From f9fb52951de60e9428a6c397bf167a6e7e9433f3 Mon Sep 17 00:00:00 2001 From: James Young <18669334+noroadsleft@users.noreply.github.com> Date: Mon, 26 Apr 2021 23:44:45 -0700 Subject: Update noroadsleft userspace and keymaps (2021-04-26) (#12711) * Update noroadsleft userspace and keymaps (2021-04-26) - add Discipline keymap - move Emulated Non-US Backslash, Numeric Keypad and F13-F24 code fully to userspace - re-add some custom keycode handling I accidentally deleted - update VRSN keycode - update KC60 and userspace readmes * remove Git readme from kc60 keymap * update kc60:noroadsleft readme Concatenates this readme into one file, and updates the image links. --- keyboards/kc60/keymaps/noroadsleft/readme_ch2.md | 36 ------------------------ 1 file changed, 36 deletions(-) delete mode 100644 keyboards/kc60/keymaps/noroadsleft/readme_ch2.md (limited to 'keyboards/kc60/keymaps/noroadsleft/readme_ch2.md') diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md deleted file mode 100644 index 427bebb9a1..0000000000 --- a/keyboards/kc60/keymaps/noroadsleft/readme_ch2.md +++ /dev/null @@ -1,36 +0,0 @@ -# @noroadsleft's KC60 keymap - -- [Table of Contents](./readme.md) - 1. [Base Layers](./readme_ch1.md) - 2. **Quake 2 Overlays** - 3. [Function Layers](./readme_ch3.md) - 4. [Other Layers](./readme_ch4.md) - - ----- - -## Layers 3, 4 and 5: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` - -### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` - -These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. - -I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L387), is a [macro](./keymap.c#L101-L108) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. - -When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L109-L115) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L116-L122) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L123-L129) that cancels the sending of the message, and undoes the layers. - -I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet. - -### Layer 3: Quake 2 -![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202.png) - -### Layer 4: Quake 2 Dvorak -![Quake 2 Dvorak](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Dvorak.png) - -### Layer 5: Quake 2 Console -![Quake 2 Console](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/Quake%202%20Console.png) - - ----- - -Next Chapter: [Function Layers](./readme_ch3.md) -- cgit v1.2.3