diff options
author | QMK Bot <hello@qmk.fm> | 2022-12-12 21:16:15 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2022-12-12 21:16:15 +0000 |
commit | 57aff7ff185f14394543965b0f6cb1d53b55e9b1 (patch) | |
tree | 0a6808a55c0755e30c4475673aa3a762437365c8 /keyboards/heliotrope/config.h | |
parent | 454edf68d1035cfabbcd3e4a7b7e9768085e17e5 (diff) | |
parent | b8532d100dbd63f48f65e8c1d8f57b083e9107cd (diff) |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/heliotrope/config.h')
-rw-r--r-- | keyboards/heliotrope/config.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/keyboards/heliotrope/config.h b/keyboards/heliotrope/config.h new file mode 100644 index 0000000000..0502cae4d6 --- /dev/null +++ b/keyboards/heliotrope/config.h @@ -0,0 +1,77 @@ +/* Copyright 2022 MATTMCCA (@MATTMCCA) + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +#ifdef RGB_MATRIX_ENABLE + + #define RGB_DI_PIN A4 // The pin connected to the data pin of the LEDs + #define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected + + #define RGB_MATRIX_KEYPRESSES // reacts to keypresses + #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects + + #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color + #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation + #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness + #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard + #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation + #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back + #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left + #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right + + /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ + #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + + /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */ + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out + +#endif + |