diff options
author | MakotoKurauchi <pluis@me.com> | 2018-06-05 00:14:35 +0900 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-06-04 08:14:35 -0700 |
commit | 7498b184b74c90f94b79f7835852aa54b0134f5c (patch) | |
tree | c6b79cde30c7fa5db792746180f9eb100714930f /keyboards/helix/rev2/keymaps/default/keymap.c | |
parent | e354e36ece9bb96a453ca92db74290a410fa8b60 (diff) |
Support ios to default keymap (#3118)
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk
rules.mk: add 4 Variables for compile control.
# Helix keyboard customize
# you can edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define
* HELIX_ROWS define move from config.h to rules.mk
* add readme.md
* rename readme.md to readme_jp.md
* add readme.md and modify readme_jp.md
* change helix/ssd1306.c for select glcdfont.c position
* add variable LOCAL_GLCDFONT into each keymaps rules.mk
* Add iPhone/iPad LED support to Helix default keymap
* add Freggy keymap
* adjust the delay of serial.c
* change readme
* renumber _ADJUST for shrink program size
Diffstat (limited to 'keyboards/helix/rev2/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/helix/rev2/keymaps/default/keymap.c | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/keyboards/helix/rev2/keymaps/default/keymap.c b/keyboards/helix/rev2/keymaps/default/keymap.c index b8a9baee34..1a268b32d5 100644 --- a/keyboards/helix/rev2/keymaps/default/keymap.c +++ b/keyboards/helix/rev2/keymaps/default/keymap.c @@ -27,12 +27,14 @@ extern uint8_t is_master; // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. -#define _QWERTY 0 -#define _COLEMAK 1 -#define _DVORAK 2 -#define _LOWER 3 -#define _RAISE 4 -#define _ADJUST 16 +enum layer_number { + _QWERTY = 0, + _COLEMAK, + _DVORAK, + _LOWER, + _RAISE, + _ADJUST +}; enum custom_keycodes { QWERTY = SAFE_RANGE, @@ -526,15 +528,10 @@ void matrix_update(struct CharacterMatrix *dest, //assign the right code to your layers for OLED display #define L_BASE 0 -#define L_LOWER 8 -#define L_RAISE 16 -#define L_FNLAYER 64 -#define L_NUMLAY 128 -#define L_NLOWER 136 -#define L_NFNLAYER 192 -#define L_MOUSECURSOR 256 -#define L_ADJUST 65536 -#define L_ADJUST_TRI 65560 +#define L_LOWER (1<<_LOWER) +#define L_RAISE (1<<_RAISE) +#define L_ADJUST (1<<_ADJUST) +#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) static void render_logo(struct CharacterMatrix *matrix) { |