diff options
author | Kjetil Orbekk <kj@orbekk.com> | 2022-11-18 12:17:04 -0500 |
---|---|---|
committer | Kjetil Orbekk <kj@orbekk.com> | 2022-11-18 12:17:04 -0500 |
commit | dbea2bbb7ac2a06e715043e408614edf2b5e43ba (patch) | |
tree | 3a9c00d31f516364c6b5e4e1dc1fe1919bd76278 | |
parent | 8208ea05d4f642a49e83a0955602bb840002763a (diff) |
Formatting changes
-rw-r--r-- | config/corneish_zen.keymap | 226 |
1 files changed, 113 insertions, 113 deletions
diff --git a/config/corneish_zen.keymap b/config/corneish_zen.keymap index 25a5daf..b6209d2 100644 --- a/config/corneish_zen.keymap +++ b/config/corneish_zen.keymap @@ -3,10 +3,10 @@ #include <dt-bindings/zmk/bt.h> #include <dt-bindings/zmk/mouse.h> / { - chosen { - zmk,matrix_transform = &default_transform; - //zmk,matrix_transform = &five_column_transform; - }; + chosen { + zmk,matrix_transform = &default_transform; + //zmk,matrix_transform = &five_column_transform; + }; }; #define DV 0 #define QW 1 @@ -29,160 +29,160 @@ // #define HM4(k) kp k &caps_word { - continue-list = <UNDERSCORE MINUS>; + continue-list = <UNDERSCORE MINUS>; }; / { - behaviors { - hm_slow: homerow_mods_slow { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_S"; - #binding-cells = <2>; - tapping-term-ms = <250>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_med: homerow_mods_medium { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_M"; - #binding-cells = <2>; - tapping-term-ms = <200>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; - }; - hm_fast: homerow_mods_fast { - compatible = "zmk,behavior-hold-tap"; - label = "HMOD_F"; - #binding-cells = <2>; - tapping-term-ms = <160>; - quick-tap-ms = <0>; - flavor = "tap-preferred"; - bindings = <&kp>, <&kp>; + behaviors { + hm_slow: homerow_mods_slow { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_S"; + #binding-cells = <2>; + tapping-term-ms = <250>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_med: homerow_mods_medium { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_M"; + #binding-cells = <2>; + tapping-term-ms = <200>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; + hm_fast: homerow_mods_fast { + compatible = "zmk,behavior-hold-tap"; + label = "HMOD_F"; + #binding-cells = <2>; + tapping-term-ms = <160>; + quick-tap-ms = <0>; + flavor = "tap-preferred"; + bindings = <&kp>, <&kp>; + }; }; - }; - conditional_layers { - compatible = "zmk,conditional-layers"; - fn_layer { - if-layers = <LOW UPR>; - then-layer = <FN>; - }; - qwlow_layer { - if-layers = <QW LOW>; - then-layer = <QVLOW>; - }; - gamelow_layer { - if-layers = <GAMING LOW>; - then-layer = <GAMELOW>; - }; - }; - - keymap { - compatible = "zmk,keymap"; - - default_layer { - label = "DVORAK"; - // DV - Dvorak layer - bindings = < - &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans - &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans - &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans - &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; + conditional_layers { + compatible = "zmk,conditional-layers"; + fn_layer { + if-layers = <LOW UPR>; + then-layer = <FN>; + }; + qwlow_layer { + if-layers = <QW LOW>; + then-layer = <QVLOW>; + }; + gamelow_layer { + if-layers = <GAMING LOW>; + then-layer = <GAMELOW>; + }; }; - dvorak_layer { - label = "QWERTY"; -// This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode -// (with setxkbmap us -variant dvorak -option compose:ralt). - bindings = < -&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans -&kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans -&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans -&mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; - }; + keymap { + compatible = "zmk,keymap"; - gaming_layer { - label = "GAMING"; - bindings = < -&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans -&kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans -&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + default_layer { + label = "DVORAK"; + // DV - Dvorak layer + bindings = < + &kp TAB &kp SQT &kp COMMA &kp DOT &kp P &kp Y &kp F &kp G &kp C &kp R &kp L &trans + &kp LCTRL &HM1(A) &HM2(O) &HM3(E) &HM4(U) &kp I &kp D &HM4(H) &HM3(T) &HM2(N) &HM1(S) &trans + &kp LSHFT &kp SEMI &kp Q &kp J &kp K &kp X &kp B &kp M &kp W &kp V &kp Z &trans + &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; -&kp SPACE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV - >; - }; + dvorak_layer { + label = "QWERTY"; + // This is a "QWERTY" keymap, but it's really intended to be used in dvorak mode + // (with setxkbmap us -variant dvorak -option compose:ralt). + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &HM1(A) &HM2(S) &HM3(D) &HM4(F) &kp G &kp H &HM4(J) &HM3(K) &HM2(L) &HM1(SEMI) &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + &mo MOUSE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; + + gaming_layer { + label = "GAMING"; + bindings = < + &kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans + &kp LCTRL &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp SLASH &trans + + &kp SPACE &mo LOW &kp SPACE &kp SPACE &mo UPR &mo NAV + >; + }; lower_layer { bindings = < -&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans -&trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans -&trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans -&trans &trans &trans &trans &trans &trans + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp FSLH &kp UNDER &kp PLUS &kp LBRC &kp RBRC &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp QMARK &kp MINUS &kp EQUAL &kp LBKT &kp RBKT &trans + &trans &trans &trans &trans &trans &trans >; }; raise_layer { bindings = < -&trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans -&trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans -&trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans + &trans &trans &trans &trans &trans &trans &kp BSPC &kp LSHFT &kp LCTL &kp LALT &kp LGUI &trans + &trans &trans &trans &trans &trans &trans &kp RALT &kp RET &kp DEL &trans &trans &trans -&trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans >; }; navigation_layer { bindings = < -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans -&trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &trans -&trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans >; }; mouse_layer { - // Waiting for https://github.com/zmkfirmware/zmk/pull/778 - // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc + // Waiting for https://github.com/zmkfirmware/zmk/pull/778 + // Using fork at https://github.com/ftc/zmk/blob/mouse-ftc bindings = < -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &mkp MB4 &mkp MB3 &mkp MB2 &mkp MB1 &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans >; }; qwerty_lower_layer { bindings = < -&trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans -&trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans -&trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans -&trans &trans &trans &trans &trans &trans + &trans &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp STAR &kp LPAR &kp RPAR &trans + &trans &kp LGUI &kp LALT &kp LCTL &kp LSHFT &kp BSLH &kp LBKT &kp DQT &kp RBRC &kp UNDER &kp PLUS &trans + &trans &kp GRAVE &kp TILDE &kp TAB &kp ESC &kp PIPE &kp LBRC &kp SQT &kp RBKT &kp MINUS &kp EQUAL &trans + &trans &trans &trans &trans &trans &trans >; }; - gaming_lower_layer { + gaming_lower_layer { bindings = < -&trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans -&trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans -&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans - -&trans &trans &trans &trans &trans + &trans &kp N1 &kp N2 &kp N3 &kp N4 &kp N9 &trans &trans &trans &trans &trans &trans + &trans &kp N5 &kp N6 &kp N7 &kp N8 &kp N0 &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans >; }; function_layer { bindings = < -&trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans -&trans &kp F11 &kp F12 &to GAMING &to DV &to QW &trans &trans &trans &trans &trans &trans -&trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &trans &trans &trans &trans &trans &trans &trans + &trans &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &trans + &trans &kp F11 &kp F12 &to GAMING &to DV &to QW &trans &trans &trans &trans &trans &trans + &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &bt BT_CLR &trans &trans &trans &trans + &trans &trans &trans &trans &trans &trans >; }; - }; + }; }; |