diff options
author | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c new file mode 100644 index 0000000000..b801640436 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/andrebrait/keymap.c @@ -0,0 +1,287 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + Copyright 2021 Andre Brait <andrebrait@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +#ifdef RGB_MATRIX_ENABLE + #ifndef RGB_CONFIRMATION_BLINKING_TIME + #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds + #endif +#endif // RGB_MATRIX_ENABLE + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del Rotary(Play/Pause) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Home +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______, + _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + +}; +// clang-format on + +#ifdef ENCODER_ENABLE +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; +} +#endif // ENCODER_ENABLE + +#ifdef RGB_MATRIX_ENABLE + +/* Renaming those to make the purpose on this keymap clearer */ +#define LED_FLAG_CAPS LED_FLAG_NONE +#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR + +static void set_rgb_caps_leds(void); + +#if RGB_CONFIRMATION_BLINKING_TIME > 0 +static uint16_t effect_started_time = 0; +static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; +static void start_effects(void); + +/* The higher this is, the slower the blinking will be */ +#ifndef TIME_SELECTED_BIT + #define TIME_SELECTED_BIT 8 +#endif +#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 + #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" +#endif +#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 +#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 +#endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + +bool led_update_user(led_t led_state) { + if (led_state.caps_lock) { + if (!rgb_matrix_is_enabled()) { + /* Turn ON the RGB Matrix for CAPS LOCK */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + rgb_matrix_enable(); + } + } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_disable(); + } + return true; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + #ifdef NKRO_ENABLE + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + case NK_TOGG: + if (record->event.pressed) { + if (keymap_config.nkro) { + /* Turning NKRO OFF */ + effect_red(); + } else { + /* Turning NKRO ON */ + effect_green(); + } + start_effects(); + } + break; + case NK_ON: + if (record->event.pressed) { + if (!keymap_config.nkro) { + /* Turning NKRO ON */ + effect_green(); + start_effects(); + } + } + break; + case NK_OFF: + if (record->event.pressed) { + if (keymap_config.nkro) { + /* Turning NKRO OFF */ + effect_red(); + start_effects(); + } + } + break; + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + #endif // NKRO_ENABLE + case RGB_MOD: + case RGB_RMOD: + case RGB_HUI: + case RGB_HUD: + case RGB_SAI: + case RGB_SAD: + case RGB_VAI: + case RGB_VAD: + case RGB_SPI: + case RGB_SPD: + if (record->event.pressed) { + if (rgb_matrix_get_flags() != LED_FLAG_ALL) { + /* Ignore changes to RGB settings while only it's supposed to be OFF */ + return false; + } + } + break; + case RGB_TOG: + if (record->event.pressed) { + if (rgb_matrix_is_enabled()) { + switch (rgb_matrix_get_flags()) { + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + case LED_FLAG_EFFECTS: + #endif + case LED_FLAG_CAPS: + /* Turned ON because of EFFECTS or CAPS, is actually OFF */ + /* Change to LED_FLAG_ALL to signal it's really ON */ + rgb_matrix_set_flags(LED_FLAG_ALL); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + break; + case LED_FLAG_ALL: + /* Is actually ON */ + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + if (effect_started_time > 0) { + /* Signal EFFECTS */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + } else + #endif + if (host_keyboard_led_state().caps_lock) { + /* Signal CAPS */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + /* Will be re-enabled by the processing of the toggle */ + rgb_matrix_disable_noeeprom(); + } + break; + } + } + } + break; + } + return true; +} + + +void rgb_matrix_indicators_user() { + #if RGB_CONFIRMATION_BLINKING_TIME > 0 + if (effect_started_time > 0) { + /* Render blinking EFFECTS */ + uint16_t deltaTime = sync_timer_elapsed(effect_started_time); + if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { + uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; + uint8_t val_r = led_state * r_effect; + uint8_t val_g = led_state * g_effect; + uint8_t val_b = led_state * b_effect; + rgb_matrix_set_color_all(val_r, val_g, val_b); + if (host_keyboard_led_state().caps_lock) { + set_rgb_caps_leds(); + } + return; + } else { + /* EFFECTS duration is finished */ + effect_started_time = 0; + if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { + /* It was turned ON because of EFFECTS */ + if (host_keyboard_led_state().caps_lock) { + /* CAPS is still ON. Demote to CAPS */ + rgb_matrix_set_flags(LED_FLAG_CAPS); + } else { + /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ + rgb_matrix_set_flags(LED_FLAG_ALL); + rgb_matrix_disable_noeeprom(); + } + } + } + } + #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + rgb_matrix_set_color_all(0x0, 0x0, 0x0); + } + if (host_keyboard_led_state().caps_lock) { + set_rgb_caps_leds(); + } +} + +#if RGB_CONFIRMATION_BLINKING_TIME > 0 +static void start_effects() { + effect_started_time = sync_timer_read(); + if (!rgb_matrix_is_enabled()) { + /* Turn it ON, signal the cause (EFFECTS) */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + rgb_matrix_enable_noeeprom(); + } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { + /* It's already ON, promote the cause from CAPS to EFFECTS */ + rgb_matrix_set_flags(LED_FLAG_EFFECTS); + } +} +#endif // RGB_CONFIRMATION_BLINKING_TIME > 0 + +static void set_rgb_caps_leds() { + rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1 + rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1 + rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2 + rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2 + rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3 + rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3 + rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4 + rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4 + rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5 + rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5 + rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6 + rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6 + rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7 + rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7 + rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8 + rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8 + rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED +} + +#endif // RGB_MATRIX_ENABLE |