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authorJames Young <18669334+noroadsleft@users.noreply.github.com>2021-04-26 23:44:45 -0700
committerGitHub <noreply@github.com>2021-04-26 23:44:45 -0700
commitf9fb52951de60e9428a6c397bf167a6e7e9433f3 (patch)
tree0ed96c47bdd4261d1afc18760dd261e7c8aa2b80 /keyboards/kc60/keymaps/noroadsleft/readme_ch2.md
parentb5419bd574600565bf4b2479bf07c7cc39dbfeea (diff)
Update noroadsleft userspace and keymaps (2021-04-26) (#12711)
* Update noroadsleft userspace and keymaps (2021-04-26) - add Discipline keymap - move Emulated Non-US Backslash, Numeric Keypad and F13-F24 code fully to userspace - re-add some custom keycode handling I accidentally deleted - update VRSN keycode - update KC60 and userspace readmes * remove Git readme from kc60 keymap * update kc60:noroadsleft readme Concatenates this readme into one file, and updates the image links.
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-# @noroadsleft's KC60 keymap
-
-- [Table of Contents](./readme.md)
- 1. [Base Layers](./readme_ch1.md)
- 2. **Quake 2 Overlays**
- 3. [Function Layers](./readme_ch3.md)
- 4. [Other Layers](./readme_ch4.md)
-
-
-----
-
-## Layers 3, 4 and 5: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
-
-### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$`
-
-These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
-
-I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L387), is a [macro](./keymap.c#L101-L108) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.
-
-When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L109-L115) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L116-L122) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L123-L129) that cancels the sending of the message, and undoes the layers.
-
-I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.
-
-### Layer 3: Quake 2
-![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202.png)
-
-### Layer 4: Quake 2 Dvorak
-![Quake 2 Dvorak](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Dvorak.png)
-
-### Layer 5: Quake 2 Console
-![Quake 2 Console](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Console.png)
-
-
-----
-
-Next Chapter: [Function Layers](./readme_ch3.md)