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authorDrashna Jaelre <drashna@live.com>2021-12-29 20:17:34 -0800
committerGitHub <noreply@github.com>2021-12-29 20:17:34 -0800
commitc4551d7ef1ed2c1069f23cc8499b7c7fc30f3ecf (patch)
tree67dc381a45d59626132c4c59b71c4b36fa971f8b /users/drashna/rgb/readme.md
parent1a8a842cfb3e87a82afb57ba29ca59c5fa6fe97b (diff)
[Keymap] Reorganization, cleanup and readmes for drashna code (#15617)
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+# RGB
+
+Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk`
+
+## RGB Light
+
+### Layer Indication Code
+
+At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer.
+
+This works for both the regular layers, and for the default layers, too.
+
+I use the sethsv variants of the commands, so that different modes can be used, as well.
+
+RGB Matrix uses a custom, per board implementation, at the moment.
+
+### RGB Light Startup Animation
+
+On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color.
+
+```c
+void keyboard_post_init_rgb(void) {
+#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
+ if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
+ if (rgblight_config.enable) {
+ layer_state_set_user(layer_state);
+ uint16_t old_hue = rgblight_config.hue;
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ for (uint16_t i = 255; i > 0; i--) {
+ rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
+ matrix_scan();
+ wait_ms(10);
+ }
+ }
+#endif
+ layer_state_set_user(layer_state);
+}
+```
+
+This could probably benefit from some cleanup and better handling.
+
+## RGB Matrix
+
+### Idle Animation
+
+This feature can be toggled with the `RGB_IDL` keycode.
+
+This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle.
+
+### Layer Indication
+
+This sets the modifier keys to indicate the current layer state, with the option to override the behavior.