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-rw-r--r--keyboards/planck/keymaps/orbekk/keymap.c200
1 files changed, 200 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/orbekk/keymap.c b/keyboards/planck/keymaps/orbekk/keymap.c
new file mode 100644
index 0000000000..8ea9a57fb8
--- /dev/null
+++ b/keyboards/planck/keymaps/orbekk/keymap.c
@@ -0,0 +1,200 @@
+#include QMK_KEYBOARD_H
+#include "features/custom_shift_keys.h"
+#include "features/achordion.h"
+
+// Based on:
+// https://github.com/getreuer/qmk-keymap/blob/main/keymap.c
+
+enum layers {
+ GR, // Graphite
+ DV, // Dvorak
+ QW, // Qwerty (intended for typing in dvorak mode)
+ GAMING,
+ LOW,
+ RAISE,
+ NAV,
+ FN,
+ GAMELOW,
+};
+
+#define HL_1(kc) LGUI_T(kc)
+#define HL_2(kc) LALT_T(kc)
+#define HL_3(kc) LCTL_T(kc)
+#define HL_4(kc) LSFT_T(kc)
+#define HR_1(kc) LGUI_T(kc)
+#define HR_2(kc) LALT_T(kc)
+#define HR_3(kc) LCTL_T(kc)
+#define HR_4(kc) LSFT_T(kc)
+
+const uint16_t PROGMEM combo_z[] = {KC_X, KC_M, COMBO_END};
+combo_t key_combos[] = {
+ COMBO(combo_z, KC_Z),
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [GR] = LAYOUT_LR(
+ KC_B, KC_L, KC_D, KC_W, KC_COMMA,
+ HL_1(KC_N), HL_2(KC_R), HL_3(KC_T), HL_4(KC_S), KC_G,
+ KC_Q, KC_X, KC_M, KC_C, KC_V,
+ TL_LOWR, LT(NAV, KC_SPC),
+
+ KC_QUOT, KC_F, KC_O, KC_U, KC_J,
+ KC_Y, HR_4(KC_H), HR_3(KC_A), HR_2(KC_E), HR_1(KC_I),
+ KC_K, KC_P, KC_DOT, KC_MINUS, KC_SLASH,
+ KC_LSFT, TL_UPPR
+ ),
+
+ [DV] = LAYOUT_LR(
+ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y,
+ HL_1(KC_A), HL_2(KC_O), HL_3(KC_E), HL_4(KC_U), KC_I,
+ KC_SCLN, KC_Q, KC_J, KC_K, KC_X,
+ KC_TRNS, KC_TRNS,
+
+ KC_F, KC_G, KC_C, KC_R, KC_L,
+ KC_D, HR_4(KC_H), HR_3(KC_T), HR_2(KC_N), HR_1(KC_S),
+ KC_B, KC_M, KC_W, KC_V, KC_Z,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [QW] = LAYOUT_LR(
+ KC_Q, KC_W, KC_E, KC_R, KC_T,
+ HL_1(KC_A), HL_2(KC_S), HL_3(KC_D), HL_4(KC_F), KC_G,
+ KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_TRNS, KC_TRNS,
+
+ KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_H, HR_4(KC_J), HR_3(KC_K), HR_2(KC_L), HR_1(KC_SCLN),
+ KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [GAMING] = LAYOUT_LR(
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F,
+ KC_LSFT, KC_LALT, KC_X, KC_C, KC_V,
+ MO(GAMELOW), KC_SPC,
+
+ KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,
+ KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH,
+ KC_TRNS, TO(GR)
+ ),
+
+ [LOW] = LAYOUT_LR(
+ KC_EXLM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT,
+ KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_BACKSLASH,
+ KC_GRAVE, KC_TILDE, KC_TAB, KC_ESC, KC_PIPE,
+ KC_TRNS, KC_TRNS,
+
+ KC_CIRC, KC_AMPERSAND, KC_ASTERISK, KC_LPRN, KC_RPRN,
+ KC_SLASH, KC_UNDERSCORE, KC_PLUS, KC_LCBR, KC_RCBR,
+ KC_QUESTION, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [RAISE] = LAYOUT_LR(
+ KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+
+ KC_6, KC_7, KC_8, KC_9, KC_0,
+ KC_BSPC, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI,
+ KC_DEL, KC_ENTER, KC_COMMA, KC_SEMICOLON, KC_COLON,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [FN] = LAYOUT_LR(
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
+ KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+
+ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
+ KC_TRNS, TO(GR), TO(DV), TO(QW), TO(GAMING),
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [NAV] = LAYOUT_LR(
+ KC_BTN4, KC_BTN3, KC_UP, KC_BTN1, KC_BTN2,
+ KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP,
+ KC_HOME, KC_WH_D, KC_WH_U, KC_END, KC_PGDN,
+ KC_TRNS, KC_TRNS,
+
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS
+ ),
+
+ [GAMELOW] = LAYOUT_LR(
+ KC_ESC, KC_7, KC_8, KC_9, KC_TRNS,
+ KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS,
+ KC_TRNS, KC_1, KC_2, KC_3, KC_0,
+ KC_TRNS, KC_TRNS,
+
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS
+ ),
+
+};
+
+const custom_shift_key_t custom_shift_keys[] = {
+ {KC_DOT , KC_GT},
+ {KC_SLASH, KC_LT},
+ {KC_MINS, KC_DOUBLE_QUOTE},
+ {KC_QUOTE, KC_UNDERSCORE},
+ {KC_COMMA, KC_QUESTION},
+};
+uint8_t NUM_CUSTOM_SHIFT_KEYS =
+ sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);
+
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ if (!process_achordion(keycode, record)) { return false; }
+
+ const bool use_custom_shift = !IS_LAYER_ON(DV) &&
+ !IS_LAYER_ON(QW) && !IS_LAYER_ON(GAMING);
+ if (use_custom_shift &&
+ !process_custom_shift_keys(keycode, record)) {
+ return false;
+ }
+
+ return true;
+}
+
+void matrix_scan_user(void) {
+ achordion_task();
+}
+
+bool achordion_chord(uint16_t tap_hold_keycode,
+ keyrecord_t* tap_hold_record,
+ uint16_t other_keycode,
+ keyrecord_t* other_record) {
+ // Also allow same-hand holds when the other key is in the rows below the
+ // alphas. I need the `% (MATRIX_ROWS / 2)` because my keyboard is split.
+ if (other_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; }
+ if (tap_hold_record->event.key.row % (MATRIX_ROWS / 2) >= 2) { return true; }
+
+ // Otherwise, follow the opposite hands rule.
+ return achordion_opposite_hands(tap_hold_record, other_record);
+}
+
+bool achordion_eager_mod(uint8_t mod) {
+ switch (mod) {
+ case MOD_LSFT:
+ case MOD_RSFT:
+ case MOD_LCTL:
+ case MOD_RCTL:
+ case MOD_LALT:
+ case MOD_RALT:
+ case MOD_LGUI:
+ case MOD_RGUI:
+ return true; // Eagerly apply mods.
+
+ default:
+ return false;
+ }
+}