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authorMJM <89230047+MATTMCCA@users.noreply.github.com>2022-12-12 16:15:41 -0500
committerGitHub <noreply@github.com>2022-12-12 13:15:41 -0800
commitb8532d100dbd63f48f65e8c1d8f57b083e9107cd (patch)
tree6ebfa16d8517b61ac72dca5034ea8659b9b64616 /keyboards/heliotrope/config.h
parent1431f314a446685089c390d01d19c73fd7ff5cee (diff)
[Keyboard] Switch heliotrope from rgblight to rgb matrix (#19296)
Diffstat (limited to 'keyboards/heliotrope/config.h')
-rw-r--r--keyboards/heliotrope/config.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/keyboards/heliotrope/config.h b/keyboards/heliotrope/config.h
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+++ b/keyboards/heliotrope/config.h
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+/* Copyright 2022 MATTMCCA (@MATTMCCA)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+#ifdef RGB_MATRIX_ENABLE
+
+ #define RGB_DI_PIN A4 // The pin connected to the data pin of the LEDs
+ #define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
+
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
+
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
+ #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
+ #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
+ #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
+ #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
+ #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
+ #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
+ #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
+ #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
+ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
+ #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
+ #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
+ #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
+ #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
+ #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
+ #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
+ #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
+ #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
+ #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
+ #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
+ #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
+
+ /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
+ #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+ /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+ #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
+ #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
+
+#endif
+