From ce34549c26ece884f78c7c245ddf9a37143a0757 Mon Sep 17 00:00:00 2001 From: Joel Challis Date: Mon, 8 Jan 2024 04:27:01 +0000 Subject: Migrate RGB Matrix config to info.json (#22863) --- keyboards/idobao/id80/v3/ansi/config.h | 85 --------------------------------- keyboards/idobao/id80/v3/ansi/info.json | 44 ++++++++++++++++- 2 files changed, 43 insertions(+), 86 deletions(-) delete mode 100644 keyboards/idobao/id80/v3/ansi/config.h (limited to 'keyboards/idobao/id80/v3/ansi') diff --git a/keyboards/idobao/id80/v3/ansi/config.h b/keyboards/idobao/id80/v3/ansi/config.h deleted file mode 100644 index 9b5b0ea291..0000000000 --- a/keyboards/idobao/id80/v3/ansi/config.h +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright 2022 Vino Rodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -// RGB Matrix config -#if defined(RGB_MATRIX_ENABLE) - - #define RGB_MATRIX_LED_COUNT 94 - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* don't need `#if`, animation modes themselves check defines - * #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - /* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */ - - /* don't need `#if`, animation modes themselves check defines - * #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ -#endif // RGB_MATRIX_ENABLE - -/* ----------------------- - * Feature disable options - * These options are also useful to firmware size reduction. - * ----------------------- */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT diff --git a/keyboards/idobao/id80/v3/ansi/info.json b/keyboards/idobao/id80/v3/ansi/info.json index cf21d3abb1..5cca0260ea 100644 --- a/keyboards/idobao/id80/v3/ansi/info.json +++ b/keyboards/idobao/id80/v3/ansi/info.json @@ -15,7 +15,49 @@ "rgblight": false }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F1", "F4", "F5", "F6", "F7"], -- cgit v1.2.3