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authorJoel Challis <git@zvecr.com>2024-01-08 04:27:01 +0000
committerGitHub <noreply@github.com>2024-01-08 04:27:01 +0000
commitce34549c26ece884f78c7c245ddf9a37143a0757 (patch)
tree19f888a7245354d320027bee59b4bbacf1de0d84 /keyboards/idobao/id63/config.h
parenta45107e1525cb73e489bcc1ff85722adb12d36f9 (diff)
Migrate RGB Matrix config to info.json (#22863)
Diffstat (limited to 'keyboards/idobao/id63/config.h')
-rw-r--r--keyboards/idobao/id63/config.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/keyboards/idobao/id63/config.h b/keyboards/idobao/id63/config.h
index ddca9576b0..5a7df9028e 100644
--- a/keyboards/idobao/id63/config.h
+++ b/keyboards/idobao/id63/config.h
@@ -3,83 +3,12 @@
#pragma once
-
-/* NB: Most configuration information resides in `info.json` */
-
-/* ----------------
- * RGB Matrix stuff
- * ---------------- */
-
-// RGB Matrix config
#if defined(RGB_MATRIX_ENABLE)
-
- /* Denwir case is solid back. Please disable underglow at compile with compile command line:
- *
- * `make idobao/id63:default UNDERGLOW=off`
- *
- * */
#ifndef ID63_DISABLE_UNDERGLOW
#define RGB_MATRIX_LED_COUNT 75
#else
#define RGB_MATRIX_LED_COUNT (75 - 12)
#endif
-
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
-
- #define RGB_MATRIX_KEYPRESSES
- // do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement
-
- // changes to this list will break the sequence set in the VIA `json` file.
- /* Standard animation set */
- #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
- #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
- #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
- #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
- #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
- #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable
- // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable
- // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable
-
- /* RGB_MATRIX_FRAMEBUFFER_EFFECTS */
- // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable
- // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable
-
- /* RGB_MATRIX_KEYPRESSES */
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
#endif // RGB_MATRIX_ENABLE
/* -----------------------