diff options
author | Joel Challis <git@zvecr.com> | 2024-02-15 09:42:01 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-15 09:42:01 +0000 |
commit | 5233a62b20d975140f3bc4b808ca6e74a148d54c (patch) | |
tree | aa90b523f0a82abf7cd77c2bfbb6e811110cedef /keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md | |
parent | f8123c27ad75cbb7147618dd5cf98474b5c150e0 (diff) |
Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)
Diffstat (limited to 'keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md')
-rw-r--r-- | keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md b/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md deleted file mode 100644 index 6ab2f795b6..0000000000 --- a/keyboards/thevankeyboards/minivan/keymaps/josjoha/todo.md +++ /dev/null @@ -1,34 +0,0 @@ -Todo: -===== - - - § Further development - - The following seem interesting for further development. However following the “scratch your - own itch” rule, perhaps it should be someone else's interest. - - ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap. - Such a front end could edit minifan_config_compact.h - - ☐ Language specific keyboards, such as Qwertz and Azerty, etc. - Two option exist: - • Using an include like #include keymap_german.h (etc). - • If a language specific #include and computer language setting is not used, but merely some basics - such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that - language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key - problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would - seem to require macros in unicode_macros.c. - - § Other: - - ☐ Testing all user configurations - ☐ Porting to Planck keyboard. - ☐ Review/fix C indendation. QMK indentation is not my preferred style, and - therefore it is not entirely consistent. - ?☐ A lock mode, so that others cannot type on it if you walk off ? - ?☐ Fun and games: game layer. - - ?☒ User defining macros (record/play user input), another special Base layer ? Is there - room for this, or how to create it if not. - ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the - application level, so that the keyboard remains a basic input device. |