diff options
author | Kjetil Orbekk <kj@orbekk.com> | 2023-05-12 09:14:14 -0400 |
---|---|---|
committer | Kjetil Orbekk <kj@orbekk.com> | 2023-05-12 09:14:14 -0400 |
commit | 025d3b647b88c717311a10e7362ba2940cbfaefb (patch) | |
tree | 491218326d0d195a45b231b39dedfe97e2ce2178 | |
parent | dbea2bbb7ac2a06e715043e408614edf2b5e43ba (diff) |
Fix formatting
-rw-r--r-- | config/corneish_zen.keymap | 315 | ||||
-rw-r--r-- | config/planck_rev6.keymap | 119 | ||||
-rw-r--r-- | config/reviung41.keymap | 237 |
3 files changed, 337 insertions, 334 deletions
diff --git a/config/corneish_zen.keymap b/config/corneish_zen.keymap index b6209d2..dedaed1 100644 --- a/config/corneish_zen.keymap +++ b/config/corneish_zen.keymap @@ -1,12 +1,13 @@ +;; -*- mode: dts-mode; tab-width: 2 -*- #include <behaviors.dtsi> #include <dt-bindings/zmk/keys.h> #include <dt-bindings/zmk/bt.h> #include <dt-bindings/zmk/mouse.h> / { - chosen { - zmk,matrix_transform = &default_transform; - //zmk,matrix_transform = &five_column_transform; - }; + chosen { + zmk,matrix_transform = &default_transform; + //zmk,matrix_transform = &five_column_transform; + }; }; #define DV 0 #define QW 1 @@ -29,160 +30,160 @@ // #define HM4(k) kp k &caps_word { - continue-list = <UNDERSCORE MINUS>; + continue-list = <UNDERSCORE MINUS>; }; / { - behaviors { - hm_slow: homerow_mods_slow { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_S"; - #binding-cells = <2>; - tapping-term-ms = <250>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_med: homerow_mods_medium { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_M"; - #binding-cells = <2>; - tapping-term-ms = <200>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_fast: homerow_mods_fast { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_F"; - #binding-cells = <2>; - tapping-term-ms = <160>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - }; - - conditional_layers { - compatible = "zmk,conditional-layers"; - fn_layer { - if-layers = <LOW UPR>; - then-layer = <FN>; - }; - qwlow_layer { - if-layers = <QW LOW>; - then-layer = <QVLOW>; - }; - gamelow_layer { - if-layers = <GAMING LOW>; - then-layer = <GAMELOW>; - }; - }; - - keymap { - compatible = "zmk,keymap"; - - default_layer { - label = "DVORAK"; - // DV - Dvorak layer - bindings = < - &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans - &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans - &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans - &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; - }; - - dvorak_layer { - label = "QWERTY"; - // This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode - // (with setxkbmap us -variant dvorak -option compose:ralt). - bindings = < - &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans - &kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans - &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans - &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; - }; - - gaming_layer { - label = "GAMING"; - bindings = < - &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans - &kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans - &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans - - &kp SPACE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; - }; - - lower_layer { - bindings = < - &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans - &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans - &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans - &trans &trans &trans &trans &trans &trans - >; - }; - - raise_layer { - bindings = < - &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans - &trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans - &trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans - - &trans &trans &trans &trans &trans &trans - >; - }; - - navigation_layer { - bindings = < - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans - &trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans - &trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans - - &trans &trans &trans &trans &trans &trans - >; - }; - - mouse_layer { - // Waiting for https://github.com/zmkfirmware/zmk/pull/778 - // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc - bindings = < - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans - &trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans - - &trans &trans &trans &trans &trans - >; - }; - - qwerty_lower_layer { - bindings = < - &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans - &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans - &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans - &trans &trans &trans &trans &trans &trans - >; - }; - - gaming_lower_layer { - bindings = < - &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans - &trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans - &trans &trans &trans &trans &trans &trans - >; - }; - - function_layer { - bindings = < - &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans - &trans &kp F11 &kp F12 &to GAMING &to DV &to QW &trans &trans &trans &trans &trans &trans - &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &trans &trans - &trans &trans &trans &trans &trans &trans - >; - }; - - }; + behaviors { + hm_slow: homerow_mods_slow { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_S"; + #binding-cells = <2>; + tapping-term-ms = <250>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_med: homerow_mods_medium { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_M"; + #binding-cells = <2>; + tapping-term-ms = <200>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_fast: homerow_mods_fast { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_F"; + #binding-cells = <2>; + tapping-term-ms = <160>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + }; + + conditional_layers { + compatible = "zmk,conditional-layers"; + fn_layer { + if-layers = <LOW UPR>; + then-layer = <FN>; + }; + qwlow_layer { + if-layers = <QW LOW>; + then-layer = <QVLOW>; + }; + gamelow_layer { + if-layers = <GAMING LOW>; + then-layer = <GAMELOW>; + }; + }; + + keymap { + compatible = "zmk,keymap"; + + default_layer { + label = "DVORAK"; + // DV - Dvorak layer + bindings = < + &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans + &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans + &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans + &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; + + dvorak_layer { + label = "QWERTY"; + // This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode + // (with setxkbmap us -variant dvorak -option compose:ralt). + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; + + gaming_layer { + label = "GAMING"; + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + + &kp SPACE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; + + lower_layer { + bindings = < + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans + &trans &trans &trans &trans &trans &trans + >; + }; + + raise_layer { + bindings = < + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans + &trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans + &trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans + + &trans &trans &trans &trans &trans &trans + >; + }; + + navigation_layer { + bindings = < + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans + + &trans &trans &trans &trans &trans &trans + >; + }; + + mouse_layer { + // Waiting for https://github.com/zmkfirmware/zmk/pull/778 + // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc + bindings = < + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + + &trans &trans &trans &trans &trans + >; + }; + + qwerty_lower_layer { + bindings = < + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans + &trans &trans &trans &trans &trans &trans + >; + }; + + gaming_lower_layer { + bindings = < + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans + &trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans + >; + }; + + function_layer { + bindings = < + &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans + &trans &kp F11 &kp F12 &to GAMING &to DV &to QW &trans &trans &trans &trans &trans &trans + &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans + >; + }; + + }; }; diff --git a/config/planck_rev6.keymap b/config/planck_rev6.keymap index 43130ff..036e6f8 100644 --- a/config/planck_rev6.keymap +++ b/config/planck_rev6.keymap @@ -1,3 +1,4 @@ +;; -*- mode: dts-mode; tab-width: 2 -*- #include <behaviors.dtsi> #include <dt-bindings/zmk/keys.h> @@ -22,93 +23,93 @@ // https://precondition.github.io/home-row-mods / { - behaviors { - hm_slow: homerow_mods_slow { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_S"; - #binding-cells = <2>; - tapping-term-ms = <250>; - #quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; + behaviors { + hm_slow: homerow_mods_slow { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_S"; + #binding-cells = <2>; + tapping-term-ms = <250>; + #quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_med: homerow_mods_medium { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_M"; + #binding-cells = <2>; + tapping-term-ms = <200>; + #quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_fast: homerow_mods_fast { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_F"; + #binding-cells = <2>; + tapping-term-ms = <160>; + #quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; }; - hm_med: homerow_mods_medium { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_M"; - #binding-cells = <2>; - tapping-term-ms = <200>; - #quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_fast: homerow_mods_fast { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_F"; - #binding-cells = <2>; - tapping-term-ms = <160>; - #quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - }; keymap { compatible = "zmk,keymap"; default_layer { -// This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode -// (with setxkbmap us -variant dvorak -option compose:ralt). + // This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode + // (with setxkbmap us -variant dvorak -option compose:ralt). bindings = < -&trans &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans -&trans &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans -&trans &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans -&trans &trans &trans &mo NAV &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV &trans &trans &trans + &trans &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &trans &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans + &trans &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + &trans &trans &trans &mo NAV &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV &trans &trans &trans >; }; -// dvorak { -// // Incomplete! -// bindings = < -//&kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &kp BSPC -//&kp ESC &kp A &kp O &kp E &kp U &kp I &kp D &kp H &kp T &kp N &kp S &kp RET -//&kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &kp SLASH -//&trans &trans &kp LGUI &kp LALT &mo LOW &kp ESC &kp SPACE &mo UPR &trans &trans &trans &trans -// >; -// }; + // dvorak { + // // Incomplete! + // bindings = < + //&kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &kp BSPC + //&kp ESC &kp A &kp O &kp E &kp U &kp I &kp D &kp H &kp T &kp N &kp S &kp RET + //&kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &kp SLASH + //&trans &trans &kp LGUI &kp LALT &mo LOW &kp ESC &kp SPACE &mo UPR &trans &trans &trans &trans + // >; + // }; lower { bindings = < -&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans -&trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans -&trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans -&trans &trans &trans &trans &trans &kp SPACE &kp SPACE &trans &trans &trans &trans &trans + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans + &trans &trans &trans &trans &trans &kp SPACE &kp SPACE &trans &trans &trans &trans &trans >; }; upper { bindings = < -&trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans -&trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans -&trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans -&trans &trans &trans &trans &mo FN &kp SPACE &kp SPACE &trans &trans &trans &trans &trans + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans + &trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans + &trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans + &trans &trans &trans &trans &mo FN &kp SPACE &kp SPACE &trans &trans &trans &trans &trans >; }; navigation { bindings = < -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &kp KP_N4 &kp KP_N3 &kp KP_N2 &kp KP_N1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans -&trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &kp KP_N4 &kp KP_N3 &kp KP_N2 &kp KP_N1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; function { bindings = < -&trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans -&trans &kp F11 &kp F12 &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &bootloader &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans + &trans &kp F11 &kp F12 &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &bootloader &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; }; diff --git a/config/reviung41.keymap b/config/reviung41.keymap index 70fa443..baf7268 100644 --- a/config/reviung41.keymap +++ b/config/reviung41.keymap @@ -1,3 +1,4 @@ +;; -*- mode: dts-mode; tab-width: 2 -*- #include <behaviors.dtsi> #include <dt-bindings/zmk/keys.h> #include <dt-bindings/zmk/bt.h> @@ -56,177 +57,177 @@ // #define HM4(k) kp k &caps_word { - continue-list = <UNDERSCORE MINUS>; + continue-list = <UNDERSCORE MINUS>; }; / { - behaviors { - hm_slow: homerow_mods_slow { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_S"; - #binding-cells = <2>; - tapping-term-ms = <250>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_med: homerow_mods_medium { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_M"; - #binding-cells = <2>; - tapping-term-ms = <200>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_fast: homerow_mods_fast { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_F"; - #binding-cells = <2>; - tapping-term-ms = <160>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; + behaviors { + hm_slow: homerow_mods_slow { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_S"; + #binding-cells = <2>; + tapping-term-ms = <250>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_med: homerow_mods_medium { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_M"; + #binding-cells = <2>; + tapping-term-ms = <200>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_fast: homerow_mods_fast { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_F"; + #binding-cells = <2>; + tapping-term-ms = <160>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; }; - }; - conditional_layers { - compatible = "zmk,conditional-layers"; - fn_layer { - if-layers = <LOW UPR>; - then-layer = <FN>; - }; - dvlow_layer { - if-layers = <DV LOW>; - then-layer = <DVLOW>; - }; - gamelow_layer { - if-layers = <GAMING LOW>; - then-layer = <GAMELOW>; + conditional_layers { + compatible = "zmk,conditional-layers"; + fn_layer { + if-layers = <LOW UPR>; + then-layer = <FN>; + }; + dvlow_layer { + if-layers = <DV LOW>; + then-layer = <DVLOW>; + }; + gamelow_layer { + if-layers = <GAMING LOW>; + then-layer = <GAMELOW>; + }; }; - }; - keymap { - compatible = "zmk,keymap"; + keymap { + compatible = "zmk,keymap"; - default_layer { -// This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode -// (with setxkbmap us -variant dvorak -option compose:ralt). - bindings = < -&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans -&kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans -&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + default_layer { + // This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode + // (with setxkbmap us -variant dvorak -option compose:ralt). + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans -&mo MOUSE &mo LOW &kp SPACE &mo UPR &mo NAV - >; - }; + &mo MOUSE &mo LOW &kp SPACE &mo UPR &mo NAV + >; + }; - dvorak_layer { - // DV - Dvorak layer - bindings = < - &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans - &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans - &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans - &mo MOUSE &mo LOW &kp SPACE &mo UPR &mo NAV - >; - }; + dvorak_layer { + // DV - Dvorak layer + bindings = < + &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans + &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans + &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans + &mo MOUSE &mo LOW &kp SPACE &mo UPR &mo NAV + >; + }; - gaming_layer { - bindings = < -&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans -&kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans -&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + gaming_layer { + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans -&kp SPACE &mo LOW &kp SPACE &mo UPR &mo NAV - >; - }; + &kp SPACE &mo LOW &kp SPACE &mo UPR &mo NAV + >; + }; lower_layer { bindings = < -&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans -&trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans -&trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; raise_layer { bindings = < -&trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans -&trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans -&trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans + &trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans + &trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; navigation_layer { bindings = < -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans -&trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; mouse_layer { - // Waiting for https://github.com/zmkfirmware/zmk/pull/778 - // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc + // Waiting for https://github.com/zmkfirmware/zmk/pull/778 + // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc bindings = < -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; dvorak_lower_layer { bindings = < -&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans -&trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans -&trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; - gaming_lower_layer { + gaming_lower_layer { bindings = < -&trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans -&trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans + &trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; function_layer { bindings = < -&trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans -&trans &kp F11 &kp F12 &to GAMING &to DV &to QW &rgb_ug RGB_TOG &trans &rgb_ug RGB_EFF &rgb_ug RGB_HUI &rgb_ug RGB_SAI &rgb_ug RGB_BRI -&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &rgb_ug RGB_EFR &rgb_ug RGB_HUD &rgb_ug RGB_SAD &rgb_ug RGB_BRD + &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans + &trans &kp F11 &kp F12 &to GAMING &to DV &to QW &rgb_ug RGB_TOG &trans &rgb_ug RGB_EFF &rgb_ug RGB_HUI &rgb_ug RGB_SAI &rgb_ug RGB_BRI + &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &rgb_ug RGB_EFR &rgb_ug RGB_HUD &rgb_ug RGB_SAD &rgb_ug RGB_BRD -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; -// adjust_layer { -// ----------------------------------------------------------------------------------------- -// | RGB BRI+ | RGB SAT+ | RGB HUE+ | RGB ANI+ | | RGB TOG | | BT1 | BT2 | BT3 | BT4 | BT5 | BT CLR | -// | RGB BRI- | RGB SAT- | RGB HUE- | RGB ANI- | | | | | | | | | | -// | | | | | | | | RESET | | | | | | -// | | | | | | -// bindings = < -// &rgb_ug RGB_BRI &rgb_ug RGB_SAI &rgb_ug RGB_HUI &rgb_ug RGB_EFF &none &rgb_ug RGB_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR -// &rgb_ug RGB_BRD &rgb_ug RGB_SAD &rgb_ug RGB_HUD &rgb_ug RGB_EFR &none &none &none &none &none &none &none &none -// &none &none &none &none &none &none &reset &none &none &none &none &none -// &trans &trans &tog 3 &trans &trans -// >; -// }; -// }; - }; + // adjust_layer { + // ----------------------------------------------------------------------------------------- + // | RGB BRI+ | RGB SAT+ | RGB HUE+ | RGB ANI+ | | RGB TOG | | BT1 | BT2 | BT3 | BT4 | BT5 | BT CLR | + // | RGB BRI- | RGB SAT- | RGB HUE- | RGB ANI- | | | | | | | | | | + // | | | | | | | | RESET | | | | | | + // | | | | | | + // bindings = < + // &rgb_ug RGB_BRI &rgb_ug RGB_SAI &rgb_ug RGB_HUI &rgb_ug RGB_EFF &none &rgb_ug RGB_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR + // &rgb_ug RGB_BRD &rgb_ug RGB_SAD &rgb_ug RGB_HUD &rgb_ug RGB_EFR &none &none &none &none &none &none &none &none + // &none &none &none &none &none &none &reset &none &none &none &none &none + // &trans &trans &tog 3 &trans &trans + // >; + // }; + // }; +}; }; |