprepublic/cospad/config.h203
-rw-r--r--keyboards/kprepublic/cospad/cospad.c16
-rw-r--r--keyboards/kprepublic/cospad/cospad.h226
-rw-r--r--keyboards/kprepublic/cospad/info.json198
-rw-r--r--keyboards/kprepublic/cospad/keymaps/default/keymap.c57
-rw-r--r--keyboards/kprepublic/cospad/keymaps/detrus/keymap.c367
-rw-r--r--keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c81
-rw-r--r--keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c81
-rw-r--r--keyboards/kprepublic/cospad/keymaps/via/keymap.c85
-rw-r--r--keyboards/kprepublic/cospad/keymaps/via/rules.mk1
-rw-r--r--keyboards/kprepublic/cospad/readme.md18
-rw-r--r--keyboards/kprepublic/cospad/rules.mk31
12 files changed, 1364 insertions, 0 deletions
diff --git a/keyboards/kprepublic/cospad/config.h b/keyboards/kprepublic/cospad/config.h
new file mode 100644
index 0000000000..a18c2c1b25
--- /dev/null
+++ b/keyboards/kprepublic/cospad/config.h
@@ -0,0 +1,203 @@
+/*
+Copyright 2020
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x4B5C // "KP"
+#define PRODUCT_ID 0xB1E5
+#define DEVICE_VER 0x0001
+#define MANUFACTURER KPrepublic
+#define PRODUCT Cospad
+
+/* key matrix size */
+#define MATRIX_ROWS 6
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
+#define MATRIX_COL_PINS { F0, F1, E6, C7 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+#define LED_NUM_LOCK_PIN B2
+#define LED_PIN_ON_STATE 0
+
+#define BACKLIGHT_PIN F7
+// #define BACKLIGHT_BREATHING
+#define BACKLIGHT_LEVELS 3
+#define BACKLIGHT_ON_STATE 0
+
+#define RGB_DI_PIN F6
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 4
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
+// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+ #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/kprepublic/cospad/cospad.c b/keyboards/kprepublic/cospad/cospad.c
new file mode 100644
index 0000000000..e7772f2908
--- /dev/null
+++ b/keyboards/kprepublic/cospad/cospad.c
@@ -0,0 +1,16 @@
+/* Copyright 2020
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "cospad.h"
diff --git a/keyboards/kprepublic/cospad/cospad.h b/keyboards/kprepublic/cospad/cospad.h
new file mode 100644
index 0000000000..1e3b6c4276
--- /dev/null
+++ b/keyboards/kprepublic/cospad/cospad.h
@@ -0,0 +1,226 @@
+/* Copyright 2020
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+#define ___ KC_NO
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+/* 6x4 ortholinear layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | 23 |
+ * |----|----|----|----|
+ * | 30 | 31 | 32 | 33 |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
+ */
+#define LAYOUT_ortho_6x4( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, k33 }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, k53 } \
+}
+
+/* 6x4 gamepad layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | 43 |
+ * |----|----|----|----|
+ * | 50 | 51 | 52 | 53 |
+ * `-------------------'
+ */
+#define LAYOUT_gamepad_6x4( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, ___ }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, k53 } \
+}
+
+/* 6x4 numpad layout
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 52 | |
+ * `-------------------'
+ */
+#define LAYOUT_numpad_6x4( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, \
+ k50, k52, k43 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, ___ }, \
+ { k40, k41, k42, k43 }, \
+ { k50, ___, k52, ___ } \
+}
+
+/* 6x4 numpad layout with split Plus
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | 23 |
+ * |----|----|----|----|
+ * | 30 | 31 | 32 | 33 |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 52 | |
+ * `-------------------'
+ */
+#define LAYOUT_numpad_6x4_split_plus( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k42, \
+ k50, k52, k43 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, k33 }, \
+ { k40, k41, k42, k43 }, \
+ { k50, ___, k52, ___ } \
+}
+
+/* 6x4 numpad with split Plus and 0 keys
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | 23 |
+ * |----|----|----|----|
+ * | 30 | 31 | 32 | 33 |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 51 | 52 | |
+ * `-------------------'
+ */
+#define LAYOUT_numpad_6x4_split_plus_zero( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k42, \
+ k50, k51, k52, k43 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, k33 }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, ___ } \
+}
+
+/* 6x4 numpad with split 0 key
+ * ,-------------------.
+ * | 00 | 01 | 02 | 03 |
+ * |----|----|----|----|
+ * | 10 | 11 | 12 | 13 |
+ * |----|----|----|----|
+ * | 20 | 21 | 22 | |
+ * |----|----|----| 23 |
+ * | 30 | 31 | 32 | |
+ * |----|----|----|----|
+ * | 40 | 41 | 42 | |
+ * |----|----|----| 43 |
+ * | 50 | 51 | 52 | |
+ * `-------------------'
+ */
+#define LAYOUT_numpad_6x4_split_zero( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, \
+ k30, k31, k32, k23, \
+ k40, k41, k42, \
+ k50, k51, k52, k43 \
+) \
+{ \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, k23 }, \
+ { k30, k31, k32, ___ }, \
+ { k40, k41, k42, k43 }, \
+ { k50, k51, k52, ___ } \
+}
+// Add backwards compatibility for existing keymaps
+#define cospad_bl_led_on backlight_enable
+#define cospad_bl_led_off backlight_disable
+#define cospad_bl_led_togg backlight_toggle
diff --git a/keyboards/kprepublic/cospad/info.json b/keyboards/kprepublic/cospad/info.json
new file mode 100644
index 0000000000..f962cd0d54
--- /dev/null
+++ b/keyboards/kprepublic/cospad/info.json
@@ -0,0 +1,198 @@
+{
+ "keyboard_name": "Cospad",
+ "url": "",
+ "maintainer": "qmk",
+ "width": 4,
+ "height": 6,
+ "layouts": {
+ "LAYOUT_ortho_6x4": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+ {"x":3, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":3},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+ {"x":3, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":5}
+ ]
+ },
+ "LAYOUT_gamepad_6x4": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":2, "h":2},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+ {"x":3, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":5}
+ ]
+ },
+ "LAYOUT_numpad_6x4": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":2, "h":2},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+
+ {"x":0, "y":5, "w":2},
+ {"x":2, "y":5},
+ {"x":3, "y":4, "h":2}
+ ]
+ },
+ "LAYOUT_numpad_6x4_split_plus": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+ {"x":3, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":3},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+
+ {"x":0, "y":5, "w":2},
+ {"x":2, "y":5},
+ {"x":3, "y":4, "h":2}
+ ]
+ },
+ "LAYOUT_numpad_6x4_split_plus_zero": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+ {"x":3, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":3},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":4, "h":2}
+ ]
+ },
+ "LAYOUT_numpad_6x4_split_zero": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+ {"x":3, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+ {"x":3, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":0, "y":3},
+ {"x":1, "y":3},
+ {"x":2, "y":3},
+ {"x":3, "y":2, "h":2},
+
+ {"x":0, "y":4},
+ {"x":1, "y":4},
+ {"x":2, "y":4},
+
+ {"x":0, "y":5},
+ {"x":1, "y":5},
+ {"x":2, "y":5},
+ {"x":3, "y":4, "h":2}
+ ]
+ }
+ }
+}
diff --git a/keyboards/kprepublic/cospad/keymaps/default/keymap.c b/keyboards/kprepublic/cospad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..06b06d41f9
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/default/keymap.c
@@ -0,0 +1,57 @@
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, RESET, _______
+ )
+};
diff --git a/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
new file mode 100644
index 0000000000..af56305e5c
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
@@ -0,0 +1,367 @@
+#include QMK_KEYBOARD_H
+#include "led.h"
+#include <print.h>
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+enum cospad_layers {
+ _QWERTY_LAYER,
+ _QWERTZ_LAYER,
+ _COLEMA_LAYER,
+ _DVORAK_LAYER,
+ _QWERTY_LOWER_LAYER,
+ _QWERTZ_LOWER_LAYER,
+ _COLEMA_LOWER_LAYER,
+ _DVORAK_LOWER_LAYER,
+ _RAISE_LAYER,
+ _ALTER_LAYER,
+};
+
+// To switch the default layer used for the layout, there are special keycodes.
+// Which onces detected below serve to switch it.
+enum cospad_keycodes {
+ QWERTY = SAFE_RANGE,
+ QWERTZ,
+ COLEMAK,
+ DVORAK
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Keymap _QWERTY_LAYER: Default layer
+ * ,-----------------------.
+ * | T | G | B | Alt |
+ * |-----|-----|-----|-----|
+ * | R | F | V | LOW |
+ * |-----|-----|-----|-----|
+ * | E | D | C | |
+ * |-----|-----|-----| Spc |
+ * | W | S | X | |
+ * |-----|-----|-----|-----|
+ * | Q | A | Z | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ *
+ * And it's LOWER layer
+ * ,-----------------------.
+ * | P | ; | / | Alt |
+ * |-----|-----|-----|-----|
+ * | O | L | . | LOW |
+ * |-----|-----|-----|-----|
+ * | I | K | , | |
+ * |-----|-----|-----| Ent |
+ * | U | J | M | |
+ * |-----|-----|-----|-----|
+ * | Y | H | N | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ */
+ [_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
+ KC_T, KC_G, KC_B, KC_LALT, \
+ KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
+ KC_E, KC_D, KC_C, \
+ KC_W, KC_S, KC_X, KC_SPACE, \
+ KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
+ KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
+ [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+ KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
+ KC_O, KC_L, KC_DOT, _______, \
+ KC_I, KC_K, KC_COMM, \
+ KC_U, KC_J, KC_M, KC_ENTER, \
+ KC_Y, KC_H, KC_N, _______, \
+ _______, _______, _______, _______),
+
+
+
+ /* Keymap _QWERTZ_LAYER: Alternate default layer
+ * ,-----------------------.
+ * | T | G | B | Alt |
+ * |-----|-----|-----|-----|
+ * | R | F | V | LOW |
+ * |-----|-----|-----|-----|
+ * | E | D | C | |
+ * |-----|-----|-----| Spc |
+ * | W | S | X | |
+ * |-----|-----|-----|-----|
+ * | Q | A | Y | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ *
+ * And it's LOWER layer
+ * ,-----------------------.
+ * | P | ; | / | Alt |
+ * |-----|-----|-----|-----|
+ * | O | L | > | LOW |
+ * |-----|-----|-----|-----|
+ * | I | K | < | |
+ * |-----|-----|-----| Ent |
+ * | U | J | M | |
+ * |-----|-----|-----|-----|
+ * | Z | H | N | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ */
+ [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
+ KC_T, KC_G, KC_B, KC_LALT, \
+ KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
+ KC_E, KC_D, KC_C, \
+ KC_W, KC_S, KC_X, KC_SPACE, \
+ KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
+ KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
+ [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+ KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
+ KC_O, KC_L, KC_DOT, _______, \
+ KC_I, KC_K, KC_COMM, \
+ KC_U, KC_J, KC_M, KC_ENTER, \
+ KC_Z, KC_H, KC_N, _______, \
+ _______, _______, _______, _______),
+
+
+
+ /* Keymap _COLEMA_LAYER: Alternate default layer
+ * ,-----------------------.
+ * | G | D | B | Alt |
+ * |-----|-----|-----|-----|
+ * | P | T | V | LOW |
+ * |-----|-----|-----|-----|
+ * | F | S | C | |
+ * |-----|-----|-----| Spc |
+ * | W | R | X | |
+ * |-----|-----|-----|-----|
+ * | Q | A | Z | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ *
+ * And it's LOWER layer
+ * ,-----------------------.
+ * | ; | O | / | Alt |
+ * |-----|-----|-----|-----|
+ * | Y | I | . | LOW |
+ * |-----|-----|-----|-----|
+ * | U | E | , | |
+ * |-----|-----|-----| Ent |
+ * | L | N | M | |
+ * |-----|-----|-----|-----|
+ * | J | H | K | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ */
+ [_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
+ KC_T, KC_D, KC_B, KC_LALT, \
+ KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
+ KC_E, KC_S, KC_C, \
+ KC_W, KC_R, KC_X, KC_SPACE, \
+ KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
+ KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
+ [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+ KC_SCLN, KC_O, KC_SLSH, _______, \
+ KC_Y, KC_I, KC_DOT, _______, \
+ KC_U, KC_E, KC_COMM, \
+ KC_L, KC_N, KC_M, KC_ENTER, \
+ KC_J, KC_H, KC_K, _______, \
+ KC_F, KC_G, _______, _______),
+
+
+
+ /* Keymap _DVORAK_LAYER: Alternate default layer
+ * ,-----------------------.
+ * | Y | I | X | Alt |
+ * |-----|-----|-----|-----|
+ * | P | U | K | LOW |
+ * |-----|-----|-----|-----|
+ * | . | E | J | |
+ * |-----|-----|-----| Spc |
+ * | , | O | Q | |
+ * |-----|-----|-----|-----|
+ * | ' | A | ; | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ *
+ * And it's LOWER layer
+ * ,-----------------------.
+ * | L | S | Z | Alt |
+ * |-----|-----|-----|-----|
+ * | R | N | V | LOW |
+ * |-----|-----|-----|-----|
+ * | C | T | W | |
+ * |-----|-----|-----| Ent |
+ * | G | H | M | |
+ * |-----|-----|-----|-----|
+ * | F | D | B | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ */
+ [_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
+ KC_Y, KC_I, KC_X, KC_LALT, \
+ KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
+ KC_DOT, KC_E, KC_J, \
+ KC_COMM, KC_O, KC_A, KC_SPACE, \
+ KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
+ KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
+ [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
+ KC_L, KC_S, KC_Z, KC_LALT, \
+ KC_R, KC_N, KC_V, _______, \
+ KC_C, KC_T, KC_W, \
+ KC_G, KC_H, KC_M, KC_ENTER,\
+ KC_F, KC_D, KC_B, _______, \
+ _______, _______, _______, _______),
+
+
+
+ /* Keymap _RAISE_LAYER: Additional layer to access more
+ * ,-----------------------.
+ * | 5 | 0 | del | Alt |
+ * |-----|-----|-----|-----|
+ * | 4 | 9 | -> | LOW |
+ * |-----|-----|-----|-----|
+ * | 3 | 8 | <- | |
+ * |-----|-----|-----| Spc |
+ * | 2 | 7 | -> | |
+ * |-----|-----|-----|-----|
+ * | 1 | 6 | <- | RAI |
+ * |-----|-----|-----|-----|
+ * | Esc | Tab | Sft | Ctl |
+ * `-----------------------'
+ */
+ [_RAISE_LAYER] = LAYOUT_gamepad_6x4(
+ KC_5, KC_0, KC_BSPC, _______, \
+ KC_4, KC_9, KC_RIGHT, _______, \
+ KC_3, KC_8, KC_UP, \
+ KC_2, KC_7, KC_DOWN, _______, \
+ KC_1, KC_6, KC_LEFT, _______, \
+ _______, _______, _______, _______),
+
+
+
+ /* Keymap _ALTER_LAYER: Function layer used to control the Leds
+ * and use media buttons
+ * ,----------------------------------------.
+ * | Val Dec | Bl Toggle | Qwertz | Super |
+ * |---------|------------|---------|-------|
+ * | Val Inc | Bl Off | Qwerty | |
+ * |---------|------------|---------|-------|
+ * | Sat Dec | Bl On | Colemak | |
+ * |---------|------------|---------| |
+ * | Sat Inc | RGB Toggle | Dvorak | |
+ * |---------|------------|---------|-------|
+ * | Hue Dec | RGB Next | Vol Dwn | |
+ * |---------|------------|---------|-------|
+ * | Hue Inc | RGB Prev | Vol Up | Reset |
+ * `----------------------------------------'
+ */
+ [_ALTER_LAYER] = LAYOUT_gamepad_6x4(
+ RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
+ RGB_VAI, BL_OFF, QWERTY, _______, \
+ RGB_SAD, BL_ON, COLEMAK, \
+ RGB_SAI, RGB_TOG, DVORAK, _______, \
+ RGB_HUD, RGB_MOD, KC_VOLD, _______, \
+ RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
+};
+
+// Makes sure to update the good tri-layer if a layer changes
+layer_state_t layer_state_set_user(layer_state_t state) {
+ switch (biton32(default_layer_state)) {
+ case _QWERTY_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+ break;
+ case _QWERTZ_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+ break;
+ case _COLEMA_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+ break;
+ case _DVORAK_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+ break;
+ }
+ return state;
+}
+
+// Makes the tri-layer
+uint32_t default_layer_state_set_kb(uint32_t state) {
+ switch (biton32(state)) {
+ case _QWERTY_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+ layer_move(_QWERTY_LAYER);
+ break;
+ case _QWERTZ_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+ layer_move(_QWERTZ_LAYER);
+ break;
+ case _COLEMA_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
+ layer_move(_COLEMA_LAYER);
+ break;
+ case _DVORAK_LAYER:
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
+ state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
+ layer_move(_DVORAK_LAYER);
+ break;
+ }
+ return state;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case BL_TOGG:
+ if (record->event.pressed) {
+ cospad_bl_led_togg();
+ }
+ return false;
+ case BL_ON:
+ if (record->event.pressed) {
+ cospad_bl_led_on();
+ }
+ return false;
+ case BL_OFF:
+ if (record->event.pressed) {
+ cospad_bl_led_off();
+ }
+ return false;
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY_LAYER);
+ print("switched to QWERTY layout\n");
+ }
+ return false;
+ break;
+ case QWERTZ:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTZ_LAYER);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMA_LAYER);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK_LAYER);
+ }
+ return false;
+ break;
+ default:
+ return true;
+ }
+}
diff --git a/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c
new file mode 100644
index 0000000000..dd2ff00cd1
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/split_plus_and_zero/keymap.c
@@ -0,0 +1,81 @@
+#include QMK_KEYBOARD_H
+
+/*
+ * This keymap is based on the default keymap for the cospad.
+ * It was adapted for the split Plus and split 0 layout focusing on the "00" key.
+ */
+
+enum custom_keycodes {
+ DBL_ZRO = SAFE_RANGE,
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case DBL_ZRO:
+ if (record->event.pressed) {
+ // when keycode DBL_ZRO is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode DBL_ZRO is released
+ }
+ break;
+
+ }
+ return true;
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | ~ |
+ * |----|----|----|----|
+ * | 4 | 5 | 6 | + |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | 00 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4_split_plus_zero(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9, KC_TILD,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----|----|
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4_split_plus_zero(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON, _______,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, _______, RESET, _______
+ )
+};
diff --git a/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
new file mode 100644
index 0000000000..3a0c7d6e4e
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
@@ -0,0 +1,81 @@
+#include QMK_KEYBOARD_H
+
+/*
+ * This keymap is based on the default keymap for the cospad.
+ * It was adapted for the split 0 layout focusing on the "00" key.
+ */
+
+enum custom_keycodes {
+ DBL_ZRO = SAFE_RANGE,
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case DBL_ZRO:
+ if (record->event.pressed) {
+ // when keycode DBL_ZRO is pressed
+ SEND_STRING("00");
+ } else {
+ // when keycode DBL_ZRO is released
+ }
+ break;
+
+ }
+ return true;
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | 00 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4_split_zero(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4_split_zero(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, _______, RESET, _______
+ )
+};
diff --git a/keyboards/kprepublic/cospad/keymaps/via/keymap.c b/keyboards/kprepublic/cospad/keymaps/via/keymap.c
new file mode 100644
index 0000000000..f8611c02d7
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/via/keymap.c
@@ -0,0 +1,85 @@
+/* Copyright 2020 Team Mechlovin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+ #include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | . | |
+ * `-------------------'
+ */
+ [0] = LAYOUT_numpad_6x4(
+ KC_ESC, KC_TAB, MO(1), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | |RST | |
+ * `-------------------'
+ */
+ [1] = LAYOUT_numpad_6x4(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, RESET, _______
+ ),
+
+ [2] = LAYOUT_numpad_6x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [3] = LAYOUT_numpad_6x4(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
diff --git a/keyboards/kprepublic/cospad/keymaps/via/rules.mk b/keyboards/kprepublic/cospad/keymaps/via/rules.mk
new file mode 100644
index 0000000000..036bd6d1c3
--- /dev/null
+++ b/keyboards/kprepublic/cospad/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes \ No newline at end of file
diff --git a/keyboards/kprepublic/cospad/readme.md b/keyboards/kprepublic/cospad/readme.md
new file mode 100644
index 0000000000..9bb3dfdc0e
--- /dev/null
+++ b/keyboards/kprepublic/cospad/readme.md
@@ -0,0 +1,18 @@
+# Cospad
+
+A DIY keypad kit sold by KPRepublic, runs TKG natively.
+
+* Keyboard Maintainer: QMK Community
+* Hardware Supported: Cospad PCB
+* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
+
+Supported Layouts:
+
+![Numpad layouts](https://i.imgur.com/t03lXJ4.png)
+![Ortholinear layouts](https://i.imgur.com/mliUcCc.png)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make cospad:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/kprepublic/cospad/rules.mk b/keyboards/kprepublic/cospad/rules.mk
new file mode 100644
index 0000000000..7f464d7ac3
--- /dev/null
+++ b/keyboards/kprepublic/cospad/rules.mk
@@ -0,0 +1,31 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# ATmega32A bootloadHID
+# ATmega328P USBasp
+BOOTLOADER = atmel-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = no # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = yes # USB Nkey Rollover
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+
+LAYOUTS = numpad_6x4 ortho_6x4