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+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Andre Brait <andrebrait@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+#ifdef RGB_MATRIX_ENABLE
+ #ifndef RGB_CONFIRMATION_BLINKING_TIME
+ #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
+ #endif
+#endif // RGB_MATRIX_ENABLE
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Play/Pause)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return true;
+}
+#endif // ENCODER_ENABLE
+
+#ifdef RGB_MATRIX_ENABLE
+
+/* Renaming those to make the purpose on this keymap clearer */
+#define LED_FLAG_CAPS LED_FLAG_NONE
+#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
+
+static void set_rgb_caps_leds(void);
+
+#if RGB_CONFIRMATION_BLINKING_TIME > 0
+static uint16_t effect_started_time = 0;
+static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
+static void start_effects(void);
+
+/* The higher this is, the slower the blinking will be */
+#ifndef TIME_SELECTED_BIT
+ #define TIME_SELECTED_BIT 8
+#endif
+#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
+ #error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
+#endif
+#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
+#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
+#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+bool led_update_user(led_t led_state) {
+ if (led_state.caps_lock) {
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn ON the RGB Matrix for CAPS LOCK */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ rgb_matrix_enable();
+ }
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable();
+ }
+ return true;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ #ifdef NKRO_ENABLE
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case NK_TOGG:
+ if (record->event.pressed) {
+ if (keymap_config.nkro) {
+ /* Turning NKRO OFF */
+ effect_red();
+ } else {
+ /* Turning NKRO ON */
+ effect_green();
+ }
+ start_effects();
+ }
+ break;
+ case NK_ON:
+ if (record->event.pressed) {
+ if (!keymap_config.nkro) {
+ /* Turning NKRO ON */
+ effect_green();
+ start_effects();
+ }
+ }
+ break;
+ case NK_OFF:
+ if (record->event.pressed) {
+ if (keymap_config.nkro) {
+ /* Turning NKRO OFF */
+ effect_red();
+ start_effects();
+ }
+ }
+ break;
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ #endif // NKRO_ENABLE
+ case RGB_MOD:
+ case RGB_RMOD:
+ case RGB_HUI:
+ case RGB_HUD:
+ case RGB_SAI:
+ case RGB_SAD:
+ case RGB_VAI:
+ case RGB_VAD:
+ case RGB_SPI:
+ case RGB_SPD:
+ if (record->event.pressed) {
+ if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
+ /* Ignore changes to RGB settings while only it's supposed to be OFF */
+ return false;
+ }
+ }
+ break;
+ case RGB_TOG:
+ if (record->event.pressed) {
+ if (rgb_matrix_is_enabled()) {
+ switch (rgb_matrix_get_flags()) {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ case LED_FLAG_EFFECTS:
+ #endif
+ case LED_FLAG_CAPS:
+ /* Turned ON because of EFFECTS or CAPS, is actually OFF */
+ /* Change to LED_FLAG_ALL to signal it's really ON */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ break;
+ case LED_FLAG_ALL:
+ /* Is actually ON */
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Signal EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ } else
+ #endif
+ if (host_keyboard_led_state().caps_lock) {
+ /* Signal CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ /* Will be re-enabled by the processing of the toggle */
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ }
+ }
+ }
+ break;
+ }
+ return true;
+}
+
+
+void rgb_matrix_indicators_user() {
+ #if RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (effect_started_time > 0) {
+ /* Render blinking EFFECTS */
+ uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
+ if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
+ uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
+ uint8_t val_r = led_state * r_effect;
+ uint8_t val_g = led_state * g_effect;
+ uint8_t val_b = led_state * b_effect;
+ rgb_matrix_set_color_all(val_r, val_g, val_b);
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+ return;
+ } else {
+ /* EFFECTS duration is finished */
+ effect_started_time = 0;
+ if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
+ /* It was turned ON because of EFFECTS */
+ if (host_keyboard_led_state().caps_lock) {
+ /* CAPS is still ON. Demote to CAPS */
+ rgb_matrix_set_flags(LED_FLAG_CAPS);
+ } else {
+ /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_disable_noeeprom();
+ }
+ }
+ }
+ }
+ #endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+ if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ rgb_matrix_set_color_all(0x0, 0x0, 0x0);
+ }
+ if (host_keyboard_led_state().caps_lock) {
+ set_rgb_caps_leds();
+ }
+}
+
+#if RGB_CONFIRMATION_BLINKING_TIME > 0
+static void start_effects() {
+ effect_started_time = sync_timer_read();
+ if (!rgb_matrix_is_enabled()) {
+ /* Turn it ON, signal the cause (EFFECTS) */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ rgb_matrix_enable_noeeprom();
+ } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
+ /* It's already ON, promote the cause from CAPS to EFFECTS */
+ rgb_matrix_set_flags(LED_FLAG_EFFECTS);
+ }
+}
+#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
+
+static void set_rgb_caps_leds() {
+ rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
+ rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
+ rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
+ rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
+ rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
+ rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
+ rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
+ rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
+ rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
+ rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
+ rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
+ rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
+ rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
+ rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
+ rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
+ rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
+ rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
+}
+
+#endif // RGB_MATRIX_ENABLE