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path: root/quantum/led_matrix/animations/solid_splash_anim.h
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
#    if defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH)

#        ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH)
#        endif

#        ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
#        endif

#        ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
    uint16_t effect = tick - dist;
    if (effect > 255) effect = 255;
    return qadd8(val, 255 - effect);
}

#            ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) {
    return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math);
}
#            endif

#            ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) {
    return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math);
}
#            endif

#        endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
#    endif     // defined(ENABLE_LED_MATRIX_SPLASH) || defined(ENABLE_LED_MATRIX_MULTISPLASH)
#endif         // LED_MATRIX_KEYREACTIVE_ENABLED