#ifdef LED_MATRIX_KEYREACTIVE_ENABLED # if defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH) # ifdef ENABLE_LED_MATRIX_SOLID_SPLASH LED_MATRIX_EFFECT(SOLID_SPLASH) # endif # ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH LED_MATRIX_EFFECT(SOLID_MULTISPLASH) # endif # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { uint16_t effect = tick - dist; if (effect > 255) effect = 255; return qadd8(val, 255 - effect); } # ifdef ENABLE_LED_MATRIX_SOLID_SPLASH bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); } # endif # ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); } # endif # endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS # endif // defined(ENABLE_LED_MATRIX_SPLASH) || defined(ENABLE_LED_MATRIX_MULTISPLASH) #endif // LED_MATRIX_KEYREACTIVE_ENABLED