summaryrefslogtreecommitdiff
path: root/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
diff options
context:
space:
mode:
authorJoel Challis <git@zvecr.com>2024-02-15 09:42:01 +0000
committerGitHub <noreply@github.com>2024-02-15 09:42:01 +0000
commit5233a62b20d975140f3bc4b808ca6e74a148d54c (patch)
treeaa90b523f0a82abf7cd77c2bfbb6e811110cedef /keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
parentf8123c27ad75cbb7147618dd5cf98474b5c150e0 (diff)
Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c')
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c2671
1 files changed, 0 insertions, 2671 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
deleted file mode 100644
index ddd37c89e3..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
+++ /dev/null
@@ -1,2671 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2019, 2020 by Jos Boersema
- *
- */
-
-/* This file contains mostly the Unicode and special macros.
- It contains the function: process_record_user(...)
- */
-
-#include "./unicode_macros.h"
-#include "./unicode_weurope.h"
-#include "./unicode_hebrew.h"
-
-// Definition of ƒ (Dutch currency symbol).
-// Best changed in user_config.h, if you like a Euro symbol instead.
-//
-# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h
-# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap.
-# endif
-
-//
-// 🛠
-#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder).
-
-#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N
-
-// Gives Unicode code points to the relevant QMK functions.
-// Handles Dvorak 'descramble' Unicode mode, if compiled (only tested on Linux).
-void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) {
-
- long unsigned int input; // which argument to work on
-
-# ifdef DVORAK_DESCRAMBLE // Do the letter descramble if needed.
-
- char output[10]; // will hold the ascii for output
- int index; // count backwards 'to left' in the string
- long unsigned int bitmove; // move computation to next digit.
- long unsigned int work; // temporary value for computation
-
-# endif
-
- // What to work on
- if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size.
- else input = unshifted;
-
-# ifndef DVORAK_DESCRAMBLE // Only normal mode
-
- register_unicode ( (uint32_t) input ) ;
-
-# else
-
- if(_FULL_ != alternate){
-
- register_unicode ( (uint32_t) input ) ; // normal Unicode mode
-
- }else{ // Special Dvorak-descramble mode: 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y
-
- // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store
- index = 9;
- output[index] = '\0'; // terminator
- bitmove = 0x1;
- while ((work = (input / bitmove)) && (index >= 0)) {
- index --;
- work &= 0xF;
- if (work < 0xA){ // numbers
- output[index] = work + 0x30; // pad to ASCII
- }else{ // alphas
- if (0xA == work) output[index] = 'a';
- if (0xB == work) output[index] = 'n';
- if (0xC == work) output[index] = 'i';
- if (0xD == work) output[index] = 'h';
- if (0xE == work) output[index] = 'd';
- if (0xF == work) output[index] = 'y';
- }
- bitmove *= 0x10; // next digit
- }
-
- SEND_STRING ( SS_DOWN(X_LCTL) SS_DOWN(X_LSFT) "f" SS_UP(X_LSFT) SS_UP(X_LCTL) ); // lead-in for Unicode on Linux, 'descramble' mode
- send_string (output + index); // pointer to argument with formatted string
- SEND_STRING ( " " ); // Ends the Unicode numerical input mode
- }
-
-# endif // DVORAK_DESCRAMBLE mode for that Base layer & mode setting is compiled in
-
-}
-
-
-// Wrapper for unicode keys that do have the same on shift.
-void unicode_hex2output_single (long unsigned int either) {
- unicode_hex2output (either, either);
-}
-
-
-// Required by QMK Unicode
-const uint32_t unicode_map[] PROGMEM = {
-
-};
-
-// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here,
-// because the Unicode map system does not have enough space (at time of this programming, year 2020).
-enum custom_keycodes {
-
- // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer.
- // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default
- // layer system call DF() is not being used.
- CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer
-
- OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode.
-
-# if defined(BASE_NUMPAD__ALT_BASE)
- OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer.
-# endif
-
- CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode
- CTO_ACCE, // accented ''
- CTO_DRAW, // drawings ''
-
-# ifndef CHOLTAP_ACCE_NOP
- CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys.
-# endif
-
-// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck).
- DUO_HOLD,
-
- CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier.
- CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier.
- CHOLTAP_LAYR, // Go to _RAR layer, or right arrow
-
-// Shifts which on tap produce a key
-
- RSFT_TILDE,
- LSFT_DASH,
-
-// Special macro to make F-keys one-shot or not.
- _FUN_STAY,
-
-// Layer toggle to be guaranteed on up-key, therefore macro definition here.
- _MOV_UP,
-
-// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed.
- C_KC_PWR, // Powers computer off.
- C_KC_WAKE,
- C_KC_SLEP, // sleep computer
- C_KC_PAUS, // pauze computer
-
-// Toggles side leds on/off.
- LEDS_ON,
- RGBTOG_,
-
-// Typing speed measuring
- SPEED_TOG,
- SPEED_REPORT,
-
-// Word/character counting
- COUNT_TOG, // starts word counting
- COUNT_REPORT, // writes to the computer as if typing, gives count report
- COUNT_WORDMIN, // reduces the word count
- COUNT_NULL, // resets count to zero
- LT__MOV__KC_ENT, // move to layer _MOV, or <enter>
-
-// The _ACC layer, additional Unicode.
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- XP_ACC_AA,
- XP_ACC_AB,
- XP_ACC_AC,
- XP_ACC_AD,
- XP_ACC_AE,
- XP_ACC_AF,
- XP_ACC_AG,
- XP_ACC_AH,
- XP_ACC_AI,
- XP_ACC_AJ,
- XP_ACC_BA,
- XP_ACC_BB,
- XP_ACC_BC,
- XP_ACC_BD,
- XP_ACC_BE,
- XP_ACC_BF,
- XP_ACC_BG,
- XP_ACC_BH,
- XP_ACC_BI,
- XP_ACC_BJ,
- XP_ACC_BK,
- XP_ACC_CA,
- XP_ACC_CB,
- XP_ACC_CC,
- XP_ACC_CD,
- XP_ACC_CE,
- XP_ACC_CF,
- XP_ACC_CG,
- XP_ACC_CH,
- XP_ACC_CI,
- XP_ACC_CJ,
-# endif // REMOVE_ACC
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
-// The _DRA layer, additional Unicode.
- XP_DRA_AA,
- XP_DRA_AB,
- XP_DRA_AC,
- XP_DRA_AD,
- XP_DRA_AE,
- XP_DRA_AF,
- XP_DRA_AG,
- XP_DRA_AH,
- XP_DRA_AI,
- XP_DRA_AJ,
- XP_DRA_BA,
- XP_DRA_BB,
- XP_DRA_BC,
- XP_DRA_BD,
- XP_DRA_BE,
- XP_DRA_BF,
- XP_DRA_BG,
- XP_DRA_BH,
- XP_DRA_BI,
- XP_DRA_BJ,// XP_DRA_BK , // no 'BK' key definition on this layer
- XP_DRA_CA,
- XP_DRA_CB,
- XP_DRA_CC,
- XP_DRA_CD,
- XP_DRA_CE,
- XP_DRA_CF,
-# endif // REMOVE_DRA
- XP_DRA_CG, // Needed for ☑ on Unicode tester key in _RAR
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- XP_DRA_CH,
- XP_DRA_CI,
- XP_DRA_CJ,
-# endif // REMOVE_DRA
-
-// The _BON layer, additional Unicode.
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- XP_BON_AA,
- XP_BON_AB,
- XP_BON_AC,
- XP_BON_AD,
- XP_BON_AE,
- XP_BON_AF,
- XP_BON_AG,
- XP_BON_AH,
- XP_BON_AI,
- XP_BON_AJ,
- XP_BON_BA,
- XP_BON_BB,
- XP_BON_BC,
- XP_BON_BD,
- XP_BON_BE,
- XP_BON_BF,
- XP_BON_BG,
- XP_BON_BH,
- XP_BON_BI,
- XP_BON_BJ,
- XP_BON_BK,
- XP_BON_CA,
- XP_BON_CB,
- XP_BON_CC,
- XP_BON_CD,
- XP_BON_CE,
- XP_BON_CF,
- XP_BON_CG,
- XP_BON_CH,
- XP_BON_CI,
- XP_BON_CJ,
-# endif // REMOVE_BON
-
-// Hebrew
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
- XP_HEB_AA,
- XP_HEB_AB,
- XP_HEB_AC,
- XP_HEB_AD,
- XP_HEB_AE,
- XP_HEB_AF,
- XP_HEB_AG,
- XP_HEB_AH,
- XP_HEB_AI,
- XP_HEB_AJ,
- XP_HEB_BA,
- XP_HEB_BB,
- XP_HEB_BC,
- XP_HEB_BD,
- XP_HEB_BE,
- XP_HEB_BF,
- XP_HEB_BG,
- XP_HEB_BH,
- XP_HEB_BI,
- XP_HEB_BJ,
-# if defined(HEBREW_ISRAEL)
- XP_HEB_BK, //
-# endif
- XP_HEB_CA,
- XP_HEB_CB,
- XP_HEB_CC,
- XP_HEB_CD,
- XP_HEB_CE,
- XP_HEB_CF,
- XP_HEB_CG,
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
- XP_HEB_CH,
- XP_HEB_CI,
- XP_HEB_CJ,
-# endif
- XP_HEB_MQF, // ־
-# endif //BASE_HEBREW__*
-
-};
-
-// Pre-existing function, called for every key up and down.
-// This function is sortof the hub of the whole thing.
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- // User input for the word count menu
- if (sizecount_menu) {
- if (record->event.pressed) { // key down
-
- switch (keycode) {
- case KC_0: // read in how many is maximum
- sizecount_max = (sizecount_max * 10);
- break;
-
- case KC_1:
- sizecount_max = (sizecount_max * 10) + 1;
- break;
-
- case KC_2:
- sizecount_max = (sizecount_max * 10) + 2;
- break;
-
- case KC_3:
- sizecount_max = (sizecount_max * 10) + 3;
- break;
-
- case KC_4:
- sizecount_max = (sizecount_max * 10) + 4;
- break;
-
- case KC_5:
- sizecount_max = (sizecount_max * 10) + 5;
- break;
-
- case KC_6:
- sizecount_max = (sizecount_max * 10) + 6;
- break;
-
- case KC_7:
- sizecount_max = (sizecount_max * 10) + 7;
- break;
-
- case KC_8:
- sizecount_max = (sizecount_max * 10) + 8;
- break;
-
- case KC_9:
- sizecount_max = (sizecount_max * 10) + 9;
- break;
-
- case KC_C: // count characters
- sizecount_max_type = SIZECOUNT_CHAR;
- sizecount_menu = FALSE;
- break;
-
- case KC_W: // count words
- sizecount_max_type = SIZECOUNT_WORD;
- sizecount_menu = FALSE;
- break;
-
- // Anything else ends menu input.
- case KC_DOT:
- case KC_ESC:
- sizecount_menu = FALSE; // break out
- break;
-
- }
- if (!sizecount_menu) { // end
- send_string ("->");
- write_number (sizecount_max, FALSE); // just indicate something
- }
- }
- }
-
- // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation
- if ((_fun_stay == FALSE) && //
- (((keycode >= KC_F1) && (keycode <= KC_F12))
- ||
- ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive)
- // Go back to base layer
- if (!(record->event.pressed)) { // key up
- if (alternate) { //
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
-
- // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time
- // the right shift key was held down.
- // This system is also used by CHOLTAP_ACCE
- // This helps make sure a tapped use of these keys is correctly differentiated from their use as a
- // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other.
- if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next
- if ((keycode != CHOLTAP_RSHFT) // not right shift up
- &&
- (keycode != CHOLTAP_LSHFT) // not left shift up
- &&
- (keycode != CHOLTAP_ACCE) // _ACC layer (and others)
- &&
- (keycode != RSFT_TILDE) // Shift on _NSY
- &&
- (keycode != LSFT_DASH) // Shift on _NSY
- &&
- (keycode != CHOLTAP_LAYR))
- { // _RAR layer, or RAlt/Alt-Gr
- isolate_trigger = FALSE; // another key was pressed
- }
- }
-
- // This block contains the complex macros, which should not count in speed counting or word/character counting,
- // because they aren't typed characters.
- switch (keycode) {
-
- // Typing speed measuring
- case SPEED_TOG: // Toggle speed measuring on/off
- if (record->event.pressed) { // key down
- if (speed_measure) {
- speed_measure = FALSE;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color)
-# endif
-
- }else{
- // initialization of measurements
- speed_measure = TRUE; // activates
- speed = 0; // start at 0 k/s
- speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses
- speed_counttime = timer_read32 ();// get current time
- speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total
- speed_batches = 0; // divider for speed_add to get the average
-
-# ifdef RGBLIGHT_ENABLE
- // set middle led
- rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start
-# endif
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- isolate_rgblight_set ();
-# endif
-
- }
- break;
-
- case SPEED_REPORT: // Report the current typing speed by writing it, as if typing
- if (record->event.pressed) { // down
- short added = 5; // This counts how many characters the report itself is adding into the current text,
- // to later delete it from the character count for text-size counting.
-
- if (speed_measure) {
-
-# ifdef WORDS_PER_MINUTE
-
- // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision.
- // This will be converted into words-per-minute by dividing by 5 characters for a word including
- // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied
- // by 12 is the simple conversion.
- send_string ("<"); // +1 character written // analogue to '<POWER>'
- added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed
- send_string ("wpm"); // +3 character written
- if (0 != speed_batches) {
- long int average_times_ten;
- average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm
-
- send_string (";"); // +① ''
- added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there
- send_string ("wpm"); // +③
- added += write_number ((long int) speed_batches, FALSE); // amount of batches
- send_string ("x"); // +①
- added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
- send_string ("keys"); // +④ = ⑨
-
- speed_led ( (int) (average_times_ten / 12));// on report, show the average
- // we need to convert back to k/s now
- }
-
-# else // keystrokes per second, k/s
-
- send_string ("<"); // +1 character written // analogue to '<POWER>'
- added += write_number ((long int)(speed/10), FALSE); // writes the speed
- send_string ("k/s"); // +3 character written
- if (0 != speed_batches) {
- long int average_times_ten;
- average_times_ten =(long int) (speed_add / speed_batches);
-
- send_string (";"); // +① ''
- added += write_number (average_times_ten, DIV10POINT); // writes the average speed
- send_string ("k/s"); // +③
- added += write_number ((long int) speed_batches, FALSE); // amount of batches
- send_string ("x"); // +①
- added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
- send_string ("keys"); // +④ = ⑨
-
- speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10
- }
-
-# endif
-
- send_string (">"); // +1 = 5
- if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace>
- }else{
- send_string ("<Soff>"); // indicates off
- if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again
- }
-
- key_timer = timer_read ();
-
- }else{ // key up
- // This use of the key is for callibrating your colors; it is difficult otherwise to see.
- // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size
- if (timer_elapsed (key_timer) > 999) { // held for one second
- speed += 10;
- write_number ((long int)(speed/10), FALSE); // writes the speed
- speed_led (speed); // update led
- }
- }
- break;
-
- case COUNT_TOG: // Toggle start/stop text size measuring
- if (record->event.pressed) { // key down
-
- key_timer = timer_read ();
-
- }else{ // up
- if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
- if (sizecount_measure) {
-
- sizecount_measure = FALSE;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR)
- isolate_rgblight_set ();
-# endif
-
- }else{
-
- sizecount_measure = TRUE; // start counting
- sizecount_word = FALSE; // detect double blanks. leading blanks are not a word
-
-# ifdef RGBLIGHT_ENABLE
- if (0 == sizecount_max) {
- rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set
- isolate_rgblight_set (); // .. if maximum set, led goes green to red.
- }else{
- rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set
- isolate_rgblight_set (); // .. if maximum set, led goes green to red.
- }
-# endif
-
- }
- }else{ // held longer
- sizecount_menu = TRUE;
- send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’
- sizecount_max = 0;
- }
- }
- break;
-
- case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume
- if (record->event.pressed) { // key up
- sizecount_blanks = 0; //
- sizecount_chars = 0;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset
- isolate_rgblight_set ();
-# endif
-
- }
- break;
-
- case COUNT_REPORT: // Report the current typing speed
- if (record->event.pressed) {
- // We assume the user is writing a report in its active document, and then likely deleting it.
- short added = 0; // This counts how much characters the report adds into the user document.
-
- if (sizecount_measure) {
- send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another)
- if (0 == sizecount_max) { // no size counting maximum, print both characters and words
-
- added += write_number (sizecount_chars, FALSE); // returns how many characters where printed
- send_string ("c;"); // + 2
- added += write_number (sizecount_blanks, FALSE) + 5; // adds here
- send_string ("w>"); // + 2 = 5
-
- }else{ // Only show the one for which the maximum is set, don't throw off that mental focus
- if (SIZECOUNT_WORD == sizecount_max_type ) {
-
- added += write_number (sizecount_blanks, FALSE) + 3;
- send_string ("w>"); // + ② = ③
-
- }else{ // characters
-
- added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed
- send_string ("c>"); // + ② = ③
-
- }
- // add current maximum setting
- send_string ("["); // + 1
- added += write_number (sizecount_max, FALSE) + 3;
- if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2
- else send_string ("c]"); // + 2
- }
- sizecount_chars += added; // Account for the written characters in the report itself.
-
- }else{ // no size counting, also here: keep the report terse
- send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off)
- }
- }
- break;
-
- // This allows the user to manually remove word counts, when he has deleted a word.
- // This is not needed for character count, because <backspace> counts as minus.
- case COUNT_WORDMIN: // Take down one word in the word-count.
- if (record->event.pressed) { // down
- key_timer = timer_read ();
- }else{ // up
- if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
- sizecount_blanks--;
- }else{
- sizecount_blanks -= 10;
- }
- }
- break;
-
- // Shift detection system.
- // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from.
- // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c
- //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT));
-
- // Crude but self contained in this source file shift detection.
- // ... right shift
- case KC_RSFT:
- // + ... left shift
- case KC_LSFT:
- if (record->event.pressed) { // key down
- shift_ison = 1; // shift depressed
- }else{ // key up
- shift_ison = 0; // shift released
- }
- // There are macros on Shift who also alter this variable.
- break;
-
- case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
- if (record->event.pressed) {
- ;
- }else{ // key up
-
- // Cycles through the modes
-# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate layers
- default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case,
- // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up,
- // such as with Qwerty Base Arrow
- } else if (_HALF_ == alternate) {
- alternate = _NORMAL_;// normal layers
- default_layer_set (_DEF_BASE_MASK);
- }else{ // _FULL_ == alternate
- alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
- //default_layer_set (_ALT_BASE_MASK);
- // it cycles, and this comes always after it was set _FULL_
- }
-# else // Only switching the BASE layers between alternate and default
-
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate base layers
- default_layer_set (_ALT_BASE_MASK);
- }else{
- alternate = _NORMAL_;// default base layers
- default_layer_set (_DEF_BASE_MASK);
- }
-# endif
-
- indicate_base (); // activate led change
- }
- break;
-
-# if defined(BASE_NUMPAD__ALT_BASE)
-
- case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
- if (record->event.pressed) {
- ;
- }else{ // key up
-
- // Cycles through the modes
-# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate layers
- default_layer_set (_ALT_BASE_MASK);
- } else if (_HALF_ == alternate) {
- alternate = _NORMAL_;// normal layers
- default_layer_set (_DEF_BASE_MASK);
- }else{ // _FULL_ == alternate
- alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
- //default_layer_set (_ALT_BASE_MASK);
- // it cycles, and this comes always after it was set _FULL_
- }
-# else // Only switching the BASE layers between alternate and default
-
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate base layers
- default_layer_set (_ALT_BASE_MASK);
- }else{
- alternate = _NORMAL_;// default base layers
- default_layer_set (_DEF_BASE_MASK);
- }
-# endif
- // make the switch to the other Base layer
- if (alternate) { //
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- break;
-# endif
-
- // Switching to layers:
-
- case CTO_BASE:
- // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer.
- // On BASE itself, that key is <Escape>.
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
- if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate
- // ... modes are non-zero)
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- break;
-
- case CTO_NUMS: // activates number-symbols layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up, so that upon key down the target layer isn't already activated, triggering that key on up
- if (alternate) { // go to the alternate version
- layer_move (_ALT_NSY);
- }else{
- layer_move (_DEF_NSY);
- }
- }
- break;
-
- case CTO_ACCE: // Unicode layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // activates normal accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }
- break;
-
- case CTO_DRAW: // Unicode layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
- }
- break;
-
- // The below are a simulated LT(layer,kc), layer-tap.
- // Double-tap-hold repeater functionality: not done.
- // They switch what layer to use depending on 'alternate' variable
- // Basically it starts the right layer on key down, goes back to base layer on key up,
- // and throws in a keypress as well if tapped.
- // It also integrates with DUO_HOLD, to reach the _BON layer.
-
-# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless
- case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers.
- if (record->event.pressed) { // key down
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
- duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired.
-
- if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{ // pressed in isolation
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // Accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }
- }else{ // key up
-
- duo_press_acc_bon --;
-
- if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols
-
- if (_FULL_ == alternate) {
- layer_move (_ALT_NSY);
- }else{
- layer_move (_DEF_NSY);
- }
- }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
-
- // Pressed in isolation
- if (isolate_trigger)
- {
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- SEND_STRING (SS_TAP (X_DEL));
- }
- }
- }
- break;
-# endif // CHOLTAP_ACCE_NOP
-
- case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode
- if (record->event.pressed) { // key down
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
-# ifdef BASE_RIGHT_ALT
- SEND_STRING (SS_DOWN (X_RALT));
-# else
- layer_move (_RAR); // activates descrambled drawings layer
-# endif
-
- }else{ // key up
- // Go back to base layer
- if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led,
- //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed
- // led color upon leaving.
-
-# ifdef BASE_RIGHT_ALT
- SEND_STRING (SS_UP (X_RALT));
-# else
- if (alternate) {
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
-# endif
-
- // Pressed in isolation
- if (isolate_trigger)
- {
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- SEND_STRING (SS_TAP (X_RIGHT));
- }
- }
- }
- break;
-
-# ifndef DUO_HOLD_BASIC
- // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in
- // .. conjunction with the CHOLTAP_ACCE macro.
- case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro.
- if (record->event.pressed) { // key down
-
- duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
-
- if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE
-
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- else if (2 == duo_press_nsy_dra) { // both are pressed
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
- }
-
- }else{ // key up
-
- duo_press_nsy_dra --;
-
- if (1 == duo_press_nsy_dra) {
- if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- }
- else { // Has to be zero.
- if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // Accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
- }
- break;
-# else
- // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key
- // .. combinations have not been assigned other uses.
- case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro.
- if (record->event.pressed) { // key down
-
- duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
-
- if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- }else{ // key up
-
- duo_press_nsy_dra --;
-
- if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
- break;
-# endif // DUO_HOLD_BASIC
-
- // When held the key is shift. When tapped it is computed if the tap is short enough,
- // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer.
- // The timing is meant to be able to undo an erroneous shift press just by holding longer,
- // and the test if another key was pressed is to prevent an erroneous detection when typing
- // very fast.
- // The reason for this on shift is to isolate GUI, where _FUN was previously more easily
- // located. No alternative tapping function with GUI because some systems do not treat GUI
- // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row.
- case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift
-
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_RSFT));
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_RSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
-# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to
-
- layer_move (_FUN); // activates function layer as a toggle
-
- } else { // held for longer
-
- layer_move (_RAR);
-
-# else
-
- layer_move (_RAR); // activates function layer as a toggle
-
- } else { // held for longer
-
- layer_move (_FUN);
-
-# endif
-
-
- }
- }
- }
- break;
-
- // The left-shift version of the above keycode. User can configure something (_PAD is default)
- case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift
- // _RAR was the first idea, but some of its keys are too dangerous regarding accidents.
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_LSFT));
- shift_ison = 1; // shift depressed
-
-# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer …
-
- key_timer = timer_read ();
-
-# endif
-
-
- // This variable is re-used, for speed and because using both shifts is useless,
- // .. thus very rare, and also not a usage problem if it occured.
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_LSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer.
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
-
-# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to
-
- layer_move (_PAD);
-
- } else { // held for longer
-
- layer_move (_MOV);
-
-# else
-
- layer_move (_MOV);
-
- } else { // held for longer
-
- layer_move (_PAD);
-
-# endif
-
- }
-
-# else // _PAD layer was eviscerated
-
- layer_move (_MOV);
-
-# endif
-
- }
- }
- break;
-
-/*
- case RSFT_TILDE:
-
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_RSFT));
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_RSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
- SEND_STRING ("~");
-
- }
- }
- }
- break;
-*/
-
- case RSFT_TILDE: // firmware size optimization, saves 36 bytes
- case LSFT_DASH:
-
- if (record->event.pressed) { // key down
-
- if (RSFT_TILDE == keycode) { // this is probably not needed, both can be left or right shift
- SEND_STRING (SS_DOWN (X_RSFT));
- }else{
- SEND_STRING (SS_DOWN (X_LSFT));
- }
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- if (RSFT_TILDE == keycode) {
- SEND_STRING (SS_UP (X_RSFT));
- }else{
- SEND_STRING (SS_UP (X_LSFT));
- }
-
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
- if (RSFT_TILDE == keycode) {
- SEND_STRING ("~");
- }else{
- SEND_STRING ("-");
- }
- }
- }
- }
- break;
-
- case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press
- if (record->event.pressed) { // key down
-
- if (_fun_stay == FALSE) {
- _fun_stay = TRUE;
- }else{
- _fun_stay = FALSE;
- }
- indicate_fun_stay (); // leds
- }
- break;
-
-# ifdef MOREKEY2_ARROW_CLUSTER
-
- case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key.
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
- layer_move (_MOV);
- }
- break;
-# endif
-
- // These keys are so disruptive on an erroneous key press, that they are behind a shift lock.
- // When used unshifted, they print a memory aid string: their name.
- case C_KC_PWR:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_PWR));
- }else{
- SEND_STRING ("<POWER>"); // Memory aid
- }
- }
- break;
-
- case C_KC_WAKE:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_WAKE));
- }else{
- SEND_STRING ("<WAKE>"); // Memory aid
- }
- }
- break;
-
- case C_KC_SLEP:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_SLEP));
- }else{
- SEND_STRING ("<SLEEP>"); // Memory aid
- }
- }
- break;
-
- case C_KC_PAUS:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_PAUS));
- }else{
- SEND_STRING ("<PAUSE>"); // Memory aid
- }
- }
- break;
-
- case LEDS_ON: // Toggles left/right leds on or off
- if (record->event.pressed) { // key down
-
-# ifdef RGBLIGHT_ENABLE
- if (leds_on == FALSE) {
- leds_on = TRUE;
- }else{
- leds_on = FALSE;
- }
- set_led_colors_ (state_recall); // Update leds
- }
-# endif
-
- break;
-
-# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
- case RGBTOG_: // Toggles middle led on or off
- if (record->event.pressed) { // key down
- if (led_middle_on == FALSE) {
- led_middle_on = TRUE;
- rgblight_enable_noeeprom ();
- }else{
- led_middle_on = FALSE;
- rgblight_disable_noeeprom ();
- }
- }
- break;
-# endif
-
- // Some keycodes treated specially for the two counting systems (speed, text size)
- // Deletions:
- case KC_BSPC: // non-counting speed
- case KC_DEL: // non-counting speed
- if (record->event.pressed) { // key down
- if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character)
- }
- break;
-
- // White space for counting words
- case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…)
- if (record->event.pressed) { // key down
-
- key_timer = timer_read ();
- layer_move (_MOV);
-
- }else{ // key up
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- send_string ("\n");
- if (sizecount_measure) {
- sizecount_chars++;
-
- if (sizecount_word) sizecount_blanks++; // count a word
- sizecount_word = FALSE; // don't count immediately next blank as a word
- }
- }
- }
- break;
-
- // Word counting
- case KC_SPC:
- if (record->event.pressed) { // key down
- if (sizecount_measure) {
- sizecount_chars++;
-
- if (sizecount_word) sizecount_blanks++; // count a word
- sizecount_word = FALSE; // don't count immediately next blank as a word
- }
- }
- break;
-
- // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute.
-
- case KC_LEFT:
- case KC_UP:
- case KC_DOWN:
- case KC_RIGHT:
- case KC_PGUP:
- case KC_PGDN:
- case KC_HOME:
- case KC_END:
- case LALT_T ( KC_LEFT ):
- if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes,
- // but those keys don't add any text.
- // Mouse movement is discounted in both speed and text size
- case KC_WH_L:
- case KC_WH_D:
- case KC_WH_U:
- case KC_WH_R:
- case KC_MS_L:
- case KC_MS_D:
- case KC_MS_U:
- case KC_MS_R:
- case KC_BTN1:
- case KC_BTN5:
- case KC_BTN4:
- case KC_BTN3:
- case KC_BTN2:
- break;
-
-
- default: // If something else, it is a speed- and text measurement counting key
- if (record->event.pressed) { // key down
- if (speed_measure) speed_countdown--;
- if (sizecount_measure) sizecount_chars++;
- }
- }
-
- // If speed measuring is on, count keypresses
- // The idea is to more/less follow common standard with typing speed counting: shift is not counted,
- // layer-switching or its equivalent is neither. Arrows are not counted.
- if (speed_measure) {
- if (record->event.pressed) { // key down
-
- if (0 >= speed_countdown) {
-
- // key presses per second, but times ten for added precision of one digit
- // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit.
- speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms
- speed_led (speed); // updates led
-
- // record for average
- if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break
- speed_batches++;
- speed_add += speed;
- }
-
- // reset for next batch
- speed_countdown = SPEED_COUNTDOWN; // reset
- speed_counttime = timer_read32 ();
- }
- }
- }
-
- // For word-counting, ignore double blanks
- if (sizecount_measure) {
- if (record->event.pressed) {
- bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum.
-
-# ifdef RGBLIGHT_ENABLE
- unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed.
-# endif
-
- // ignoring blanks wordcount
- if ((keycode != KC_SPC)
- &&
- (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting)
- &&
- (keycode != LT__MOV__KC_ENT)
- &&
- (keycode != LT__MOV__KC_ENT)) {
-
- sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press
- }
-
- // computing maximum count effects: leds
- if (0 != sizecount_max) {
-
- if (SIZECOUNT_WORD == sizecount_max_type) {
- if (sizecount_blanks > sizecount_max) within = FALSE;
- }else{ // count chars
- if (sizecount_chars > sizecount_max) within = FALSE;
- }
-
- // led colors
- if (within) { // green to red middle led
-
-# ifdef RGBLIGHT_ENABLE
- if (SIZECOUNT_WORD == sizecount_max_type) {
- size_fraction = (90 * sizecount_blanks) / sizecount_max;
- }else{
- size_fraction = (90 * sizecount_chars) / sizecount_max;
- }
-
- rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit
-# endif
-
- }else{ // when at or over the limit: blink led red/white
- if ((KC_BSPC != keycode)
- && (KC_DEL != keycode) // User already deleting, doubling is confusing
- && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings.
-
- SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- if (sizecount_chars & 0x1) { // flip by every keypress
- rgblight_sethsv_noeeprom (HSV_RED);
- }else{
- rgblight_sethsv_noeeprom (HSV_WHITE);
- }
-# endif
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
-# endif
-
- }
- }
- }
-
- // Simple macros, printing a character.
- switch (keycode) {
-
- /* _ACC layer definitions. */
-
- // ------------------------- row 4
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- case XP_ACC_AA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_ACU, CAU_ACU);// á Á
- }
- break;
-
- case XP_ACC_AB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_ACU, COU_ACU);// ó Ó
- }
- break;
-
- case XP_ACC_AC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_ACU, CEU_ACU);// é É
- }
- break;
-
- case XP_ACC_AD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú
- }
- break;
-
- case XP_ACC_AE: // because i (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_ACU, CIU_ACU);// í Í
- }
- break;
-
- case XP_ACC_AF: // Because near Y
- if (record->event.pressed) { // key down
- unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý
- }
- break;
-
- case XP_ACC_AG: // because near Y
- if (record->event.pressed) { // key down
- unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ
- }
- break;
-
- case XP_ACC_AH: // because c (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç
- }
- break;
-
- case XP_ACC_AI: // because ring-finger left is o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_STK, COU_STK);// ø Ø
- }
- break;
-
- case XP_ACC_AJ: // because pinky finger left is a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_RNG, CAU_RNG);// å Å
- }
- break;
-
- // ------------------------- row 3
- case XP_ACC_BA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä
- }
- break;
-
- case XP_ACC_BB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_DIA, COU_DIA);// ö Ö
- }
- break;
-
- case XP_ACC_BC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë
- }
- break;
-
- case XP_ACC_BD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü
- }
- break;
-
- case XP_ACC_BE: // because i
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï
- }
- break;
-
- case XP_ACC_BF: // because near y
- if (record->event.pressed) { // key down
- unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ
- }
- break;
-
- case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers
- if (record->event.pressed) { // key down
- unicode_hex2output (COEL_BI, COEU_BI);// œ Œ
- }
- break;
-
- case XP_ACC_BH: // because near œ, toward the side of a (pinky)
- if (record->event.pressed) { // key down
- unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ
- }
- break;
-
- case XP_ACC_BI: // because n
- if (record->event.pressed) { // key down
- unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ
- }
- break;
-
- case XP_ACC_BJ: // because s
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CSL_SHP);// ß ß
- }
- break;
-
- case XP_ACC_BK: // because roughly the location on French keyboard
- if (record->event.pressed) { // key down
- unicode_hex2output_single (C_MU_L);// μ
- }
- break;
-
- // ------------------------- row 2
- case XP_ACC_CA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_GRA, CAU_GRA);//à À
- }
- break;
-
- case XP_ACC_CB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_GRA, COU_GRA);// ò Ò
- }
- break;
-
- case XP_ACC_CC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_GRA, CEU_GRA);// è È
- }
- break;
-
- case XP_ACC_CD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù
- }
- break;
-
- case XP_ACC_CE: // because i (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì
- }
- break;
-
- case XP_ACC_CF: // because other hand same finger i
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_CAR, CIU_CAR);// î Î
- }
- break;
-
- case XP_ACC_CG: // because other hand same finger u
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_CAR, CUU_CAR);// û Û
- }
- break;
-
- case XP_ACC_CH: // because other hand same finger e
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê
- }
- break;
-
- case XP_ACC_CI: // because other hand same finger o
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_CAR, COU_CAR);// ô Ô
- }
- break;
-
- case XP_ACC_CJ: // because other hand same finger a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_CAR, CAU_CAR);// â Â
- }
- break;
-
-# endif // REMOVE_ACC // This cuts out the whole _ACC layer.
-
-
- /* _DRA layer definitions. */
-
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- // ------------------------- row 4
- case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up)
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „
-
- }
- break;
-
- case XP_DRA_AB: // because to the right of opening “, ≤ on <
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤
-
- }
- break;
-
- case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on >
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥
-
- }
- break;
-
- case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ?
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢
-# else
- unicode_hex2output_single (CS_NONE);// ∅ ¢
-# endif
-
- }
- break;
-
- case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ?
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ
-# else
- unicode_hex2output_single (CS_PLMI);// ±
-# endif
-
- }
- break;
-
- case XP_DRA_AF: // Because left of 🙂, on top of ★
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥
-
- }
- break;
-
- case XP_DRA_AG: // because 😊 ⍨
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁
-
- }
- break;
-
- case XP_DRA_AH: // because «no reason», next to 😊 (emoticons)
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎
-
- }
- break;
-
- case XP_DRA_AI: // because (
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍
-# endif
-
- }
- break;
-
- case XP_DRA_AJ: // because )
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎
-# endif
-
- }
- break;
-
- // ------------------------- row 3
- case XP_DRA_BA: // because 1
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁
-# else
- unicode_hex2output_single (CN_1SUP);// ¹
-# endif
-
- }
- break;
-
- case XP_DRA_BB: // because 2
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂
-# else
- unicode_hex2output_single (CN_2SUP);// ²
-# endif
-
- }
- break;
-
- case XP_DRA_BC: // because 3
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃
-# else
- unicode_hex2output_single (CN_3SUP);// ³
-# endif
-
- }
- break;
-
- case XP_DRA_BD: // because 4
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄
-# else
- unicode_hex2output_single (CN_4SUP);// ⁴
-# endif
-
- }
- break;
-
- case XP_DRA_BE: // because 5
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅
-# else
- unicode_hex2output_single (CN_5SUP);// ⁵
-# endif
-
- }
- break;
-
- case XP_DRA_BF: // because 6
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆
-# else
- unicode_hex2output_single (CN_6SUP);// ⁶
-# endif
-
- }
- break;
-
- case XP_DRA_BG: // because 7
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇
-# else
- unicode_hex2output_single (CN_7SUP);// ⁷
-# endif
-
- }
- break;
-
- case XP_DRA_BH: // because 8
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈
-# else
- unicode_hex2output_single (CN_8SUP);// ⁸
-# endif
-
- }
- break;
-
- case XP_DRA_BI: // because 9
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉
-# else
- unicode_hex2output_single (CN_9SUP);// ⁹
-# endif
-
- }
- break;
-
- case XP_DRA_BJ: // because 0
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀
-# else
- unicode_hex2output_single (CN_0SUP);// ⁰
-# endif
-
- }
- break;
-
- // ------------------------- row 2
- case XP_DRA_CA: // because [
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━
-# else
- unicode_hex2output_single (CB_HHORI);// ━
-# endif
-
- }
- break;
-
- case XP_DRA_CB: // because ]
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─
-# else
- unicode_hex2output_single (CB_LHORI);// ─
-# endif
-
- }
- break;
-
- case XP_DRA_CC: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇
-# else
- unicode_hex2output_single (CS_DEGREE);// °
-# endif
-
- }
- break;
-
- case XP_DRA_CD: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_BULLET, CS_PARA);// • §
-# else
- unicode_hex2output_single (CS_BULLET);// •
-# endif
-
- }
- break;
-
- case XP_DRA_CE: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … ·
-# else
- unicode_hex2output_single (CS_ELLIPS);// …
-# endif
-
- }
- break;
-
- case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒
- }
- break;
-# endif
-
- // This one must be included for _RAR layer
- case XP_DRA_CG: // because next to ✗ ☐ ☒
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹
-# else
- unicode_hex2output_single (CS_CHECK_Y);// ☑
-# endif
-
- }
- break;
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- case XP_DRA_CH: // because ?
- if (record->event.pressed) { // key down
- unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡
- }
- break;
-
- case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄
-# else
- unicode_hex2output_single (CB_LHORID);// ┄
-# endif
-
- }
- break;
-
- case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅
-# else
- unicode_hex2output_single (CB_HHORID);// ┅
-# endif
- }
- break;
-# endif // REMOVE_DRA
-
-
- /* _BON layer definitions. */
-
- // ------------------------- row 4
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- case XP_BON_AA: // because of ' "
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠
-# else
- unicode_hex2output_single (CS_HQUOSB);// ‛
-# endif
-
- }
- break;
-
- case XP_BON_AB: // because of <, because "WASD" on _MOV
- // 0x2019, single quotation mark: ’
- // 0x2B06 arrow up: ⬆
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆
- }
- break;
-
- case XP_BON_AC: // because of >
- // 0x00A4 any currency symbol: ¤
- // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯
-# else
- unicode_hex2output_single (CS_CURREN);// ¤
-# endif
-
- }
- break;
-
- case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together
- // because … no reason, left over space.
- // 0x2211, summation: ∑
- // 0xA9, copyright: ©
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ ©
-# else
- unicode_hex2output_single (CS_CUMMU);// ∑
-# endif
-
- }
- break;
-
- case XP_BON_AE: // because % for percent
- // 0x2030,// promille: ‰
- // 0x2031,// pro ten thousandth: ‱
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱
-# else
- unicode_hex2output_single (CS_PROM);// ‰
-# endif
-
- }
- break;
-
- case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points
- // 0x2605, star: ★
- // 0x066D, star small: ٭
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭
-# else
- unicode_hex2output_single (CS_STARB);// ★
-# endif
-
- }
- break;
-
- case XP_BON_AG: // because of 🙂 🙁
- // 0x1f60A,// <smile> ^^ 😊
- // 0x2368,// "Squiggly" face <sad> ⍨
-
-# ifdef FULL_BON_4THROW
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨
- }
-# endif
-
- break;
-
- case XP_BON_AH: // because * also for multiply, because asterisk *
- // 0x00D7,// multiply: ×
- // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰
-# else
- unicode_hex2output_single (CS_MULT);// ×
-# endif
-
- }
- break;
-
- case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential)
- // 0x221A,// square root: √
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output_single (CS_SQRT);// √
-# endif
-
- }
- break;
-
- case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board
- // because ⁻⁺ belong together
- // 0x207B,// exponential minus sign: ⁻
- // 0x207A,// exponential plus: ⁺
-
-# ifdef FULL_BON_4THROW
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺
- }
-# endif
-
- break;
-
- // ------------------------- row 3
- case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup)
- // 0x2460, "1" : ①
- // 0x2B05, arrow left: ⬅
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅
- }
- break;
-
- case XP_BON_BB: // because 2, because "WASD" on _MOV (depending)
- // 0x2461, "2" : ②
- // 0x2B07, arrow down: ⬇
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇
- }
- break;
-
- case XP_BON_BC: // because 3, because "WASD" on _MOV (depending)
- // 0x2462, "3" : ③
- // 0x27A1, arrow right: ➡
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡
- }
- break;
-
- case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down
- // 0x2463, "4" : ④
- // 0x250F, box drawing heavy: ┏
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏
-# else
- unicode_hex2output_single (CN_4CIRC);// ④
-# endif
-
- }
- break;
-
- case XP_BON_BE: // because 5, because ┓ forms a box
- // 0x2513,box drawing heavy: ┓
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓
-# else
- unicode_hex2output_single (CN_5CIRC);// ⑤
-# endif
-
- }
- break;
-
- case XP_BON_BF: // because 6, because ┃ continues box block
- // 0x2465, "6" : ⑥
- // 0x2503, box drawing heavy: ┃
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃
-# else
- unicode_hex2output_single (CN_6CIRC);// ⑥
-# endif
-
- }
- break;
-
- case XP_BON_BG: // because 7, because ┇ continues box block
- // 0x2466, "7" : ⑦
- // 0x2507, dotted line verticle (heavy): ┇
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇
-# else
- unicode_hex2output_single (CN_7CIRC);// ⑦
-# endif
-
- }
- break;
-
- case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it
- // 0x254B, crossing lines: ╋
- // 0x2467, "8" : ⑨
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋
-# else
- unicode_hex2output_single (CN_8CIRC);// ⑧
-# endif
-
- }
- break;
-
- case XP_BON_BI: // because 9
- // 0x2468, "9" : ⑨
- // 0x2513,box drawing heavy: ┓
- if (record->event.pressed) { // key down
-
- unicode_hex2output_single (CN_9CIRC);// ⑨
-
- }
- break;
-
- case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round
- // 0x24EA, "0" : ⓪
- // 0x221E,// infinity:∞
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞
- }
- break;
-
- case XP_BON_BK: // because -, because ~
- // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer).
- // 0x2248,// about equal to: ≈
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈
- }
- break;
-
- // ------------------------- row 2
- case XP_BON_CA: // because 1 above, because 「[
- // 0x2039, opening single corner quotation: ‹
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILSLE);// ‹
- }
- break;
-
- case XP_BON_CB: // because 2 above, because 」]
- // 0x203A, closing sinle corner quotation: ›
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILSRI);// ›
- }
- break;
-
- case XP_BON_CC: // because 3 above, because / (division)
- // 0x00F7,// division: ÷
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_DIVI);// ÷
- }
- break;
-
- case XP_BON_CD: // because 4 above, ┗ because forms box
- // 0x261E, hand bullet point: ☞
- // 0x2517, box drawing heavy: ┗
- if (record->event.pressed) { // key down
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗
-# else
- unicode_hex2output_single (CS_FINGER);// ☞
-# endif
-
- }
- break;
-
- case XP_BON_CE: // because 5 above, because =, ┛ because forms box
- // 0x2260,// inequal: ≠
- // 0x251B, box drawing heavy: ┛
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛
-# else
- unicode_hex2output_single (CS_UNEQL);// ≠
-# endif
-
- }
- break;
-
- case XP_BON_CF: // because ☒ , ┣ box drawings block, some place
- // 0x2717, cross mark: ✗ (complements ✓)
- // 0x2523, box drawing: ┣
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣
-# else
- unicode_hex2output_single (CS_BOTCH);// ✗
-# endif
-
- }
- break;
-
- case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left
- // 0x2713, checkmark: ✓
- // 0x252B, box drawing: ┫
-
- if (record->event.pressed) { // key down
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫
-# else
- unicode_hex2output_single (CS_CHECK);// ✓
-# endif
-
- }
- break;
-
- case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark)
- // 0x26A0,// alert: ⚠
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_ALERT);// ⚠
- }
- break;
-
- case XP_BON_CI: // because 9 above, because 《
- // 0xAB, French quotation opening: «
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILLE);// «
- }
- break;
-
- case XP_BON_CJ: // because 0 above, because 》
- // 0xBB, French quotation closing: »
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILRI);// »
- }
- break;
-
-# endif // REMOVE_BON
-
-// Hebrew
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
-// The layout follows a standard hebrew keyboard, with the exception
-// of ק, which is displaced by “.>” copied from the Dvorak layout.
-
- // HEBREW_DVORAK
- // These letters on the upper left follow Dvorak layout.
- // The reason is space on the device: these are not macros.
- // Also: typing compatibility between Dvorak and Hebrew
- // for these similar/same symbols: ,<.>. Idealy these symbols
- // should be the hebrew variation, if space allows it.
-
-# if defined(HEBREW_ISRAEL)
-
- case XP_HEB_AA: //
- if (record->event.pressed) { // key down
- // These shifts-up seem to work on GNU/Debian/Linux, otherwise it prints ':'
- if (shift_ison) send_string ( SS_UP(X_RSFT) SS_UP(X_LSFT) ";" ); // moved here from <esc> on standard hebrew
- else send_string ("/");//
- } break;
-
- case XP_HEB_AB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_GERSH);// ׳
- }
- break;
-
- case XP_HEB_AC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_QOF);// ק
- }
- break;
-
-# elif defined(HEBREW_QWERTY)
-
- case XP_HEB_AA: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TAV);// ת
- }
- break;
-
- case XP_HEB_AB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TSDIS);// ץ
- }
- break;
-
- case XP_HEB_AC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_QOF);// ק
- }
- break;
-
-# endif // #HEBREW_*
-
- case XP_HEB_AD: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_RESH);// ר
- }
- break;
-
- case XP_HEB_AE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_ALEF);// א
-
- }
- break;
-
- case XP_HEB_AF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TET);// ט
- }
- break;
-
- case XP_HEB_AG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_VAV);// ו
- }
- break;
-
- case XP_HEB_AH: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_NUNS);// ן
- }
- break;
-
- case XP_HEB_AI:
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- // The logic is that it mirrors '", “„, ”≤, ‛’ in Dvorak Base and other layers.
- // Therefore the little and ring fingers are used. Mirroring ━─ and ┄┅ on DRA_
- // layer, the outside on the keyboard is “big/fat”, the inside is “small/thin”,
- // like something protected in a shell. Hence: ……׳״
- unicode_hex2output_single (HB_MEMS);// ם // ׳ is located elsewhere
-# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
- unicode_hex2output (HB_MEMS, HB_GERSH);// ם׳
-# endif
-
- }
- break;
-
- case XP_HEB_AJ: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- unicode_hex2output_single (HB_PE);// פ // ״ is located elsewhere
-# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
- unicode_hex2output (HB_PE, HB_GRSHM);// פ״
-# endif
-
- }
- break;
-
- // ------------------------- row 3
- case XP_HEB_BA: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_SHIN);// ש
- }
- break;
-
- case XP_HEB_BB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_DALET);// ד
- }
- break;
-
- case XP_HEB_BC: //Right-left-mark to the first free strong homerow finger on the left (middle)
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_GIMEL, HB_RLM);// ג {RLM}
- }
- break;
-
- case XP_HEB_BD: // The logic is that כ is the same key as 4 on another layer, which connects
- // with $, and other currencies in the same region (ģ).
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_KAF, HB_SHEKL);// כ₪
- }
- break;
-
- case XP_HEB_BE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_AYIN);// ע
- }
- break;
-
- case XP_HEB_BF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_YOD);// י
- }
- break;
-
- case XP_HEB_BG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_GET);// ח
- }
- break;
-
- case XP_HEB_BH: //
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_LAMED, HB_LRM);// ל {LRM}
- }
- break;
-
- case XP_HEB_BI: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_KAFS);// ך
- }
- break;
-
- case XP_HEB_BJ: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
- if (shift_ison) send_string (":"); // : (the hebrew eqquivalent is apparently almost never used, and this saves space)
- else unicode_hex2output_single (HB_PES);// ף
-# elif defined(HEBREW_DVORAK)
- unicode_hex2output_single (HB_PES);// ף
-# endif
-
- }
- break;
-
-# if defined(HEBREW_ISRAEL)
- case XP_HEB_BK: //
- if (record->event.pressed) { // key down
- if (shift_ison) unicode_hex2output_single (HB_GRSHM);// ״
- else send_string (","); // comma
- }
- break;
-# endif
-
- case XP_HEB_MQF: // ־ Maqaf
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_MAQAF);// ־
- }
- break;
-
- // ------------------------- row 2
- case XP_HEB_CA: //
- if (record->event.pressed) { // key down
-// Hebrew harmonization + ':'
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
- unicode_hex2output_single (HB_ZAYIN);// ז
-# elif defined(HEBREW_DVORAK)
- if (shift_ison) send_string (":"); //
- else unicode_hex2output_single (HB_ZAYIN);// ז
-# endif
- }
- break;
-
- case XP_HEB_CB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_SAMEG);// ס
- }
- break;
-
- case XP_HEB_CC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_BET);// ב
- }
- break;
-
- case XP_HEB_CD: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_HE);// ה
- }
- break;
-
- case XP_HEB_CE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_NUN);// נ
- }
- break;
-
- case XP_HEB_CF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_MEM);// מ
- }
- break;
-
- case XP_HEB_CG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TSADI);// צ
- }
- break;
-
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
- case XP_HEB_CH: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string ("<"); //
- else unicode_hex2output_single (HB_TAV);// ת
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_TAV);// ת
-# endif
-
- }
- break;
-
- case XP_HEB_CI: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string (">"); //
- else unicode_hex2output_single (HB_TSDIS);// ץ
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_TSDIS);// ץ
-# endif
-
- }
- break;
-
- case XP_HEB_CJ: // anomaly
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string ("?"); //
- else send_string ("."); //
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_QOF);// ק
-# endif
-
- }
- break;
-# endif // HEBREW_*
-
- // HB_D_VAV,
- // HB_VAVYD,
- // HB_D_YOD,
-# endif // Hebrew Base layer
- }
-
- return true;
-};