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authorEthan Beyer <ethan@ethanbeyer.com>2019-12-12 05:53:39 -0500
committerJames Young <18669334+noroadsleft@users.noreply.github.com>2019-12-12 02:53:39 -0800
commit45e71aedf030d80e62c491c4a906fdf88ccaec0c (patch)
tree17c820a26655ce4fb1cb8f306786221abd2cd673 /keyboards/dz60/keymaps/_bonfire/keymap-parts
parentbbad6e1ae7c68b4bf19c9d13f7347ce2b664fed6 (diff)
[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
Diffstat (limited to 'keyboards/dz60/keymaps/_bonfire/keymap-parts')
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c29
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c34
-rw-r--r--keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c115
3 files changed, 178 insertions, 0 deletions
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
new file mode 100644
index 0000000000..95351b43ba
--- /dev/null
+++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
@@ -0,0 +1,29 @@
+/**
+ * Variables
+ *
+ */
+int held_esc_threshold = 230;
+bool is_esc_held = false;
+uint16_t held_esc_timer = 0;
+
+/**
+ * Define Layers
+ */
+enum layers {
+ BASE = 0,
+ NRMN,
+ GAME,
+ FCTN,
+ KEYB
+};
+
+/**
+ * Define Custom Keycodes
+ */
+enum custom_keycodes {
+ HLD_ESC = SAFE_RANGE,
+ MOD_UP = MT(MOD_RSFT, KC_UP),
+ MOD_RT = MT(MOD_HYPR, KC_RIGHT),
+ MOD_DN = MT(MOD_RCTL, KC_DOWN),
+ MOD_LT = MT(MOD_RGUI, KC_LEFT)
+};
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
new file mode 100644
index 0000000000..fd4d168227
--- /dev/null
+++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
@@ -0,0 +1,34 @@
+/**
+ * Custom Keycodes
+ * https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
+ *
+ */
+
+// Called on every keyup and keydown
+bool process_record_user(uint16_t keycode, keyrecord_t *record)
+{
+ switch (keycode) {
+ case HLD_ESC:
+ if(record->event.pressed) {
+ is_esc_held = true;
+ held_esc_timer = timer_read();
+ } else {
+ is_esc_held = false;
+ unregister_code(KC_ESC);
+ }
+ return true;
+ break;
+
+ default:
+ return true;
+ break;
+ }
+}
+
+// checking the held escape timer
+void matrix_scan_user(void)
+{
+ if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
+ register_code(KC_ESC);
+ }
+}
diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
new file mode 100644
index 0000000000..9a44730b14
--- /dev/null
+++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
@@ -0,0 +1,115 @@
+#pragma once
+#include "quantum.h"
+
+/*
+ * LAYOUT_bonfire Row Keys
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
+ * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
+ * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
+ * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
+ * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
+ * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
+ * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
+ *
+*/
+#define LAYOUT_bonfire( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
+ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
+ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
+ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
+ k40, k41, k43, k46, k4a, k4b, k4d, k4e \
+) { \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
+ { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
+ { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
+ { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
+ { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
+}
+
+/**
+ * XXXXXXX = Key does nothing.
+ * _______ = Key that allows the uppermost exposed key in a layer below it.
+ *
+ */
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /**
+ * Layer 0
+ *
+ * QWERTY and basic modifiers.
+ * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
+ */
+ [BASE] = LAYOUT_bonfire(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
+ ),
+
+ /**
+ * Layer 1
+ *
+ * NORMAN Key layout.
+ * All that's changed is the position of A-Z and a few punctuation keys.
+ */
+ [NRMN] = LAYOUT_bonfire(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
+ _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ /**
+ * Layer 2
+ *
+ * Moves the escape key from the left to the right side of the keyboard for gaming.
+ */
+ [GAME] = LAYOUT_bonfire(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ /**
+ * Layer 3
+ *
+ * Function layer.
+ * This layer is accessed when "HACK" is held down.
+ * Modifiers and such to basic keys, but with basic key functions.
+ */
+ [FCTN] = LAYOUT_bonfire(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
+ _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
+ KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
+ _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
+ _______, _______, _______, _______, _______, MO(KEYB), _______, _______
+ ),
+
+ /**
+ * Layer 4
+ *
+ * This is the KEYB/System layer.
+ * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
+ * This Layer currently handles RGB and puts the board into RESET for flashing.
+ *
+ * ~ key resets board to [BASE].
+ * 1 key toggles [NRMN].
+ * 2 key toggles [GAME].
+ * BACKSPACE puts board into reset.
+ */
+ [KEYB] = LAYOUT_bonfire(
+ TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
+ XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
+ )
+};