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authorJoel Challis <git@zvecr.com>2024-02-15 09:42:01 +0000
committerGitHub <noreply@github.com>2024-02-15 09:42:01 +0000
commit5233a62b20d975140f3bc4b808ca6e74a148d54c (patch)
treeaa90b523f0a82abf7cd77c2bfbb6e811110cedef /keyboards/thevankeyboards/minivan/keymaps/josjoha
parentf8123c27ad75cbb7147618dd5cf98474b5c150e0 (diff)
Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha')
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c201
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md95
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c200
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md92
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c242
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md135
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c291
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h52
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md198
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c409
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h96
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md364
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c209
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md127
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c251
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h60
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md134
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c203
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md95
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h49
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c1784
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h108
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md1252
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk19
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md34
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h116
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c2671
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h46
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h290
-rw-r--r--keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h751
30 files changed, 0 insertions, 10574 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c
deleted file mode 100644
index 38b4c37138..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.c
+++ /dev/null
@@ -1,201 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
- /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
- *
- * - Dual use keys create a delay in the key (tap/hold keys), therefore
- * space is not dual use (most ued key), neither is hyphen.
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_COLEMAK__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_COLEMAK__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (Letters). This is Colemak, except backspace/tab
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
- Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
- LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-*/
-//
-// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT ,
- CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols, to work with the Colemak base layer above (unchanged from Qwerty).
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_COLEMAK__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_COLEMAK__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols). This fits the above Colemak layer _..._BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
- ^^ ^ // Only differences with normal version _..._NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
- LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md
deleted file mode 100644
index e09532babd..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_colemak.md
+++ /dev/null
@@ -1,95 +0,0 @@
-# Minifan layout
-
-Compiled for: Colemak
-=====================
-
-This file details the compile version `#define BASE_COLEMAK__DEF_BASE, BASE_COLEMAK__ALT_BASE`.
-This is a Colemak layout.
-
-Control follows Unix logic here (left/center), not Colemak Backspace.
-
-Colemak keymaps
----------------
-
-──────────Colemak──────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_colemak_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Colemak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_colemak_2000_vi.jpg)
-
-Layers (text)
-=============
-
- ───────────────Colemak────────────────
- Layer _..._BASE (Letters). This is Colemak, except backspace/tab
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW fF pP gG | jJ lL uU yY ;: Bksp
- Tab+LCtl aA rR sS tT dD | hH nN eE iI oO '"
- LSht+_PAD zZ xX cC vV bB | kK mM ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-
-- - -
-
-
- Layer _..._NSY (Numbers and SYmbols). (Same as Qwerty numbers layer.)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
- ^^ ^ // Only differences with Dvorak version _DEF_NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- u //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-
-
-- - -
-
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c
deleted file mode 100644
index 22f62cc831..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
- /* Layer _..._BASE: default BASE layer (Dvorak)
- *
- * - Dual use keys create a delay in the key (tap/hold keys), therefore
- * space is not dual use (most used key), neither is hyphen.
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_DVORAK__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_DVORAK__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (LeTteRs, standard Dvorak)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
- Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
- LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- … …
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ³) 'South paw' hardware configuration
- ⁴) 'Arrow' hardware configuration
- ³ ⁴) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-*/
-//
-// <pink2 , <pinky , <ring , <middl , <indx, <ind|, indx>, inde>, midd>, ring>, pink>, pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC , KC_QUOT , KC_COMM , KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS ,
- CHOLTAP_LSHFT , KC_SCLN , KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols.
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_DVORAK__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_DVORAK__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
- LSFT_DASH , KC_LBRC , KC_RBRC , KC_SLSH , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_QUES , KC_LCBR , KC_RCBR , RSFT_TILDE ,
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RIGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md
deleted file mode 100644
index fb2c48b869..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak.md
+++ /dev/null
@@ -1,92 +0,0 @@
-# Minifan layout
-
-Compiled for: Dvorak
-====================
-
-This file details the compile version `#define BASE_DVORAK__DEF_BASE,
-BASE_DVORAK__ALT_BASE`. This is a Dvorak layout.
-
-Dvorak keymaps
---------------
-
-──────────Dvorak───────────────
-
-![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg)
-
-Layers (text)
-=============
-
- Layer _..._BASE (LeTteRs, standard Dvorak)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
- Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
- LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-- - -
-
- Layer _..._NSY (Numbers and SYmbols)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-- - -
-
-Key associations
-----------------
-Key placement associations between layers for Dvorak.
-
-![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak_1500_ve.jpg)
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c
deleted file mode 100644
index c686704a4b..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.c
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- *
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬆⬇ */
-
- /* Layers _ALT_BASE, _ALT_NSY: Descramble basic layers if the computer itself is
- * applying Dvorak remapping.
- *
- * When a computer is already set to Dvorak, connecting a
- * keyboard which is natively Dvorak results in garbage.
- * The computer side normal keycodes to Dvorak remapping goes
- * on top of the wrong input, resulting in the following being
- * effective:
- *
- * _DEF_BASE layer: |
- * Esc - w v l f u i j p n Bspc
- * Tab a r . g c e d y b o [
- * Sht s ' h t q x m , k ; Sht
- * Enter Space
- * _DEF_NSY layer: |
- * _DEF_BASE ! @ # $ % ^ & * ( ) Bspc
- * [ 1 2 3 4 5 \ ] z / = `
- * Sht 0 9 8 7 6 | } Z ? + `
- * Enter Space
- *
- * _ACC layer: |
- * <just semi-random character strings>
- *
- * _DRA, _BON: same as _ACC: garbage.
- *
- * To solve this results in the strange layout given below.
- * The result is close to a Qwerty layout. It will not be ideal
- * for Qwerty typers because the symbols are not arranged that
- * well.
- */
-
-
- /* Layer _ALT_BASE: Descrambled _DEF_BASE layer for a computer already set to Dvorak (see above).
- * It is a copy of _DEF_BASE, with moved around stuff, and points to _ALT_NSY instead
- * of _DEF_NSY, because that too has some descrambled symbols. The rest is the same.
- *
- */
-
-// This layout is only foreseen on ‛Alternate’.
- [ _ALT_BASE ] = LAYOUT_redefined (
-
-/*
- Layer _ALT_BASE (Dvorak descramble mode for letters, end result shown)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
- Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
- LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-
- _ALT_BASE input results in the same as _DEF_BASE with computer side Dvorak remapping. Only shown what changes:
-
- '" ,< .> pP yY | fF gG cC rR lL // row 4, result
- oO eE uU iI | dD hH tT nN sS -_ // row 3, result
- ;: qQ jJ kK xX | bB wW vV zZ // row 2, result
- ---------------------------------------------------------------------------------------
- _ALT_NSY _ALT_NSY // row 1, result
-
- (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
-
- */
-//
-//
-// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, middle> , ring> , pink> , pink2> ,
-// -*- , , , , , <|,> , , , , , -!- ,
- KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
- CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
-
- /* Layer _ALT_NSY: Descrambled _DEF_NSY layer for a computer already set to Dvorak (see just above).
- *
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
- [ _ALT_NSY ] = LAYOUT_redefined (
-
-/*
- Layer _ALT_NSY (Dvorak descramble mode for numbers/symbols)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-
- _ALT_NSY input results in the same as _DEF_NSY with computer side Dvorak remapping. Only shown what changes:
-
- [{ ]} /? =+ | + ? { } // row 2, result
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , -*- , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
- LSFT_DASH , KC_MINS , KC_EQL , KC_LBRC , KC_BSLS , KC_RBRC , KC_RCBR , KC_PIPE , KC_LCBR , KC_UNDS , KC_PLUS , RSFT_TILDE ,
-// --------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RIGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md
deleted file mode 100644
index c9a81fc082..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_dvorak_descramble.md
+++ /dev/null
@@ -1,135 +0,0 @@
-# Minifan layout
-
-Compiled for: Dvorak²
-=====================
-
-This file details the compile version `#define BASE_DVORAK_DESCRAMBLE__ALT_BASE`
-which has a special version of Dvorak so that you can type Dvorak on a computer
-*already* set to do Dvorak layout re-mapping.
-
-This can be useful on for example a laptop, for which the build-in
-keyboard should to be in Dvorak.
-
-Dvorak² keymaps
----------------
-
-──────────Dvorak───────────────
-
-![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_dvorak_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Dvorak](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_dvorak_2000_vi.jpg)
-
-Layers (text)
-=============
-
- Layer _ALT_BASE (Dvorak descramble mode for letters)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... // -o- BASE access
- Esc '" ,< .> pP yY | fF gG cC rR lL Bksp
- Tab+LCtl aA oO eE uU iI | dD hH tT nN sS -_
- LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _ALT_NSY(_DRA) Enter+_MOV| Space _ALT_NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━━━━━━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-
- This layer input results in the same as normal Dvorak if computer side Dvorak remapping is occuring.
- Only shown what changes:
-
- '" ,< .> pP yY | fF gG cC rR lL // row 4, result
- oO eE uU iI | dD hH tT nN sS -_ // row 3, result
- ;: qQ jJ kK xX | bB wW vV zZ // row 2, result
- -------------------------------------------------------------------------------
- _ALT_NSY _ALT_NSY // row 1, result
-
- (Keys for 'aA', '\|' and 'mM' are the same in Dvorak and Qwerty.)
-
-- - -
-
- Layer _ALT_NSY (Dvorak descramble mode for numbers-symbols)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht -_ =+ [{ \| ]} | } | { _ + ~+RSht // row 2, raw
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
- This layer input results in the same as regular Dvorak _..._NSY layer, if computer side Dvorak remapping
- is occuring. Only shown what changes:
-
- [{ ]} /? =+ | + ? { } // row 2, result
-
-- - -
-
-Special feature: 'Descramble' mode
-==================================
-
-![Minivan descramble Dvorak](http://socialism.nl/misc/minivan/minivan_descramble.jpg)
-
- This is an option to take care of typing normally on a computer already
- set to Dvorak ('descramble' mode.)
-
- Activation: go to `_RAR` layer, than touch what is space bar on the BASE layer
- (the key just right from the middle on the first row). This cycles through the modes.
-
- ⮚ When the left led is white: normal mode.
- ⮚ Right led white: full descramble mode (Linux descrambled Unicode input).
- ⮚ Middle led white: half descramble mode, with normal Unicode input system.
-
- With the middle led set to white, you can take advantage of a Unicode
- input mode that works on your system, if it is the same when the
- computer is set to Dvorak or not (see `_RAR` layer for Unicode input
- encoding selection). This more or less means there is one more Unicode
- encoding option than already standard in QMK: 'descrambled' version for
- Linux (Shift-Control-U HEX) encoding, for use on a computer *already* set to
- Dvorak.
-
- To test it, (in Debian/Linux) go to a terminal in X and type (normal user)
-
- > setxkbmap -layout us -variant dvorak
-
- Undo:
-
- > setxkbmap -layout us
-
- Unicode on Windos operating system may require to install something special.
-
-
-Key associations
-----------------
-Key placement associations between layers for Dvorak.
-
-![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_dvorak-descramble_1500_ve.jpg)
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c
deleted file mode 100644
index cac77aac60..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.c
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2021 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// See the user configuration file: ./base_hebrew.h
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* ⬇ */
-
- /* Layer _..._BASE: default BASE layer (Hebrew)
- *
- * - Dual use keys create a delay in the key (tap/hold keys), therefore
- * space is not dual use (most used key), neither is hyphen.
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_HEBREW__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_HEBREW__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (LeTteRs, standard Hebrew as in Israel)
- ➡ This is a simple hebrew layout. Notice the letter ק is displaced from normal,
- to retain compatibility with Dvorak-English for ,<.>. There are no niqqud
- available, because it is far too many unique symbols in Unicode, and it is
- rarely used.
-
- HEBREW_ISRAEL
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc /; ׳ ק ר א | ט ו ן ם פ Bksp
- Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף: ,״ //Right-Left-Mark
- LSht+_PAD ז ס ב ה נ | מ צ ת< ץ> .? RSht+_FUN //<>os side flip?
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- … …
-
- HEBREW_QWERTY
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc ת• ץ• ק ר א | ט ו ן ם׳ פ״ Bksp
- Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף: '" //Right-Left-Mark
- LSht+_PAD ז ס ב ה נ | מ צ ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- … …
-
- HEBREW_DVORAK
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc '" ,< .> ר א | ט ו ן ם׳ פ״ Bksp
- Tab+LCtl ש ד ג/RLM כ₪ ע | י ח ל/LRM ך ף ־ //Right-Left-Mark
- LSht+_PAD ז: ס ב ה נ | מ צ ת ץ ק• RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- … …
-
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ³) 'South paw' hardware configuration
- ⁴) 'Arrow' hardware configuration
- ³ ⁴) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
- ⁷) Letters marked with • are displaced from standard hebrew layout.
-*/
-//
-// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC
-
-# if defined(HEBREW_ISRAEL)
- , XP_HEB_AA , XP_HEB_AB , XP_HEB_AC
-# elif defined(HEBREW_QWERTY)
- , XP_HEB_AA , XP_HEB_AB , XP_HEB_AC
-# elif defined(HEBREW_DVORAK)
- , KC_QUOT , KC_COMM , KC_DOT
-# endif // HEBREW_DVORAK/QWERTY
- , XP_HEB_AD , XP_HEB_AE , XP_HEB_AF , XP_HEB_AG , XP_HEB_AH , XP_HEB_AI , XP_HEB_AJ , KC_BSPC ,
- LCTL_T ( KC_TAB ) , XP_HEB_BA , XP_HEB_BB , XP_HEB_BC , XP_HEB_BD , XP_HEB_BE , XP_HEB_BF , XP_HEB_BG , XP_HEB_BH , XP_HEB_BI , XP_HEB_BJ
-// ^^^^^^^^^ Different in Qwerty (done in macros) with ':'
-
-# if defined(HEBREW_ISRAEL)
- , XP_HEB_BK , // ,"
-# elif defined(HEBREW_QWERTY)
- , KC_QUOT , // '"
-# elif defined(HEBREW_DVORAK)
- , XP_HEB_MQF , // ־
-# endif // HEBREW_*
-
- CHOLTAP_LSHFT , XP_HEB_CA , XP_HEB_CB , XP_HEB_CC , XP_HEB_CD , XP_HEB_CE , XP_HEB_CF , XP_HEB_CG
-
-# if defined(HEBREW_ISRAEL)
- , XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ
-# elif defined(HEBREW_QWERTY)
- , KC_COMM , KC_DOT , KC_SLSH
-# elif defined(HEBREW_DVORAK)
- , XP_HEB_CH , XP_HEB_CI , XP_HEB_CJ
-# endif // HEBREW_*
- , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols.
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_HEBREW__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_HEBREW__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols)
- ➡ The brace type symbols are *not* reversed as on standard hebrew boards (I find it confusing).
-
- HEBREW_ISRAEL & HEBREW_QWERTY
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | ־ { } ~+RSht
- ^ // Only difference with Qwerty
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-
- HEBREW_DVORAK (Same as standard Dvorak)
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
- LSFT_DASH , KC_LBRC , KC_RBRC
-
-# if defined(HEBREW_ISRAEL)
- , KC_MINUS // allows -_, with Maqaf on mirror place right
-# elif defined(HEBREW_QWERTY)
- , KC_MINUS // same as HEBREW_ISRAEL
-# elif defined(HEBREW_DVORAK)
- , KC_SLSH
-# endif // HEBREW_*
-
- , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE
-
-
-# if defined(HEBREW_ISRAEL)
- , XP_HEB_MQF // '־' Maqaf
-# elif defined(HEBREW_QWERTY)
- , XP_HEB_MQF //
-# elif defined(HEBREW_DVORAK)
- , KC_QUES
-# endif // HEBREW_*
- , KC_LCBR , KC_RCBR , RSFT_TILDE ,
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RIGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h
deleted file mode 100644
index f5604b8f1e..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2021 by Jos Boersema
- *
- */
-
-#pragma once
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
- /* Harmonize layout with a Latin layout
- *
- * See base_hebrew.md for design objectives.
- */
- #define HEBREW_ISRAEL // Close to standard Israeli hebrew.
-//#define HEBREW_QWERTY // Harmonize punctuation symbols with Qwerty.
-//#define HEBREW_DVORAK // Harmonize punctuation symbols with Dvorak.
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md
deleted file mode 100644
index 0e7adc40c8..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_hebrew.md
+++ /dev/null
@@ -1,198 +0,0 @@
-# Minifan layout
-
-Compiled for: Hebrew
-====================
-
-This file details the compile version `#define BASE_HEBREW__DEF_BASE,
-BASE_HEBREW__ALT_BASE`. This is a basic Hebrew layout, without niqqud.
-
-Only the most common symbols are implemented. Hebrew symbols are all
-done in Unicode.
-
-See also ![./readme.md](./readme.md) chapter 7 _Language support_.
-
-Parenthesis/braces/etc direction seems to be dealt with at the computer
-side, depending on the surrounding symbols. The keyboard is printing
-these symbols unchanged from what they are in standard Latin layouts,
-and are represented that way in the manual.
-
-Options
-=======
-
-You can compile the hebrew to be like a common Israeli layout, or to harmonize the
-punctuation symbols with either Dvorak or Qwerty. See the configuration file
-![./base_hebrew.h](./base_hebrew.h)
-
-☞ Israeli Hebrew
-
-As close to a simple standard hebrew layout as possible.
-A little larger memory cost than the other options. No `'"` ASCII quotes symbols,
-but proper ׳ and ״ (in Unicode).
-
-☞ Qwerty with Hebrew
-
-The letters ת, ץ get displaced from the standard hebrew layout.
-Numerical layer is the same as standard Qwerty, except the symbol
-`_` symbol becomes `־` (Maqaf). No `;` symbol.
-
-☞ Qwerty derivatives with Hebrew
-
-It is adviced to use Qwerty with Hebrew in this case, and adjust by hand
-coding if needed. “Workman” should harmonize the same as Qwerty.
-Colemak displaces the “;:” key relative to Qwerty, therefore you may
-like to change the “:” shifted symbol (by hand). The obscurity of this
-use case gets extreme, there will not be options for this.
-
-☞ Dvorak with Hebrew
-
-The letter ק gets displaced from the standard hebrew layout.
-Numerical layer is the same as standard Dvorak. No `;` symbol.
-
-
-Flash memory cost
------------------
-
-This layout adds several dozen new Unicode symbols, which takes up a certain
-amount of additional space in keyboard memory. If you end up going over
-the limit, you may need to change your compilation software setup, and/or
-you can look into the “Eviscerations” chapters in ![./user_config.h](./user_config.h)
-
-Hebrew keymaps
---------------
-
-──────────Hebrew Israel────────
-
-![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-israel_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-──────────Hebrew Qwerty────────
-
-![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-qwerty_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hebrew-israel_vd.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-──────────Hebrew Dvorak────────
-
-![Minivan layout Image BASEdef-alt](http://socialism.nl/misc/minivan/minivan_base_layer_hebrew-dvorak_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image NSYdef-alt](http://socialism.nl/misc/minivan/minivan_nsy_layer_dvorak_vc.jpg)
-Layer: `..._NSY` (Same as Dvorak.)
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Hebrew](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_hebrew_2000_vk.jpg)
-
-Layers (text)
-=============
-
-(The “x” padding was necessary to undo the direction of these characters being reversed.
-This layout might still not be represenetd correctly on your system. See the graphics instead.)
-
- HEBREW_ISRAEL
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Escxxxxxxxx/;xxxx׳xxxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםxxxxxפxxxxxxxxxxBksp
- Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx,״ //Right-Left-Mark
- LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxת<xxxxץ>xxxx.?xxxxRSht+_FUN //<>os side flip?
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
-
- HEBREW_QWERTY
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Escxxxxxxxxת•xxxxץ•xxxxקxxxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp
- Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxף:xxxxxxxxxxx'" //Right-Left-Mark
- LSht+_PADxxזxxxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxx,<xxxx.>xxxx/?xxxxRSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- (…)
-
- HEBREW_DVORAK
- Layer _..._BASE (LeTteRs, standard Hebrew)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Escxxxxxxxx'"xxxx,<xxxx.>xxxxרxxxxxאxxxxx|xטxxxxxוxxxxxןxxxxxםx׳xxxפx״xxxxxxxxBksp
- Tab+LCtlxxxשxxxxxדxxxxxג/RLMxכx₪xxxעxxxxx|xיxxxxxחxxxxxל/LRMxךxxxxxףxxxxxxxxxxxxx־ //Right/Left-Mark
- LSht+_PADxxז:xxxxסxxxxxבxxxxxהxxxxxנxxxxx|xמxxxxxצxxxxxתxxxxxץxxxxxק•xxxxRSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
-
- ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
- ⁷) Letters marked with • are displaced from standard hebrew layout.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-- - -
-
- Layer _..._NSY (Numbers and SYmbols)
-
- HEBREW_ISRAEL & HEBREW_QWERTY (_ becomes ־ Maqaf)
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASExxxxx!xxxxx@xxxxx#xxxxx$xxxxx%xxxxx|x^xxxxx&xxxxx*xxxxx(xxxx)xxxxxxxDel
- Tab+LCtlx1!xxxx2@xxxx3#xxxx4$xxxx5%xxxx|x6^xxxx7&xxxx8*xxxx9(xxx0)xx`~+RCtl
- -+LShtxxx[{xxxx]}xxxx-_xxxx\|xxxx=+xxxx|x+xxxxx|xxxxx־xxxxx{xxxxx}xxx~+RSht
- ^ // Only difference with Qwerty
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-
- HEBREW_DVORAK (Same as standard Dvorak)
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} /? \| =+ | + | ? { } ~+RSht
- ---------------------------------------------------------------------------
- (…)
-- - -
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c
deleted file mode 100644
index b54af62011..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.c
+++ /dev/null
@@ -1,409 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// See the user configuration file: ./base_numpad.h
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-// This is moved into ./user_config.h, because global #defines are affected.
-//((#include "./base_numpad.h" // Pull in the user configuration))
-
- /* ⬇ */
-
- /* Layer _..._BASE: default BASE layer (Dvorak)
- *
- * This thing is different from the usual different letters arrangement.
- * It is a numbers pad, one for the left hand, and one for the right
- * hand. Both are as identical as possible. The use case is the same as
- * a number pad keyboard: single handed numbers input.
- *
- * The number 5 is under the middle finger home row, as expected for blind
- * number pad typing.
- *
- * The left/upper key, where normally BASE is located, is now OTHER_BASE.
- * That switches the board to the ‛Default’ layout, which is effectively the
- * same way as a return to BASE in the sense of BASE being the letters/layer
- * switch layer. “Other Base” reached from the normal letters/layer-switching
- * BASE layout will then turn the keyboard into these number pads layers.
- *
- * A modified Numbers&Symbols layer _NSY is still supplied with this Numbers
- * Pad layout (as with other Base layers).
- *
- * The standard numbers pad layer _PAD also still exists. That one has the
- * numbers arranged differently.
- *
- */
-
-// When putting this layer on ‛Default’, it produced undesired side effects:
-// • _RAR and _MOV hold keys on the ‛Alternate’ letters layer, failed to switch back.
-// • Parts of the Numbers Pad keys got activated through transparent layer switch keys on letters layer.
-// Since there is no use for Numpad on ‛Default’ Base anyway, this is simply not supported, which seems to solve the problem.
-
-
-# ifndef NUMPAD_BASE_SINGLE
-
- [ _ALT_BASE ] = LAYOUT_redefined (
-
-/*
- Layer _..._BASE (Number pad, square layout)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
- = * 4 5 6 + | * 4 5 6 + =
- _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
- ------------------------------------------------------------------------
- xxx 0 . Ent | NumL 0 . Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …²
-
- Layer _..._BASE (Number pad, with NumLock off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
- <|>
- !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
- = * Left 5 Right + | * Left 5 Right + = // modified 5
- _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
- -------------------------------------------------------------------------
- xxx Ins Del Ent | NumL Ins Del Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …²
-
- ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
- ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-*/
-//
-// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- OTHER_BASE_GO , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
- KC_KP_EQUAL , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_EQUAL ,
- CTO_NUMS , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , CTO_NUMS ,
-// -------------------------------------------------------------------------------------------------------------------------------------------------------
- XXXXXXX
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1 // Note anomaly, not MORE_key1_BASE: numpad is treated as a common layer here, because that is ± how it functions.
-# endif
-
- , KC_KP_0 , KC_KP_DOT , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_NUM , KC_KP_0
-// ---⬇
-// Note anomaly: the additional 'arrow' hardware key is shifted one to the
-// left, compared to other Base layouts, and so is TRANS_RIGHT This is to
-// maintain 'window/command' key on the same key between layers.
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
-
- //, MORE_key2
- , KC__YGUI
-
-// Note anomaly: not the usual configurable key (MORE_key2), but GUI. This
-// is because position has shifted already, and this GUI allows all the usual
-// keys on a 100% keyboard to be reached with all modifiers, including GUIs,
-// if 'command' hardware key is included. Unfortunately this causes a gap
-// in the numpad layout, but pressing GUI by itself in error will unlikely
-// produce serious mistakes. Maintaining similar keys between layers seems
-// more important. Since Numpad already is a navigation cluster, it seems
-// more important to allow all keys to be reachable with all modifiers,
-// including GUIs, than to have a quick switch over to the _MOV layer here.
-// Obviously it is fair enough to do this differently, but if someone needs a
-// Numpad + either GUI key combination, that could be a real problem without
-// GUIs here, whereas adding a _MOV switch is a matter of convenience. It
-// seems important to be able to type anything a regular 100% keyboard can,
-// or as near to it as possible.
-//
-// These anomalies are the same for all the Numpad layers here.
-
-# endif
-// ---⬆
- , KC_KP_DOT
-
- , KC_KP_ENTER
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _ALT_NSY: super-/sub-script numbers numpad, square layout
- */
-
- [ _ALT_NSY ] = LAYOUT_redefined (
-
-/*
- Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
- = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
- LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
- -*- <|> -*- //(toggle) Access on Base
- ------------------------------------------------------------------------
- xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …¹
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-*/
-//High/low numbers guide:
-//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
-//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
-//
-// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- CTO_BASE , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
- KC_KP_EQUAL , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_EQUAL ,
- KC_LSFT , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
-// -----------------------------------------------------------------------------------------------------------------------------------------------------------------
- XXXXXXX
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , XP_DRA_BJ , KC_KP_DOT , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , XXXXXXX , XP_DRA_BJ
-
-// See comment on the first layout in this file (double handed Base layer), about the next few keys:
-// ---⬇
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- //, MORE_key2
- , KC__YGUI
-# endif
-// ---⬆
- , KC_KP_DOT
-
- , KC_KP_ENTER
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
-
- ),
-
- /* ⬆⬇ */
-
-# else // NUMPAD_BASE_SINGLE is defined ====================================================================
-
- [ _ALT_BASE ] = LAYOUT_redefined (
-
-/*
-
- * Layer Numbers Pad on Base:
- * « See also documentation in keymap.c at _PAD layer, of which this is almost entirely a copy »
- * One difference is the key to go to the _ALT_NSY layer (denoted “NUMS:” just below).
- * The other difference is the key to switch to default Base and also immediately goes there
- * (denoted “!AlterGo” here).
-
- Layer _ALT_BASE (Number pad, with NumLock on)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
- LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
- LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL 0 . RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …¹
-
- Layer _ALT_BASE (Number pad, with NumLock off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
- <|>
- !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
- LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
- LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
- -------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL Ins Del RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …¹
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-*/
-
-//High/low numbers guide:
-//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
-//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , -*- <|,> , , , , , ,
- OTHER_BASE_GO , CTO_NUMS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
- KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
- KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
-// ------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , KC_TAB , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_NUM , KC_KP_0
-
-// See comment on the first layout in this file (double handed Base layer), about the next few keys:
-// ---⬇
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- //, MORE_key2
- , KC__YGUI
-# endif
-// ---⬆
- , KC_KP_DOT
-
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
-
- ),
-
- /* ⬆⬇ */
-
- [ _ALT_NSY ] = LAYOUT_redefined (
-
-/*
-
- * Layer Numbers Pad on Base:
- * This layer is the same as the above, except the numbers are in super-/sub-script.
- *
-
- Layer _ALT_NSY (Number pad, with NumLock on/off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
- LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
- LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- … | …¹
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-*/
-
-//High/low numbers guide:
-//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
-//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , -*- <|,> , , , , , ,
- CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
- KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_RCTL ,
- KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
-// -----------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , KC_TAB , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , XXXXXXX , XP_DRA_BJ
-
-// See comment on the first layout in this file (double handed Base layer), about the next few keys:
-// ---⬇
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- //, MORE_key2
- , KC__YGUI
-# endif
-// ---⬆
- , KC_KP_DOT
-
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
-
- ),
-
-# endif // NUMPAD_BASE_SINGLE
-
- /* ⬆⬇ */
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
deleted file mode 100644
index d4440721ff..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-#pragma once
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
- /* ➡ Number pad Configuration ⬅
- *
- * This concerns this Base layer in the shape of a numerical key pad, not the numerical
- * key pad layer which is part of the common layer system, which is defined and configured
- * elsewhere (see ./user_config.h).
- *
- * _Activate_ the below to have a single keypad definition on this layer, for the right
- * hand. Modifiers are also defined.
- * _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
- *
- * In both cases, you can reach the accompanying number pad layer with the super-/sub-script
- * numbers. For either option, there is a matching * super-/sub-script layer, which is
- * automatically compiled with it.
- */
- #define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
- // _Remove_ to have two numerical key pads, side by side, one for each hand.
- //
- /* Tip: When in doubt it might be best to choose the single handed layer, because it
- * resembles a regular keyboard more, and has modifier combinations.
- */
-
-
- /* ➡ Removing the numbers pad _PAD layer ⬅
- *
- * You may have no use for this common layer, if you have a numerical
- * keypad on the Alternate Base already.
- *
- * While _PAD layer gives quick uncluttered access to Control, Shift and Alt
- * to modify your pointer device input, the _MOV layer does the same. You
- * end up with the same functionality, with or without _PAD, in this matter.
- *
- * This does precisely the same as REMOVE_PAD in ./user_config.h, but this
- * setting here overrides any setting in ./user_config.h
- */
-//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
-
-// The below sets some things up based on the above #defines.
-
-// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
-# ifdef REMOVES_PAD // this file
-# ifndef REMOVE_PAD // user_config.h
-# define REMOVE_PAD // removes _PAD layer
-# endif
-# endif
-// Inserting the _PAD layer, even if stripped in ./user_config.h
-# ifndef REMOVES_PAD // this file
-# ifdef REMOVE_PAD // user_config.h
-# undef REMOVE_PAD // activtaes _PAD layer
-# endif
-# endif
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md
deleted file mode 100644
index 0ebe9a29d9..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_numpad.md
+++ /dev/null
@@ -1,364 +0,0 @@
-# Minifan layout
-
-Compile options
----------------
-
-In ![./base_numpad.h](./base_numpad.h) this base layout is configured.
-
-• Single numpad.
-
-This number pad choice only has a number pad for the right hand. The
-usual modifiers are in their expected places.
-
-The single numbers pad variation is also a compile option for the _common
-layer_ `_PAD`, albeit without a super/subscript auxilery layer.
-
-• Dual numpad.
-
-This numbers pad choice has a number pad for each hand. There are two
-number pads together on the keyboard at once.
-
-Numpad keymaps
-==============
-
-Single numpad
--------------
-
-──────────Numpad───────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_single_vd.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_single_vd.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-The otherwise ‛common’ layers are not directly available in this special layout.
-You can still reach them as normal through your other Base layer.
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Numpad single](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_single_2000_vi.jpg)
-
-
-Layers (text)
-
- Layer _ALT_BASE (Number pad, with NumLock on)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- !AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
- LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
- LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL 0 . RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- LGUI | RGUI¹
-
- Layer _ALT_BASE (Number pad, with NumLock off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
- <|>
- !AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
- LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
- LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
- -------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL Ins Del RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ | ^
- LGUI | RGUI¹
-
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-- - -
-
- Layer _ALT_NSY (Number pad, with NumLock on/off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
- LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
- LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ | ^
- LGUI | RGUI¹
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-Dual numpad
------------
-
-![Minivan layout all](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_double_vg.jpg)
-
-──────────Numpad───────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_numpad_double_vg.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_numpad_double_vd.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-The otherwise ‛common’ layers are not directly available in this special layout.
-You can still reach them as normal through your other Base layer.
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Numpad double](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_numpad_double_2000_vi.jpg)
-
-
-Layers (text)
-
- ───────────────Numpad────────────────
-
- Layer _..._BASE (Number pad, square layout)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- !AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
- = * 4 5 6 + | * 4 5 6 + =
- _NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
- ------------------------------------------------------------------------
- xxx 0 . Ent | NumL 0 . Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ | ^
- LGUI | RGUI²
-
- Layer _..._BASE (Number pad, with NumLock off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
- <|>
- !AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
- = * Left 5 Right + | * Left 5 Right + = // modified 5
- _NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
- -------------------------------------------------------------------------
- xxx Ins Del Ent | NumL Ins Del Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ | ^
- LGUI | RGUI²
-
- ₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
- ₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-- - -
-
- Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
- = * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
- LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
- -*- <|> -*- //(toggle) Access on Base
- ------------------------------------------------------------------------
- xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ | ^
- LGUI | RGUI¹
-
- ₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
-
-
-Special Base layer Numpad
-=========================
-
-This is a layout resembling a “numbers pad”. A “numbers pad”
-is a separate square on a 100% sized keyboard, or separate keypad.
-
-Unlike more usual base layers choices, which typically contain a letters
-layout and access to all the common layers, this ‛Base’ layer is
-quite different. Once you have switched to it, you lack keys to access
-all ‛common’ layers.
-
-You can only switch back to your ‛regular’ base layer, or switch to a
-second form of the numbers pad. This second layer is called “auxilery”
-layer here, but technically it is the same thing as the numbers/symbols
-`_NSY` layer, which accompanies a letters layer like Qwerty or Dvorak.
-
-Use the top left key from the numbers pad layer, to switch back to the
-other ‛Base’ layer. This is also unique to this special ‛Base’ layer,
-but similar to the way the “common layers” switch back to Base.
-
-The other Base layer (once you are in this Number Pad layer) for most
-people will be a letters layer with Qwerty, Dvorak or some other layout
-on it, in which the keyboard will start up. To reach the numbers pad
-Base layer, use the key ‛Other Base’ on the `_RAR` layer.
-
-
-Led colors
-----------
-
-The led colors for this ‛Base’ layer are different from the usual. They show
-the state of the Numbers Lock, on or off. Colors are green/light-blue/blue to
-indicate Numbers Lock is off, which means the navigation cluster is active.
-Colors are blue/light-blue/green to indicate the Numbers Lock is on,
-meaning you can type numbers.
-
-This follows the same scheme as the `_PAD` layer, which in turn follows
-the logic of the `_NSY` (numbers/symbols) layer being blue, and the `_MOV`
-(movement/navigation) layer being green, in such a way that the left most
-led is the indicator thereof, following reading direction left to right. The
-brightness of the leds is diminished, to indicate the difference with `_PAD`
-layer (whether or not that layer is compiled).
-
-
-Auxilery numpad layer
----------------------
-
-With the numbers pad layer comes a second layer, as is normal for
-all Base layer choices. This second layer is the same as the normal
-numbers pad, except the numbers are in super- ⁽¹²³⁾ or sub-script
-₍₁₂₃₎.
-
-The numbers on the second layer become subscript when Shift is pressed,
-otherwise they are in super-script. These super-/sub-script forms of the
-numbers Unicode (see the `_RAR` layer).
-
-This second form of numbers pad is reached from keys on the numbers pad
-Base layer. You can switch back to the regular numbers pad, with the
-upper/left key. Another key stroke from there on the upper/left key,
-will bring you back to what is likely your regular typing layer.
-
-
-Auxilery numpad layer led colors
---------------------------------
-
-For the second layer that comes with it, with super-/sub-script numbers,
-the led colors are what they “normally” are (for other compile
-choices) for this layer (the ‛Alternate‛ Base accompanying layer,
-usually numbers/symbols): blue/blue/light-blue. There is no indication
-of Numbers Lock on this layer, although a few keys are altered by Numbers
-Lock (Dot/Delete ‛.’, and Enter).
-
-
-‛Arrow’ additional hardware key
-===============================
-
-Unlike with other layers: the optional ‛arrow’ hardware key on the
-right hand is not inserted between the last and second last keys on the
-right, and neither is it set to the configurable default value (toggle
-`_MOV` layer). Instead, this key is inserted one key over to the left,
-and it is set to GUI.
-
-The reason is that this GUI will line up with the GUI on the ‛Base’
-layer. If combined with the ‛command’ hardware key on the right, set
-to the other GUI, you can reach all Numbers Pad keys with all modifiers,
-including both GUIs.
-
-Another reason is that a typical use of the additional hardware
-key on the right (called ‛Arrow’) will by default lead to a navigation
-layer, however the Numbers Pad already has its own navigation. To add
-a toggle to `_MOV` would be a matter of convenience, whereas not being
-able to reach all Numbers Pad keys with either GUI could represent a
-serious problem.
-
-Downsides to this design are the loss of default ‛Arrow’ hardware key
-use on this layer, and a sort of gap of one key in the Numbers Pad layout.
-The downsides seem to be matters of style and convenience, whereas not
-being able to type whatever you can on a 100% keyboard could be a serious
-problem for someone (keyboard shortcuts mainly).
-
-There is no default solution to type everything with all modifiers
-including the GUIs, without adding the additional hardware key(s).
-Obviously it is possible to just stick a GUI on a free spot, but that
-makes things chaotic. Single pad Numbers Pad could be re-arranged to
-make room for GUI, which would loose more of its similarity to other
-keyboards.
-
-
-Numbers pads everywhere ?
-=========================
-
-Perhaps the amount of options for a numberical keypad are a bit overkill.
-It had to do with how it developed.
-
-For some overview of your options:
-
- ① Common layer numerical keypad. Just another layer, like `_RAR`, `_BON`, etc.
-
- 1. You can have a numerical keypad in the _common layers._
- 2. You can also remove this layer entirely.
-
- 3. This “common layers” numbers pad is activated through the Base layer, on Left Shift tap.
- 4. Returns to ‛Default Base’ with upper/left key.
-
- 5. Variation of form: right hand square form, resembling a key pad on
- other keyboards.
- 6. Variation of form: the numbers in a straight line, resembling the
- `_NSY` layer and other layers.
-
- ② A numerical keypad on the other ‛Base’ layer, in the dual layout system.
-
- 1. You can have a numerical keypad on the ‛Alternate Base’ position.
- 2. You can also put something different on ‛Alternate Base’, such as a
- Colemak layout.
-
- 3. This layer is activated through the `_RAR` layer, by choosing ‛Other
- Base’.
- 4. Returns to ‛Default Base’ with upper/left key, effectively the same as with
- the common numerical keypad layer, and all other common layers.
-
- 5. Variation of form: right hand square form, resembling a key pad on
- other keyboards.
- 6. Variation of form: dual handed square form, so you have a key pad for
- each hand.
-
- 7. For all variation of form, there is an accompanying layer which is
- the same, except the numbers are in Unicode super (unshifted) and
- sub-script (shifted).
-
-Some examples:
-
-① As close to a 100% ‛regular’ keyboard as possible.
-
- If you have no use for ‛Alternate Base’ with anything else, you could put
- the single handed numerical keypad there, and remove the common `_PAD` layer
- to have less mental clutter.
-
- This makes accessing `_MOV` on Left Shift easier, you have modifiers with
- the numerical keypad, and you have super/sub-script as well (although its use
- is probably rather rare).
-
-② The predictable numbers typing option.
-
- If you want ‛Alternate Base’ to have something else (or nothing
- at all), keep the `_PAD` layer, and choose straight line numbers,
- so that you don't have to learn a second way to type numbers, if you
- ever have a need to type keypad numbers (which could be quite rare).
-
- In this version, you are not envisioning the use of keypad navigation,
- but rather use regular `_MOV` layer navigation. (This was the original
- programming on the keyboard, before more options developed; it follows
- the overall logic that the same or similar keys are in the same or
- similar positions.)
-
-③ The everything option.
-
- You could keep both `_PAD` with straight lined up numbers if you like typing
- all numbers the same way, and also compile numpad single square on ‛Alternate
- Base’ to have good access to a regular numerical keypad, should you ever need
- it, and/or to have an easier to access navigation cluster there (easier than
- navigation on the straight line numpad variation that is, where navigation
- is difficult).
-
-④ The numerical keyboard specialist.
-
- You could compile it for both hands, if you type so much on a numerical
- keypad, that it is useful to be fast on it with either hand.
-
- It will be harder to type on the double numerical keyboard with modifiers
- (Shift, Control, Alt), but if you compile with the common numbers pad layer,
- you can reach such combinations there. To keep things similar, you can compile
- this common numbers pad layer with numbers in square form, rather than a straight
- line.
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c
deleted file mode 100644
index 0814070f3d..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
- /* Layer _..._BASE: Qwerty, normal BASE layer and 'default' layer
- *
- * - Dual use keys create a delay in the key (tap/hold keys), therefore
- * space is not dual use (most ued key), neither is hyphen.
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_QWERTY__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_QWERTY__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (Letters). This is Qwerty
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
- Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
- LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-*/
-//
-// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
- CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_QWERTY__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_QWERTY__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
- ^^ ^ // Only differences with normal version _..._NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0
-// Harmonizes with ‛Qwerty Base Arrow’, so that if both are compiled, the user isn't
-// messing up this key on this Qwerty layout, which has to be different in the other Qwerty.
-# ifdef QWERTY_BASEARROW_HARMONIZE
- , KC_SLSH , // Same as in ‛Qwerty Base Arrow’. A ‛`’ exists on _BON also.
-# else
- , RCTL_T ( KC_GRV ) , // Default
-# endif
- LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md
deleted file mode 100644
index 6eda191754..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty.md
+++ /dev/null
@@ -1,127 +0,0 @@
-# Minifan layout
-
-Compiled for: Qwerty
-====================
-
-This file details the compile version `#define BASE_QWERTY__DEF_BASE, BASE_QWERTY__ALT_BASE`.
-This is a Qwerty layout.
-
-Dual layout combination with Qwerty Base Arrow
-==============================================
-⚠ If you also compile `base_qwerty_basearrow`, the key for `/?` on `_NSY` layer in that
-`base_qwerty_basearrow` layout, will be replicated in _this_ Qwerty layout on the `_NSY`
-layer. It will displace the key `RCTL_T ( KC_GRV )`. Right Control, unless tapped for
-‛\`’ or tapped with shift for ‛~’ ➡ becomes `/?` (slash/questionmark).
-
-The reason for this is that when you switch from one or the other Qwerty variation
-(with or without arrows on ‛Base’ layer), it will likely be confusing to type ‛/?’
-on that key in one version of Qwerty, and suddenly get a ‛\`~’ in the other. The reason
-it is not in the normal position on ‛Qwerty Base Arrow’, is because it gets displaced
-by ‛Up Arrow’.
-
-You will likely switch from the Base Arrow variation to the regular version, due to a need
-for the row of keys displaced by the arrow cluster, or the other way around to get Base
-access to the arrows, rather than a need for this side effect: ‛/?’ being substituted for
-‛\`~’.
-
-This means you will loose `_NSY` layer access to ‛\`’, in both versions of Qwerty. You will
- have to use the key for ‛\`~’ on the `_BON` layer, which is an uncluttered version of this
-key (it repeats). It also means that you have two keys toward ‛/?’ in standard Qwerty: the
-default position for Qwerty, and this additional one to harmonize with ‛Qwerty Base Arrow’.
-
-This harmonization can be disabled in ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h),
-with `QWERTY_BASEARROW_HARMONIZE`.
-
-See also: ![./base_qwerty_basearrow.md](./base_qwerty_basearrow.md)
-
-Qwerty keymaps
---------------
-
-──────────Qwerty───────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_ve.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Qwerty](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_2000_vi.jpg)
-
-Layers (text)
-=============
-
- ───────────────Qwerty─────────────────
-
- Layer _..._BASE (Letters). This is standard Qwerty
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
- Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
- LSht+_PAD zZ xX cC vV bB | nN mM ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _DEF_NSY(_DRA) Enter+_MOV| Space _DEF_NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _DEF_NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-
-- - -
-
-
- Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _DEF_BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl // `~+RCtl becomes /? in dual …
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // … layout with Qwerty Base Arrow
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- u //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-
-
-- - -
-
-Key associations
-----------------
-Key placement associations between layers for Qwerty.
-
-![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_qwerty_1500_ve.jpg)
-
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c
deleted file mode 100644
index 674f16c85a..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2020 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
- /* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer
- *
- * - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
- * When not compiled with 'arrow' hardware key, Base will not contain ‛down arrow’.
- *
- * This does not mean that this is the recommended version of Qwerty in general for
- * the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional
- * hardware key 'arrow'. The regular Qwerty compile option just works differently
- * than this version with arrows on Base. Regular qwerty has the additional hardware
- * key on the right be a toggle to _MOV layer, where you then have arrows in the same
- * area. Notice further that in all cases, you have a hold key to the _MOV layer under
- * what is colloqually known as the ‛left space bar’, which leads to convenient arrow
- * keys in the home row.
- *
- * Putting directional arrow keys on the Base layer will cost you several keys on
- * the Base layer: hold _RAR, GUI, and ‛/?’.
- * • The ‛/?’ key is displaced to the _NSY layer.
- * • The GUI key is lost. You could decide to also use the ‛south paw’/‛command’
- * hardware key, which is a GUI by default.
- * • Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right
- * shift toggle, which is on a short timer.
- *
- * My recommendation would be: see if you can make things work with regular Qwerty
- * if you are a 10 fingers typist, first. Moving your hand to this arrow cluster
- * seems to be a high cost to pay. You will also loose the default location for ‛/?’.
- *
- * For special need situations regarding this right hand row1/2 arrow cluster, a
- * tap to _MOV layer on the ‛arrow’ hardware key, should be a reasonable cost to
- * pay, if a situation is already important enough to decide to move your hand there.
- * For short uses of arrow keys, holding to the _MOV layer is the most efficient.
- *
- * If you are not a 10 finger typist though, holding a key to _MOV layer seems to be
- * inconvenient, and thus arrows on Base could be better for you.
- *
- * Hence my conclusion: only compile ‛Qwerty with arrows on Base’ if the regular
- * Qwerty isn't working for you.
- *
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (Letters). This is Qwerty with arrows on Base
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
- Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
- LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (Down)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration. Set to Down Arrow.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-*/
-//
-// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
- CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT ,
- // KC_SLSH
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
- , KC_LEFT
- // , KC__YGUI
-
-# ifdef MORE_KEY__ARROW
- , KC_DOWN
- // , MORE_key2
-# endif
-
- , KC_RIGHT
- // , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // `~ on _BON
- ^^ ^ // Only differences with normal version _..._NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH ,
- LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , // note¹
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
-// note¹
-// Sacrificing RCTL, because ‛/’ is a major much used symbol,
-// which seem to warrant being uncluttered. ‛`’ exists also on _BON
-// (uncluttered). This breaks the logic that all these standard symbols
-// exist on this layer _NSY. However, ` and ~ are often in a diminutive
-// placement on mini keyboards, and ‛arrows on top’ was always going to
-// be a stretch for a keyboard like this. The other option is to have a
-// special macro to put tilde ‛~’ and accent grave ‛`’ both on Shift,
-// but it doesn't seem to make much difference, and makes the firmware
-// even larger.
- ),
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h
deleted file mode 100644
index 386a6e593a..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2021 by Jos Boersema
- *
- */
-
-#pragma once
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
- /* • Harmonize regular Qwerty
- *
- * If compiling this ‛Qwerty Base Arrow’ base pair with regular Qwerty on
- * the other base pair (dual layout), the key ‛/?’ on the _NSY layer in
- * Qwerty Base Arrow, will be replicated in the same spot in regular Qwerty.
- *
- * Regular Qwerty will still also have a ‛/?’ key in the normal Qwerty location.
- * See ./base_qwerty_basearrow.md and ./base_qwerty.md for details.
- */
- #define QWERTY_BASEARROW_HARMONIZE // _Activate_ to harmonize the ‛/?’ key in the regular Qwerty layout.
- // _Remove_ leave regular Qwerty layout unchanged from default.
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md
deleted file mode 100644
index 889633714a..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.md
+++ /dev/null
@@ -1,134 +0,0 @@
-# Minifan layout
-
-Compiled for: Qwerty with arrows on Base
-========================================
-This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
-
-You have to manually set *#define `MORE_KEY__ARROW`* in `./user_config.h`,
-to let compilation know you have that additional hardware key.
-
-If not compiled with ‛Arrow’ hardware key, Base will not contain ‛Down arrow’.
-You do not have to worry about what to set the additional hardware key to, on
-the Base layer. This will be set to Down Arrow, to complete that arrow cluster.
-
-Is arrows on Base efficient ?
-=============================
-This variation of Qwerty is not necessarily the recommended version of
-Qwerty for a board with the additional ‛Arrow’ hardware key.
-The regular Qwerty compile option can provide good arrow access.
-
-Putting directional arrow keys on the Base layer will cost you several
-keys on the Base layer: hold to layer `_RAR` (power, media, etc. layer),
-GUI, and ‛/?’.
-
-• The ‛/?’ key is displaced to the `_NSY` (numbers & symbols) layer, and is not
- in the default spot for a Qwerty layout.
-
-• The GUI key is lost. You could decide to also use the ‛south paw’/‛command’
- hardware key, which is a GUI by default.
-
-• Hold key to `_RAR` layer is lost. You can only reach `_RAR` layer using the
- right shift toggle, which is on a short timer.
-
-
-Have it both ways
-=================
-You could compile regular Qwerty on one of the Base pairs (‛Default’ or
-‛Alternate’), and Qwerty _with Arrows on Base_ on the other. That way
-you can switch to see what works for you. You could leave it like
-that, and choose what you want depending on what you are doing.
-
-Dual layout combination with Qwerty Base Arrow
-==============================================
-The option `QWERTY_BASEARROW_HARMONIZE` in `./base_qwerty_basearrow.h` is set
-by default, causing the key ‛/?’ in the _regular_ Qwerty layout to _also_ be
-located in the same spot as in this ‛Qwerty with Arrows on Base’ layout.
-
-See also: ![./base_qwerty_basearrow.h](./base_qwerty_basearrow.h).
-See also: ![./base_qwerty.md](./base_qwerty.md) for the reason behind this.
-
-
-Qwerty keymaps
---------------
-
-──────────Qwerty───────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_qwerty_basearrow_va.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_basearrow_vb.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Qwerty arrows on Base](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_qwerty_basearrow_2000_vj.jpg)
-
-Layers (text)
-=============
-
- ───────────────Qwerty─────────────────
-
- Layer _..._BASE (Letters). This is Qwerty with arrows on Base
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
- Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
- LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (Down)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration. Set to Down Arrow.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The key with ';' (Del;`_ACC`) does not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-
-- - -
-
-
- Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // See _BON for ‛`’
- ^^ ^ // Only differences with normal version _..._NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-
-
-
-- - -
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c
deleted file mode 100644
index 3a2f4eaa4f..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.c
+++ /dev/null
@@ -1,203 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2021 by Jos Boersema
- *
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-
-// --------------------------------------^---------------------------------------
-// Below here no more comfortable configuration options.....
-// --------------------------------------^---------------------------------------
-
-
- /* Redefine a layer in this file
- *
- * _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
- * in this file. The version in ./keymap.c will be ignored. Keep in mind to use
- * transparent keys (_______) for “hold” layer switch keys on the BASE map, for
- * your new layer.
- */
-// #define BASESFILE_LAYER_ACC
-// #define BASESFILE_LAYER_DRA
-// #define BASESFILE_LAYER_BON
-// #define BASESFILE_LAYER_PAD
-// #define BASESFILE_LAYER_MOV
-// #define BASESFILE_LAYER_RAR
-// #define BASESFILE_LAYER_FUN
-
- /* ⬇ */
-
- /* Layer _..._BASE: Workman, normal BASE layer and 'default' layer
- *
- * - Dual use keys create a delay in the key (tap/hold keys), therefore
- * space is not dual use (most ued key), neither is hyphen.
- */
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_WORKMAN__DEF_BASE)
- [ _DEF_BASE ] = LAYOUT_redefined (
-# elif defined(BASE_WORKMAN__ALT_BASE)
- [ _ALT_BASE ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._BASE (Letters). This is Workman
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ dD· rR· wW· bB· | jJ· fF· uU· pP· :;· Bksp
- Tab+LCtl aA sS hH· tT· gG | yY· nN· eE· oO· iI· '"
- LSht+_PAD zZ xX mM· cC· vV· | kK· lL· ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
- ₇) Letters marked by ‛·’ are different from Qwerty.
-*/
-//
-// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
-// -*!- , , , , , <|,> , , , , , ,
- KC_ESC , KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN , KC_BSPC ,
- LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT ,
- CHOLTAP_LSHFT , KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM , KC_DOT , KC_SLSH , CHOLTAP_RSHFT ,
-// -----------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1_BASE
-# endif
-
-# ifdef SWITCH_HOLD_ACC_NSY
- , DUO_HOLD , CHOLTAP_ACCE
-# else
- , CHOLTAP_ACCE , DUO_HOLD
-# endif
-
- , LEFTCENTER_THUMB
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , RIGHTCENTER_THUMB , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , CHOLTAP_LAYR
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
-
- /* Layer _..._NSY: Numbers and symbols, to work with the Workman base layer above. (Same as Qwerty.)
- * Off hand Number input (-.Bksp ent (shft)tab).
- */
- // KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
-
-// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
-# if defined(BASE_WORKMAN__DEF_BASE)
- [ _DEF_NSY ] = LAYOUT_redefined (
-# elif defined(BASE_WORKMAN__ALT_BASE)
- [ _ALT_NSY ] = LAYOUT_redefined (
-# endif
-
-/*
- Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _..._BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
- ^^ ^ // Only differences with normal version _..._NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _..._BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (RGUI) (_MOV)
-*/
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , -*- , , , , <|,> , , , , , ,
- CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
- LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , RCTL_T ( KC_GRV ) ,
- LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE ,
-// ---------------------------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_DOT , DUO_HOLD , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , XXXXXXX
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RGHT )
-// , , -*- , <|,> , -*- , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
- /* ⬆⬇ */
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md
deleted file mode 100644
index 2d68e2ea06..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_workman.md
+++ /dev/null
@@ -1,95 +0,0 @@
-# Minifan layout
-
-Compiled for: Workman
-=====================
-
-This file details the compile version `#define BASE_WORKMAN__DEF_BASE, BASE_WORKMAN__ALT_BASE`.
-This is a Workman layout.
-
-The number & symbols layer (`_NSY`) is the same as for Qwerty.
-
-Workman keymaps
----------------
-
-─────────Workman───────────────
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_workman_va.jpg)
-Layer: `..._BASE`
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_qwerty_vc.jpg)
-Layer: `..._NSY`
-
-──────────in common────────────
-
-(…)
-
-For more about the other layers, see ➡ ![readme.md](./readme.md) ⬅
-
-![Minivan illustration Overview layers by key, Workman](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_workman_2000_vi.jpg)
-
-Layers (text)
-=============
-
- ───────────────Workman─────────────────
-
- Layer _..._BASE (Letters). This is Workman
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- BASE access
- Esc qQ dD rR wW bB | jJ fF uU pP :; Bksp
- Tab+LCtl aA sS hH tT gG | yY nN eE oO iI '"
- LSht+_PAD zZ xX mM cC vV | kK lL ,< .> /? RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) LGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (RGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ₃) 'South paw' hardware configuration. Configurable, default shown.
- ₄) 'Arrow' hardware configuration Configurable, default shown.
- ₃ ₄) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`), using the layer toggle on left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-Holding both `_DEF_NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_DEF_NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-
-- - -
-
-
- Layer _..._NSY (Numbers and SYmbols). This fits the above Workman layer _DEF_BASE
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE ! @ # $ % | ^ & * ( ) Del
- Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) `~+RCtl
- -+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht
- ^^ ^ // Only differences with Dvorak version _DEF_NSY
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- u //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-
-
-- - -
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h
deleted file mode 100644
index 9db4d596de..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/config.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * © 2019,2020 by Jos Boersema
- */
-
-
-#pragma once
-#define LAYER_STATE_16BIT // This saves more than 400 bytes on the hex file
-
-// place overrides here
-
-// Some defines meant to decrease the firmware size. The firmware is otherwise over the maximum (atmega32u4)
-//# ifndef LTO_ENABLE
- //Disable old style macro handling: MACRO() & action_get_macro
-//# define NO_ACTION_MACRO // This saves 320 bytes
- //disable calling of action_function() from the fn_actions array (deprecated)
-//# define NO_ACTION_FUNCTION // This saves 96 bytes
-//# endif
-
-#define PERMISSIVE_HOLD
-#define RGBLIGHT_SLEEP // QMK docs: "If defined, the RGB lighting will be switched off when the host goes to sleep"
-#define RGBLIGHT_EFFECT_BREATHING
-
-// Layer switch TT(layer) tapping amount to make it toggle
-#define TAPPING_TERM_HOLTAP 225 // 175 ms proved unreliable, 225 ms seems ok (personal preference)
-
-
-// Attempts to reduce firmware size:
- //#define LTO_ENABLE // Did not decrease firmware size when tested on 26 Jan 2020
- //#define NO_DEBUG //disable debugging (already defined)
- //#define NO_PRINT JJdisable printing/debugging using hid_listen (already defined)
- //#define NO_ACTION_LAYER //disable layers (obviously need layers)
- //#define NO_ACTION_TAPPING // This saves 2516 bytes (9%) (keymap uses tapping)
- //#define NO_ACTION_ONESHOT // This did not reduse firmware size on 26 Jan 2020
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
deleted file mode 100644
index 39eb45e15e..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
+++ /dev/null
@@ -1,1784 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Authors: This QMK keymap file is a combination of the default
- * keymap, led code original copied/edited from ../jetpacktuxedo, some
- * copy/paste from QMK documentation code examples (etc).
- * Remainder: © 2019, 2020, 2021 by Jos Boersema
- */
-
-// --------------------------------------v---------------------------------------
-// Configuration:
-// --------------------------------------v---------------------------------------
-#include "./user_config.h" // Edit this file to set user preference compile options.
-// --------------------------------------^---------------------------------------
-
-
-
- /* Configurable keymap for Minivan layouts 44, 45, 46 keys.
- * May work for 12×12×12×[11-12] keys as well.
- * Configuration in ./user_config.h
- */
-
- /* Overview of the code
- *
- * The base layers are in separate files;
- * process_record_user(), unicode macros are defined in unicode_macros.c;
- * accented characters are defined in unicode_weurope.h
- *
- * Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
- * ('descramble'), and exist because space ran out for * UP(…).
- *
- * The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
- *
- * Preprocessor indentation: # always in column one, #includes and #defines
- * are most to the left unless nested, except in the user configuration
- * block where room is left for a ‛//’. Logical stuff (#if etc) is
- * indented from column two, and then in each nesting goes 4 more spaces
- * to the right, so in between the normal code indentations. There should
- * be a newline above and below logical statements. This makes preprocessor
- * statements stand out, while giving more information in each statement.
- * C indentation: trying to follow QMK standard.
- *
- */
-
-
-#include QMK_KEYBOARD_H
-
-// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
-#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
-#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
-
-// Below #defines the internal order of the layers.
-// Notice this order in layer_state_set_user as well, regarding the led indicators.
-enum {
- _DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
-
-# ifndef MINIFAN_SINGLE_LAYOUT
-
- _ALT_BASE, // Alternative BASE layer.
-
-# endif
-
- _DEF_NSY, // numbers and symbols
-
-# ifndef MINIFAN_SINGLE_LAYOUT
-
- _ALT_NSY, // Alternate version of _DEF_NSY
-
-# endif
-
- _MOV, // movement arrows and mouse
- _RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
-
-# ifndef REMOVE_PAD
-
- _PAD, // Numbers pad. These are different versions of the same numbers, that is ‛1’ (_NSY) ≠ ‛1’ (_PAD).
-
-# endif
-
-# ifndef REMOVE_ACC // Removes this layer entirely, if set.
-
- _ACC, // Accented letters
-
-# endif
-
-# ifndef REMOVE_DRA // Removes this layer entirely, if set.
-
- _DRA, // Unusual symbols and whatever else
-
-# endif
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
-
- _BON, // Bonus layer with more Unicode symbols
-
-# endif
-
- _FUN, // function keys, layer switcher, given highest order precedence just in case
-} ;
-// The default and alternate base layers needs to have a low order
-// number, so that the other layers can be accessed on top of it.
-// Default Layer is set, according to active Base pair.
-
-// What BASE layer is active.
-enum {
- _NORMAL_, // BASE layer is _DEF_BASE
- _FULL_, // BASE layer is _ALT_BASE
-# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
- _HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE keymap: does *not* re-compute letters in Unicode
- // This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
-# endif
-};
-// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
-
-# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
-short alternate = _NORMAL_;
-# else // Startup with alternate BASE active
-short alternate = _FULL_; //
-# endif
-
-//* Shift detection
-bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
- // QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
-# define TRUE 1
-# define FALSE 0
-bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
-bool leds_on; // toggle leds on/off
-
-# ifdef LEDS_OFF_BASE_DEF
-bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
-# endif
-
-bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
-bool capslock; // keeps track of capslock state
-bool numlock; // keeps track of numlock state
-//layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
-// speed measuring
-bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
-uint32_t speed_counttime; // counts the time
-short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
-int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
- // the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
-long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
-long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
-// character and word counting, attempting to count the final text being written
-bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
-long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
-long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
-bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
-bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
-long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
-bool sizecount_max_type; // is size counting by word or by character
-#define SIZECOUNT_WORD 0 // The type of text size counting: words
-#define SIZECOUNT_CHAR 1 // " : characters
-
-/* This file contains mostly the Unicode and special macros.
- It contains the function: process_record_user(...)
- It has been isolated because the source file got long.
- */
-#include "./unicode_macros.c"
-
-
-// Pre-existing function, run when the keyboard starts up.
-void keyboard_post_init_user (void) {
-
-# ifdef RGBLIGHT_ENABLE
-
-// Set side leds on/off startup
-# ifdef STARTUP_SIDE_LEDS_OFF
- leds_on = FALSE;
-# else
- leds_on = TRUE;
-# endif
-
- // Set up RGB effects on _only_ the first LED
- rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
- rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
- // Set LED effects to breathing mode
- rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
-
- // Init the first and last LEDs to a static color.
- setrgb (0, 0, 0, (rgb_led_t *)&led[0]); // Led[0] is led 0
- setrgb (0, 0, 0, (rgb_led_t *)&led[2]); // 2nd led
-
-// The logic seems to be to establish the effect first, and then toggle it on/off.
-# ifdef STARTUP_MID_LED_OFF
- rgblight_disable (); //
-# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
- led_middle_on = FALSE;
-# endif
-# endif
-
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-
-// Set startup layer
-# ifdef STARTUP_ALTERNATE
- layer_move (_ALT_BASE);
-# else
- layer_move (_DEF_BASE);
-# endif
-
- _fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
-
-}
-
-
-// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
-// If last argument is TRUE it prints a dot ‛.’ before the last digit
-int write_number (long int input, short divide10) {
- long int step10;
- short digit;
- short start = FALSE;
- short printed = 0;
- char output[2];
-
- output[1] = '\0';
- if (0 > input) { // number is negative
- send_string ("-"); // minus
- printed++;
- input *= -1; // turn positive
- }
- for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
- digit = input / step10;
- input = input % step10;
- if (!start) { // remove leading zeros
- if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
- }
- if (divide10 && (1 == step10)) { // print with a dot before the last digit
- send_string (".");
- printed++;
- }
- if (start) { // print
- output[0] = '0' + digit;
- send_string (output);
- printed++;
- }
- }
- return printed;
-}
-
-
-// This function prevents the middle led from being altered by layer
-// switching (showing the layer color, that is), when another
-// functionality takes precedent over the middle led.
-void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
-# ifdef RGBLIGHT_ENABLE
-
- if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
- if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
- // counting set to a maximum is going on.
-
- rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
- }
- }
-
-# endif
-}
-
-
-// Set middle led color for speed system. Needed in various places.
-void speed_led (int speed) {
-# ifdef RGBLIGHT_ENABLE
-
- speed /= 10; // argument is in 10 times its value
- if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
- // counting set to a maximum is going on.
- rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
- rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
- }
-
-# endif
-}
-
-
-// do this in one place to handle left/right leds being off here
-void isolate_rgblight_set (void) {
-
-# ifdef RGBLIGHT_ENABLE
- if (!leds_on) { // left/right leds are off
- // overwrite previously colors
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- led0r = 0;
- led0g = 0;
- led0b = 0;
- led2r = 0;
- led2g = 0;
- led2b = 0;
- setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2
- }
- rgblight_set ();
-# endif
-
-}
-
-
-// _FUN layer leds.
-void indicate_fun_stay (void) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- // See also below under _FUN layer led
- if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
- led0r = 255; // red
- led2r = 255; // Yellow
- led2g = 50;
- }else{
- led0r = 255; // Yellow
- led0g = 50; //
- led2r = 255; // red
- }
- setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-}
-
-
-// _RAR layer leds
-// It is a function because this is also called when the Base layer OTHER_BASE key is pressed
-void indicate_base (void) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- // See also below under _FUN layer led
- if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
- led0r = 255; // shine white left led
- led0g = 255;
- led0b = 255;
- rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
- led2r = 100; // purple
- led2b = 100;
- }
-
-# ifdef DVORAK_DESCRAMBLE // not used with other keymaps
- else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
- led0r = 100; // purple
- led0b = 100;
- rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
- led2r = 100; // purple
- led2b = 100;
- }
-# endif
-
- else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
- led0r = 100; // purple
- led0b = 100;
- rgblight_sethsv_noeeprom (HSV_PURPLE);
- led2r = 255;// shine white right led
- led2g = 255;
- led2b = 255;
- }
- setrgb(led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0
- setrgb(led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2
- isolate_rgblight_set ();
-
-# endif //RGBLIGHT_ENABLE
-}
-
-
-// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
-// led_update_user (…)
-void set_led_colors_ (layer_state_t state) {
-# ifdef RGBLIGHT_ENABLE
-
- uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
- uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
- short color_ddl = 28 ;
-
-# ifdef LEDS_OFF_BASE_DEF
- // Special case of switching centre led effect on/off
- if (!layer_state_cmp (state, _DEF_BASE)) { // letters
- //if (rgblight_is_enabled())
- if (led_middle_on) { // Follows user setting based on _RAR key.
- rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
- }
- }
-# endif
-
- // The order should be the reverse of the #defines of layer number of the layers on top
- // because higher layer number is higher priority if activated
- /* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
- if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
- middle_led_control (HSV_RED); // purple
- indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
- return ; // indicate_fun_stay function already does it all.
- }
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
- // side leds dark
- middle_led_control (HSV_YELLOW);
- }
-# endif // REMOVE_BON
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
- led0r = 255; // gold red
- led0g = 128; //
- led2r = 255; //
- led2g = 128; //
- middle_led_control( HSV_GOLDENROD );
- }
-# endif // REMOVE_DRA
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
- led0g = 150; // With some blue, because it is also a symbol
- led0b = 100;
- led2g = 150;
- led2b = 100;
- middle_led_control (HSV_TURQUOISE); // cyan
- }
-# endif // REMOVE_ACC
-
-# ifndef REMOVE_PAD
- else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
- if (numlock) {
- led0b = 255; // Blue for the numbers part
- led2g = 255; // Green for the navigation part
- }else{
- led0g = 255; // reversed
- led2b = 255; //
- }
- middle_led_control (60, 20, 100); // yellow (low saturation)
- }
-# endif // REMOVE_PAD
-
- //---
- else if (layer_state_cmp (state, _RAR)) { // layer with special keys
- indicate_base (); // this function already does it all
- return; //
- }
- //---
- else if (layer_state_cmp (state, _MOV)) { // movement layer
- led0g = 255;// movement is green, "go forward"
- led2g = 255;
- middle_led_control(HSV_GREEN);
- }
- //--- (pair)
- else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
- led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
- led2r = color_ddl; // Same as DDL, to which it belongs.
- led2g = color_ddl; //
- led2b = color_ddl; //
- middle_led_control (HSV_BLUE);
- }
- else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
- led0b = 255; // blue for symbols, like ink (writing)
- led2b = 255;
- middle_led_control (HSV_BLUE);
- }
- //--- (pair)
- // Alternate BASE layer (alternate)
- else if (layer_state_cmp (state, _ALT_BASE)) {
-
-# ifdef LEDS_OFF_BASE_ALT // Alternative Base leds off (always)
-
- rgblight_disable_noeeprom ();
-
-# else // do use leds on Alternative Base layer
-
-# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for ‛regular’ base layers like Dvorak, Qwerty.
-
- if (capslock) {
- led2r = 255; // Brighter version to indicate capslock
- led2g = 255; //
- led2b = 255; //
- } else {
- led2r = color_ddl; // A bit of a white not too bright color on right
- led2g = color_ddl; //
- led2b = color_ddl; //
- }
- middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
-
-# else // Numpad configured on Alternate Base, which should show the state of NumLock
-
- // This is a copy of the _PAD led colors, but less bright
- if (numlock) {
- led0b = 80; // Blue for the numbers part
- led2g = 80; // Green for the navigation part
- }else{
- led2b = 80; // reversed
- led0g = 80; //
- }
- middle_led_control (60, 20, 100); // light-blue
-
-# endif // BASE_NUMPAD__ALT_BASE
-
-# endif // LEDS_OFF_BASE_ALT
-
- }
- // Default layer (generally), normal BASE layer
- else if (layer_state_cmp (state, _DEF_BASE)) { // letters
-
-# ifdef LEDS_OFF_BASE_DEF // Default Base leds off (always)
-
- rgblight_disable_noeeprom ();
-
-# else // Do use leds on Default Base
-
- if (capslock) {
- led0r = 255; // Brighter version to indicate capslock
- led0g = 255; //
- led0b = 255; //
- } else {
- led0r = 28; // A bit of a weak white color on left
- led0g = 28; //
- led0b = 28; //
- }
- middle_led_control (HSV_TEAL);
-
-# endif // LEDS_OFF_BASE_DEF
-
- }
- //---
-
- // pushes the configuration
- setrgb (led0r, led0g, led0b, (rgb_led_t *)&led[0]); // Led 0
- setrgb (led2r, led2g, led2b, (rgb_led_t *)&led[2]); // Led 2
-
- isolate_rgblight_set (); // Activates the led color change, after on/off check.
-
-# endif //RGBLIGHT_ENABLE
-}
-
-// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
-// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
-bool led_update_user (led_t led_state) {
-
- if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
- // or not the computer has numlock in the on/off state.
- numlock = TRUE;
- }else{
- numlock = FALSE;
- }
- if (led_state.caps_lock) {
- capslock = TRUE;
- }else{
- capslock = FALSE;
- }
- //layer_state_set_user
- set_led_colors_ (state_recall); // Update leds
- return true ;
-}
-
-
-// pre-existing function, called when layer changes
-layer_state_t layer_state_set_user (layer_state_t state) {
-
- set_led_colors_ (state); // Update leds
- state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
- return state;
-}
-
-// -------------------------------- layers --------------------------------
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-
-/******************** What base layers to use: **************/
-
-// * Dvorak *
-# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
-# include "./base_dvorak.c" // Regular Dvorak.
-# endif
-
-// * Dvorak descramble *
-# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for ‛Alternate’ base
-# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
-# endif
-
-// * Qwerty *
-# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
-# include "./base_qwerty.c" // Regular Qwerty.
-# endif
-
-// * Qwerty arrows on Base *
-# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
-# include "./base_qwerty_basearrow.c" // Qwerty + arrows
-# endif
-
-// * Colemak *
-# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
-# include "./base_colemak.c" // Regular Colemak.
-# endif
-
-// * Workman *
-# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
-# include "./base_workman.c" // Regular Workman.
-# endif
-
-// * Numpad *
-# if defined(BASE_NUMPAD__ALT_BASE)
-# include "./base_numpad.c" // Numbers pad
-# endif
-
-// * Hebrew *
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
-# include "./base_hebrew.c" // Hebrew
-# endif
-
-// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
-
-
-// * YOUR KEYMAP *
-// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
-// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
-// # endif
-
-// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
-// Look for similar inclusions of base header files, similar to the #includes here.
-// You should be able to just copy what you did here, and only change “.c” into “.h”.
-
-// // ⬆
-
-
- // See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
-
- /* ⬆⬇ (next layer) */
-
-
-# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _MOV: Movement layer: mouse and hands on navigation
- * Also delete/backspace, to navigate and delete together.
- */
-
- [ _MOV ] = LAYOUT_redefined (
-
-/*
- Layer _MOV (MOVement, mouse movement on right hand)
-
- triangle layout (mouse right hand):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-
- triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
-
- flat layout (mouse movement on left hand):
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
-
- flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*- //(toggle) on _FUN
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
- ----------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
- -*-<|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- …
- */
-
- /* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
- * Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
- */
-
-# ifndef ARROWS_TRIANGLE
-# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
-# define NAVI_12 KC_PGUP
-# define NAVI_13 KC_HOME
-# define NAVI_14 KC_END
-# define NAVI_15 KC_PGDN
-# define NAVI_21 KC_BTN1
-# define NAVI_22 KC_LEFT
-# define NAVI_23 KC_UP
-# define NAVI_24 KC_DOWN
-# define NAVI_25 KC_RIGHT
-# define NAVI_31 KC_BTN2
-# define NAVI_32 KC_ACL0
-# define NAVI_33 KC_ACL1
-# define NAVI_34 KC_ACL2
-# define NAVI_35 XXXXXXX
- //-----------------------------------------------------------------------------------
- // Configured for left handed mouse, with xxx,BTN* on the right most column.
-# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
-# define MOUS_12 KC_WH_D
-# define MOUS_13 KC_WH_U
-# define MOUS_14 KC_WH_R
-# define MOUS_15 XXXXXXX
-# define MOUS_21 KC_MS_L
-# define MOUS_22 KC_MS_D
-# define MOUS_23 KC_MS_U
-# define MOUS_24 KC_MS_R
-# define MOUS_25 KC_BTN1
-# define MOUS_31 KC_BTN5
-# define MOUS_32 KC_BTN4
-# define MOUS_33 KC_BTN3
-# define MOUS_34 KC_BTN2
-# define MOUS_35 XXXXXXX
-# endif
-
-// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
-// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
-
-# ifdef ARROWS_TRIANGLE
-# define NAVI_11 KC_PGDN
-# define NAVI_12 KC_UP
-# define NAVI_13 KC_PGUP
-# define NAVI_14 KC_HOME
-# define NAVI_15 KC_BTN3
-# define NAVI_21 KC_LEFT
-# define NAVI_22 KC_DOWN
-# define NAVI_23 KC_RIGHT
-# define NAVI_24 KC_END
-# define NAVI_25 KC_BTN1
-# define NAVI_31 XXXXXXX
-# define NAVI_32 KC_ACL2
-# define NAVI_33 KC_ACL1
-# define NAVI_34 KC_ACL0
-# define NAVI_35 KC_BTN2
- //------------------------------------------------------------------------------------
- // If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
-# define MOUS_11 XXXXXXX
-# define MOUS_12 KC_WH_D
-# define MOUS_13 KC_MS_U
-# define MOUS_14 KC_WH_U
-# define MOUS_15 KC_WH_L
-# define MOUS_21 KC_BTN1
-# define MOUS_22 KC_MS_L
-# define MOUS_23 KC_MS_D
-# define MOUS_24 KC_MS_R
-# define MOUS_25 KC_WH_R
-# define MOUS_31 KC_BTN2
-# define MOUS_32 KC_BTN3
-# define MOUS_33 KC_BTN4
-# define MOUS_34 KC_BTN5
-# define MOUS_35 XXXXXXX
-# endif
-
-// Default left/right layout, meaning arrows right and mouse left.
-# ifndef ARROWS_LEFT
-# define LEFT_AA MOUS_11
-# define LEFT_AB MOUS_12
-# define LEFT_AC MOUS_13
-# define LEFT_AD MOUS_14
-# define LEFT_AE MOUS_15
-# define LEFT_BA MOUS_21
-# define LEFT_BB MOUS_22
-# define LEFT_BC MOUS_23
-# define LEFT_BD MOUS_24
-# define LEFT_BE MOUS_25
-# define LEFT_CA MOUS_31
-# define LEFT_CB MOUS_32
-# define LEFT_CC MOUS_33
-# define LEFT_CD MOUS_34
-# define LEFT_CE MOUS_35
-# define RGHT_AA NAVI_11
-# define RGHT_AB NAVI_12
-# define RGHT_AC NAVI_13
-# define RGHT_AD NAVI_14
-# define RGHT_AE NAVI_15
-# define RGHT_BA NAVI_21
-# define RGHT_BB NAVI_22
-# define RGHT_BC NAVI_23
-# define RGHT_BD NAVI_24
-# define RGHT_BE NAVI_25
-# define RGHT_CA NAVI_31
-# define RGHT_CB NAVI_32
-# define RGHT_CC NAVI_33
-# define RGHT_CD NAVI_34
-# define RGHT_CE NAVI_35
-# endif
-
-# ifdef ARROWS_LEFT
-# define LEFT_AA NAVI_11
-# define LEFT_AB NAVI_12
-# define LEFT_AC NAVI_13
-# define LEFT_AD NAVI_14
-# define LEFT_AE NAVI_15
-# define LEFT_BA NAVI_21
-# define LEFT_BB NAVI_22
-# define LEFT_BC NAVI_23
-# define LEFT_BD NAVI_24
-# define LEFT_BE NAVI_25
-# define LEFT_CA NAVI_31
-# define LEFT_CB NAVI_32
-# define LEFT_CC NAVI_33
-# define LEFT_CD NAVI_34
-# define LEFT_CE NAVI_35
-# define RGHT_AA MOUS_11
-# define RGHT_AB MOUS_12
-# define RGHT_AC MOUS_13
-# define RGHT_AD MOUS_14
-# define RGHT_AE MOUS_15
-# define RGHT_BA MOUS_21
-# define RGHT_BB MOUS_22
-# define RGHT_BC MOUS_23
-# define RGHT_BD MOUS_24
-# define RGHT_BE MOUS_25
-# define RGHT_CA MOUS_31
-# define RGHT_CB MOUS_32
-# define RGHT_CC MOUS_33
-# define RGHT_CD MOUS_34
-# define RGHT_CE MOUS_35
-# endif
-
-/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
- *
- * By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
- * which can be displaced without worry.
- * Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
- * of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
- *
- * Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
- * arrows are defined for the right hand, are supported.
- *
- * There are several configurations, worked down in order to keep this mess under control.
- *
- * v----------------------not-defined-------------v----------------v
- * !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
- * defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
- * defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
- * defined ARROWS_TRIANGLE yes yes ............... no
- * defined ARROWS_LEFT yes only for triangle yes ...........
- * MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
- * ^--------------------------defined-------------^----------------^
- *
- * Definition order:
- * 0 no arrow cluster (and therefore no additional navigation keys either)
- * 1 triangle arrows with arrow cluster
- * 2 '' '' + additional navigation and repositioning displaced keys
- * 3 flat arrows with arrow cluster
- * 4 '' '' + additional navigation and repositioning displaced keys
- */
-
- /* 0 (Nothing special, just the default keys)*/
-
-// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
-# if !defined(MOREKEY2_ARROW_CLUSTER)
-// Default
-# define _MOV_KEY_ROW2_KEY1 KC_RSFT
-# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
-# define _MOV_KEY_ROW2_KEY3 RGHT_CD
-# define _MOV_KEY_ROW2_KEY4 RGHT_CC
-// ------------------------------------------
-# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
-# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
-# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
-# define _MOV_KEY_ROW1_KEY4 KC_PGDN
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
-# endif
-
- /* 1 (triangle arrows with arrow cluster) */
-
-// Patch in the arrows for arrow triangle layout
-# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
-// Arrow cluster
-# define _MOV_KEY_ROW2_KEY2 KC_UP
-// ------------------------------------------
-# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
-# define _MOV_KEY_ROW1_KEY2 KC_DOWN
-# define _MOV_KEY_ROW1_KEY3 KC_LEFT
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-// The default layout around the arrows
-# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
-// Default keys
-# define _MOV_KEY_ROW2_KEY1 KC_RSFT
-# define _MOV_KEY_ROW2_KEY3 RGHT_CD
-# define _MOV_KEY_ROW2_KEY4 RGHT_CC
-// ------------------------------------------
-# define _MOV_KEY_ROW1_KEY4 KC_PGDN
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
- /* 2 ( '' '' + additional navigation and repositioning displaced keys) */
-
-// Patch in the navigation keys for the arrow in triangle layout.
-# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
-# define _MOV_KEY_ROW2_KEY1 KC_PGDN
-# define _MOV_KEY_ROW2_KEY3 KC_PGUP
-# define _MOV_KEY_ROW2_KEY4 KC_HOME
-// ------------------------------------------
-# define _MOV_KEY_ROW1_KEY4 KC_END
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
-// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
-# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
-//
-// ... spelling this out to keep brain for exploding:
-// Overwritten (copied from above):
-// #define RGHT_CC MOUS_33
-// #define MOUS_33 KC_BTN4
-// #define RGHT_CD MOUS_34
-// #define MOUS_34 KC_BTN5
-// 'BTN4' and 'BTN5' are overwritten.
-// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
-// #define NAVI_15 KC_BTN3
-// #define LEFT_AE NAVI_15
-// #define NAVI_35 KC_BTN2
-// #define LEFT_CE NAVI_35
-// 'LEFT_AE' and 'LEFT_CE' provide room.
-//
-# undef LEFT_AE
-# define LEFT_AE KC_BTN4
-# undef LEFT_CE
-# define LEFT_CE KC_BTN5
-# endif
-
- /* 3 (flat arrows with arrow cluster) */
-
-# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
-// arrow cluster
-# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
-# define _MOV_KEY_ROW1_KEY2 KC_DOWN
-# define _MOV_KEY_ROW1_KEY3 KC_UP
-# define _MOV_KEY_ROW1_KEY4 KC_LEFT
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-// The default layout around the arrows
-# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
-// Default
-# define _MOV_KEY_ROW2_KEY1 KC_RSFT
-# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
-# define _MOV_KEY_ROW2_KEY3 RGHT_CD
-# define _MOV_KEY_ROW2_KEY4 RGHT_CC
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-
- /* 4 ( '' '' + additional navigation and repositioning displaced keys) */
-
-// The definitions for the additional navigation keys (HOME, etc)
-# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
-// Additional navigation keys: flat
-# define _MOV_KEY_ROW2_KEY1 KC_PGDN
-# define _MOV_KEY_ROW2_KEY2 KC_END
-# define _MOV_KEY_ROW2_KEY3 KC_HOME
-# define _MOV_KEY_ROW2_KEY4 KC_PGUP
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-// Replace the overwritten key positions:
-# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
-//
-// Overwritten (copied from above):
-// #define RGHT_CC NAVI_33
-// #define NAVI_33 KC_ACL1
-// #define RGHT_CD NAVI_34
-// #define NAVI_34 KC_ACL2
-// 'KC_ACL1' and 'KC_ACL2' are overwritten.
-// Where are BTN2 and BTN3 on the non-mouse hand:
-// #define NAVI_11 KC_BTN3
-// #define RGHT_AA NAVI_11
-// #define NAVI_31 KC_BTN2
-// #define RGHT_CA NAVI_31
-// 'RGHT_AA' and 'RGHT_CA' provide room.
-// It seems best to count the acceleration keys from right to left/up on the keyboard.
-//
-# undef RGHT_AA
-# define RGHT_AA KC_ACL2
-# undef RGHT_CA
-# define RGHT_CA KC_ACL1
-# endif
-
-// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
-// and causes the arrow block to move one key to the left. The key lost on the left is
-// put back on the other end (pinky).
-// Row 3
-# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
-// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// <|,> , , , , , ,
-# undef RGHT_BA
-# define RGHT_BA KC_LEFT
-# undef RGHT_BB
-# define RGHT_BB KC_DOWN
-# undef RGHT_BC
-# define RGHT_BC KC_UP
-# undef RGHT_BD
-# define RGHT_BD KC_RIGHT
-# undef RGHT_BE
-# define RGHT_BE KC_BTN1
-# endif
-// Row 1
-# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
-// arrow cluster
-# undef _MOV_KEY_ROW1_KEY1
-# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
-# undef _MOV_KEY_ROW1_KEY2
-# define _MOV_KEY_ROW1_KEY2 KC_UP
-# undef _MOV_KEY_ROW1_KEY3
-# define _MOV_KEY_ROW1_KEY3 KC_DOWN
-# undef _MOV_KEY_ROW1_KEY4
-# define _MOV_KEY_ROW1_KEY4 KC_LEFT
-// <|,> , , , ,
-// |, 4> , 3> , 2> , ± , 1>
-# endif
-
-// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , -*- , , <|,> , , , , , ,
- CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
- KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
- KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
-// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , KC_ENT
-
-# ifndef SPACE_LEFT__ENTER_RIGHT // standard, layer switch on Base
- , _______
-# else // reversed
- , KC_PGUP
-# endif
-
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
-
-# ifndef SPACE_LEFT__ENTER_RIGHT // standard
- , KC_PGUP
-# else // reversed, layer switch on Base
- , _______
-# endif
-
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
- , _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
-
-# ifdef MORE_KEY__ARROW
- , _MOV_KEY_ROW1_KEY2
-# endif
- , _MOV_KEY_ROW1_KEY1
-// , , , -*- <|,> , , ,
-// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_MOV
-
- /* ⬆⬇ */
-
-# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _RAR: Various special keys.
- * - The key which switches between Default and Alternate base layer.
- * - Power keys
- * The power keys have to be pressed with Shift, as a safety guard.
- * Without shift they write their name, as if someone typed it.
- * - Media keys
- * - Brightness for screen keys (depends on computer system if it works)
- * - Leds of keyboard on/off
- * - Unicode input mode
- * ☑ precedes the Unicode input modes, as memory aid and tester
- * Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
- * which does. This matters when testing ‛descramble’ Dvorak mode.
- * - Capslock is on its normal position
- * - Insert
- * - APP (whatever it is) fakes being next to right GUI (though other layer).
- * - The traditional obsolete button like ScrLk/PrtSc are also included, in
- * case some program needs them.
- * - Speed measuring
- * - Text size measuring
- * - Some unused spots remaining.
- */
-
- [ _RAR ] = LAYOUT_redefined (
-
-/*
- _RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
-
- <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
- <|> -*- //(toggle) on _FUN
- BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
- CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
- ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
- ----------------------------------------------------------------------------
- SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
- <|> -*- // (Hold) on BASE
- <1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
- … …
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , -*- , <|,> , , , , , ,
- CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
- KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SCRL , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
- XP_DRA_CG , UC_LINX , UC_BSD , UC_MAC , UC_WIN , UC_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
-// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- LEDS_ON
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
-# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
- , RGBTOG_
-# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
- , RGB_TOG
-# endif
- , KC__XGUI , XXXXXXX
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , OTHER_BASE , XXXXXXX
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
- , KC__YGUI
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
- , _______
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_RAR
-
- /* ⬆⬇ */
-
-# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
-
-# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
-# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
- // Conversely, if this is defined, this layer will resembel a numeric keypad.
- // See also base_numpad.c
-
- /* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
- * Number pad navigation will be more or less useless, but there is a repetition of the Numpad
- * keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
- */
-
- [ _PAD ] = LAYOUT_redefined (
-
-/*
- Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
- LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
- LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
- -*---------------------------------------------------------------------------- //-*- toggle on BASE
- LAlt Del Tab ENT | NUML xxx LGUI RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-
- */
-
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , -*- <|,> , , , , , ,
- CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
- KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
- KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
-// ----------------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , _______ // On Base layers this key typically defaults to MO ( _PAD )
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , KC_TAB , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_NUM , XXXXXXX , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# else // NUMPAD_COMMON_SQUARE
-
- [ _PAD ] = LAYOUT_redefined (
-
-/*
-
- * Layer _PAD: Option for a different _PAD layer in the common layers system.
- * This variety resembles the square layout of a numerical keyboard.
- * It is different from one of the Numpad Base layer compile options, in that
- * it only has a number pad for the right hand. It is also different in featuring
- * modifiers, and the overall layout is sligthly different (Enter, = symbol).
- *
- * ‛Tab’ on key 3 left hand is the same as the other _PAD layer option (with the
- * numbers in a line, equal to the _NSY layer), to retain the same ability to
- * type Control-Tab. It seems better to have RAlt in its usual place, Enter in
- * its usual place, than to strictly follow a standard numeric keyboard layout
- * (which puts Enter somewhere on the right, row 1). It seems easy enough to
- * type Enter on this key as well, even with the right hand. Numlock is also
- * in its usual place. Note that ‛Del’ on the left, row 1, is not a numbers pad
- * Delete/Dot key, but standard Delete, also in the usual place.
- *
- * This is probably the better one of the square layout numpads, unless you have a use
- * for the two hands version. This is also available on ‛Base’ Numpad.
- *
-
- Layer _PAD (Number pad, with NumLock on)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
- LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
- LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL 0 . RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … | …
-
- Layer _PAD (Number pad, with NumLock off)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
- <|>
- BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
- LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
- LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
- -------------------------------------------------------------------------
- LAlt Del Tab Ent | NumL Ins Del RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … | …
-
-*/
-
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , -*- <|,> , , , , , ,
- CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
- KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
- KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
-// -----------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , KC_TAB , KC_KP_ENTER
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_NUM , KC_KP_0
-
-// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
-// This layer follows that layout Base Numpad.
-// ---⬇
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- //, MORE_key2
- , KC__YGUI
-# endif
-// ---⬆
- , KC_KP_DOT
-
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
-
- ),
-
-
-# endif // NUMPAD_COMMON_SQUARE
-
-# endif // BASESFILE_LAYER_PAD
-
-# endif // REMOVE_PAD
-
- /* ⬆⬇ */
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
-
-# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _ACC: Accented and other unusual characters. It seems this would
- * cover Dutch, German, French, Scandinavia, Italy and Spain.
- * It should helps with remembering what keys are where, if one
- * knows the logic behind it (however flawed it might be).
- * This layer has the uncluttered Tab key (whoohoo!).
- *
- * The logic is ... Versions of the vowels with accents are
- * widened vertically on the board, from their
- * normal position.
- * Grave is a line going up, thus on upper row. é
- * Acute is a line going down, thus on lower row. è
- * Diaereses is dots going horizontal, thus middle. ë
- * Diareses is umlaut which is most frequent if
- * including German, thus home row. ë
- * There is no room for Caret on the left, thus it is
- * on the right, following same-finger logic (O
- * is ring finger, etc).
- * Caret is on the lower row to make room for versions
- * of 'n' and 'c' near their normal position.
- * There is no room for ÿŸ on the normal y, because
- * íÍ is on it, which is more important, and to
- * keep the logic of that block, therefore it is
- * as close to it as can be.
- * øØ and åÅ follow the same-finger logic (a is left
- * hand pinky, etc), and are on remaining spots.
- * œŒ and æÆ are also no remaining spots, both close
- * to êÊ for the e in there, the œŒ being further
- * to the left to follow the same finger logic on
- * that right hand side: a on the right, o on the left.
- * ¡ and ¿ had no more room on this layer, therefore,
- * and because they are unusual, they are on the
- * _DRA(wings) layer. They are located under the keys
- * that also have ! and ?, respectively.
- *
- */
-
- [ _ACC ] = LAYOUT_redefined (
-
-/*
- Layer _ACC (ACCented characters, see _RAR layer for input modes)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
- RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
- LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
- ----------------------------------------------------------------------------
- LAlt ___ ___ Ent | Spc ___ ___ RAlt
- -*- <|> //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , <|,>-*- , , , , , ,
- CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
- LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
- KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
-// ----------------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_SPC , _______ , _______
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , KC_RALT
-// , -*- , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_ACC
-
-# endif // REMOVE_ACC
-
- /* ⬆⬇ */
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
-
-# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _DRA: Drawings, like various Unicode symbols.
- *
- */
-
- [ _DRA ] = LAYOUT_redefined (
-
-/*
- Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
- Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
- LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
- -------------------------------------------------------------------------
- LAlt ___ ___ Ent | Spc ___ ___ RAlt
- -*- <|> -*- //(hold) on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , <|,> , -*- , , , , ,
- CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
- KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
- KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
-// --------------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_SPC , _______ , _______
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_RAR
-
-# endif // REMOVE_DRA
-
- /* ⬆⬇ */
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
-
-# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
-/*
- * Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
- * ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
- * × is multiplication
- * ‰ is promille, ‱ is pro-tenthousandth
- *
- */
-
- [ _BON ] = LAYOUT_redefined (
-
-/*
- Layer _BON (Bonus layer, a variety of more stuffs.)
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|>
- BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
- `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
- LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
- -------------------------------------------------------------------------
- Left ___ ___ Ent | Spc ___ ___ Right
- -*- -*- <|> -*- // Activation on BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , <|,> , , , , , ,
- CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
- KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
- KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
-// -------------------------------------------------------------------------------------------------------------------------------------------------
- KC_LEFT
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , _______ , _______ , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_SPC , _______ , _______
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
- , KC_RIGHT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_BON
-
-# endif // REMOVE_BON
-
- /* ⬆⬇ */
-
-# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
-
- /* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
- * Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
- */
-
- [ _FUN ] = LAYOUT_redefined (
-
-/*
- Layer _FUN (F-keys, Layer access, Set BASE key direction)
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
- <|>
- BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
- LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
- LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
- ----------------------------------------------------------------------*-- //-*- toggle on BASE
- LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
- LSht LAlt LAlt | &LAlt
- +xxx +xxx +xxx | +xxx
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
- */
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , -*- , , , <|,> , , , , , ,
- CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
- KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
- KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
-// ------------------------------------------------------------------------------------------------------------------------------------------
- KC_LALT
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , _______ // On Base layers this key typically defaults to MO ( _FUN )
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
- , KC_RALT
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-
-# endif // BASESFILE_LAYER_FUN
-
- /* ⬆ */
-
-
-/*
- * New layer template. Includes left/right movement arrows, deletion, modifiers.
- * If you want a new layer, in the logic of this layout you would add a toggle on the
- * _FUN layer top row on the first free key to it, and optionally alter the hold
- * layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
- *
- [ _??? ] = LAYOUT_redefined (
-
-// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-// <|>
-// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
-// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
-// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
-// -------------------------------------------------------------------------
-// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
-// <|>
-// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
-// … …
-//
-//
-// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
-// , , , , , <|,> , , , , , ,
- CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
- KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
- KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
-// ------------------------------------------------------------------------------------------------------------------------
- LALT_T ( KC_LEFT )
-
-# ifdef TRANSMINIVAN_LEFTSIDE
- , TRANS_LEFT
-# endif
-
-# ifdef MORE_KEY__COMMAND
- , MORE_key1
-# endif
-
- , KC_DEL , XXXXXXX , KC_ENT
-
-# ifdef TRANSMINIVAN_MIDLEFT
- , TRANS_MIDLEFT
-# endif
-
- , KC_SPC , XXXXXXX , XXXXXXX
-
-# ifdef TRANSMINIVAN_RIGHTSIDE
- , TRANS_RIGHT
-# endif
-
-# ifdef MORE_KEY__ARROW
- , MORE_key2
-# endif
-
- , RALT_T ( KC_RIGHT )
-// , , , <|,> , , ,
-// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
-
- ),
-*/
-
-};
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h
deleted file mode 100644
index 932acf2a82..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/minifan_config_compact.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-* © 2020,2021 by Jos Boersema
- */
-
-#pragma once
-
-/*
- * If MINIFAN_CONFIG_COMPACT in ./user_config.h ⬇
- */
-
-//#define BASE_QWERTY__DEF_BASE
-//#define BASE_QWERTY__ALT_BASE
-//#define BASE_QWERTY_BASEARROW__DEF_BASE // ➡ base_qwerty_basearrow.h
-//#define BASE_QWERTY_BASEARROW__ALT_BASE // ➡ base_qwerty_basearrow.h
- #define BASE_DVORAK__DEF_BASE
-//#define BASE_DVORAK__ALT_BASE
-//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE
-//#define BASE_COLEMAK__DEF_BASE
-//#define BASE_COLEMAK__ALT_BASE
-//#define BASE_WORKMAN__DEF_BASE
-//#define BASE_WORKMAN__ALT_BASE
-//#define BASE_NUMPAD__ALT_BASE // ➡ base_numpad.h
-//#define BASE_HEBREW__DEF_BASE // ➡ base_hebrew.h
- #define BASE_HEBREW__ALT_BASE // ➡ base_hebrew.h
-
-//#define MINIFAN_SINGLE_LAYOUT
-
-//#define STARTUP_ALTERNATE
-//#define STARTUP_SIDE_LEDS_OFF
-//#define STARTUP_MID_LED_OFF
-//#define STARTUP_SPEED
-//#define STARTUP_COUNT
-
-//#define MORE_KEY__COMMAND
-//#define MORE_KEY__ARROW
-
-//#define TRANSMINIVAN_LAYOUT .......
-//#define TRANSMINIVAN_LEFTSIDE
- #define TRANS_LEFT XXXXXXX
-//#define TRANSMINIVAN_MIDLEFT
- #define TRANS_MIDLEFT XXXXXXX
-//#define TRANSMINIVAN_RIGHTSIDE
- #define TRANS_RIGHT XXXXXXX
-
-//#define MORE_key1_BASE TG ( _RAR )
-//#define MORE_key1_BASE KC_DEL
- #define MORE_key1_BASE KC__XGUI
-//#define MORE_key1 KC_DEL
- #define MORE_key1 KC__XGUI
- #define MOREKEY2_ARROW_CLUSTER
-//#define MOREKEY2_ADD_NAVIGATION
- #define MORE_key2 _MOV_UP
-//#define MORE_key2 KC_DEL
-
- #define ARROWS_TRIANGLE
-//#define VI_SWITCHERYDOO
-
- #define NUMPAD_COMMON_SQUARE
-
- #define SPEED_COUNTDOWN 25
- #define SPEED_HUE_STEP 8
- #define SPEED_HUE_START 160
- #define WORDS_PER_MINUTE
-
-//#define BASE_RIGHT_ALT
-//#define SWITCH_GUIS
-//#define UNICODE_CURRENCY 0x20ac
-//#define POINT_ON_CHECKBOXES
-//#define SWITCH_BASE_ROW1_23
-//#define SWITCH_HOLD_ACC_NSY
- #define SWITCH_LSHIFT_PAD_MOV
- #define SWITCH_RSHIFT_FUN_RAR
-//#define SPACE_LEFT__ENTER_RIGHT
-
-//#define REMOVE_PAD
-//#define REMOVE_ACC
-//#define _ACC_KEY_ALT_LAYER _BON
-//#define _ACC_KEY_ALT_LAYER _DRA
-//#define REMOVE_DRA
-//#define _DRA_KEY_ALT_LAYER _ACC
-//#define _DRA_KEY_ALT_LAYER _BON
-//#define REMOVE_BON
-//#define _BON_KEY_ALT_LAYER _ACC
-//#define _BON_KEY_ALT_LAYER _DRA
-//#define ALL_DRA_BON_EVISCERATIONS
- #define BOX_DRAWINGS
- #define SUB_SCRIPT_NUMS
- #define FULL_DRA_2NDROW
- #define FULL_DRA_4THROW
- #define FULL_BON_4THROW
-
-//#define LEDS_OFF_BASE_DEF
-//#define LEDS_OFF_BASE_ALT
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md
deleted file mode 100644
index a535a6f1f9..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/readme.md
+++ /dev/null
@@ -1,1252 +0,0 @@
-# Minivan keyboard layout _Minifan_
-A 40% keyboard made first by TheVan Keyboards
-_https://thevankeyboards.com_ now taken over by TKC
-_https://thekey.company_
-
-![Minivan layout all](http://socialism.nl/misc/minivan/minivan-all-layers-visualization_vd.jpg)
-
-Table of Contents
-=================
-
- 1 Overview
- 1.1 Hardware compatibility
- 1.2 Software compatibility
- 2 'make' example
- 3 Base layouts
- 3.1 Normal layouts
- 3.1.1 Qwerty
- 3.1.2 Qwerty with arrows on Base
- 3.1.3 Dvorak
- 3.1.4 Dvorak²
- 3.1.5 Colemak
- 3.1.6 Workman
- 3.2 Special layouts
- 3.2.1 Numbers pad
- 3.3 Non-Latin languages
- 3.3.1 Hebrew
- 4 The common system
- 4.1 Layer access
- 4.2 Layout in graphics
- 4.3 Layout in text
- 4.4 Movement layer options
- 4.5 Numbers pad layer options
- 5 Led colors for layers
- 6 Compile options
- 7 Language support
- 7.1 Input methods
- 7.2 Unicode symbols
- 8 Speed measuring
- 8.1 Speed Led color compilation assist
- 9 Text size measuring
- 9.1 Text size Usage
- 10 Making your own base layer(s)
- 11 Evisceration
- 12 Key associations
- 12.1 Compared to regular keyboard
- 13 Trouble shooting
- • Compiling
- • Unicode
- • Leds
- • Weird layer jumping
- • Difficult/impossible key combinations ?
- 14 Why you want this layout
- 15 BUGS
- 16 Resources
- 17 Author(s)
-
-1 Overview
-==========
-
-☑ _Intuitive:_ Key placement follows what a 10 finger typist is used
- to on a regular keyboard. Similar keys meanings are on the same
- key in different layers, or the same finger, etc. See also chapter
- 12, _Key associations._ Thumbs control the most used layer access.
-
-☑ _Feature rich:_ Dual layout, with several standard layouts to choose
- from. Expanded character set. Measure typing speed and/or amount of text
- typed. Mouse control, media control, power control, Unicode encoding for
- several platforms. In total there are about 4 times as many key functions
- than on a regular keyboard.
-
-☑ _Configurable:_ Choose between standard layouts (Qwerty, Dvorak, etc);
- additional hardware keys ‛command/south-paw’ and/or ‛arrow’; movement
- layer WASD or flat arrows/mouse; numbers pad similar to regular numbers
- and/or like a regular numbers pad; and other settings. Easy to add your
- own layers. See ![./user_config.h](./user_config.h)
-
-☒ What it does *not* do: work on a computer set to a non-English language,
- such as German or French. (To add such functionality requires some work,
- but it seems it should be possible. See ![./todo.md](./todo.md).)
-
-![Minivan illustration Overview layers](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization_1500_vg.jpg)
-
-By key view:
-
-![Minivan illustration Overview layers by key](http://socialism.nl/misc/minivan/minivan-all-layers-clear-visualization-by-key_2000_vi.jpg)
-
-1.1 Hardware compatibility
-==========================
-This keymap functions on _Minivan_ hardware variants with 44, 45 and
-46 keys.
-
-It may be fairly easily ported to 12x12x12x[11|12|13] keyboards.
-
-1.2 Software compatibility
-==========================
-This keymap relies on Unicode, in an attempt to avoid the
-“dead key” system for accented characters on many non-English keyboards.
-You need to have Unicode input working on your computer.
-
-On a Linux computer operating system, this keymap is designed to work
-with this keyboard/language setting:
-
- > setxkbmap -layout us
- > echo $LANG
- `en_US.UTF-8`
-
-If that works for you, you can type the most important characters in
-the western European group of languages, native from the keyboard.
-
-This keymap might not function as expected if you want to use a
-different keyboard language setting in your operating system.
-
-See also chapter 7 _Language support_.
-
-2 'make' example
-================
- … Download the repository, resolve software dependencies etc..
- … To change compile options: edit ./user_config.h (or `./minifan_config_compact.h`)
- > cd […]/qmk_firmware
- > make thevankeyboards/minivan:josjoha
- > su
- # dfu-programmer atmega32u4 erase
- # dfu-programmer atmega32u4 flash thevankeyboards_minivan_josjoha.hex
- # dfu-programmer atmega32u4 start
-
-This “Mini*fan*” layout is explained in several readme files, with
-links to the others files in this readme. The common system is explained
-in this readme.md file. The options for the letters and number/symbol
-layer pairs (two pairs in the dual layout) are explained in their
-separate readme file, see immediately below. Compile options are detailed
-in ![./user_config.h](./user_config.h)
-
-3 Base layouts
-==============
-Layouts are presented here in a sort of simplified key caps view. If a
-base layer pair has its own user configuration options, they are located
-in `./base_NAME.h`.
-
-3.1 Normal layouts
-------------------
-These are layouts for commonly used configurations, such as Qwerty or Dvorak.
-
-3.1.1 Qwerty
-------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_vc.jpg)
-
-For the readme about the Qwerty version, see ➡ ![base_qwerty.md](./base_qwerty.md) ⬅
-
-3.1.2 Qwerty with arrows on Base
---------------------------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_qwerty_basearrow_ve.jpg)
-
-For the readme about this Qwerty variation, see ➡ ![base_qwerty_basearrow.md](./base_qwerty_basearrow.md) ⬅
-
-3.1.3 Dvorak
--------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_vc.jpg)
-
-For the readme about the Dvorak version, see ➡ ![base_dvorak.md](./base_dvorak.md) ⬅
-
-3.1.4 Dvorak²
--------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_dvorak_descramble_vb.jpg)
-
-Regular Dvorak for a computer already set to Dvorak.
-
-For the readme about the Dvorak² version, see ➡ ![base_dvorak_descramble.md](./base_dvorak_descramble.md) ⬅
-
-3.1.5 Colemak
--------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_colemak_vc.jpg)
-
-For the readme about the Colemak version, see ➡ ![base_colemak.md](./base_colemak.md) ⬅
-
-3.1.6 Workman
--------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_workman_va.jpg)
-
-For the readme about the Workman version, see ➡ ![base_workman.md](./base_workman.md) ⬅
-
-3.2 Special layouts
-===================
-These are unusual layouts. Most people will probably only want one of these on the ‛Alternate’ layout,
-with a normal layout on ‛Default’. How this works is explained below.
-
-3.2.1 Numbers pad
------------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_numpad_single_va.jpg)
-
-For the readme about the Numpad version, see ➡ ![base_numpad.md](./base_numpad.md) ⬅
-
-
-3.3 Non-Latin languages
-=======================
-
-3.3.1 Hebrew
-------------
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_hebrew_vc.jpg)
-
-For the readme about the Hebrew version, see ➡ ![base_hebrew.md](./base_hebrew.md) ⬅
-
-
-4 The common system
-===================
-
-![Minivan layout impression](http://socialism.nl/misc/minivan/minivan_keycapview_common_vc.jpg)
-
-4.1 Layer access
-----------------
-The graphic below shows how layers are reached from the ‛Default base’ layer.
-
-This seems to be the place where one is supposed to say: “This is simple”.
-It may look more confusing than it is. If you write down an alphabet A,B, ➡ Z,
-made arrows from every key on a keyboard picture to one of the letters, it could
-look just as confusing. When switching to a layer, you only think about where you
-want to go.
-
-![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-default-base-layer-activation_2000_vi.jpg)
-
-Each of the two base layers comes with its own second layer, typically
-numbers-symbols. The other layers are used common between the default and
-alternate base layers. You can switch between the default base layer
-(typically letters), and another base layer, the alternate base layer
-(also typically letters), on the `_RAR` layer with key ‛Other Base’.
-
- Layer overview: Defined in:
-
- • Default Letters / Base ┓
- • Default Numbers-symbols ┃
- ┣ ./base_….c/md files
- • Alternate Letters / Base ┃
- • Alternate numbers-symbols layout ┛
-
- • Numbers pad ┓
- • Accented characters ┃
- • Additional Unicode characters ┃
- • More Additional Unicode characters ┣ ./keymap.c(etc)/readme.md
- • Movement arrows/mouse ┃ “The common system”
- • Function keys / layer toggles ┃
- • Power, media, Speed, Text size, etc. ┛
-
-4.2 Layout in graphics
-----------------------
-
-![Minivan layout Image BASEdef](http://socialism.nl/misc/minivan/minivan_base_layer_hide_def_base_ve.jpg)
-Layer: `DEF_BASE`
-
-![Minivan layout Image NSYdef](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_def_base_vc.jpg)
-Layer: `DEF_NSY`
-
-![Minivan layout Image BASEalt](http://socialism.nl/misc/minivan/minivan_base_layer_hide_alt_base_ve.jpg)
-Layer: `ALT_BASE`
-
-![Minivan layout Image NSYalt](http://socialism.nl/misc/minivan/minivan_nsy_layer_hide_alt_base_vc.jpg)
-Layer: `ALT_NSY`
-
-![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg)
-Layer: `_PAD`
-
-^ See below for a different configuration of the numbers pad keys. See above for a Base layout for a numbers pad.
-
-![Minivan layout Image ACC](http://socialism.nl/misc/minivan/minivan_acc_layer_vd.jpg)
-Layer: `_ACC`
-
-![Minivan layout Image DRA](http://socialism.nl/misc/minivan/minivan_dra_layer_vd.jpg)
-Layer: `_DRA`
-
-![Minivan layout Image BON](http://socialism.nl/misc/minivan/minivan_bon_layer_vc.jpg)
-Layer: `_BON`
-
-![Minivan layout Image FUN](http://socialism.nl/misc/minivan/minivan_fun_layer_vb.jpg)
-Layer: `_FUN`
-
-![Minivan layout Image MOV](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic-and-allkeys_vb.jpg)
-Layer: `_MOV`
-
-^ There is an alternative flat arrow configuration for this layer (see below),
-and options to compile with the 'arrow' hardware layout.
-
-![Minivan layout Image RAR](http://socialism.nl/misc/minivan/minivan_rar_layer_vc.jpg)
-Layer: `_RAR`
-
-4.3 Layout in text
-------------------
- What comes on “___” is to be defined by the Base layers choice.
-
- Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’)
- | Right hand
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
- -o- <|> ... //-o- Base access
- Esc __ __ __ __ __ | __ __ __ __ __ Bksp
- Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __
- LSht+_PAD __ __ __ __ __ | __ __ __ __ __ RSht+_FUN
- +_MOV⁵ | +_RAR⁶
- ---------------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
- hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
- hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
- ┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
- ^³ ^⁴ // Optional more keys
- (LGUI) (_MOV)
-
- ₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
- ₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
- ³) 'South paw' hardware configuration. Configurable, default shown.
- ⁴) 'Arrow' hardware configuration Configurable, default shown.
- ³ ⁴) There are two more optional hardware keys, to make it easier to compile for
- a 12x12x12x11 or 12x12x12x12 layouts.
- ⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
- ⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
-
-Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
-It seems this will be difficult to fix, because it is spread over two devices. To avoid the
-±0.2 second delay, activate a layer where the modifiers are direct (`_PAD`, `_MOV`), using the layer toggle on
-left shift.
-
-The two keys with ';' (Del;`_ACC`, Right;`_RAR`) do not auto-repeat on double tap, like QMK normal layer-tap keys.
-
-There is an uncluttered _Delete_ on `_PAD`, an uncluttered _Right_ arrow on the `_MOV` layer.
-
-There is an uncluttered _Tab_ on both the `_DRA` and `_ACC` layers. They can be modified with _Control_ there.
-
-Holding both `_..._NSY` keys left and right of the "split space bar" (enter, space) results in layer `_DRA`.
-
-Holding either one of the just above mentioned `_..._NSY` layer keys (<3 and 3>), with the `_ACC` layer key
-(on <2) results in layer `_BON`.
-
-- - -
-
- Layer _..._NSY (Numbers and SYmbols, ./base* files for what comes on ‛__’)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- -*- <|> //(toggle) Access on _FUN
- BASE __ __ __ __ __ | __ __ __ __ __ Bspc
- Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __+RCtl
- -+LSht __ __ __ __ __ | __ __ __ __ __ __+RSht
- ---------------------------------------------------------------------------
- Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
- -*- <|> -*- //(hold) Access on _DEF_BASE
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-- - -
-
- Layer _FUN (F-keys, Layer access)
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
- <|>
- BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bspc //':' are dynamic ...
- LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
- LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
- ---------------------------------------------------------------------*-- //-*- toggle on Base
- LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht RGUI RAlt //... < toggle 'stay'
- LSht LAlt LAlt | &LAlt
- +xxx +xxx +xxx | +xxx
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-Remarks. FUN< toggles an immediate return to the Base layer after pressing an F-key,
-or staying on the `_FUN` layer. Right led yellow indicates F-layer stays active.
-
-- - -
-
-This is the _triangle_ configuration for arrows, arrow are on left hand (WASD):
-
- Layer _MOV (MOVement, mouse movement on right hand)
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*-
- Base PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht
- -------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (DOWN)
-
-
-Remarks. For the Minivan _arrow_ hardware layout with arrow cluster, you get this on ‛Base’:
-
- (…)
- LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
- -------------------------------------------------------------------------------
- Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI _MOV Right;_RAR
- ^^^^ // new key (toggle)
-
-… and this on `_MOV` for the _triangle_ configuration:
-
- (…)
- LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht
- ---------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- ^
- (LGUI)
-
-… or this on `_MOV` for the _triangle_ arrow configuration with additional _navigation_ keys:
-
- BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
- LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
- LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_
- ---------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- ^
- (LGUI)
-
-
-This is the _flat_ configuration for arrows, arrow are on right hand:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*-
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
- -------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (DOWN)
-
-For the Minivan _arrow_ hardware layout with _flat_ arrow cluster, you get this on `_MOV`:
-
- (…)
- BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
- ---------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- ^
- (LGUI)
-
-… or this on `_MOV` for the _flat_ arrow configuration with additional _navigation_ keys:
-
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
- ---------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- ^
- (LGUI)
-
-… or this on `_MOV` for the _flat_ arrow configuration, […], and vi(1) layout:
-
- <pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- <|>-*-
- BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
- LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl // vi as in Qwerty
- LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
- ---------------------------------------------------------------------------
- LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ // vi as in Qwerty
- -*-<|>
- <1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
- ^
- (LGUI)
-
-For the 'arrow' hardware layout (additional key on the right), keys on the first
-row are sacrificed and lost. The right most key on the second row is also lost.
-The two keys on places 3 and 4 when counting from the right on the second row,
-are being moved to the spots for Btn2 and Btn3 on the hand that also has the
-arrows (those keys are otherwise twice defined for left and right hand).
-
-- - -
-
- _RAR (RARe keys. Power keys, Unicode mode, Alternate Base, Media, Brightness, Speed, Size, leds, …)
-
- <pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
- <|> -*- //(toggle) on _FUN
- BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
- CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
- ☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
- ----------------------------------------------------------------------------
- SLed MLeds LGUI xxx | !Alter xxx RGUI ___ // Mid-led, Side-leds, !Alternate
- <|> -*- // (Hold) on Base
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-Remarks. !Alter switches between normal and alternate Base layer.
-
-☑ is a Unicode tester key. uLNX for Linux Unicode input encoding, uBSD
-for BSD Unix, uWIN for Windos, uWNC for another Windos encoding. The
-change is retained between on/off power cycles.
-
-MLed switches on/off the middle led, SLeds switches on/off the side leds.
-
-The keys marked with • require Shift to be activated, as a means of
-preventing accidents. Shift here is on (Base) 'Backspace' (upper/right key)
-which also reduces accidents (combinations which are never pressed
-normally). If you press these keys without 'shift' they print their own
-name between angled brackets. Example: pressing the 2nd key on the 3rd
-row prints `“<POWER>”`.
-
-Bri+, Bri-: screen brightness (if your system supports it.)
-
-Speed: toggles speed measuring on/off. SRprt: writes your speed.
-See topic about Speed measuring.
-
-Cnt/Mx, Cnull CWmin, CRprt: text size measuring. See topic.
-
-- - -
-
-
- Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bspc
- LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
- LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
- -*------------------------------------------------------------------------- //-*- toggle on Base
- LAlt Del Tab ENT | NUML xxx RGUI RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-Remarks: The keys between `.DEL` and `*`, `+` and `RSht` constitute sort of
-navigation clusters, to make it easier to find the number pad versions thereof.
-
-This is the variety for `_PAD` layer, which resembles a numerical keypad:
-
- Layer _PAD (Number pad, square layout)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
- <|>
- BASE xxx xxx xxx xxx xxx | = 7HOME 8UP 9PGUP - Bspc
- LCtl xxx xxx xxx xxx xxx | * 4LEFT 5 6RGHT + RCtl
- LSht xxx xxx xxx xxx xxx | / 1END 2DOWN 3PGDN , RSht
- ------------------------------------------------------------------------
- LAlt Del Tab ENT | NUML 0INS .DEL RAlt
- <|>
- <1 ± <2 <3 <4 | 4> 3> ± 2> 1>
- ^ ^
- (LGUI) (RGUI)¹
-
- ₁) Note anomaly, see Base Numpad for details `./base_numpad.md`.
- Different placement and different meaning, compared to the usual common layers.
-
-- - -
-
-
- Layer _ACC (ACCented characters, see _RAR layer for input modes)
-
- <pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
- LCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
- LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
- ----------------------------------------------------------------------------
- LAlt ___ ___ Ent | Spc ___ ___ RAlt
- -*- <|> //(hold) on Base
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- … …
-
-- - -
-
-
- Layer _DRA (DRAwings, whatever else (rendering width might vary in different applications))
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bspc
- Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
- LSht 「━ 」─ °〇 •§ …· | ☐☒ ☑🗹 ¿¡ 《┄ 》┅ RSht // ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
- -------------------------------------------------------------------------
- LAlt ___ ___ Ent | Spc ___ ___ RAlt
- -*- <|> -*- //(hold) on Base
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-Remarks. ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
-- - -
-
- Layer _BON (Bonus layer, a variety of more stuffs.)
-
- <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
- -*- <|> //(toggle) on _FUN
- BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
- `~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger)
- LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
- -------------------------------------------------------------------------
- Left ___ ___ Ent | Spc ___ ___ Right
- -*- -*- <|> -*- // Activation on Base
- <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
- ^ ^
- (LGUI) (_MOV)
-
-- - -
-
-4.4 Movement layer options
---------------------------
-The movement layer (`_MOV`) has several configuration options. You
-can either have _triangle_ configuration arrows on the _left_ hand
-(with navigation keys around it), or a _flat_ arrow configuration on
-the _right_ hand (with navigation above it).
-
-You can configure for the _arrow_ hardware layout (one additional hardware
-key on the right). The additional key on the Base layer can toggle to the
-movement layer, and than becomes part of the arrow cluster. For both
-versions (_triangle_ arrows left hand or _flat_ arrows right hand) you
-can compile this second arrow cluster to be completed with navigation keys
-(Home, End, PageUp, PageDown).
-
-![Minivan layout Image MOV 3 defaultf](http://socialism.nl/misc/minivan/minivan_mov_layer_flat_hw-basic_vb.jpg)
-
-![Minivan layout Image MOV 3b default](http://socialism.nl/misc/minivan/minivan_mov_layer_triangle_hw-basic_vb.jpg)
-
-^ `#define ARROWS_TRIANGLE`
-
-![Minivan illustration BASE towards 3](http://socialism.nl/misc/minivan/minivan_layer_illustration_base_mov_hw-arrow_vb.jpg)
-
-^ Illustration of accessing the arrows/navigation with a key on the Base layer
-
-![Minivan layout Image MOV 3b + arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_vb.jpg)
-
-^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP`
-
-![Minivan layout Image MOV 3b + navig](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_triangle_addnav_vb.jpg)
-
-^ `#define ARROWS_TRIANGLE`, `MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3)
-
-![Minivan layout Image MOV 3 + arrows](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_vb.jpg)
-
-^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MORE_key2 _MOV_UP`
-
-![Minivan layout Image MOV 3 + naviga](http://socialism.nl/misc/minivan/minivan_mov_layer_hardw-arrow_flat_addnav_vb.jpg)
-
-^ `#define MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`, `MOREKEY2_ADD_NAVIGATION`, `MORE_key2 _MOV_UP` (note change on previously BTN2/3)
-
-![Minivan layout Image MOV 3 vi arrow](http://socialism.nl/misc/minivan/minivan_mov_layer_vi_vb.jpg)
-
-^ `#define` \[`MORE_KEY__ARROW`, `MOREKEY2_ARROW_CLUSTER`\] `VI_SWITCHERYDOO`, `#undef ARROWS_TRIANGLE`
-
-4.5 Numbers pad layer options
------------------------------
-This concerns the numbers pad layer, the one that is part of the common layers.
-
-![Minivan layout Image PAD](http://socialism.nl/misc/minivan/minivan_pad_layer_vc.jpg)
-
-![Minivan layout Image PAD squared](http://socialism.nl/misc/minivan/minivan_pad_layer_squared_vb.jpg)
-
-^ `#define NUMPAD_COMMON_SQUARE`
-
-5 Led colors for layers
-=======================
- • letters Led: low-white/teal/off⁽¹⁾ _DEF_BASE "Default base"
- • letters (alternate) Led: off/teal/low-white _ALT_BASE "Alternate base"
- • numbers Led: blue/blue/blue _DEF_NSY "Default Numbers SYmbols"
- • numbers (alternate) Led: blue/blue/low-white _ALT_NSY "Alternate Numbers SYmbols"
- • number pad symbol versions Led: green/low-white/blue ⁽²⁾ _PAD "numbers PAD"
- • accented characters é, ø, ß … Led: cyan/cyan/cyan _ACC "ACCented"
- • Unicode symbols, ¹, ±, ° … Led: yellow/yellow/yellow _DRA "DRAwings"
- • Unicode symbols, ①, ‰, ÷ … Led: off/yellow/off _BON "Bonus"
- • function keys, Led: red/red/orange ⁽³⁾ _FUN "FUNction keys"
- • and a movement layer Led: green/green/green _MOV "MOVement"
- • keys like Power, Play, Led: white/purple/purple ⁽⁴⁾ _RAR "RARe keys"
-
- Leds:
- • ⁽¹⁾ The low-white led is bright-white when capslock is on. Optionally the middle led (cyan) can
- show the color of the last layer that was active.
- • ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on.
- Left led color memory aid: same as either numbers or movement layer for numlock on/off.
- • ⁽³⁾ The colors are reversed to orange/red/red when set to deactivate after one F-key press.
- • ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers
- is active (see below).
- • Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer.
- - When speed measurement is active, the middle led color indicates the speed, unless
- text size counting set to a maximum is active.
- - When text size counting is active and set to a maximum amount, the middle led color
- indicates progress to the limit from green to red, flipping white/red on the limit.
- - When on Base layer it shows a teal color, or (compile option) the layer most recently active.
- - When the left/right leds are off, when on Base, it shows a teal color (not last active), even
- if so compiled.
- • Leds can be switched on/off on the _RAR layer (SLeds, MLed).
-
-
-6 Compile options
-=================
- Layout
-
- • Several layouts to choose from: Qwerty, Dvorak, Colemak, Workman, Numpad.
-
- • You can use the keyboard with two different letters/number-symbols layouts.
-
- Hardware
-
- • Hardware key configurations: _default_ (44), _arrow_ (45), _south paw_ (45), _arrow_ + _south paw_ (46).
-
-![Minivan illustration 0](http://socialism.nl/misc/minivan/minivan_illustration_arrow_southpaw.jpg)
- (On the `_RAR` layer, the additional _south paw_ key is more to the right.)
-
- • What the additional hardware keys for _arrow,_ _south paw_ should be.
-
- Navigation cluster
-
- • An arrow cluster for _arrow_ hardware configuration, on the `_MOV` layer.
-
- • All navigation keys around _arrow_ hardware configuration arrow cluster on `_MOV` layer.
-
- • Navigation cluster in a triangle (WASD) (left hand), or flat layout with optional vi(1) layout.
-
- Numpad (in common layers)
-
- • Numpad with numbers in a row.
-
- • Numpad with layers in a block form.
-
- Special functions
-
- • Set speed measuring on/off at keyboard startup.
-
- • Set text size measuring on/off at keyboard startup.
-
- Changing symbols
-
- • Switching the GUIs left/right, and some other specific key changes.
-
- • Reduce firmware size/bloat: remove or eviscerate Unicode layer(s).
-
- For the complete list, see ![./user_config.h](./user_config.h)
-
-7 Language support
-==================
-
-7.1 Input methods
-=================
-There seem to generally be two ways in QMK for typing a language other than English.
-One is to use a language specific remapping on the computer operating side, and
-to use the QMK supplied symbols in the keymaps. This may include the use of a “dead key”.
-Presumably you can also still use the Unicode symbols.
-
-⚠ *There are currently no such Base pair layouts available. If this is the method you want,
-you may want to look elsewhere.*
-
-The other way is to type the additional symbols in Unicode. _The computer
-operating must understand these special sequences._ Several Unicode
-input modes are available, which can be changed while the keyboard is
-running. There is no need for a “dead key”. The language setting
-in the computer operating system can be set to English. This layout is
-designed for this method, to avoid the dead key problem.
-
-7.2 Unicode symbols
-===================
-For the remainder of this chapter the Unicode input method is assumed.
-
-You may be able to type your language, with the help of some of the Unicode
-layers and one of these layouts: Qwerty, Dvorak, Coleman, Workman. The following
-languages might work for you this way.
-
- • Dutch (éëèïijí)
- • English (—“”‛’)
- • French (çœæéèàòùîûêôâëïüÿ)
- • German (äöüß)
- • Norwegian, Danish (œæøå, éêèëóêò, üáà …)
- • Spanish (¿¡ñ)
- • Swedish (äåö …)
-
-The following quotation marks are available, which seems it would cover these languages:
-
- 'test' "test" “test” „test” ‛test’ ,test’¹ «test» ‹test› 《test》 「test」 — test
-
- ¹) Left side is a basic comma.
-
-See the `_ACC` _accented characters_ layer for all characters with diacritic markings.
-If you miss a symbol, you could replace one you don't use and add it yourself (by
-reprogramming the source code).
-
-8 Speed measuring
-=================
- ‛Speed’ starts speed measuring.
- ‛SRprt’ stands for ‛Speed Report’:
- • Tap to get your speed report.
- • Hold for a while for led color compilation (see below).
- ☞ Text size counting (see below) middle led colors take precedence,
- when a maximum is set, over layer colors or speed measurement.
-
-With the key ‛Speed’ on the `_RAR` layer, the speed of your latest
-completed batch of 25 key presses is computed, as well as the average of
-all your batches of 25 keys. The speed is displayed as the color of the
-middle led, which otherwise shows the layer color. A bright white middle
-led indicates ‛Speed’ has just been activated.
-
-With the key ‛SRprt’ (short for ‛Speed Report’), the keyboard
-will write your typing speed either in keystrokes per second (k/s)
-or words-per-minute (wpm), depending on your compilation configuration.
-
-“Keystrokes per second” uses the following format: `<A k/s B.B k/s
-Cx25keys>`. A is the amount of key presses per second (k/s) of your
-last batch, B.B is your average over the last C batches of keys.
-When using “Words per minute”, A is in word-per-minute, B is also
-in words-per-minute: `<A wpm B wpm Cx25keys>`, no decimal precision.
-Example: <150wpm;108wpm20x25keys>
-
-Batches with 0 k/s are not counted to the average. You can take a
-longer break without it affecting your average.
-
-8.1 Speed Led color compilation assist
---------------------------------------
-If you hold the ‛Speed Report’ key for one second, it will increment the
-speed, and led color accordingly. This can be helpful when configuring
-your speed measuring compile settings. This works best with speed
-measuring set off.
-
-9 Text size measuring
-=====================
- ‛Cnt/Mx’ stands for ‛Count/Maximum’:
- • Tap to start counting, tap again to suspend.
- • Hold > 0.5 seconds for maximum menu.
- ‛Cnull’ stands for ‛Count null’:
- • Tap to set the counts to zero.
- ‛CWmin’ stands for ‛Count Word minus’:
- • Tap to detract one word from the word count.
- • Hold > 0.5 seconds to detract 10 words.
- ‛CRprt’ stands for ‛Count Report’:
- • Tap to get a counting report.
- ☞ ‛Count’ and ‛Speed’ (see above) reports get added to the
- character count, but not to the word count.
- ☞ Auto-repeating keys do not get counted as characters.
-
-You can count your text by character and word, by activating the key
-‛Count’ on the `_RAR` layer. Pressing ‛Count’ again will suspend
-counting, pressing it yet again resumes where the count left off earlier.
-The middle led turns cyan when no maximum is set (see below),
-or to green when it is set.
-
-You can set a maximum to type, with the ‛Cnt/Mx’ key. In your
-editor (or wherever typing these characters is harmless) you will get
-the following menu by pressing the ‛Cnt/MX’ key for at least half
-a second: `<Nc|w>`. In here: *N* stands for your numerical input, *c*
-for a maximum count in *characters* or *w* for a maximum in *words.*
-
-Start typing a number, finish with either *c* or *w* to make the maximum
-be counted in either characters or words. If you want to leave the
-menu before giving *c* or *w*, enter a *dot* ‛.’ or ‛Escape’,
-which will leave the maximum value at 0 (zero). A maximum value of zero
-implies there is no maximum.
-
-Setting a maximum of 1000 characters looks like so:
-
- Hold ‛Cnt/MX’ results in: `<Nc|w>`
- Then type “1000” results in: `<Nc|w>1000`
- Then type “c” results in: `<Nc|w>1000->1000c`
- At this point the keyboard is out of this special input menu.
-
- The keyboard indicates what it accepted as your input, by
- repeating the number, just before your last input is being printed.
-
-With a maximum established, the middle led color goes from green to red,
-as you type. When the maximum is reached, the keyboard will output a
-Backspace character for every key you subsequently press, making it
-impossible to go any further, until text size counting has been disabled,
-or the count is reduced. The middle led changes color between red and
-white while at the maximum set size, for every new input character.
-
-To get your word count report, press ‛CReport’ short for: ‛Count
-Report’. It comes in the form: `<Ac;Bw>`, where A is your character
-count, and B is your word count. Example: `<5420c;547w>`.
-
-When a maximum is established, the report will only be given in
-either characters or words, and the maximum is given with it, like so:
-`<66w>[200w]`. 66 words have been written, a maximum of 200 words has
-been set.
-
-If you have a maximum established and use it across different articles,
-you no longer have the total count. You can activate speed measuring,
-which in its report includes the total characters pressed.
-
-9.1 Text size Usage
--------------------
-It is assumed that you will take the report in the document you are
-editing, and then delete it. If you do character counting, the value of
-the report itself is added to the character count. Therefore you should
-delete that without using an auto-repeating on the deletion key. That
-way the characters are subtracted again.
-
-If you count in words, the report is not added to the word count. You
-can delete it however you want.
-
-This works the same for a ‛*Speed* Report’ you might like to take.
-You can take it in the document, and then delete it in the same,
-without affecting the text size counting in characters or words.
-When deleting keys with Backspace or Delete, the character count goes down
-accordingly, the word count does not.
-
-Words are counted by counting Space and Enter key presses. Immediately
-repeating blanks do not add to the word count. You can only manually
-subtract from the word count, using the key ‛CWmin’ short for ‛Count
-Word minus’. This means that if you delete sections in your document,
-you need to manually subtract the same words.
-
-Example: after typing something and then typing `<Enter>` twice to start a
-new paragraph, counts for one word. When deleting three words with their
-three blank areas, then tapping ‛Count Word minus’ three times,
-should result in an accurate word count. To add words to the count,
-type mock ones and then delete them: “x x x x” adds *three* words,
-“y y y ” also adds three words (three separate blank spaces).
-
-Layer changes, shift and unusual/complex keys do not get counted.
-Navigation, arrow and mouse keys do not get counted. Auto-repeating
-of keys does not affect the *character* count, therefore should be avoided
-if you want to count in characters.
-
-10 Making your own base layer(s)
-================================
-You can insert your own `_DEF_BASE`, `_DEF_NSY` and/or `_ALT_BASE`, `_ALT_NSY`
-Base plus number/symbols layer pairs, integrate it nicely with the rest
-of the code, and re-define a special characters layer to go with it if
-you want (etc). The idea is to make it easy to change the alphanumerical
-keys, while leaving the modifiers, layer switch keys etc. the same.
-`YOUR_KEYMAP` stands for a name you choose.
-
-First we will look at a simple keymap, without its own configuration
-options or header file.
-
- ① Make a file named: `./base_YOUR_KEYMAP.c`), with at least
- those two layers: _..._BASE and _..._NSY. It is probably best to
- copy one of the existing `./base_....c` files, and edit that.
-
- ② Add a #define to `./user_config.h`:
- #define BASE_YOUR_KEYMAP__DEF_BASE
- #define BASE_YOUR_KEYMAP__ALT_BASE
- Under the topic ‛Base layers’ there is a comment to help you.
-
- ③ Edit ./keymap.c to have your new file #included, using your just defined
- preprocessor element. Close to the other #includes is a comment there to
- help you. Look just under the line with this, in ./keymap.c:
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- (…)
- // // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
-
- // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
- // # include "./base_YOUR_KEYMAP.c" // Your Keymap.
- // # endif
-
-Now you have integrated your base layers alternative. To compile it:
-
- ④ _Activate_ your #define BASES_YOUR_KEYMAP__DEF_BASE or
- BASES_YOUR_KEYMAP__ALT_BASE in `./user_config.h`,
- _Remove_ any other base layers from being defined on the
- same spot _DEF_BASE or _ALT_BASE to prevent a conflict.
-
- ⑤ Check Preprocessing with:
- > gcc -E keymap.c | less
-
- ⑥ Compile and flash to your keyboard.
-
-You can redefine any layer in your new `./base_YOUR_KEYMAP.c`
-You can do that by setting one or more of the `BASESFILE_LAYER_...` defines in
-your own `./base_YOUR_KEYMAP.c` file. See near the top of an existing
-`./base_....c` file for clues.
-`_ACC` in particular is a layer meant to augment a keymap with special
-characters for a given language/layout in the base layer(s). Perhaps you
-want to redefine it, for example.
-
-Example: Having done the above points ① ➡ ④ for a `./base_YOUR_KEYMAP.c` file.
-Let's say you re-arranged keys on `_ACC` to suit ... French.
-
- ⑦ In your `./base_YOUR_KEYMAP.c`:
- #define `BASESFILE_LAYER_ACC`
- The `_ACC` in ./keymap.c will now be ignored.
-
-You can re-define `_ACC` in your own file.
-
- ⑧ Copy an existing `_ACC` layer into `./base_YOUR_KEYMAP.c`
- Edit it so that French characters like ‛Ç’ ‛«»’, ‛œ’, ‛æ’,
- ‛ô’, ‛é’ etc. are in positions that work best. You can look in
- `unicode_weurope.h` to find some Unicode points already defined.
-
- ⑨ Compile and flash to your keyboard.
-
-Now we will look at a more complicated keymap, where you are also altering
-preprocessor constants defined in ![./user_config.h](./user_config.h) (Warning, perhaps this
-is overkill … ;-)
-
-Example: the `./base_numpad.c` has an option to entirely eviscerate the
-`_PAD` layer, for convenience. (Why is this even useful ? Good question !
-One reason could be that it can set up a default, so that anyone who chooses
-this `./base_numpad.c` Base layer, automatically is eviscerating the `_PAD`
-_common_ layer, without having to do anything else. On the downside, it
-could be confusing that one option is configured in two places.)
-
-Having done the above points ⑦ ➡ ⑧ as well, let's say for some reason you
-need to reverse Left GUI and Right GUI.
-
- ⑨ Copy your User Configuration Block at the top of your `./base_YOUR_KEYMAP.c`
- and the GPL License, and place that in a new _header_ file:
- `./base_YOUR_KEYMAP.h`
-
- ① ⓪ Write the necessary code to set and unset the constant
- `SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged
- to write code which overrides any setting in `./user_config.h,` for
- those constants which you choose to affect, for simplicity sake.
- (This is not a C programming manual, so it won't get into this.)
-
- ① ① Look in `./user_config.h`, and #include your header file there, in
- a similar way as was done for your C code file. It should be just
- below the user configuration block, and has a template for you.
-
- ① ② Compile, flash and test.
-
- ① ③ It would be nice to put a remark on the general preprocessor constants
- which you might be affecting, that your keymap could be affecting them.
- You would edit the ./user_config.h comments with a short one line notice,
- such as:
-
- *
- * ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer.
- */
-
-Putting your `*.h` header file in ![./user_config.h](./user_config.h) isn't strictly
-necessary, unless you alter “general preprocessor constants”
-defined in ![./user_config.h](./user_config.h) (not local constants for your keymap only).
-
-Perhaps a separate header file is overkill. On the other hand, whatever
-preprocessor logic is necessary after user configuration has been given,
-can be handled in one place, if #included as suggested. It allows you
-to override the settings in ![./user_config.h](./user_config.h) from your header file
-(because it is #included immediately below those). If a user is playing with
-keymaps Base compile choices, it could be convenient to play with
-`./base_YOUR_KEYMAP.h` settings, have everything that could be relevant
-close at hand, then forgetting about those settings once compiling
-with another Base layer, and be able to return to it with previous
-configuration already done.
-
-You can also just #include your header file at the top of your
-`./base_YOUR_KEYMAP.h` file, if it does not touch anything else but your
-local keymap.
-
-11 Evisceration
-===============
-Cutting down the keymap reduces the firmware size, and helps reducing
-mental clutter from having masses of symbols you might never want to use.
-
-You can compile as a single layout. Define only a ‛Default’ base pair,
-and set `MINIFAN_SINGLE_LAYOUT` (![./user_config.h](./user_config.h)). The leds for the
-base layers letters and numbers&symbols, will show up as they would for
-the ‛Alternate’ layer in a dual layout compilation.
-
-You can remove the layers `_ACC`, `_DRA` and/or `_BON` (see
-![./user_config.h](./user_config.h) around `REMOVE_ACC`).
-
-You can remove a set of symbols from one or more of Unicode layers,
-such as not having box drawing characters on `_BON`, or no sub-script
-numbers on `_DRA` (see ![./user_config.h](./user_config.h) under
-`Eviscerations ②/②` ) ⬅
-
-
-12 Key associations
-===================
-The keymap was designed to have the same or similar keys on the same key
-or close to it, on different layers. Sometimes the association goes by
-what finger is used, and/or on what row. For example the symbol ‛(’
-on the numbers-symbols layer (`_NSY`), becomes the symbol ‛⁽’ on
-another layer.
-
-![Minivan layout Image associations](http://socialism.nl/misc/minivan/minivan-relationships_common_1500_ve.jpg)
-
-12.1 Compared to regular keyboard
-=================================
-The main advantage compared to a regular keyboard is to never have to
-leave the homerow.
-
-Basic trade-off examples are: (①) on a regular keyboard you need to
-reach two rows up to press a number like ‛4’; (②) three rows up to reach
-an F-key like ‛F4’; (③) or move your hand entirely to reach the navigation
-cluster for ‛Up-Arrow’. On this Minivan 40% keyboard with this ‛Minifan’
-layout you (①) move either thumb sideways a little to hold down the
-number/symbols layer key, and then press down left index finger for ‛4’;
-(②) press and let go ‛Right-Shift’ to toggle the F-keys layer and then
-press down left index finger for ‛F4’; (③) press down left thumb on where
-it probably is resting, and then move left ring finger one row up to reach
-‛Up-Arrow’.
-
-A downside is that you would be typing a non-standard keyboard, making
-it harder to adapt to regular keyboards. On the upside, this keyboard is
-small enough to take it with you. Plugging it into some other computer
-is only going to work, if that other computer is not using a language
-setting which changes too many keycodes, or if changing the language
-setting is not a problem.
-
-In total the differences are probably marginal. It can be worth it if
-you are doing a lot of 10 finger typing. The change in efficiency might
-be similar to changing from Qwerty to Dvorak or another such optimized
-layout, although incomparably much easier to learn than changing from
-Qwerty to Dvorak (in author's personal experience). If the latter can
-take years, the former could take weeks to months. Keep in mind that
-you have the whole standard letters keymap where it used to be, plus the
-numbers with their shifted symbols are in predictable locations.
-
-The hardest to learn out of the standard symbols, will be: /\=+|?, and
-to a lesser degree {}[]. These are now evenly spread out, rather than this
-mess you have under right little finger on regular keyboards.
-
-13 Trouble shooting
-===================
- • Compiling
-
- If the firmware is too large, you can try using a different version
- of the compiler, or you may have to reduce size by removing certain
- options.
-
- • Unicode
-
- Unicode is chaos: try going to `_RAR` layer, and hit the Unicode
- operating system buttons.
-
- • Leds
-
- Leds not working after flashing firmware: try going to `_RAR` layer,
- and hit the key MLeds and SLeds, which switch Leds on/off.
-
- • Weird layer jumping
-
- You weirdly end up on the `_PAD`, `_FUN` or some other layer while
- typing ? If you jump to layers which are on Shift key toggles, this
- is a typing mistake.
-
- • Difficult/impossible key combinations ?
-
- An example of a difficult key combination is: the modifier Control,
- Shift, or Alt, with media key “volume up” (or down, etc). It may
- work to press and hold “Control” (which should communicate “Control
- depressed”), then activate `_RAR` layer with the hold key (which
- communicates nothing to the computer attached to the keyboard),
- press and let go “volume up” (which should communicate just that), let
- go of the `_RAR` layer (which again communicates nothing), let go of
- the Control key (which should communicate “Control released”)..
-
-14 Why you want this layout
-===========================
-☞ This layout seems easy to learn and predictable. It is not personalized
- or idiosyncratic, but rather based on existing keyboards, typewriters
- and commonly used symbols in the supported languages. The key placement
- is as close to a regular keyboard as possible, unless there are clearly
- better placement choices.
-
-☞ The normally most used layer after letters is “numbers & symbols”
- (123…, !@#…, []/…, called `_NSY`). This layer you can access by either
- your left or right thumb, to spread fatigue.
-
-☞ Right hand pinky is no longer overused, as it is on regular keyboards.
-
-☞ 0-9 enumerations / numbers, they are on the same fingers as a standard
- keyboard.
-
-☞ The symbols normally reached by shifting a number, are also still on
- the same fingers.
-
-☞ Because one often uses an F-key only once, the layer can switch back
- to Base after an F-key is used.
-
-☞ Modifier combination keys on `_FUN` layer for use with F-keys.
-
-☞ The movement layer has a bunch of layout options, and allows for mouse
- use.
-
-☞ The layer with Power buttons protects you from accidental keystrokes
- on the critical keys.
-
-☞ If you need working with Control/Shift/Alt and a pointing device in
- right hand, you can quickly get uncluttered such keys by tapping left shift.
-
-☞ The accented layer makes it possible to set the keyboard in a mode
- on the computer side without dead-keys.
-
-☞ The second Unicode layer adds a fair amount of fun stuff to spice up
- your writing. Write H₂O, 2⁷·⁰=128, ±8 °C, §2.1, 2 ³/₈", a note⁴, £ 6.²⁵
- etc.
-
-☞ The third Unicode layer adds a proper dash — and French style
- quotations «»‹› and other stuff. ① «Ça va bien», ② 5 × 3 ≠ 14,
- ③ .083% ÷ 2 ≈ 4‱ ➡ 4.₁₅‱
-
- ┏━━━━━━┓
- ┃ test ┃
- ┅━╋━━━━━━┛
- ┇ ④
-
-☞ Speed and text size measuring, including to set a maximum on your text input.
- These are features not part of regular keyboards.
-
-☞ Easy to create your own dual layout for letters / numbers.
-
-☞ If you do want to reprogram the code, it has a lot of comments to make
- it easier to follow, and over the top much documentation as you can see.
-
-15 BUGS
-=======
- No real bugs known currently. Just some minor issues …
-
- `LCTL_T` `( KC_TAB )` is not seen as a blank by word counting, use as Control is not
- ignored in character counting. (This minor issue is ignored for now. Tab is not
- normally used in text writing.)
-
- The evisceration may not have been worked out yet into the ultimate scrubbing of
- everything that may have become redundant, because it does complicate the code with
- a lot of #defines. Perhaps it should be done eventually, if there is an actual need.
-
- ➡ You can send bug reports to what seem useful channels, and/or contact e-mail. Thanks
-
-16 Resources
-============
-This links to an external file, with some additional resources.
-[Resources](http://socialism.nl/misc/minivan/ "Additional resources")
-
- ☞ Gimp .xcf files.
- ☞ Some precompiled hex files.
- ☞ Documentation in other formats.
- …
-
-17 Author(s)
-============
- This keymap.c was edited from the Minivan default, original LED
- support was copied/edited from ../jetpacktuxedo/ keymap. Thanks to
- QMK support for their help, especially Drashna.
-
- _Personal note:_ This keymap came about because of a sudden need
- for a replacement keyboard. It took over a year to make (≈ 1.5 h/day).
- The goal became to make a good keymap for everyone without the time to
- make one.
-
- Written on the Minivan: Jos Boersema. [contact](https://market.socialism.nl/author/ "get e-mail address there")
- If anyone forks this or whatever, feel free to drop me a note.
-
- Contributions to this key map:
- - …
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk b/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk
deleted file mode 100644
index e04cfe17dd..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/rules.mk
+++ /dev/null
@@ -1,19 +0,0 @@
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-
-BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = no # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-AUDIO_ENABLE = no # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = yes # Enable Leds. If you set to “no”, that saves ≈ 13% of the firmware size.
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-UNICODEMAP_ENABLE = yes #
-LTO_ENABLE = yes # To reduce firmware size
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md
deleted file mode 100644
index 6ab2f795b6..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md
+++ /dev/null
@@ -1,34 +0,0 @@
-Todo:
-=====
-
-
- § Further development
-
- The following seem interesting for further development. However following the “scratch your
- own itch” rule, perhaps it should be someone else's interest.
-
- ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap.
- Such a front end could edit minifan_config_compact.h
-
- ☐ Language specific keyboards, such as Qwertz and Azerty, etc.
- Two option exist:
- • Using an include like #include keymap_german.h (etc).
- • If a language specific #include and computer language setting is not used, but merely some basics
- such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that
- language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key
- problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would
- seem to require macros in unicode_macros.c.
-
- § Other:
-
- ☐ Testing all user configurations
- ☐ Porting to Planck keyboard.
- ☐ Review/fix C indendation. QMK indentation is not my preferred style, and
- therefore it is not entirely consistent.
- ?☐ A lock mode, so that others cannot type on it if you walk off ?
- ?☐ Fun and games: game layer.
-
- ?☒ User defining macros (record/play user input), another special Base layer ? Is there
- room for this, or how to create it if not.
- ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the
- application level, so that the keyboard remains a basic input device.
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h
deleted file mode 100644
index 881a80884b..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_hebrew.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2021 by Jos Boersema
- *
- */
-
-#pragma once
-
-/* An amount of Unicode #defines
- * - hebrew
- */
-
- //
-#define HB_ALEF 0x05D0 // 'HB' for 'Hebrew', "ALEF" for Alef : א
-#define HB_BET 0x05D1 // " , "BET" for Bet : ב
-#define HB_GIMEL 0x05D2 // " , "GIMEL" for Gimel : ג
-#define HB_DALET 0x05D3 // " , "DALET" for Daled : ד
-#define HB_HE 0x05D4 // " , "HE" for He : ה
-#define HB_VAV 0x05D5 // " , "VAV" for Vav : ו
-#define HB_ZAYIN 0x05D6 // " , "ZAYIN" for Zayin : ז
-#define HB_GET 0x05D7 // " , "HET" for Het : ח
-#define HB_TET 0x05D8 // " , "TET" for Tet : ט
-#define HB_YOD 0x05D9 // " , "YOD" for Yod : י
-#define HB_KAFS 0x05DA // " , "KAFS" for Kaf sofiet : ך
-#define HB_KAF 0x05DB // " , "KAF" for Kaf : כ
-#define HB_LAMED 0x05DC // " , "LAMED" for Lamed : ל
-#define HB_MEMS 0x05DD // " , "MEMS" for Mem sofiet : ם
-#define HB_MEM 0x05DE // " , "MEM" for Mem : מ
-#define HB_NUNS 0x05DF // " , "NUNS" for Nun sofiet : ן
-#define HB_NUN 0x05E0 // " , "NUN" for Nun : נ
-#define HB_SAMEG 0x05E1 // " , "SAMEG" for Sameg : ס
-#define HB_AYIN 0x05E2 // " , "AYIN" for Ayin : ע
-#define HB_PES 0x05E3 // " , "PES" for Pe sofiet : ף
-#define HB_PE 0x05E4 // " , "PE" for Pe : פ
-#define HB_TSDIS 0x05E5 // " , "TSDIS" for Tsadi sofiet: ץ
-#define HB_TSADI 0x05E6 // " , "TSADI" for Tsadi : צ
-#define HB_QOF 0x05E7 // " , "QOF" for Qof : ק
-#define HB_RESH 0x05E8 // " , "RESH" for Resh : ר
-#define HB_SHIN 0x05E9 // " , "SHIN" for Shin : ש
-#define HB_TAV 0x05EA // " , "TAV" for Tav : ת
-#define HB_MAQAF 0x05be // " , "MAQAF" for Maqaf : ־
-
-// Yiddish digraphs:
-//#define HB_D_VAV 0x05F0 // " , "D_VAV" for double Van : װ
-//#define HB_VAVYD 0x05F1 // " , "VAVYD" for Vav Yod : ױ
-//#define HB_D_YOD 0x05F2 // " , "D_YOD" for double Yod : ײ
-
-// special
-#define HB_RLM 0x200F // " , "RLM" for Right-Left-Mark: <non-printing>
-#define HB_LRM 0x200E // " , "LRM" for Left-Right-Mark: <non-printing>
-
-
-// The below are displacing symbols on other layers, some of which are quite obscure
-// and end up being unused. They are compiled based on a #define.
-// These where reported as symbols present on hebrew keyboards:
-// U+05F3 : HEBREW PUNCTUATION GERESH
-// U+20AC : EURO SIGN
-// U+20AA : NEW SHEQEL SIGN {shekel}
-// U+00B0 : DEGREE SIGN
-// U+05AB : HEBREW ACCENT OLE
-// U+05BD : HEBREW POINT METEG {siluq}
-// U+00D7 : MULTIPLICATION SIGN {z notation Cartesian product}
-// U+200E : LEFT-TO-RIGHT MARK [LRM]
-// U+200F : RIGHT-TO-LEFT MARK [RLM]
-// U+05BE : HEBREW PUNCTUATION MAQAF
-// U+2013 : EN DASH
-// U+05C2 : HEBREW POINT SIN DOT
-// U+05C1 : HEBREW POINT SHIN DOT
-// U+05B8 : HEBREW POINT QAMATS
-// U+05F0 : HEBREW LIGATURE YIDDISH DOUBLE VAV {tsvey vovn}
-// U+05B9 : HEBREW POINT HOLAM
-// U+05B7 : HEBREW POINT PATAH
-// U+05B2 : HEBREW POINT HATAF PATAH
-// U+05F1 : HEBREW LIGATURE YIDDISH VAV YOD
-// U+05F2 : HEBREW LIGATURE YIDDISH DOUBLE YOD {tsvey yudn}
-// U+05B4 : HEBREW POINT HIRIQ
-// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark}
-// U+201E : DOUBLE LOW-9 QUOTATION MARK {low double comma quotation mark}
-// U+05F4 : HEBREW PUNCTUATION GERSHAYIM
-// U+05B6 : HEBREW POINT SEGOL
-// U+05B1 : HEBREW POINT HATAF SEGOL
-// U+05B5 : HEBREW POINT TSERE
-// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark}
-// U+201A : SINGLE LOW-9 QUOTATION MARK {low single comma quotation mark}
-// U+00F7 : DIVISION SIGN {obelus}
-// U+05BA : HEBREW POINT HOLAM HASER FOR VAV
-// U+200D : ZERO WIDTH JOINER [ZWJ]
-// U+201C : LEFT DOUBLE QUOTATION MARK {double turned comma quotation mark}
-// U+201D : RIGHT DOUBLE QUOTATION MARK {double comma quotation mark}
-// U+034F : COMBINING GRAPHEME JOINER [CGJ]
-// U+05C6 : HEBREW PUNCTUATION NUN HAFUKHA
-// U+200C : ZERO WIDTH NON-JOINER [ZWNJ]
-// U+2018 : LEFT SINGLE QUOTATION MARK {single turned comma quotation mark}
-// U+2019 : RIGHT SINGLE QUOTATION MARK {single comma quotation mark}
-// Note: many modifiers probably only work with a hebrew language setting on the computer
-// operating system. As Unicode, it would print a disconnected diacretical symbol.
-
-// Geresh
-#define HB_GERSH 0x05F3 // " , "GERSH" for Geresh :
-#define HB_GRSHM 0x05F4 // " , "GRSHM" for Gershayim :
-// Currency
-#define HB_SHEKL 0x20AA // " , "SHEKL" for shekel :
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
deleted file mode 100644
index ddd37c89e3..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.c
+++ /dev/null
@@ -1,2671 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2019, 2020 by Jos Boersema
- *
- */
-
-/* This file contains mostly the Unicode and special macros.
- It contains the function: process_record_user(...)
- */
-
-#include "./unicode_macros.h"
-#include "./unicode_weurope.h"
-#include "./unicode_hebrew.h"
-
-// Definition of ƒ (Dutch currency symbol).
-// Best changed in user_config.h, if you like a Euro symbol instead.
-//
-# ifndef UNICODE_CURRENCY // Prior optional definition in user_config.h
-# define UNICODE_CURRENCY 0x0192 // Hex number. The unicode hex number for position ƒ in the default keymap.
-# endif
-
-//
-// 🛠
-#define CS_USER_DEFINED 0x1F6E0 // Hammer & wrench (place holder).
-
-#define DIV10POINT TRUE // suggest to function write_number, to divide by 10 and print as a fraction: N.N
-
-// Gives Unicode code points to the relevant QMK functions.
-// Handles Dvorak 'descramble' Unicode mode, if compiled (only tested on Linux).
-void unicode_hex2output (long unsigned int unshifted, long unsigned int shifted) {
-
- long unsigned int input; // which argument to work on
-
-# ifdef DVORAK_DESCRAMBLE // Do the letter descramble if needed.
-
- char output[10]; // will hold the ascii for output
- int index; // count backwards 'to left' in the string
- long unsigned int bitmove; // move computation to next digit.
- long unsigned int work; // temporary value for computation
-
-# endif
-
- // What to work on
- if(shift_ison) input = shifted; // Trying to get everything possible here in this function, to reduce firmware size.
- else input = unshifted;
-
-# ifndef DVORAK_DESCRAMBLE // Only normal mode
-
- register_unicode ( (uint32_t) input ) ;
-
-# else
-
- if(_FULL_ != alternate){
-
- register_unicode ( (uint32_t) input ) ; // normal Unicode mode
-
- }else{ // Special Dvorak-descramble mode: 0-9=0-9, a=a, b=n, c=i, d=h, e=d, f=y
-
- // Take the hex value 4 bits at a time, starting with the least significant, convert to ascii, store
- index = 9;
- output[index] = '\0'; // terminator
- bitmove = 0x1;
- while ((work = (input / bitmove)) && (index >= 0)) {
- index --;
- work &= 0xF;
- if (work < 0xA){ // numbers
- output[index] = work + 0x30; // pad to ASCII
- }else{ // alphas
- if (0xA == work) output[index] = 'a';
- if (0xB == work) output[index] = 'n';
- if (0xC == work) output[index] = 'i';
- if (0xD == work) output[index] = 'h';
- if (0xE == work) output[index] = 'd';
- if (0xF == work) output[index] = 'y';
- }
- bitmove *= 0x10; // next digit
- }
-
- SEND_STRING ( SS_DOWN(X_LCTL) SS_DOWN(X_LSFT) "f" SS_UP(X_LSFT) SS_UP(X_LCTL) ); // lead-in for Unicode on Linux, 'descramble' mode
- send_string (output + index); // pointer to argument with formatted string
- SEND_STRING ( " " ); // Ends the Unicode numerical input mode
- }
-
-# endif // DVORAK_DESCRAMBLE mode for that Base layer & mode setting is compiled in
-
-}
-
-
-// Wrapper for unicode keys that do have the same on shift.
-void unicode_hex2output_single (long unsigned int either) {
- unicode_hex2output (either, either);
-}
-
-
-// Required by QMK Unicode
-const uint32_t unicode_map[] PROGMEM = {
-
-};
-
-// Macro name definitions. The Unicode layers _ACC, _DRA and _BON are defined here,
-// because the Unicode map system does not have enough space (at time of this programming, year 2020).
-enum custom_keycodes {
-
- // Macro, allowing the upper left button to switch to either _DEF_BASE base layer, or the _ALT_BASE base layer.
- // Alternate is set on/half/off in the _RAR layer. The word "base" is used to avoid "default," because the default
- // layer system call DF() is not being used.
- CTO_BASE = SAFE_RANGE, // 'C' for costum, "TO" for to, "BASE" for chosen base layer
-
- OTHER_BASE, // cycles modes: use _DEF_BASE, _ALT_BASE. For “dvorak²” layout (descramble) compile option, there is a third mode.
-
-# if defined(BASE_NUMPAD__ALT_BASE)
- OTHER_BASE_GO, // Like OTHER_BASE, but also immediately switches to the other BASE layer.
-# endif
-
- CTO_NUMS, // activates number-symbols layer, taking into account the dual layout mode
- CTO_ACCE, // accented ''
- CTO_DRAW, // drawings ''
-
-# ifndef CHOLTAP_ACCE_NOP
- CHOLTAP_ACCE, // Go to accented layer, or others in combination with other keys.
-# endif
-
-// Keys can be pressed together for a separate layer (like 'adjust layer' on the Planck).
- DUO_HOLD,
-
- CHOLTAP_RSHFT, // Go to _FUN layer, or shift modifier.
- CHOLTAP_LSHFT, // Go to <configurable> layer, or shift modifier.
- CHOLTAP_LAYR, // Go to _RAR layer, or right arrow
-
-// Shifts which on tap produce a key
-
- RSFT_TILDE,
- LSFT_DASH,
-
-// Special macro to make F-keys one-shot or not.
- _FUN_STAY,
-
-// Layer toggle to be guaranteed on up-key, therefore macro definition here.
- _MOV_UP,
-
-// These macros protect the critical keys like 'Power' from accidental press, by needing Shift to be pressed.
- C_KC_PWR, // Powers computer off.
- C_KC_WAKE,
- C_KC_SLEP, // sleep computer
- C_KC_PAUS, // pauze computer
-
-// Toggles side leds on/off.
- LEDS_ON,
- RGBTOG_,
-
-// Typing speed measuring
- SPEED_TOG,
- SPEED_REPORT,
-
-// Word/character counting
- COUNT_TOG, // starts word counting
- COUNT_REPORT, // writes to the computer as if typing, gives count report
- COUNT_WORDMIN, // reduces the word count
- COUNT_NULL, // resets count to zero
- LT__MOV__KC_ENT, // move to layer _MOV, or <enter>
-
-// The _ACC layer, additional Unicode.
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- XP_ACC_AA,
- XP_ACC_AB,
- XP_ACC_AC,
- XP_ACC_AD,
- XP_ACC_AE,
- XP_ACC_AF,
- XP_ACC_AG,
- XP_ACC_AH,
- XP_ACC_AI,
- XP_ACC_AJ,
- XP_ACC_BA,
- XP_ACC_BB,
- XP_ACC_BC,
- XP_ACC_BD,
- XP_ACC_BE,
- XP_ACC_BF,
- XP_ACC_BG,
- XP_ACC_BH,
- XP_ACC_BI,
- XP_ACC_BJ,
- XP_ACC_BK,
- XP_ACC_CA,
- XP_ACC_CB,
- XP_ACC_CC,
- XP_ACC_CD,
- XP_ACC_CE,
- XP_ACC_CF,
- XP_ACC_CG,
- XP_ACC_CH,
- XP_ACC_CI,
- XP_ACC_CJ,
-# endif // REMOVE_ACC
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
-// The _DRA layer, additional Unicode.
- XP_DRA_AA,
- XP_DRA_AB,
- XP_DRA_AC,
- XP_DRA_AD,
- XP_DRA_AE,
- XP_DRA_AF,
- XP_DRA_AG,
- XP_DRA_AH,
- XP_DRA_AI,
- XP_DRA_AJ,
- XP_DRA_BA,
- XP_DRA_BB,
- XP_DRA_BC,
- XP_DRA_BD,
- XP_DRA_BE,
- XP_DRA_BF,
- XP_DRA_BG,
- XP_DRA_BH,
- XP_DRA_BI,
- XP_DRA_BJ,// XP_DRA_BK , // no 'BK' key definition on this layer
- XP_DRA_CA,
- XP_DRA_CB,
- XP_DRA_CC,
- XP_DRA_CD,
- XP_DRA_CE,
- XP_DRA_CF,
-# endif // REMOVE_DRA
- XP_DRA_CG, // Needed for ☑ on Unicode tester key in _RAR
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- XP_DRA_CH,
- XP_DRA_CI,
- XP_DRA_CJ,
-# endif // REMOVE_DRA
-
-// The _BON layer, additional Unicode.
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- XP_BON_AA,
- XP_BON_AB,
- XP_BON_AC,
- XP_BON_AD,
- XP_BON_AE,
- XP_BON_AF,
- XP_BON_AG,
- XP_BON_AH,
- XP_BON_AI,
- XP_BON_AJ,
- XP_BON_BA,
- XP_BON_BB,
- XP_BON_BC,
- XP_BON_BD,
- XP_BON_BE,
- XP_BON_BF,
- XP_BON_BG,
- XP_BON_BH,
- XP_BON_BI,
- XP_BON_BJ,
- XP_BON_BK,
- XP_BON_CA,
- XP_BON_CB,
- XP_BON_CC,
- XP_BON_CD,
- XP_BON_CE,
- XP_BON_CF,
- XP_BON_CG,
- XP_BON_CH,
- XP_BON_CI,
- XP_BON_CJ,
-# endif // REMOVE_BON
-
-// Hebrew
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
- XP_HEB_AA,
- XP_HEB_AB,
- XP_HEB_AC,
- XP_HEB_AD,
- XP_HEB_AE,
- XP_HEB_AF,
- XP_HEB_AG,
- XP_HEB_AH,
- XP_HEB_AI,
- XP_HEB_AJ,
- XP_HEB_BA,
- XP_HEB_BB,
- XP_HEB_BC,
- XP_HEB_BD,
- XP_HEB_BE,
- XP_HEB_BF,
- XP_HEB_BG,
- XP_HEB_BH,
- XP_HEB_BI,
- XP_HEB_BJ,
-# if defined(HEBREW_ISRAEL)
- XP_HEB_BK, //
-# endif
- XP_HEB_CA,
- XP_HEB_CB,
- XP_HEB_CC,
- XP_HEB_CD,
- XP_HEB_CE,
- XP_HEB_CF,
- XP_HEB_CG,
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
- XP_HEB_CH,
- XP_HEB_CI,
- XP_HEB_CJ,
-# endif
- XP_HEB_MQF, // ־
-# endif //BASE_HEBREW__*
-
-};
-
-// Pre-existing function, called for every key up and down.
-// This function is sortof the hub of the whole thing.
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-
- // User input for the word count menu
- if (sizecount_menu) {
- if (record->event.pressed) { // key down
-
- switch (keycode) {
- case KC_0: // read in how many is maximum
- sizecount_max = (sizecount_max * 10);
- break;
-
- case KC_1:
- sizecount_max = (sizecount_max * 10) + 1;
- break;
-
- case KC_2:
- sizecount_max = (sizecount_max * 10) + 2;
- break;
-
- case KC_3:
- sizecount_max = (sizecount_max * 10) + 3;
- break;
-
- case KC_4:
- sizecount_max = (sizecount_max * 10) + 4;
- break;
-
- case KC_5:
- sizecount_max = (sizecount_max * 10) + 5;
- break;
-
- case KC_6:
- sizecount_max = (sizecount_max * 10) + 6;
- break;
-
- case KC_7:
- sizecount_max = (sizecount_max * 10) + 7;
- break;
-
- case KC_8:
- sizecount_max = (sizecount_max * 10) + 8;
- break;
-
- case KC_9:
- sizecount_max = (sizecount_max * 10) + 9;
- break;
-
- case KC_C: // count characters
- sizecount_max_type = SIZECOUNT_CHAR;
- sizecount_menu = FALSE;
- break;
-
- case KC_W: // count words
- sizecount_max_type = SIZECOUNT_WORD;
- sizecount_menu = FALSE;
- break;
-
- // Anything else ends menu input.
- case KC_DOT:
- case KC_ESC:
- sizecount_menu = FALSE; // break out
- break;
-
- }
- if (!sizecount_menu) { // end
- send_string ("->");
- write_number (sizecount_max, FALSE); // just indicate something
- }
- }
- }
-
- // Go back to base-layer after pressing an F-key, on key-up to avoid BASE key activation
- if ((_fun_stay == FALSE) && //
- (((keycode >= KC_F1) && (keycode <= KC_F12))
- ||
- ((keycode >= KC_F13) && (keycode <= KC_F24)))) { // assumes keycodes 1-12 and 13-24 are consequtive, which seems likely, although using 1-24 failed (probably not consequtive)
- // Go back to base layer
- if (!(record->event.pressed)) { // key up
- if (alternate) { //
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
-
- // Detect if Shift was pressed in isolation, by seeing if another key was pressed during the time
- // the right shift key was held down.
- // This system is also used by CHOLTAP_ACCE
- // This helps make sure a tapped use of these keys is correctly differentiated from their use as a
- // modifier/layer-hold key. The Shift and CHOLTAP_ACCE should not normally interfere with each other.
- if (isolate_trigger) { // speed: hoping this statement to execute a little quicker overall, than the next
- if ((keycode != CHOLTAP_RSHFT) // not right shift up
- &&
- (keycode != CHOLTAP_LSHFT) // not left shift up
- &&
- (keycode != CHOLTAP_ACCE) // _ACC layer (and others)
- &&
- (keycode != RSFT_TILDE) // Shift on _NSY
- &&
- (keycode != LSFT_DASH) // Shift on _NSY
- &&
- (keycode != CHOLTAP_LAYR))
- { // _RAR layer, or RAlt/Alt-Gr
- isolate_trigger = FALSE; // another key was pressed
- }
- }
-
- // This block contains the complex macros, which should not count in speed counting or word/character counting,
- // because they aren't typed characters.
- switch (keycode) {
-
- // Typing speed measuring
- case SPEED_TOG: // Toggle speed measuring on/off
- if (record->event.pressed) { // key down
- if (speed_measure) {
- speed_measure = FALSE;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (_RAR color)
-# endif
-
- }else{
- // initialization of measurements
- speed_measure = TRUE; // activates
- speed = 0; // start at 0 k/s
- speed_countdown = SPEED_COUNTDOWN; // reset, speed is measured in batches of keypresses
- speed_counttime = timer_read32 ();// get current time
- speed_add = 0;// speed average accumulator, it keeps adding the *speed* of each batch to this total
- speed_batches = 0; // divider for speed_add to get the average
-
-# ifdef RGBLIGHT_ENABLE
- // set middle led
- rgblight_sethsv_noeeprom (HSV_WHITE); // indicates start
-# endif
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- isolate_rgblight_set ();
-# endif
-
- }
- break;
-
- case SPEED_REPORT: // Report the current typing speed by writing it, as if typing
- if (record->event.pressed) { // down
- short added = 5; // This counts how many characters the report itself is adding into the current text,
- // to later delete it from the character count for text-size counting.
-
- if (speed_measure) {
-
-# ifdef WORDS_PER_MINUTE
-
- // The speed is recorded as an accumulation of keystrokes-per-second, times 10 for added precision.
- // This will be converted into words-per-minute by dividing by 5 characters for a word including
- // blank space and punctuation, and multiplied by 60 for seconds per minute. ⁶⁰/₅ = 12. Multiplied
- // by 12 is the simple conversion.
- send_string ("<"); // +1 character written // analogue to '<POWER>'
- added += write_number ((long int)((speed*12)/10), FALSE); // writes the speed
- send_string ("wpm"); // +3 character written
- if (0 != speed_batches) {
- long int average_times_ten;
- average_times_ten =(long int) ((speed_add * 12) / speed_batches); // *12 converts k/s to wpm
-
- send_string (";"); // +① ''
- added += write_number (average_times_ten / 10, FALSE); // writes the average speed, cannot use decimal because precision is not there
- send_string ("wpm"); // +③
- added += write_number ((long int) speed_batches, FALSE); // amount of batches
- send_string ("x"); // +①
- added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
- send_string ("keys"); // +④ = ⑨
-
- speed_led ( (int) (average_times_ten / 12));// on report, show the average
- // we need to convert back to k/s now
- }
-
-# else // keystrokes per second, k/s
-
- send_string ("<"); // +1 character written // analogue to '<POWER>'
- added += write_number ((long int)(speed/10), FALSE); // writes the speed
- send_string ("k/s"); // +3 character written
- if (0 != speed_batches) {
- long int average_times_ten;
- average_times_ten =(long int) (speed_add / speed_batches);
-
- send_string (";"); // +① ''
- added += write_number (average_times_ten, DIV10POINT); // writes the average speed
- send_string ("k/s"); // +③
- added += write_number ((long int) speed_batches, FALSE); // amount of batches
- send_string ("x"); // +①
- added += 9 + write_number ((long int) SPEED_COUNTDOWN, FALSE); // amount of batches
- send_string ("keys"); // +④ = ⑨
-
- speed_led ( (int) average_times_ten );// on report, show the average. speed_led divides by 10
- }
-
-# endif
-
- send_string (">"); // +1 = 5
- if (sizecount_measure) sizecount_chars += added; // the user is expected to hit <backspace>
- }else{
- send_string ("<Soff>"); // indicates off
- if (sizecount_measure) sizecount_chars += 5; // user: <backspace>, to take it down again
- }
-
- key_timer = timer_read ();
-
- }else{ // key up
- // This use of the key is for callibrating your colors; it is difficult otherwise to see.
- // This is not part of normal usage, therefore it is kept bare bones to reduce firmware size
- if (timer_elapsed (key_timer) > 999) { // held for one second
- speed += 10;
- write_number ((long int)(speed/10), FALSE); // writes the speed
- speed_led (speed); // update led
- }
- }
- break;
-
- case COUNT_TOG: // Toggle start/stop text size measuring
- if (record->event.pressed) { // key down
-
- key_timer = timer_read ();
-
- }else{ // up
- if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
- if (sizecount_measure) {
-
- sizecount_measure = FALSE;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_PURPLE); // indicates stop (color of _RAR)
- isolate_rgblight_set ();
-# endif
-
- }else{
-
- sizecount_measure = TRUE; // start counting
- sizecount_word = FALSE; // detect double blanks. leading blanks are not a word
-
-# ifdef RGBLIGHT_ENABLE
- if (0 == sizecount_max) {
- rgblight_sethsv_noeeprom (HSV_BLUE); // indicates start/activated, but only without maximum set
- isolate_rgblight_set (); // .. if maximum set, led goes green to red.
- }else{
- rgblight_sethsv_noeeprom (HSV_GREEN); // indicates start/activated, but only without maximum set
- isolate_rgblight_set (); // .. if maximum set, led goes green to red.
- }
-# endif
-
- }
- }else{ // held longer
- sizecount_menu = TRUE;
- send_string ("<Nc|w>"); // Menu: N amount, c|w character|word counting. Input is a number then ‛c’ or ‛w’
- sizecount_max = 0;
- }
- }
- break;
-
- case COUNT_NULL: // Sets the count to zero, which allows on/off to have a suspend/resume
- if (record->event.pressed) { // key up
- sizecount_blanks = 0; //
- sizecount_chars = 0;
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_noeeprom (HSV_CYAN); // indicates reset
- isolate_rgblight_set ();
-# endif
-
- }
- break;
-
- case COUNT_REPORT: // Report the current typing speed
- if (record->event.pressed) {
- // We assume the user is writing a report in its active document, and then likely deleting it.
- short added = 0; // This counts how much characters the report adds into the user document.
-
- if (sizecount_measure) {
- send_string ("<"); // + 1 and ① characters (1 is one logical stream, ① another)
- if (0 == sizecount_max) { // no size counting maximum, print both characters and words
-
- added += write_number (sizecount_chars, FALSE); // returns how many characters where printed
- send_string ("c;"); // + 2
- added += write_number (sizecount_blanks, FALSE) + 5; // adds here
- send_string ("w>"); // + 2 = 5
-
- }else{ // Only show the one for which the maximum is set, don't throw off that mental focus
- if (SIZECOUNT_WORD == sizecount_max_type ) {
-
- added += write_number (sizecount_blanks, FALSE) + 3;
- send_string ("w>"); // + ② = ③
-
- }else{ // characters
-
- added += write_number (sizecount_chars, FALSE) + 3; // returns how many characters where printed
- send_string ("c>"); // + ② = ③
-
- }
- // add current maximum setting
- send_string ("["); // + 1
- added += write_number (sizecount_max, FALSE) + 3;
- if (SIZECOUNT_WORD == sizecount_max_type) send_string ("w]"); // + 2
- else send_string ("c]"); // + 2
- }
- sizecount_chars += added; // Account for the written characters in the report itself.
-
- }else{ // no size counting, also here: keep the report terse
- send_string ("<Coff>"); // indicates off (no need to add to count, since counting is off)
- }
- }
- break;
-
- // This allows the user to manually remove word counts, when he has deleted a word.
- // This is not needed for character count, because <backspace> counts as minus.
- case COUNT_WORDMIN: // Take down one word in the word-count.
- if (record->event.pressed) { // down
- key_timer = timer_read ();
- }else{ // up
- if (timer_elapsed (key_timer) < 500) { // held for less than half a second (tapped)
- sizecount_blanks--;
- }else{
- sizecount_blanks -= 10;
- }
- }
- break;
-
- // Shift detection system.
- // Disused because it turned out 'one shot' like Unicode input. Shift detection copied from.
- // https://github.com/kyleterry/qmk_firmware/blob/master/quantum/quantum.c
- //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT));
-
- // Crude but self contained in this source file shift detection.
- // ... right shift
- case KC_RSFT:
- // + ... left shift
- case KC_LSFT:
- if (record->event.pressed) { // key down
- shift_ison = 1; // shift depressed
- }else{ // key up
- shift_ison = 0; // shift released
- }
- // There are macros on Shift who also alter this variable.
- break;
-
- case OTHER_BASE: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
- if (record->event.pressed) {
- ;
- }else{ // key up
-
- // Cycles through the modes
-# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate layers
- default_layer_set (_ALT_BASE_MASK); // This is needed only for a rare case,
- // where _DEF_BASE and _ALT_BASE their layer switching keys don't line up,
- // such as with Qwerty Base Arrow
- } else if (_HALF_ == alternate) {
- alternate = _NORMAL_;// normal layers
- default_layer_set (_DEF_BASE_MASK);
- }else{ // _FULL_ == alternate
- alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
- //default_layer_set (_ALT_BASE_MASK);
- // it cycles, and this comes always after it was set _FULL_
- }
-# else // Only switching the BASE layers between alternate and default
-
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate base layers
- default_layer_set (_ALT_BASE_MASK);
- }else{
- alternate = _NORMAL_;// default base layers
- default_layer_set (_DEF_BASE_MASK);
- }
-# endif
-
- indicate_base (); // activate led change
- }
- break;
-
-# if defined(BASE_NUMPAD__ALT_BASE)
-
- case OTHER_BASE_GO: // Switching through the default/alternate BASE modes, and Descramble for that Dvorak compile
- if (record->event.pressed) {
- ;
- }else{ // key up
-
- // Cycles through the modes
-# ifdef DVORAK_DESCRAMBLE // version Dvorak+Dvorak-descramble has 3 modes
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate layers
- default_layer_set (_ALT_BASE_MASK);
- } else if (_HALF_ == alternate) {
- alternate = _NORMAL_;// normal layers
- default_layer_set (_DEF_BASE_MASK);
- }else{ // _FULL_ == alternate
- alternate = _HALF_;// alternate layers, without 'descramble' recomputing Unicode
- //default_layer_set (_ALT_BASE_MASK);
- // it cycles, and this comes always after it was set _FULL_
- }
-# else // Only switching the BASE layers between alternate and default
-
- if (_NORMAL_ == alternate) {
- alternate = _FULL_;// alternate base layers
- default_layer_set (_ALT_BASE_MASK);
- }else{
- alternate = _NORMAL_;// default base layers
- default_layer_set (_DEF_BASE_MASK);
- }
-# endif
- // make the switch to the other Base layer
- if (alternate) { //
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- break;
-# endif
-
- // Switching to layers:
-
- case CTO_BASE:
- // User pressed upper/left button, while not on BASE layer: ‛escape’ from a layer to BASE layer.
- // On BASE itself, that key is <Escape>.
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
- if (alternate) { // go to the alternate version (bit of a hack maybe, but all alternate
- // ... modes are non-zero)
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- break;
-
- case CTO_NUMS: // activates number-symbols layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up, so that upon key down the target layer isn't already activated, triggering that key on up
- if (alternate) { // go to the alternate version
- layer_move (_ALT_NSY);
- }else{
- layer_move (_DEF_NSY);
- }
- }
- break;
-
- case CTO_ACCE: // Unicode layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // activates normal accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }
- break;
-
- case CTO_DRAW: // Unicode layer
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
- }
- break;
-
- // The below are a simulated LT(layer,kc), layer-tap.
- // Double-tap-hold repeater functionality: not done.
- // They switch what layer to use depending on 'alternate' variable
- // Basically it starts the right layer on key down, goes back to base layer on key up,
- // and throws in a keypress as well if tapped.
- // It also integrates with DUO_HOLD, to reach the _BON layer.
-
-# ifndef CHOLTAP_ACCE_NOP // When this key has been eviscerated, this macro becomes useless
- case CHOLTAP_ACCE: // Works with DUO_HOLD macro to activate one of several layers.
- if (record->event.pressed) { // key down
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
- duo_press_acc_bon ++; // This signals to the two DUO_HOLD keys, whether a move to _BON is desired.
-
- if (duo_press_nsy_dra) { // One or more of the DUO_HOLD layer keys was already pressed; move to _BON
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{ // pressed in isolation
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // Accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }
- }else{ // key up
-
- duo_press_acc_bon --;
-
- if (1 == duo_press_nsy_dra) { // One DUO_HOLD layer keys is still pressed; move to numbers/symbols
-
- if (_FULL_ == alternate) {
- layer_move (_ALT_NSY);
- }else{
- layer_move (_DEF_NSY);
- }
- }else if (2 == duo_press_nsy_dra) { // Two of the DUO_HOLD layer keys are still pressed: move to _DRA
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (alternate) { // No _DEF_NSY layer keys remain pressed; Go back to base layer
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
-
- // Pressed in isolation
- if (isolate_trigger)
- {
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- SEND_STRING (SS_TAP (X_DEL));
- }
- }
- }
- break;
-# endif // CHOLTAP_ACCE_NOP
-
- case CHOLTAP_LAYR: //to _RAR on hold, otherwise a keycode
- if (record->event.pressed) { // key down
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
-# ifdef BASE_RIGHT_ALT
- SEND_STRING (SS_DOWN (X_RALT));
-# else
- layer_move (_RAR); // activates descrambled drawings layer
-# endif
-
- }else{ // key up
- // Go back to base layer
- if (speed_measure) speed_led (speed); // The _RAR layer overwrites the middle led,
- //.. for use with alternate _HALF_ led colors (middle); thus needs to be set back to speed
- // led color upon leaving.
-
-# ifdef BASE_RIGHT_ALT
- SEND_STRING (SS_UP (X_RALT));
-# else
- if (alternate) {
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
-# endif
-
- // Pressed in isolation
- if (isolate_trigger)
- {
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- SEND_STRING (SS_TAP (X_RIGHT));
- }
- }
- }
- break;
-
-# ifndef DUO_HOLD_BASIC
- // This is the normal 'big' version, dealing with switching between _DEF_NSY/_ALT_NSY, _ACC, _DRA and _BON, in
- // .. conjunction with the CHOLTAP_ACCE macro.
- case DUO_HOLD: // The macro around the split space-bar. Both keys come to this macro.
- if (record->event.pressed) { // key down
-
- duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
-
- if (duo_press_acc_bon){ // Preceded by holding the _ACC/_BON layer switch key: move to _BON
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else if (1 == duo_press_nsy_dra) { // This is the first press of either of the DUO_HOLD keys on BASE
-
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- else if (2 == duo_press_nsy_dra) { // both are pressed
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer.
- layer_move (_DRA); // activates normal accented layer
-# else
-# ifdef _DRA_KEY_ALT_LAYER
- layer_move (_DRA_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
- }
-
- }else{ // key up
-
- duo_press_nsy_dra --;
-
- if (1 == duo_press_nsy_dra) {
- if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, and one DUO_HOLD keys
-
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- layer_move (_BON); // Bonus Unicode layer
-# else
-# ifdef _BON_KEY_ALT_LAYER
- layer_move (_BON_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- }
- else { // Has to be zero.
- if (duo_press_acc_bon){ // Still holding the _ACC/_BON layer switch key, but zero DUO_HOLD layer keys
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- layer_move (_ACC); // Accented layer
-# else
-# ifdef _ACC_KEY_ALT_LAYER
- layer_move (_ACC_KEY_ALT_LAYER); // Alternative layer user configuration
-# endif
-# endif
-
- }else{
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
- }
- break;
-# else
- // This is the eviscerated version, compiled when all Unicode layers _ACC, _DRA, _BON are cut, and layer key
- // .. combinations have not been assigned other uses.
- case DUO_HOLD: // The macro for the keys around the split space-bar. Both keys come to this macro.
- if (record->event.pressed) { // key down
-
- duo_press_nsy_dra ++; // simple way to keep track of how many are pressed
-
- if (0 != duo_press_nsy_dra) { // One or more of the DUO_HOLD keys is pressed
- if (_NORMAL_ == alternate) {
- layer_move (_DEF_NSY);
- }else{
- layer_move (_ALT_NSY);
- }
- }
- }else{ // key up
-
- duo_press_nsy_dra --;
-
- if (0 == duo_press_nsy_dra) { // None of the DUO_HOLD keys remains pressed
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- }
- }
- break;
-# endif // DUO_HOLD_BASIC
-
- // When held the key is shift. When tapped it is computed if the tap is short enough,
- // and if no other key was pressed, in which case: right-shift-up is a toggle to the _FUN layer.
- // The timing is meant to be able to undo an erroneous shift press just by holding longer,
- // and the test if another key was pressed is to prevent an erroneous detection when typing
- // very fast.
- // The reason for this on shift is to isolate GUI, where _FUN was previously more easily
- // located. No alternative tapping function with GUI because some systems do not treat GUI
- // purely as a modifier it seems. Since it is a toggle anyway, _FUN can fit away from the thumb-hold row.
- case CHOLTAP_RSHFT: // When tapped it toggles the _FUN layer, when held it is Shift
-
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_RSFT));
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_RSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
-# ifndef SWITCH_RSHIFT_FUN_RAR // user config to reverse what this key its timing toggles to
-
- layer_move (_FUN); // activates function layer as a toggle
-
- } else { // held for longer
-
- layer_move (_RAR);
-
-# else
-
- layer_move (_RAR); // activates function layer as a toggle
-
- } else { // held for longer
-
- layer_move (_FUN);
-
-# endif
-
-
- }
- }
- }
- break;
-
- // The left-shift version of the above keycode. User can configure something (_PAD is default)
- case CHOLTAP_LSHFT: // When tapped it toggles the _MOV layer, when held it is Shift
- // _RAR was the first idea, but some of its keys are too dangerous regarding accidents.
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_LSFT));
- shift_ison = 1; // shift depressed
-
-# ifndef REMOVE_PAD // The _PAD layer exists, we will use a timer …
-
- key_timer = timer_read ();
-
-# endif
-
-
- // This variable is re-used, for speed and because using both shifts is useless,
- // .. thus very rare, and also not a usage problem if it occured.
- isolate_trigger = TRUE; // keep track of whether another key gets pressed.
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_LSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-# ifndef REMOVE_PAD // The _PAD layer exists, differentiate meaning by timer.
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped medium-long (milliseconds)
-
-# ifndef SWITCH_LSHIFT_PAD_MOV // user config to reverse what this key its timing toggles to
-
- layer_move (_PAD);
-
- } else { // held for longer
-
- layer_move (_MOV);
-
-# else
-
- layer_move (_MOV);
-
- } else { // held for longer
-
- layer_move (_PAD);
-
-# endif
-
- }
-
-# else // _PAD layer was eviscerated
-
- layer_move (_MOV);
-
-# endif
-
- }
- }
- break;
-
-/*
- case RSFT_TILDE:
-
- if (record->event.pressed) { // key down
-
- SEND_STRING (SS_DOWN (X_RSFT));
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- SEND_STRING (SS_UP (X_RSFT));
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
- SEND_STRING ("~");
-
- }
- }
- }
- break;
-*/
-
- case RSFT_TILDE: // firmware size optimization, saves 36 bytes
- case LSFT_DASH:
-
- if (record->event.pressed) { // key down
-
- if (RSFT_TILDE == keycode) { // this is probably not needed, both can be left or right shift
- SEND_STRING (SS_DOWN (X_RSFT));
- }else{
- SEND_STRING (SS_DOWN (X_LSFT));
- }
- shift_ison = 1; // shift depressed
-
- key_timer = timer_read ();
- isolate_trigger = TRUE; // keep track of whether another key gets pressed until key-up
-
- }else{ // key up
-
- if (RSFT_TILDE == keycode) {
- SEND_STRING (SS_UP (X_RSFT));
- }else{
- SEND_STRING (SS_UP (X_LSFT));
- }
-
- shift_ison = 0; // shift released
-
- if (isolate_trigger) { // no other key was hit since key down
-
-
- // Held medium long: _PAD, long: _MOV.
- // The reason to have a switch to _MOV on the left hand, is to be able to reach arrows on a toggle,
- // all by the left hand, when the right hand is on the mouse.
- if ((timer_elapsed (key_timer) <= 200)) { // tapped short (milliseconds)
-
- if (RSFT_TILDE == keycode) {
- SEND_STRING ("~");
- }else{
- SEND_STRING ("-");
- }
- }
- }
- }
- break;
-
- case _FUN_STAY: // toggles if the f-keys return _FUN layer to BASE after one press
- if (record->event.pressed) { // key down
-
- if (_fun_stay == FALSE) {
- _fun_stay = TRUE;
- }else{
- _fun_stay = FALSE;
- }
- indicate_fun_stay (); // leds
- }
- break;
-
-# ifdef MOREKEY2_ARROW_CLUSTER
-
- case _MOV_UP: // To be sure it activates on up key, and not already has triggered the _MOV layer during up-key.
- if (record->event.pressed) { // key down
- ;
- }else{ // key up
- layer_move (_MOV);
- }
- break;
-# endif
-
- // These keys are so disruptive on an erroneous key press, that they are behind a shift lock.
- // When used unshifted, they print a memory aid string: their name.
- case C_KC_PWR:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_PWR));
- }else{
- SEND_STRING ("<POWER>"); // Memory aid
- }
- }
- break;
-
- case C_KC_WAKE:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_WAKE));
- }else{
- SEND_STRING ("<WAKE>"); // Memory aid
- }
- }
- break;
-
- case C_KC_SLEP:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_SLEP));
- }else{
- SEND_STRING ("<SLEEP>"); // Memory aid
- }
- }
- break;
-
- case C_KC_PAUS:
- if (record->event.pressed) { // key down
- if (shift_ison) {
- SEND_STRING (SS_TAP (X_PAUS));
- }else{
- SEND_STRING ("<PAUSE>"); // Memory aid
- }
- }
- break;
-
- case LEDS_ON: // Toggles left/right leds on or off
- if (record->event.pressed) { // key down
-
-# ifdef RGBLIGHT_ENABLE
- if (leds_on == FALSE) {
- leds_on = TRUE;
- }else{
- leds_on = FALSE;
- }
- set_led_colors_ (state_recall); // Update leds
- }
-# endif
-
- break;
-
-# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
- case RGBTOG_: // Toggles middle led on or off
- if (record->event.pressed) { // key down
- if (led_middle_on == FALSE) {
- led_middle_on = TRUE;
- rgblight_enable_noeeprom ();
- }else{
- led_middle_on = FALSE;
- rgblight_disable_noeeprom ();
- }
- }
- break;
-# endif
-
- // Some keycodes treated specially for the two counting systems (speed, text size)
- // Deletions:
- case KC_BSPC: // non-counting speed
- case KC_DEL: // non-counting speed
- if (record->event.pressed) { // key down
- if (sizecount_measure) sizecount_chars--; // minus count for text size (removed a character)
- }
- break;
-
- // White space for counting words
- case LT__MOV__KC_ENT: // We want to count the <enter> for word-counts, sadly this looses the key repetition of LT(…)
- if (record->event.pressed) { // key down
-
- key_timer = timer_read ();
- layer_move (_MOV);
-
- }else{ // key up
- if (alternate) { // Back to letters
- layer_move (_ALT_BASE);
- }else{
- layer_move (_DEF_BASE);
- }
- if (timer_elapsed (key_timer) <= TAPPING_TERM_HOLTAP) { // tapped
- send_string ("\n");
- if (sizecount_measure) {
- sizecount_chars++;
-
- if (sizecount_word) sizecount_blanks++; // count a word
- sizecount_word = FALSE; // don't count immediately next blank as a word
- }
- }
- }
- break;
-
- // Word counting
- case KC_SPC:
- if (record->event.pressed) { // key down
- if (sizecount_measure) {
- sizecount_chars++;
-
- if (sizecount_word) sizecount_blanks++; // count a word
- sizecount_word = FALSE; // don't count immediately next blank as a word
- }
- }
- break;
-
- // These are excluded from counting for text size/speed, they prevent the “default“ in the case statement to execute.
-
- case KC_LEFT:
- case KC_UP:
- case KC_DOWN:
- case KC_RIGHT:
- case KC_PGUP:
- case KC_PGDN:
- case KC_HOME:
- case KC_END:
- case LALT_T ( KC_LEFT ):
- if (speed_measure) speed_countdown++; // Navigation could be integral to someone typing and correcting mistakes,
- // but those keys don't add any text.
- // Mouse movement is discounted in both speed and text size
- case KC_WH_L:
- case KC_WH_D:
- case KC_WH_U:
- case KC_WH_R:
- case KC_MS_L:
- case KC_MS_D:
- case KC_MS_U:
- case KC_MS_R:
- case KC_BTN1:
- case KC_BTN5:
- case KC_BTN4:
- case KC_BTN3:
- case KC_BTN2:
- break;
-
-
- default: // If something else, it is a speed- and text measurement counting key
- if (record->event.pressed) { // key down
- if (speed_measure) speed_countdown--;
- if (sizecount_measure) sizecount_chars++;
- }
- }
-
- // If speed measuring is on, count keypresses
- // The idea is to more/less follow common standard with typing speed counting: shift is not counted,
- // layer-switching or its equivalent is neither. Arrows are not counted.
- if (speed_measure) {
- if (record->event.pressed) { // key down
-
- if (0 >= speed_countdown) {
-
- // key presses per second, but times ten for added precision of one digit
- // This calculation quickly looses precision if not calculated with high enough numbers, but low enough to fit.
- speed = (int) ( (SPEED_COUNTDOWN * 1000 ) / ((timer_read32 () - speed_counttime)/10) ); // counts time in ms
- speed_led (speed); // updates led
-
- // record for average
- if (0 < (speed/10)) { // ignore 0 k/s batches, we assume the typer took a break
- speed_batches++;
- speed_add += speed;
- }
-
- // reset for next batch
- speed_countdown = SPEED_COUNTDOWN; // reset
- speed_counttime = timer_read32 ();
- }
- }
- }
-
- // For word-counting, ignore double blanks
- if (sizecount_measure) {
- if (record->event.pressed) {
- bool within = TRUE; // When text size is maximized, this indicates we are not yet at that maximum.
-
-# ifdef RGBLIGHT_ENABLE
- unsigned short size_fraction = 0; // Used to compute led color as a fraction of a set maximum which is already typed.
-# endif
-
- // ignoring blanks wordcount
- if ((keycode != KC_SPC)
- &&
- (keycode != KC_TAB) // This is ok, but a tab on BASE layer combo with Control, is not caught by this XXX (problem ignored, I never write Tab in a text worth counting)
- &&
- (keycode != LT__MOV__KC_ENT)
- &&
- (keycode != LT__MOV__KC_ENT)) {
-
- sizecount_word = TRUE; // current key is not a blank, so we set this trigger for next key press
- }
-
- // computing maximum count effects: leds
- if (0 != sizecount_max) {
-
- if (SIZECOUNT_WORD == sizecount_max_type) {
- if (sizecount_blanks > sizecount_max) within = FALSE;
- }else{ // count chars
- if (sizecount_chars > sizecount_max) within = FALSE;
- }
-
- // led colors
- if (within) { // green to red middle led
-
-# ifdef RGBLIGHT_ENABLE
- if (SIZECOUNT_WORD == sizecount_max_type) {
- size_fraction = (90 * sizecount_blanks) / sizecount_max;
- }else{
- size_fraction = (90 * sizecount_chars) / sizecount_max;
- }
-
- rgblight_sethsv_noeeprom (90 - size_fraction , 255, 255); // green to red, full saturation, full lit
-# endif
-
- }else{ // when at or over the limit: blink led red/white
- if ((KC_BSPC != keycode)
- && (KC_DEL != keycode) // User already deleting, doubling is confusing
- && (CHOLTAP_LAYR != keycode)) { // This brings up the _RAR layer, to access the Count settings.
-
- SEND_STRING (SS_TAP(X_BSPC)); // refuses to type further, the user is stopped from typing to make it obvious
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- if (sizecount_chars & 0x1) { // flip by every keypress
- rgblight_sethsv_noeeprom (HSV_RED);
- }else{
- rgblight_sethsv_noeeprom (HSV_WHITE);
- }
-# endif
-
- }
-
-# ifdef RGBLIGHT_ENABLE
- rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
-# endif
-
- }
- }
- }
-
- // Simple macros, printing a character.
- switch (keycode) {
-
- /* _ACC layer definitions. */
-
- // ------------------------- row 4
-
-# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
- case XP_ACC_AA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_ACU, CAU_ACU);// á Á
- }
- break;
-
- case XP_ACC_AB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_ACU, COU_ACU);// ó Ó
- }
- break;
-
- case XP_ACC_AC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_ACU, CEU_ACU);// é É
- }
- break;
-
- case XP_ACC_AD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_ACU, CUU_ACU);// ú Ú
- }
- break;
-
- case XP_ACC_AE: // because i (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_ACU, CIU_ACU);// í Í
- }
- break;
-
- case XP_ACC_AF: // Because near Y
- if (record->event.pressed) { // key down
- unicode_hex2output (CYL_ACU, CYU_ACU);// ý Ý
- }
- break;
-
- case XP_ACC_AG: // because near Y
- if (record->event.pressed) { // key down
- unicode_hex2output (CIJL_BI, CIJU_BI);// ij IJ
- }
- break;
-
- case XP_ACC_AH: // because c (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CCL_CDL, CCU_CDL);// ç Ç
- }
- break;
-
- case XP_ACC_AI: // because ring-finger left is o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_STK, COU_STK);// ø Ø
- }
- break;
-
- case XP_ACC_AJ: // because pinky finger left is a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_RNG, CAU_RNG);// å Å
- }
- break;
-
- // ------------------------- row 3
- case XP_ACC_BA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_DIA, CAU_DIA);// ä Ä
- }
- break;
-
- case XP_ACC_BB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_DIA, COU_DIA);// ö Ö
- }
- break;
-
- case XP_ACC_BC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_DIA, CEU_DIA);// ë Ë
- }
- break;
-
- case XP_ACC_BD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_DIA, CUU_DIA);// ü Ü
- }
- break;
-
- case XP_ACC_BE: // because i
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_DIA, CIU_DIA);// ï Ï
- }
- break;
-
- case XP_ACC_BF: // because near y
- if (record->event.pressed) { // key down
- unicode_hex2output (CYL_DIA, CYU_DIA);// ÿ Ÿ
- }
- break;
-
- case XP_ACC_BG: // because vague logic about other hand having ae near on similar fingers
- if (record->event.pressed) { // key down
- unicode_hex2output (COEL_BI, COEU_BI);// œ Œ
- }
- break;
-
- case XP_ACC_BH: // because near œ, toward the side of a (pinky)
- if (record->event.pressed) { // key down
- unicode_hex2output (CAEL_BI, CAEU_BI);// æ Æ
- }
- break;
-
- case XP_ACC_BI: // because n
- if (record->event.pressed) { // key down
- unicode_hex2output (CNL_TLD, CNU_TLD);// ñ Ñ
- }
- break;
-
- case XP_ACC_BJ: // because s
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CSL_SHP);// ß ß
- }
- break;
-
- case XP_ACC_BK: // because roughly the location on French keyboard
- if (record->event.pressed) { // key down
- unicode_hex2output_single (C_MU_L);// μ
- }
- break;
-
- // ------------------------- row 2
- case XP_ACC_CA: // because a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_GRA, CAU_GRA);//à À
- }
- break;
-
- case XP_ACC_CB: // because o (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_GRA, COU_GRA);// ò Ò
- }
- break;
-
- case XP_ACC_CC: // because e (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_GRA, CEU_GRA);// è È
- }
- break;
-
- case XP_ACC_CD: // because u (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_GRA, CUU_GRA);// ù Ù
- }
- break;
-
- case XP_ACC_CE: // because i (Dvorak)
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_GRA, CIU_GRA);// ì Ì
- }
- break;
-
- case XP_ACC_CF: // because other hand same finger i
- if (record->event.pressed) { // key down
- unicode_hex2output (CIL_CAR, CIU_CAR);// î Î
- }
- break;
-
- case XP_ACC_CG: // because other hand same finger u
- if (record->event.pressed) { // key down
- unicode_hex2output (CUL_CAR, CUU_CAR);// û Û
- }
- break;
-
- case XP_ACC_CH: // because other hand same finger e
- if (record->event.pressed) { // key down
- unicode_hex2output (CEL_CAR, CEU_CAR);// ê Ê
- }
- break;
-
- case XP_ACC_CI: // because other hand same finger o
- if (record->event.pressed) { // key down
- unicode_hex2output (COL_CAR, COU_CAR);// ô Ô
- }
- break;
-
- case XP_ACC_CJ: // because other hand same finger a
- if (record->event.pressed) { // key down
- unicode_hex2output (CAL_CAR, CAU_CAR);// â Â
- }
- break;
-
-# endif // REMOVE_ACC // This cuts out the whole _ACC layer.
-
-
- /* _DRA layer definitions. */
-
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- // ------------------------- row 4
- case XP_DRA_AA: // because '", the opening „“ at the ‛open’ of the keyboard (left/up)
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_DQUHR, CS_DQUL);// “ „
-
- }
- break;
-
- case XP_DRA_AB: // because to the right of opening “, ≤ on <
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_DQUH, CS_ELTHAN);// ” ≤
-
- }
- break;
-
- case XP_DRA_AC: // because this is where the £ is on an English keyboard, on 'any' money symbols ¤; ≥ on >
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_POUND, CS_EGTHAN);// £ ≥
-
- }
- break;
-
- case XP_DRA_AD: // because ∅ looks like ¢, and ¢ (cent) is on $ (money) ?
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_NONE, CS_CENT);// ∅ ¢
-# else
- unicode_hex2output_single (CS_NONE);// ∅ ¢
-# endif
-
- }
- break;
-
- case XP_DRA_AE: // because percentages %‰‱ and money ƒ are numerical ?
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_PLMI, CS_LGULDEN);// ± ƒ
-# else
- unicode_hex2output_single (CS_PLMI);// ±
-# endif
-
- }
- break;
-
- case XP_DRA_AF: // Because left of 🙂, on top of ★
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_FLEUR, CS_HEART);// ❦ ♥
-
- }
- break;
-
- case XP_DRA_AG: // because 😊 ⍨
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_SMIL, CS_SAD_);// 🙂 🙁
-
- }
- break;
-
- case XP_DRA_AH: // because «no reason», next to 😊 (emoticons)
- if (record->event.pressed) { // key down
-
- unicode_hex2output (CS_THUP, CS_THDN);// 👍 👎
-
- }
- break;
-
- case XP_DRA_AI: // because (
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_OPSUP, CS_OPSUB);// ⁽ ₍
-# endif
-
- }
- break;
-
- case XP_DRA_AJ: // because )
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_4THROW
- unicode_hex2output (CS_CPSUP, CS_CPSUB);// ⁾ ₎
-# endif
-
- }
- break;
-
- // ------------------------- row 3
- case XP_DRA_BA: // because 1
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_1SUP, CN_1SUB);// ¹ ₁
-# else
- unicode_hex2output_single (CN_1SUP);// ¹
-# endif
-
- }
- break;
-
- case XP_DRA_BB: // because 2
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_2SUP, CN_2SUB);// ² ₂
-# else
- unicode_hex2output_single (CN_2SUP);// ²
-# endif
-
- }
- break;
-
- case XP_DRA_BC: // because 3
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_3SUP, CN_3SUB);// ³ ₃
-# else
- unicode_hex2output_single (CN_3SUP);// ³
-# endif
-
- }
- break;
-
- case XP_DRA_BD: // because 4
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_4SUP, CN_4SUB);// ⁴ ₄
-# else
- unicode_hex2output_single (CN_4SUP);// ⁴
-# endif
-
- }
- break;
-
- case XP_DRA_BE: // because 5
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_5SUP, CN_5SUB);// ⁵ ₅
-# else
- unicode_hex2output_single (CN_5SUP);// ⁵
-# endif
-
- }
- break;
-
- case XP_DRA_BF: // because 6
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_6SUP, CN_6SUB);// ⁶ ₆
-# else
- unicode_hex2output_single (CN_6SUP);// ⁶
-# endif
-
- }
- break;
-
- case XP_DRA_BG: // because 7
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_7SUP, CN_7SUB);// ⁷ ₇
-# else
- unicode_hex2output_single (CN_7SUP);// ⁷
-# endif
-
- }
- break;
-
- case XP_DRA_BH: // because 8
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_8SUP, CN_8SUB);// ⁸ ₈
-# else
- unicode_hex2output_single (CN_8SUP);// ⁸
-# endif
-
- }
- break;
-
- case XP_DRA_BI: // because 9
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_9SUP, CN_9SUB);// ⁹ ₉
-# else
- unicode_hex2output_single (CN_9SUP);// ⁹
-# endif
-
- }
- break;
-
- case XP_DRA_BJ: // because 0
- if (record->event.pressed) { // key down
-
-# ifdef SUB_SCRIPT_NUMS
- unicode_hex2output (CN_0SUP, CN_0SUB);// ⁰ ₀
-# else
- unicode_hex2output_single (CN_0SUP);// ⁰
-# endif
-
- }
- break;
-
- // ------------------------- row 2
- case XP_DRA_CA: // because [
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_OCBRA, CB_HHORI);// 「 ━
-# else
- unicode_hex2output_single (CB_HHORI);// ━
-# endif
-
- }
- break;
-
- case XP_DRA_CB: // because ]
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CCBRA, CB_LHORI);// 」 ─
-# else
- unicode_hex2output_single (CB_LHORI);// ─
-# endif
-
- }
- break;
-
- case XP_DRA_CC: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_DEGREE, CS_CIRCLE);// ° 〇
-# else
- unicode_hex2output_single (CS_DEGREE);// °
-# endif
-
- }
- break;
-
- case XP_DRA_CD: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_BULLET, CS_PARA);// • §
-# else
- unicode_hex2output_single (CS_BULLET);// •
-# endif
-
- }
- break;
-
- case XP_DRA_CE: // because «no reason»
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_ELLIPS, CS_MIDDOT);// … ·
-# else
- unicode_hex2output_single (CS_ELLIPS);// …
-# endif
-
- }
- break;
-
- case XP_DRA_CF: // because «no reason» (+ resembles ‛☒’ ?), ✗
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_CHECK_B, CS_CHECK_N);// ☐ ☒
- }
- break;
-# endif
-
- // This one must be included for _RAR layer
- case XP_DRA_CG: // because next to ✗ ☐ ☒
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CHECK_Y, CS_CHECK_H);// ☑ 🗹
-# else
- unicode_hex2output_single (CS_CHECK_Y);// ☑
-# endif
-
- }
- break;
-
-# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
- case XP_DRA_CH: // because ?
- if (record->event.pressed) { // key down
- unicode_hex2output (CQU_INV, CEX_INV);// ¿ ¡
- }
- break;
-
- case XP_DRA_CI: // because {, ┄ «no reason» (opposite side from ━)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_ODABRA, CB_LHORID);// 《 ┄
-# else
- unicode_hex2output_single (CB_LHORID);// ┄
-# endif
-
- }
- break;
-
- case XP_DRA_CJ: // because }, ┅ «no reason» (opposite side from ─)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_DRA_2NDROW
- unicode_hex2output (CS_CDABRA, CB_HHORID);// 》 ┅
-# else
- unicode_hex2output_single (CB_HHORID);// ┅
-# endif
- }
- break;
-# endif // REMOVE_DRA
-
-
- /* _BON layer definitions. */
-
- // ------------------------- row 4
-# ifndef REMOVE_BON // Removes this layer entirely, if set.
- case XP_BON_AA: // because of ' "
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_HQUOSB, CS_USER_DEFINED);// ‛ 🛠
-# else
- unicode_hex2output_single (CS_HQUOSB);// ‛
-# endif
-
- }
- break;
-
- case XP_BON_AB: // because of <, because "WASD" on _MOV
- // 0x2019, single quotation mark: ’
- // 0x2B06 arrow up: ⬆
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_HQUOSE, CS_ARR_UP);// ’ ⬆
- }
- break;
-
- case XP_BON_AC: // because of >
- // 0x00A4 any currency symbol: ¤
- // 0x1F12F Copyleft: 🄯 (means free to copy, see also © for not free to copy.)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_CURREN, CS_COPYL);// ¤ 🄯
-# else
- unicode_hex2output_single (CS_CURREN);// ¤
-# endif
-
- }
- break;
-
- case XP_BON_AD: // because $ and ¢ can be about money, and money is often added together
- // because … no reason, left over space.
- // 0x2211, summation: ∑
- // 0xA9, copyright: ©
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_CUMMU, CS_COPY);// ∑ ©
-# else
- unicode_hex2output_single (CS_CUMMU);// ∑
-# endif
-
- }
- break;
-
- case XP_BON_AE: // because % for percent
- // 0x2030,// promille: ‰
- // 0x2031,// pro ten thousandth: ‱
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_PROM, CS_PROTT);// ‰ ‱
-# else
- unicode_hex2output_single (CS_PROM);// ‰
-# endif
-
- }
- break;
-
- case XP_BON_AF: // Because ♥ is a star, ❦ and stars can be used as bullet points
- // 0x2605, star: ★
- // 0x066D, star small: ٭
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_STARB, CS_STARL);// ★ ٭
-# else
- unicode_hex2output_single (CS_STARB);// ★
-# endif
-
- }
- break;
-
- case XP_BON_AG: // because of 🙂 🙁
- // 0x1f60A,// <smile> ^^ 😊
- // 0x2368,// "Squiggly" face <sad> ⍨
-
-# ifdef FULL_BON_4THROW
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_SMILP, CS_SQUIG);// 😊 ⍨
- }
-# endif
-
- break;
-
- case XP_BON_AH: // because * also for multiply, because asterisk *
- // 0x00D7,// multiply: ×
- // 0x20F0 high asterisk: ⃰(this thing seems to behave a bit weird in vim(1) or terminal)
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output (CS_MULT, CS_ASTL);// × ⃰
-# else
- unicode_hex2output_single (CS_MULT);// ×
-# endif
-
- }
- break;
-
- case XP_BON_AI: // because ø sort of seems to divide something, and √ also does that, and close to ⁻⁺ (exponential)
- // 0x221A,// square root: √
- if (record->event.pressed) { // key down
-
-# ifdef FULL_BON_4THROW
- unicode_hex2output_single (CS_SQRT);// √
-# endif
-
- }
- break;
-
- case XP_BON_AJ: // because å points in the circle where this exponential minus goes, and it is right/"up" on the board
- // because ⁻⁺ belong together
- // 0x207B,// exponential minus sign: ⁻
- // 0x207A,// exponential plus: ⁺
-
-# ifdef FULL_BON_4THROW
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_EXPMIN, CS_EXPPLS);// ⁻ ⁺
- }
-# endif
-
- break;
-
- // ------------------------- row 3
- case XP_BON_BA: // because 1, because "WASD" on _MOV (depending on setup)
- // 0x2460, "1" : ①
- // 0x2B05, arrow left: ⬅
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_1CIRC, CS_ARR_LE);// ① ⬅
- }
- break;
-
- case XP_BON_BB: // because 2, because "WASD" on _MOV (depending)
- // 0x2461, "2" : ②
- // 0x2B07, arrow down: ⬇
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_2CIRC, CS_ARR_DN);// ② ⬇
- }
- break;
-
- case XP_BON_BC: // because 3, because "WASD" on _MOV (depending)
- // 0x2462, "3" : ③
- // 0x27A1, arrow right: ➡
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_3CIRC, CS_ARR_RI);// ③ ➡
- }
- break;
-
- case XP_BON_BD: // because 4, because ┏ forms a box with the other box drawings to the right/down
- // 0x2463, "4" : ④
- // 0x250F, box drawing heavy: ┏
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_4CIRC, CB_C_RIDN);// ④ ┏
-# else
- unicode_hex2output_single (CN_4CIRC);// ④
-# endif
-
- }
- break;
-
- case XP_BON_BE: // because 5, because ┓ forms a box
- // 0x2513,box drawing heavy: ┓
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_5CIRC, CB_C_LEDN);// ⑤ ┓
-# else
- unicode_hex2output_single (CN_5CIRC);// ⑤
-# endif
-
- }
- break;
-
- case XP_BON_BF: // because 6, because ┃ continues box block
- // 0x2465, "6" : ⑥
- // 0x2503, box drawing heavy: ┃
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_6CIRC, CB_VE);// ⑥ ┃
-# else
- unicode_hex2output_single (CN_6CIRC);// ⑥
-# endif
-
- }
- break;
-
- case XP_BON_BG: // because 7, because ┇ continues box block
- // 0x2466, "7" : ⑦
- // 0x2507, dotted line verticle (heavy): ┇
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_7CIRC, CB_VE_DOT);// ⑦ ┇
-# else
- unicode_hex2output_single (CN_7CIRC);// ⑦
-# endif
-
- }
- break;
-
- case XP_BON_BH: // because 8, ╋ because 8 also has a crossing line in it
- // 0x254B, crossing lines: ╋
- // 0x2467, "8" : ⑨
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CN_8CIRC, CB_VE_BI);// ⑧ ╋
-# else
- unicode_hex2output_single (CN_8CIRC);// ⑧
-# endif
-
- }
- break;
-
- case XP_BON_BI: // because 9
- // 0x2468, "9" : ⑨
- // 0x2513,box drawing heavy: ┓
- if (record->event.pressed) { // key down
-
- unicode_hex2output_single (CN_9CIRC);// ⑨
-
- }
- break;
-
- case XP_BON_BJ: // because 0, because a "0" can also be a symbol for infinity, round & round
- // 0x24EA, "0" : ⓪
- // 0x221E,// infinity:∞
- if (record->event.pressed) { // key down
- unicode_hex2output (CN_0CIRC, CS_INFIN);// ⓪ ∞
- }
- break;
-
- case XP_BON_BK: // because -, because ~
- // 0x2014,// dash: — (might not render differently than a hyphen - in some applications. Dash is longer).
- // 0x2248,// about equal to: ≈
- if (record->event.pressed) { // key down
- unicode_hex2output (CS_DASH, CS_ABOUT);// — ≈
- }
- break;
-
- // ------------------------- row 2
- case XP_BON_CA: // because 1 above, because 「[
- // 0x2039, opening single corner quotation: ‹
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILSLE);// ‹
- }
- break;
-
- case XP_BON_CB: // because 2 above, because 」]
- // 0x203A, closing sinle corner quotation: ›
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILSRI);// ›
- }
- break;
-
- case XP_BON_CC: // because 3 above, because / (division)
- // 0x00F7,// division: ÷
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_DIVI);// ÷
- }
- break;
-
- case XP_BON_CD: // because 4 above, ┗ because forms box
- // 0x261E, hand bullet point: ☞
- // 0x2517, box drawing heavy: ┗
- if (record->event.pressed) { // key down
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_FINGER, CB_C_RIUP);// ☞ ┗
-# else
- unicode_hex2output_single (CS_FINGER);// ☞
-# endif
-
- }
- break;
-
- case XP_BON_CE: // because 5 above, because =, ┛ because forms box
- // 0x2260,// inequal: ≠
- // 0x251B, box drawing heavy: ┛
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_UNEQL, CB_C_LEUP);// ≠ ┛
-# else
- unicode_hex2output_single (CS_UNEQL);// ≠
-# endif
-
- }
- break;
-
- case XP_BON_CF: // because ☒ , ┣ box drawings block, some place
- // 0x2717, cross mark: ✗ (complements ✓)
- // 0x2523, box drawing: ┣
- if (record->event.pressed) { // key down
-
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_BOTCH, CB_VE_RI);// ✗ ┣
-# else
- unicode_hex2output_single (CS_BOTCH);// ✗
-# endif
-
- }
- break;
-
- case XP_BON_CG: // because 7 above, because ☑ 🗹 , ┫ complements with key to its left
- // 0x2713, checkmark: ✓
- // 0x252B, box drawing: ┫
-
- if (record->event.pressed) { // key down
-# ifdef BOX_DRAWINGS
- unicode_hex2output (CS_CHECK, CB_VE_LE);// ✓ ┫
-# else
- unicode_hex2output_single (CS_CHECK);// ✓
-# endif
-
- }
- break;
-
- case XP_BON_CH: // because 8 above, because ¡ (inverted exclamation mark)
- // 0x26A0,// alert: ⚠
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_ALERT);// ⚠
- }
- break;
-
- case XP_BON_CI: // because 9 above, because 《
- // 0xAB, French quotation opening: «
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILLE);// «
- }
- break;
-
- case XP_BON_CJ: // because 0 above, because 》
- // 0xBB, French quotation closing: »
- if (record->event.pressed) { // key down
- unicode_hex2output_single (CS_GUILRI);// »
- }
- break;
-
-# endif // REMOVE_BON
-
-// Hebrew
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
-// The layout follows a standard hebrew keyboard, with the exception
-// of ק, which is displaced by “.>” copied from the Dvorak layout.
-
- // HEBREW_DVORAK
- // These letters on the upper left follow Dvorak layout.
- // The reason is space on the device: these are not macros.
- // Also: typing compatibility between Dvorak and Hebrew
- // for these similar/same symbols: ,<.>. Idealy these symbols
- // should be the hebrew variation, if space allows it.
-
-# if defined(HEBREW_ISRAEL)
-
- case XP_HEB_AA: //
- if (record->event.pressed) { // key down
- // These shifts-up seem to work on GNU/Debian/Linux, otherwise it prints ':'
- if (shift_ison) send_string ( SS_UP(X_RSFT) SS_UP(X_LSFT) ";" ); // moved here from <esc> on standard hebrew
- else send_string ("/");//
- } break;
-
- case XP_HEB_AB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_GERSH);// ׳
- }
- break;
-
- case XP_HEB_AC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_QOF);// ק
- }
- break;
-
-# elif defined(HEBREW_QWERTY)
-
- case XP_HEB_AA: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TAV);// ת
- }
- break;
-
- case XP_HEB_AB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TSDIS);// ץ
- }
- break;
-
- case XP_HEB_AC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_QOF);// ק
- }
- break;
-
-# endif // #HEBREW_*
-
- case XP_HEB_AD: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_RESH);// ר
- }
- break;
-
- case XP_HEB_AE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_ALEF);// א
-
- }
- break;
-
- case XP_HEB_AF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TET);// ט
- }
- break;
-
- case XP_HEB_AG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_VAV);// ו
- }
- break;
-
- case XP_HEB_AH: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_NUNS);// ן
- }
- break;
-
- case XP_HEB_AI:
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- // The logic is that it mirrors '", “„, ”≤, ‛’ in Dvorak Base and other layers.
- // Therefore the little and ring fingers are used. Mirroring ━─ and ┄┅ on DRA_
- // layer, the outside on the keyboard is “big/fat”, the inside is “small/thin”,
- // like something protected in a shell. Hence: ……׳״
- unicode_hex2output_single (HB_MEMS);// ם // ׳ is located elsewhere
-# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
- unicode_hex2output (HB_MEMS, HB_GERSH);// ם׳
-# endif
-
- }
- break;
-
- case XP_HEB_AJ: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- unicode_hex2output_single (HB_PE);// פ // ״ is located elsewhere
-# elif defined(HEBREW_QWERTY) || defined(HEBREW_DVORAK)
- unicode_hex2output (HB_PE, HB_GRSHM);// פ״
-# endif
-
- }
- break;
-
- // ------------------------- row 3
- case XP_HEB_BA: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_SHIN);// ש
- }
- break;
-
- case XP_HEB_BB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_DALET);// ד
- }
- break;
-
- case XP_HEB_BC: //Right-left-mark to the first free strong homerow finger on the left (middle)
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_GIMEL, HB_RLM);// ג {RLM}
- }
- break;
-
- case XP_HEB_BD: // The logic is that כ is the same key as 4 on another layer, which connects
- // with $, and other currencies in the same region (ģ).
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_KAF, HB_SHEKL);// כ₪
- }
- break;
-
- case XP_HEB_BE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_AYIN);// ע
- }
- break;
-
- case XP_HEB_BF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_YOD);// י
- }
- break;
-
- case XP_HEB_BG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_GET);// ח
- }
- break;
-
- case XP_HEB_BH: //
- if (record->event.pressed) { // key down
- unicode_hex2output (HB_LAMED, HB_LRM);// ל {LRM}
- }
- break;
-
- case XP_HEB_BI: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_KAFS);// ך
- }
- break;
-
- case XP_HEB_BJ: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
- if (shift_ison) send_string (":"); // : (the hebrew eqquivalent is apparently almost never used, and this saves space)
- else unicode_hex2output_single (HB_PES);// ף
-# elif defined(HEBREW_DVORAK)
- unicode_hex2output_single (HB_PES);// ף
-# endif
-
- }
- break;
-
-# if defined(HEBREW_ISRAEL)
- case XP_HEB_BK: //
- if (record->event.pressed) { // key down
- if (shift_ison) unicode_hex2output_single (HB_GRSHM);// ״
- else send_string (","); // comma
- }
- break;
-# endif
-
- case XP_HEB_MQF: // ־ Maqaf
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_MAQAF);// ־
- }
- break;
-
- // ------------------------- row 2
- case XP_HEB_CA: //
- if (record->event.pressed) { // key down
-// Hebrew harmonization + ':'
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_QWERTY)
- unicode_hex2output_single (HB_ZAYIN);// ז
-# elif defined(HEBREW_DVORAK)
- if (shift_ison) send_string (":"); //
- else unicode_hex2output_single (HB_ZAYIN);// ז
-# endif
- }
- break;
-
- case XP_HEB_CB: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_SAMEG);// ס
- }
- break;
-
- case XP_HEB_CC: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_BET);// ב
- }
- break;
-
- case XP_HEB_CD: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_HE);// ה
- }
- break;
-
- case XP_HEB_CE: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_NUN);// נ
- }
- break;
-
- case XP_HEB_CF: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_MEM);// מ
- }
- break;
-
- case XP_HEB_CG: //
- if (record->event.pressed) { // key down
- unicode_hex2output_single (HB_TSADI);// צ
- }
- break;
-
-# if defined(HEBREW_ISRAEL) || defined(HEBREW_DVORAK)
- case XP_HEB_CH: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string ("<"); //
- else unicode_hex2output_single (HB_TAV);// ת
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_TAV);// ת
-# endif
-
- }
- break;
-
- case XP_HEB_CI: //
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string (">"); //
- else unicode_hex2output_single (HB_TSDIS);// ץ
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_TSDIS);// ץ
-# endif
-
- }
- break;
-
- case XP_HEB_CJ: // anomaly
- if (record->event.pressed) { // key down
-
-# if defined(HEBREW_ISRAEL)
- if (shift_ison) send_string ("?"); //
- else send_string ("."); //
-# else // HEBREW_DVORAK
- unicode_hex2output_single (HB_QOF);// ק
-# endif
-
- }
- break;
-# endif // HEBREW_*
-
- // HB_D_VAV,
- // HB_VAVYD,
- // HB_D_YOD,
-# endif // Hebrew Base layer
- }
-
- return true;
-};
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h
deleted file mode 100644
index 3543315911..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_macros.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Remainder: © 2019 by J.B. <joshb@xs4all.nl>
- *
- */
-
-#pragma once
-
-/* This file contains function declarations for functions used in
- * unicode_macros.c
- */
-
-#define PRESCRAMBLED_U "f" // This is the letter 'u' for Unicode input, as effective on GNU/Debian/Linux 10 set to Dvorak
-static uint16_t key_timer; // Used in _DDL to differentiate layer switching in half or full descramble mode.
- // In 'full' mode it goes to _DDD and _DDA Unicode layers, in 'half' mode to _DRA and _ACC.
-
-short duo_press_nsy_dra = 0; // This remembers how many of the duo-press keys are being pressed: _NSY / _DRA layers
-short duo_press_acc_bon = 0; // This remembers how many of the duo-press keys are being pressed: _ACC / _BON layers
-layer_state_t state_recall; // Also used when leds on/off is pressed
-
-void deactivate_all_but (int layer);
-void activate_this_layer (int layer);
-void indicate_base (void);
-void leds_show_off (void);
-void speed_report (int speed);
-void speed_led (int speed);
-void indicate_fun_stay (void);
-int write_number (long int input, short divide10);
-void isolate_rgblight_set (void);
-void set_led_colors_ (layer_state_t state);
-
-
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h
deleted file mode 100644
index f4a5bdab72..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/unicode_weurope.h
+++ /dev/null
@@ -1,290 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * Author: © 2019, 2020 by Jos Boersema
- *
- */
-
-#pragma once
-
-/* An amount of Unicode #defines
- * - western european accented characters
- * - various punctuation symbols, different number formats, math symbols, other symbols.
- */
-
- // a lower case variants
-#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á
-#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â
-#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä
-#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à
- // A upper case variants
-#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á
-#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret: Â
-#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä
-#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À
-
- // A with ring (Scandinavia)
-#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å
-#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å
-
- // AE (French)
-#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ
-#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ
-
- // OE (French)
-#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ
-#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ
-
- // Mu (French)
-#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower:
-
- // C with cedilla
-#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç
-#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç
-
- // e lower case variants
-#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é
-#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê
-#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë
-#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è
- // E upper case variants
-#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É
-#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê
-#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë
-#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È
-
- // i lower case variants
-#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í
-#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î
-#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï
-#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì
- // I upper case variants
-#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í
-#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î
-#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï
-#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì
-
- // N with tilde
-#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ
-#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ
-
- //Spanish additional symbols:
-#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡
-#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿
-
- // o lower case variants
-#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó
-#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô
-#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö
-#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò
- // O upper case variants
-#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó
-#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô
-#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö
-#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò
-
- // O with stroke (Scandinavia)
-#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø
-#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø
-
- // u lower case variants
-#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú
-#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û
-#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü
-#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù
- // U upper case variants
-#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú
-#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û
-#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü
-#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù
-
- // Y with acute
-#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý
-#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý
- // Y with diaereses
-#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ
-#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ
-
- // Dutch IJ
-#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij
-#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ
-
- //German:
- // sharp s
-#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß
-
- // Some Unicode symbols that might be handy
- // Happy symbols:
-#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂
-#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊
-#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍
-
- //Sad symbols
-#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁
-#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨
-#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎
-
-// Punctuation
-#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰
-#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): —
-#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ”
-#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “
-#define CS_DQUL 0x201E // '' , '' , , "L" for low: „
-#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: «
-#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: »
-#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing: ‹
-#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing: ›
-#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin: ‛
-#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end: ’
-
- // Unusual parenthesis types
-#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「
-#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」
-#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《
-#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》
-
- // currency
-#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ
- // ^ special case for easy user configuration
-#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤
-#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £
-#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢
-
- // legal
-#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright:
-#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left:
-
- // circle, dots, bullet points
-#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: •
-#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle: 〇
-#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: °
-#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: …
-#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞
-#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: ·
-#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: §
-
- // super and sub script numbers
-#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀
-#define CN_0SUP 0x2070 // '' , '' , '' :⁰
-#define CN_1SUB 0x2081 // '' , '' , '' :₁
-#define CN_1SUP 0xB9 // '' , '' , '' :¹
-#define CN_2SUB 0x2082 // '' , '' , '' :₂
-#define CN_2SUP 0xB2 // '' , '' , '' :²
-#define CN_3SUB 0x2083 // '' , '' , '' :₃
-#define CN_3SUP 0xB3 // '' , '' , '' :³
-#define CN_4SUB 0x2084 // '' , '' , '' :₄
-#define CN_4SUP 0x2074 // '' , '' , '' :⁴
-#define CN_5SUB 0x2085 // '' , '' , '' :₅
-#define CN_5SUP 0x2075 // '' , '' , '' :⁵
-#define CN_6SUB 0x2086 // '' , '' , '' :₆
-#define CN_6SUP 0x2076 // '' , '' , '' :⁶
-#define CN_7SUB 0x2087 // '' , '' , '' :₇
-#define CN_7SUP 0x2077 // '' , '' , '' :⁷
-#define CN_8SUB 0x2088 // '' , '' , '' :₈
-#define CN_8SUP 0x2078 // '' , '' , '' :⁸
-#define CN_9SUB 0x2089 // '' , '' , '' :₉
-#define CN_9SUP 0x2079 // '' , '' , '' :⁹
-
-// Exponent symbols
-#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎
-#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍
-#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾
-#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽
-#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻
-#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺
-// Math
-#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈
-#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑
-#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷
-#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥
-#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤
-#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞
-#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: ×
-#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅
-#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ±
-#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰
-#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱
-#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √
-#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠
-
-# ifdef POINT_ON_CHECKBOXES
- // pointers
-# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛
-# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘
-# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚
-# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙
-# else
- // checkboxes
-# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹
-# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐
-# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑
-# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒
-# endif
-
-// More arrows
-#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇
-#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅
-#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡
-#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆
-
-// More checkmarks
-#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗
-#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓
-
-// circled numbers
-#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪
-#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ①
-#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ②
-#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③
-#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④
-#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤
-#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥
-#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦
-#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧
-#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨
-#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩
-#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪
-#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫
-#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬
-#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭
-#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮
-#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯
-#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰
-#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱
-#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲
-
-// Box drawings
-#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓
-#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛
-#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏
-#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗
-#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃
-#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋
-#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇
-#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫
-#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣
-// Horizontal lines, can be used with box drawings
-#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━
-#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅
-#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─
-#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄
-
-// Signs, unusual
-#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠
-#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★
-#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭
-#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦
-#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h b/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h
deleted file mode 100644
index 6552c9a49f..0000000000
--- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/user_config.h
+++ /dev/null
@@ -1,751 +0,0 @@
-/*
- * License (GPL):
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- * © 2019,2020 by Jos Boersema
- *
- */
-
-#pragma once
-
-// ------------------------------------- ⬇ --------------------------------------
-// Configuration:
-// ------------------------------------- ⬇ --------------------------------------
-
- // (For the non-coders:
- // “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment.
- // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation.
- // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled
- // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation.
- // (The documentation here is geared toward people who have no understanding about programming.)
-
- /*
- --------------------------------------------------------------------------------------
- ----
- --
- -
- Table of Contents:
-
- -0- ➡ Compact configuration file ⬅
-
- -1- ➡ Letters / Numbers & Symbols layouts ⬅
- • Qwerty
- • Qwerty with Base arrows
- • Dvorak
- • Dvorak descramble mode
- • Colemak
- • Workman
- • Numpad
- • Hebrew
-
- -2- ➡ Eviscerations ( ① / ② ) ⬅
- • Single layout
-
- -3- ➡ Startup settings ⬅
- • Alternate Base
- • Leds on/off at startup.
- • Speed measuring
- • Text size counting ⬅
-
- -4- ➡ How many hardware keys 1st row ⬅
-
- -5- ⚠ ≠ Minivan ⬅
-
- -6- ➡ Defining the meaning of the additional hardware keys ⬅
- • Defining the additional key for 'South paw' (also called 'Command')
- • Defining 'Arrow' hardware layout additional keys
-
- -7- ➡ Arrows/Navigation cluster ⬅
- • Navigation cluster configuration
- • VI editor arrows
-
- -8- ➡ Number pad Configuration⬅
-
- -9- ➡ Speed measuring ⬅
-
- -10- ➡ Some alternative keys ⬅
- • Right Alt or hold(_RAR) on Base
- • GUI left/right
- • Alternate currency symbol
- • Check boxes or Pointers
- • Switch _ACC/_BON ⬅➡ *left* side _NSY/_DRA hold keys
- • Switch _PAD ⬅➡ _MOV on Left Shift toggle
- • Switch _FUN ⬅➡ _RAR on Right Shift toggle
- • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’”
-
- -11- ➡ Eviscerations ( ② / ② ) ⬅
- • Removing the numbers pad _PAD layer
- • Removing one or more of the Unicode layers _ACC, _DRA or_BON
- • Removing groups of characters
-
- -12- ➡ Leds ⬅
- -
- --
- ----
- --------------------------------------------------------------------------------------
- */
-
- /* -0- ➡ Compact configuration file ⬅
- *
- * If you _activate_ this, this whole heavily documented configuration block below
- * gets skipped, and instead a bare bones configuration file with all these same options
- * gets read. There is no functional difference.
- *
- * (You can use the compact configuration if you like that better. It can make communicating
- * a configuration easier. The fully documented configuration is left in a state of default
- * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad,
- * basic 44 Minivan keys. The compact version its state is whatever it is.)
- */
-//#define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an).
-#ifndef MINIFAN_CONFIG_COMPACT // (don't alter this)
-
-
- /* -1- ➡ Letters / Numbers & Symbols layouts ⬅
- *
- * Here you can configure what letters layer (BASE layer), and number&symbols layer you
- * want. This is a dual layout system, so you can choose a second pair as well. You can
- * switch between them with a key on the _RAR layer. All the other layers are the same,
- * regardless of your choice in letter/number&symbol layers.
- *
- * The letters layer is the BASE layer, from which you also reach all other layers.
- * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz.
- * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/…
- * The numbers & symbols layer is made to fit the Letters layer, due to small differences
- * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’).
- *
- * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’.
- * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’.
- *
- * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’.
- *
- * A bases layout may have locally re-defined one or more of the common layers. If you
- * choose two bases layouts who re-define the same common layer locally, you will need
- * to choose either one by commenting out the other.
- */
- //
- // • Qwerty
- // (a regular Qwerty layout)
- // _Activate_ one of these two, _remove_ the other.
- #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot
-//#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot
- // Note: you still need to set if you have the additional ‛arrow’ hardware key. You
- // can ignore what it should be defined as, because it will be a plain arrow on Base.
- //
- // • Qwerty with Base arrows
- // (provides direct access to arrows)
- // _Activate_ one of these two, _remove_ the other.
-//#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot
-//#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot
- // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./ base_qwerty_basearrow.h
- //
- // • Dvorak
- // (a regular Dvorak layout)
- // _Activate_ one of these two, _remove_ the other.
-//#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot
-//#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
- //
- // • Dvorak descramble mode
- // (Dvorak for a computer already remapping to Dvorak)
- // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode.
-//#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot
- //
- // • Colemak
- // (a regular Colemak layout)
- // _Activate_ one of these two, _remove_ the other.
-//#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot
-//#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot
- //
- // • Workman
- // (a regular Workman layout)
- // _Activate_ one of these two, _remove_ the other.
-//#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot
-//#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot
- //
- // • Numpad
- // (a numerical keypad, one for left hand and one for right hand)
- // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base.
- #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot
- // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.h
- //
- // • Hebrew
- // (a simple Hebrew layout)
- // _Activate_ one of these two, _remove_ the other.
-//#define BASE_HEBREW__DEF_BASE // _Activate_ if you want Hebrew on the ‛Default’ spot
-//#define BASE_HEBREW__ALT_BASE // _Activate_ if you want Hebrew on the ‛Alternate’ spot
- // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_hebrew.h
- //
- /* -2- ➡ Eviscerations ( ① / ② ) ⬅
- */
- /* • Single layout
- *
- * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR.
- * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair.
- */
-//#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’.
-
-
- /* -3- ➡ Startup settings ⬅
- */
- /* • Alternate Base
- *
- * You can define which of the two BASE layers is on when powering up the keyboard.
- */
-//#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is
- // startup in Dvorak
- /* • Leds on/off at startup.
- */
-//#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on).
-//#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup.
- //
- /* • Speed measuring
- */
-//#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup.
- //
- /* • Text size counting ⬅
- */
-//#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup.
-
-
-
- /* -4- ➡ How many hardware keys 1st row ⬅
- *
- * Define how many keys your keyboard has.
- */
- // Default (12x12x12x8 keys)
- //'Command' (12x12x12x9 keys) + key on the left
- //'Arrow' (12x12x12x9 keys) + key on the right
- //'South paw' + 'Arrow' (12x12x12x10 keys)
-//#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'.
-//#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout.
- //
- // See below for how to define your additional key(s).
-
-
- /* -5- ⚠ ≠ Minivan ⬅
- *
- * This section is for when you want to flash this keymap unto a board with more
- * keys than the Minivan has.
- *
- * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys
- * Example board: Planck (12x12x12x12)
- *
- * It is assumed that you enabled MORE_KEY__ARROW and
- * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you
- * can get to one, two or three more keys on row 1, without manually
- * editing all layers. You could first edit the definition on layers that you have
- * a specific meaning for these keys, and let the rest be patched with the definitions
- * here.
- *
- * It can help to inspect the preprocessing with > gcc -E keymap.c | less
- *
- * Planck keyboard
- *
- * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard,
- * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case.
- * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT
- * inserted on what would be the left key of the two unit spacebar (assuming that is a key).
- *
- * Other keyboards formats
- *
- * It is always possible to just padd the rows somewhere, if you have even more keys. On the other
- * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely
- * going to reduce its functionality, and will require some puzzling to keep a well organized BASE
- * layer, and have “hold key” layer switching work correctly.
- *
- * FIXME: not been compiled or tested for any boards.
- */
-//#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes.
- // Your values are inserted here: [ _LTR ] = LAYOUT_redefined (
- // ^^^^^^^^^^^^^^^^ (throughout all layers)
-//#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1
- #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined.
- // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_).
- //
-//#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1.
- #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once.
- // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_).
- //
-//#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1
- #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined.
- // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_).
-
-
- /* -6- ➡ Defining the meaning of the additional hardware keys ⬅
- *
- * Some possibilities you might like:
- *
- * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use
- * these additional hardware keys. Make sure to use a transparent key on that location on those layers.
- *
- * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below).
- *
- * ③ Other uses, such as a delete key and/or a special interface key your system needs.
- */
- /* • Defining the additional key for 'South paw' (also called 'Command')
- *
- * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined.
- */
- // Configure here what this key is on the BASE layers (excluding Base Numpad compile option).
-//#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’.
-//#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while.
- #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.)
- //
- // Configure here what this key is on all other layers
-//#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad).
- #define MORE_key1 KC__XGUI // (Default)
- //
- //
- /* • Defining 'Arrow' hardware layout additional keys
- *
- * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer.
- * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow,
- * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER.
- * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically
- * that much used there).
- *
- * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP
- * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want.
- */
- #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined.
- // This will cost you 'Right Alt' and 'GUI' on the _MOV layer.
-//#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined.
- // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved.
- /*
- * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily
- * accessed with this key.
- *
- * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional
- * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of
- * that additional hardware key.
- *
- * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this
- * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful
- * as you already have that on Left Shift.
- *
- * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you
- * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be
- * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.)
- */
- #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined.
-//#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad.
- // It is convenient to have an uncluttered Delete key on the Base layer.
-//#define MORE_key2 <...your choice...> // Right side additional key.
- //
-
-
- /* -7- ➡ Arrows/Navigation cluster ⬅
- */
- /* • Navigation cluster configuration
- *
- * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty).
- * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand.
- */
- #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle.
- /*
- * • VI editor arrows
- *
- * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows).
- * This option modifies the flat arrows layout on the right hand, to be like the “HJKL”
- * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row.
- * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi.
- */
-//#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored.
-
-
- /* -8- ➡ Number pad Configuration⬅
- *
- * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse
- * layer, which also has a Numbers Pad option).
- *
- * There are two compile versions for the number pad layer ‛_PAD’, in the common layers.
- *
- * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of
- * a numerical keyboard, allowing to type all numbers with the right hand.
- * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer,
- * with the numbers on a line from left to right on the home row, across both hands.
- */
-//#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard.
-
-
- /* -9- ➡ Speed measuring ⬅
- */
- /*
- * Led color configuration. You can see the speed you have configured below directly on the keyboard,
- * after you compiled and flashed it.
- * Set speed measuring to <off>.
- * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the
- * amount of characters per second for which that color is then being shown. Hold it again for
- * a second, and it increments. Toggle speed measuring on/off to restart.
- * You can play with the below settings until you like the result.
- *
- * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default
- * cyan for BASE layer, going to purple and further avoiding confusion with text size counting.
- * Very fast typers could reach red, and then it goes further to yellow, etc.
- */
- #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s).
- #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further.
- #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red).
- /*
- * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12
- */
- #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s).
-
-
- /* -10- ➡ Some alternative keys ⬅
- */
- /*
- * • Right Alt or hold(_RAR) on Base
- *
- * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base.
- * A short tap results in RAlt briefly pressed, plus Right-Arrow.
- * When pressed with another key, however short, results only in RAlt, and no Right-Arrow.
- * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow.
- *
- * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow.
- */
-//#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer.
- /*
- * • GUI left/right
- *
- * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is,
- * and RGUI where LGUI is.
- */
-//#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right.
- /*
- * • Alternate currency symbol
- *
- * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer).
- */
- #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap.
- /*
- * • Check boxes or Pointers
- *
- * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹
- * or these (pointers): ⮘ ⮙ ⮚ ⮛
- */
-//#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer.
- /*
- * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys
- *
- * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to
- * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the
- * left with your thumb. These two keys are next to each other. Only the Base layer is affected.
- */
-//#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer.
- /*
- * • Switch _PAD and _MOV on Left Shift toggle
- *
- * Recommended if you use _MOV more than _PAD
- */
-//#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle
- /*
- * • Switch _FUN and _RAR on Right Shift toggle
- *
- * Recommended if you use _RAR more than _FUN
- */
-//#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle
- /*
- * • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’”
- *
- * Recommended if you usually type ‛Space-bar’ with your left hand.
- * These keys also switch on _MOV (movement) layer. Page-Up goes one spot to the left.
- */
-//#define SPACE_LEFT__ENTER_RIGHT // _Activate_ for ‛Space bar’ left, ‛Enter’ and ‛_MOV hold’ right hand.
-
-
- /* -11- ➡ Eviscerations ( ② / ② ) ⬅
- */
- /* • Removing the numbers pad _PAD layer
- *
- * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already.
- *
- * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’.
- */
-//#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
- //
- /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON
- */
- /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes.
- */
-//#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer.
- /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */
-//#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
-//#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead.
- /*
- *
- * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes.
- */
-//#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer.
- /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */
-//#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead.
-//#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead.
- /*
- *
- * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes.
- */
-//#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer.
- /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */
-//#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead.
-//#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead.
- /*
- *
- * • Removing groups of characters
- */
- /*
- * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little.
- */
-//#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes)
- //
- #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected.
- // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓
- // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ —
- // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht
- //
- // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ —
- // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht
- //
- #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA.
- // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀
- // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx
- // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx
- //
- #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row.
- // Affected: 「 」 〇 § · 🗹 《 》
- // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht
- // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht
- //
- #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row.
- // Affected 4th row: ¢ ƒ ⁽ ₍ ⁾ ₎
- // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc
- // Thinned out 4th row: BASE “„ ”≤ £≥ ∅ ± ❦ ♥ 🙂🙁 👍👎 Bkspc
- //
- #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row.
- // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 © ⃰ √ ⁻⁺
- // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc
- // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc
- //
-
-
- /* -12- ➡ Leds ⬅
- *
- * Leds off for the Default or Alternative Base Layer.
- * Implies: no indication on Default Base for: Caps-lock, typing speed,
- * typing amount done of a limit.
- * Speed / typing amount indicated by led will be visible by going to another layer.
- */
-//#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer.
- //
-//#define LEDS_OFF_BASE_ALT // _Activate_ to make leds dark when in ‛Alternative Base’ layer.
-
-// ------------------------------------- ⬆ --------------------------------------
-// Below here no more comfortable configuration options.....
-// There may be configuration options in the layout ./bases_....h file you chose.
-// ------------------------------------- ⬆ --------------------------------------
-
-#else // (ignore this)
-# include "./minifan_config_compact.h"
-#endif // MINIFAN_CONFIG_COMPACT
-
-
-// ------------------------------------- ⬇ --------------------------------------
-// Base layer headers
-// ------------------------------------- ⬇ --------------------------------------
-
-// * Numpad *
-# if defined(BASE_NUMPAD__ALT_BASE)
-# include "./base_numpad.h" // Numbers pad header
-# endif
-// * Qwerty Base Arrow *
-# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
-# include "./base_qwerty_basearrow.h" // qwerty base arrow, header
-# endif
-// * Hebrew *
-# if defined(BASE_HEBREW__DEF_BASE) || defined(BASE_HEBREW__ALT_BASE)
-# include "./base_hebrew.h" // Hebrew header
-# endif
-
-// // ⬇ insert your ./base_YOUR_KEYMAP.h #include here:
-
-// * YOUR KEYMAP *
-// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
-// # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file.
-// # endif
-
-// // ⬆
-
-// ------------------------------------- ⬆ --------------------------------------
-// Base layer headers are best #included here, so the preprocessor statements
-// following the user configuration block can pick up on anything that was set.
-//
-// Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor
-// constant ‛_PAD’ is changed into ‛_FUN’ in the below statements.
-// ------------------------------------- ⬆ --------------------------------------
-
-
-
-// The below sets some things up based on the above #defines.
-
-// This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same
-// layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the
-// former and putting #if then around each one complicated the code even more. If needed,
-// it can be changed later. This option already reduces firmware size, so we should be
-// well below the maximum.
-# ifdef MINIFAN_SINGLE_LAYOUT
-# define _ALT_BASE _DEF_BASE
-# define _ALT_NSY _DEF_NSY
-# endif
-
-// This triggers the compilation of Dvorak descramble mode.
-# ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE
-# define DVORAK_DESCRAMBLE
-# endif
-
-// Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster.
-# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER)
-# undef MOREKEY2_ARROW_CLUSTER
-# endif
-
-# if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION)
-# undef MOREKEY2_ADD_NAVIGATION
-# endif
-# if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION)
-# undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined.
-# endif
-
-// When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right.
-# ifdef ARROWS_TRIANGLE
- /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */
-# define ARROWS_LEFT // Implies mouse is right
-# endif
-
-
-// Set up user GUI choice:
-# ifndef SWITCH_GUIS
-# define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions..
-# define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right.
-# else
-# define KC__XGUI KC_RGUI
-# define KC__YGUI KC_LGUI
-# endif
-
-// Switch “spacebars”:
-# ifndef SPACE_LEFT__ENTER_RIGHT // standard
-# define LEFTCENTER_THUMB LT__MOV__KC_ENT
-# define RIGHTCENTER_THUMB KC_SPC
-# else
-# define LEFTCENTER_THUMB KC_SPC // reversed
-# define RIGHTCENTER_THUMB LT__MOV__KC_ENT
-# endif
-
-// Define the layout macro for the amount of hardware keys.
-// These for Minivan are defined up in the code tree.
-# if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
-# define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row)
-# endif
-
-# if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
-# define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow'
-# endif
-
-# if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW)
-# define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command'
-# endif
-
-# if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW)
-# define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command'
-# endif
-
-# ifdef TRANSMINIVAN_LAYOUT
-# undef LAYOUT_redefined
-# define LAYOUT_redefined TRANSMINIVAN_LAYOUT
-# endif
-
-
-// Process user config setting for speed measuring
-# ifdef STARTUP_SPEED
-# define SPEED_INIT_VALUE TRUE
-# else
-# define SPEED_INIT_VALUE FALSE
-# endif
-// Process user config setting for text size measuring
-# ifdef STARTUP_COUNT
-# define COUNT_INIT_VALUE TRUE
-# else
-# define COUNT_INIT_VALUE FALSE
-# endif
-
-
-// Get all key reductions at once
-# ifdef ALL_DRA_BON_EVISCERATIONS
-# ifdef BOX_DRAWINGS
-# undef BOX_DRAWINGS
-# endif
-
-# ifdef SUB_SCRIPT_NUMS
-# undef SUB_SCRIPT_NUMS
-# endif
-
-# ifdef FULL_DRA_2NDROW
-# undef FULL_DRA_2NDROW
-# endif
-
-# ifdef FULL_DRA_4THROW
-# undef FULL_DRA_4THROW
-# endif
-
-# ifdef FULL_BON_4THROW
-# undef FULL_BON_4THROW
-# endif
-# endif
-
-// This resolves compiling “TO (_BON)” on the _FUN layer.
-# ifdef REMOVE_BON
-# undef _BON
-# ifdef _BON_KEY_ALT_LAYER
-# define _BON _BON_KEY_ALT_LAYER // To what user wants
-# else
-# define _BON _FUN // void behavior
-# endif
-# endif
-
-// This resolves compiling “TO (_PAD)” on the _FUN layer.
-# ifdef REMOVE_PAD
-# undef _PAD
-# define _PAD _FUN // void behavior
-# endif
-
-// If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it
-// switches have been removed, and no alternative use been set, that key reverts to being KC_DEL,
-// and the whole macro CHOLTAP_ACCE it normally activates gets cut.
-# if defined(REMOVE_ACC) \
- && !defined(_ACC_KEY_ALT_LAYER) \
- && defined(REMOVE_BON) \
- && !defined(_BON_KEY_ALT_LAYER)
-# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
-# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
-# endif
-
-// Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has
-// been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified.
-# if defined(REMOVE_ACC) \
- && !defined(_ACC_KEY_ALT_LAYER) \
- && defined(REMOVE_DRA) \
- && !defined(_DRA_KEY_ALT_LAYER) \
- && defined(REMOVE_BON) \
- && !defined(_BON_KEY_ALT_LAYER)
-# define CHOLTAP_ACCE KC_DEL // replaces in the keymap
-# define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros
-# define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN)
-# endif