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authorJoel Challis <git@zvecr.com>2024-01-08 04:27:01 +0000
committerGitHub <noreply@github.com>2024-01-08 04:27:01 +0000
commitce34549c26ece884f78c7c245ddf9a37143a0757 (patch)
tree19f888a7245354d320027bee59b4bbacf1de0d84 /keyboards/idobao
parenta45107e1525cb73e489bcc1ff85722adb12d36f9 (diff)
Migrate RGB Matrix config to info.json (#22863)
Diffstat (limited to 'keyboards/idobao')
-rwxr-xr-xkeyboards/idobao/id42/config.h58
-rw-r--r--keyboards/idobao/id42/info.json44
-rw-r--r--keyboards/idobao/id61/config.h58
-rw-r--r--keyboards/idobao/id61/info.json44
-rw-r--r--keyboards/idobao/id63/config.h71
-rw-r--r--keyboards/idobao/id63/info.json44
-rw-r--r--keyboards/idobao/id67/config.h52
-rw-r--r--keyboards/idobao/id67/info.json44
-rw-r--r--keyboards/idobao/id75/v2/config.h42
-rw-r--r--keyboards/idobao/id75/v2/info.json33
-rw-r--r--keyboards/idobao/id80/v3/ansi/config.h85
-rw-r--r--keyboards/idobao/id80/v3/ansi/info.json44
-rw-r--r--keyboards/idobao/id87/v2/config.h83
-rw-r--r--keyboards/idobao/id87/v2/info.json44
-rwxr-xr-xkeyboards/idobao/montex/v1rgb/config.h66
-rwxr-xr-xkeyboards/idobao/montex/v1rgb/info.json28
-rwxr-xr-xkeyboards/idobao/montex/v2/config.h59
-rwxr-xr-xkeyboards/idobao/montex/v2/info.json29
18 files changed, 346 insertions, 582 deletions
diff --git a/keyboards/idobao/id42/config.h b/keyboards/idobao/id42/config.h
deleted file mode 100755
index a5f0f96a76..0000000000
--- a/keyboards/idobao/id42/config.h
+++ /dev/null
@@ -1,58 +0,0 @@
-// Copyright 2022 Vino Rodrigues (@vinorodrigues)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-/* LED Matrix & Animations */
-#ifdef RGB_MATRIX_ENABLE
-
- #define RGB_MATRIX_LED_COUNT 42
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES // enable key press effects
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
- /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
-#endif // RGB_MATRIX_ENABLE
diff --git a/keyboards/idobao/id42/info.json b/keyboards/idobao/id42/info.json
index b874f51806..b0702aaa94 100644
--- a/keyboards/idobao/id42/info.json
+++ b/keyboards/idobao/id42/info.json
@@ -18,7 +18,49 @@
"pin": "B3"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["B4", "D7", "D6", "D4", "B5", "C7", "F0", "F7", "F6", "F1", "F4", "F5"],
diff --git a/keyboards/idobao/id61/config.h b/keyboards/idobao/id61/config.h
index b7707bf180..3766a8ef1d 100644
--- a/keyboards/idobao/id61/config.h
+++ b/keyboards/idobao/id61/config.h
@@ -3,70 +3,12 @@
#pragma once
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
-
#ifndef ID61_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 71
#else
#define RGB_MATRIX_LED_COUNT 61 // = 71 - 10
#endif
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to {x} out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE
/* -----------------------
diff --git a/keyboards/idobao/id61/info.json b/keyboards/idobao/id61/info.json
index cf7892ec9f..255e88fc05 100644
--- a/keyboards/idobao/id61/info.json
+++ b/keyboards/idobao/id61/info.json
@@ -18,7 +18,49 @@
"pin": "F0"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 170,
+ "sleep": true
},
"matrix_pins": {
"cols": ["C7", "F6", "F5", "F4", "F1", "B7", "D5", "D1", "D2", "D3", "D4", "D0", "D6", "D7"],
diff --git a/keyboards/idobao/id63/config.h b/keyboards/idobao/id63/config.h
index ddca9576b0..5a7df9028e 100644
--- a/keyboards/idobao/id63/config.h
+++ b/keyboards/idobao/id63/config.h
@@ -3,83 +3,12 @@
#pragma once
-
-/* NB: Most configuration information resides in `info.json` */
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
-
- /* Denwir case is solid back. Please disable underglow at compile with compile command line:
- *
- * `make idobao/id63:default UNDERGLOW=off`
- *
- * */
#ifndef ID63_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 75
#else
#define RGB_MATRIX_LED_COUNT (75 - 12)
#endif
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
- // do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement
-
- // changes to this list will break the sequence set in the VIA `json` file.
- /* Standard animation set */
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable
- // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable
- // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable
-
- /* RGB_MATRIX_FRAMEBUFFER_EFFECTS */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable
-
- /* RGB_MATRIX_KEYPRESSES */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE
/* -----------------------
diff --git a/keyboards/idobao/id63/info.json b/keyboards/idobao/id63/info.json
index 32651f918f..02c4d41bf4 100644
--- a/keyboards/idobao/id63/info.json
+++ b/keyboards/idobao/id63/info.json
@@ -18,7 +18,49 @@
"pin": "B7"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["C7", "F6", "F5", "F4", "F1", "B3", "D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7"],
diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h
index e0685f4a8a..8f454d1ff4 100644
--- a/keyboards/idobao/id67/config.h
+++ b/keyboards/idobao/id67/config.h
@@ -5,64 +5,12 @@
#pragma once
-// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
#ifndef ID67_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 77
#else
#define RGB_MATRIX_LED_COUNT (77 - 10)
#endif
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- don't enable */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- /* RGB_MATRIX_KEYPRESSES || RGB_MATRIX_KEYRELEASES */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE
/* -----------------------
diff --git a/keyboards/idobao/id67/info.json b/keyboards/idobao/id67/info.json
index eff8333a80..5618311141 100644
--- a/keyboards/idobao/id67/info.json
+++ b/keyboards/idobao/id67/info.json
@@ -18,7 +18,49 @@
"pin": "F0"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["C7", "F6", "F5", "F4", "F1", "B7", "D5", "D1", "D2", "D3", "D4", "D0", "D6", "D7", "B4"],
diff --git a/keyboards/idobao/id75/v2/config.h b/keyboards/idobao/id75/v2/config.h
index 54d74c8da5..51d84749a5 100644
--- a/keyboards/idobao/id75/v2/config.h
+++ b/keyboards/idobao/id75/v2/config.h
@@ -16,48 +16,6 @@
#pragma once
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_MATRIX_LED_COUNT 85 /* 10 Bottom 75 top*/
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_KEYPRESSES
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
diff --git a/keyboards/idobao/id75/v2/info.json b/keyboards/idobao/id75/v2/info.json
index 4cb46c2564..f24145b918 100644
--- a/keyboards/idobao/id75/v2/info.json
+++ b/keyboards/idobao/id75/v2/info.json
@@ -12,6 +12,39 @@
"pin": "F0"
},
"rgb_matrix": {
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "rainbow_moving_chevron": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "cycle_pinwheel": true,
+ "typing_heatmap": true,
+ "digital_rain": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
"driver": "ws2812"
},
"matrix_pins": {
diff --git a/keyboards/idobao/id80/v3/ansi/config.h b/keyboards/idobao/id80/v3/ansi/config.h
deleted file mode 100644
index 9b5b0ea291..0000000000
--- a/keyboards/idobao/id80/v3/ansi/config.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2022 Vino Rodrigues (@vinorodrigues)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
-#if defined(RGB_MATRIX_ENABLE)
-
- #define RGB_MATRIX_LED_COUNT 94
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* don't need `#if`, animation modes themselves check defines
- * #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- /* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */
-
- /* don't need `#if`, animation modes themselves check defines
- * #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
- /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
-#endif // RGB_MATRIX_ENABLE
-
-/* -----------------------
- * Feature disable options
- * These options are also useful to firmware size reduction.
- * ----------------------- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
diff --git a/keyboards/idobao/id80/v3/ansi/info.json b/keyboards/idobao/id80/v3/ansi/info.json
index cf21d3abb1..5cca0260ea 100644
--- a/keyboards/idobao/id80/v3/ansi/info.json
+++ b/keyboards/idobao/id80/v3/ansi/info.json
@@ -15,7 +15,49 @@
"rgblight": false
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F1", "F4", "F5", "F6", "F7"],
diff --git a/keyboards/idobao/id87/v2/config.h b/keyboards/idobao/id87/v2/config.h
deleted file mode 100644
index 2a6237fd91..0000000000
--- a/keyboards/idobao/id87/v2/config.h
+++ /dev/null
@@ -1,83 +0,0 @@
-// Copyright 2022 vinorodrigues (@vinorodrigues)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
-#if defined(RGB_MATRIX_ENABLE)
-
- #define RGB_MATRIX_LED_COUNT 103
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
-
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-
- /* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- do not enable */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- /* RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-#endif // RGB_MATRIX_ENABLE
-
-
-/* -----------------------
- * Feature disable options
- * These options are also useful to firmware size reduction.
- * ----------------------- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
diff --git a/keyboards/idobao/id87/v2/info.json b/keyboards/idobao/id87/v2/info.json
index 783cd04a03..cb94ee763e 100644
--- a/keyboards/idobao/id87/v2/info.json
+++ b/keyboards/idobao/id87/v2/info.json
@@ -18,7 +18,49 @@
"pin": "E2"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["D0", "D1", "D2", "D3", "D5", "D4", "D6", "D7", "B4"],
diff --git a/keyboards/idobao/montex/v1rgb/config.h b/keyboards/idobao/montex/v1rgb/config.h
deleted file mode 100755
index 789479de05..0000000000
--- a/keyboards/idobao/montex/v1rgb/config.h
+++ /dev/null
@@ -1,66 +0,0 @@
-// Copyright 2022 peepeetee (@peepeetee)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#if defined(RGB_MATRIX_ENABLE)
-
- // The number of LEDs connected
- #define RGB_MATRIX_LED_COUNT 31
-
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
-
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
- #define ENABLE_RGB_MATRIX_SOLID_COLOR
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- // #define ENABLE_RGB_MATRIX_BAND_SAT
- // #define ENABLE_RGB_MATRIX_BAND_VAL
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // #define ENABLE_RGB_MATRIX_DUAL_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif
diff --git a/keyboards/idobao/montex/v1rgb/info.json b/keyboards/idobao/montex/v1rgb/info.json
index 31c06d0809..08c62297ac 100755
--- a/keyboards/idobao/montex/v1rgb/info.json
+++ b/keyboards/idobao/montex/v1rgb/info.json
@@ -7,7 +7,33 @@
"device_version": "0.0.1"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "rainbow_beacon": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "pixel_rain": true,
+ "pixel_flow": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "splash": true,
+ "solid_splash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 170
},
"matrix_pins": {
"cols": ["D5", "D3", "D2", "D1", "D0"],
diff --git a/keyboards/idobao/montex/v2/config.h b/keyboards/idobao/montex/v2/config.h
index 9f4dd7acf4..548f3f62e7 100755
--- a/keyboards/idobao/montex/v2/config.h
+++ b/keyboards/idobao/montex/v2/config.h
@@ -9,65 +9,6 @@
#else
#define RGB_MATRIX_LED_COUNT 27 // -4 disabled underglow LEDs
#endif
-
- // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
- #define RGB_MATRIX_KEYPRESSES
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
-
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
- #define ENABLE_RGB_MATRIX_SOLID_COLOR
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- // #define ENABLE_RGB_MATRIX_BAND_SAT
- // #define ENABLE_RGB_MATRIX_BAND_VAL
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // #define ENABLE_RGB_MATRIX_DUAL_BEACON
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-
- /* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- /* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- // define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_ENABLE
/* -----------------------
diff --git a/keyboards/idobao/montex/v2/info.json b/keyboards/idobao/montex/v2/info.json
index 74a69d60fe..774cde114f 100755
--- a/keyboards/idobao/montex/v2/info.json
+++ b/keyboards/idobao/montex/v2/info.json
@@ -18,7 +18,34 @@
"pin": "B1"
},
"rgb_matrix": {
- "driver": "ws2812"
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "rainbow_beacon": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "pixel_rain": true,
+ "pixel_flow": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "splash": true,
+ "solid_splash": true
+ },
+ "driver": "ws2812",
+ "max_brightness": 180,
+ "sleep": true
},
"matrix_pins": {
"cols": ["D5", "D3", "D2", "D1", "D0"],