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authorJoel Challis <git@zvecr.com>2024-01-08 04:27:01 +0000
committerGitHub <noreply@github.com>2024-01-08 04:27:01 +0000
commitce34549c26ece884f78c7c245ddf9a37143a0757 (patch)
tree19f888a7245354d320027bee59b4bbacf1de0d84 /keyboards/idobao/id80/v3/ansi
parenta45107e1525cb73e489bcc1ff85722adb12d36f9 (diff)
Migrate RGB Matrix config to info.json (#22863)
Diffstat (limited to 'keyboards/idobao/id80/v3/ansi')
-rw-r--r--keyboards/idobao/id80/v3/ansi/config.h85
-rw-r--r--keyboards/idobao/id80/v3/ansi/info.json44
2 files changed, 43 insertions, 86 deletions
diff --git a/keyboards/idobao/id80/v3/ansi/config.h b/keyboards/idobao/id80/v3/ansi/config.h
deleted file mode 100644
index 9b5b0ea291..0000000000
--- a/keyboards/idobao/id80/v3/ansi/config.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2022 Vino Rodrigues (@vinorodrigues)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
-#if defined(RGB_MATRIX_ENABLE)
-
- #define RGB_MATRIX_LED_COUNT 94
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* don't need `#if`, animation modes themselves check defines
- * #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- /* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */
-
- /* don't need `#if`, animation modes themselves check defines
- * #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
- /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
-#endif // RGB_MATRIX_ENABLE
-
-/* -----------------------
- * Feature disable options
- * These options are also useful to firmware size reduction.
- * ----------------------- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
diff --git a/keyboards/idobao/id80/v3/ansi/info.json b/keyboards/idobao/id80/v3/ansi/info.json
index cf21d3abb1..5cca0260ea 100644
--- a/keyboards/idobao/id80/v3/ansi/info.json
+++ b/keyboards/idobao/id80/v3/ansi/info.json
@@ -15,7 +15,49 @@
"rgblight": false
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F1", "F4", "F5", "F6", "F7"],