From 45e71aedf030d80e62c491c4a906fdf88ccaec0c Mon Sep 17 00:00:00 2001 From: Ethan Beyer Date: Thu, 12 Dec 2019 05:53:39 -0500 Subject: [Keymap] My DZ60 Layout and files (#7537) * I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable --- .../dz60/keymaps/_bonfire/keymap-parts/defs.c | 29 ++++++ .../dz60/keymaps/_bonfire/keymap-parts/functions.c | 34 ++++++ .../dz60/keymaps/_bonfire/keymap-parts/layers.c | 115 +++++++++++++++++++++ 3 files changed, 178 insertions(+) create mode 100644 keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c create mode 100644 keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c create mode 100644 keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c (limited to 'keyboards/dz60/keymaps/_bonfire/keymap-parts') diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c new file mode 100644 index 0000000000..95351b43ba --- /dev/null +++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c @@ -0,0 +1,29 @@ +/** + * Variables + * + */ +int held_esc_threshold = 230; +bool is_esc_held = false; +uint16_t held_esc_timer = 0; + +/** + * Define Layers + */ +enum layers { + BASE = 0, + NRMN, + GAME, + FCTN, + KEYB +}; + +/** + * Define Custom Keycodes + */ +enum custom_keycodes { + HLD_ESC = SAFE_RANGE, + MOD_UP = MT(MOD_RSFT, KC_UP), + MOD_RT = MT(MOD_HYPR, KC_RIGHT), + MOD_DN = MT(MOD_RCTL, KC_DOWN), + MOD_LT = MT(MOD_RGUI, KC_LEFT) +}; diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c new file mode 100644 index 0000000000..fd4d168227 --- /dev/null +++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c @@ -0,0 +1,34 @@ +/** + * Custom Keycodes + * https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes + * + */ + +// Called on every keyup and keydown +bool process_record_user(uint16_t keycode, keyrecord_t *record) +{ + switch (keycode) { + case HLD_ESC: + if(record->event.pressed) { + is_esc_held = true; + held_esc_timer = timer_read(); + } else { + is_esc_held = false; + unregister_code(KC_ESC); + } + return true; + break; + + default: + return true; + break; + } +} + +// checking the held escape timer +void matrix_scan_user(void) +{ + if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) { + register_code(KC_ESC); + } +} diff --git a/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c b/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c new file mode 100644 index 0000000000..9a44730b14 --- /dev/null +++ b/keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c @@ -0,0 +1,115 @@ +#pragma once +#include "quantum.h" + +/* + * LAYOUT_bonfire Row Keys + * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ + * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14 + * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ + * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14 + * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ + * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13 + * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤ + * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13 + * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤ + * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8 + * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘ + * +*/ +#define LAYOUT_bonfire( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ + k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \ + k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ + k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \ + k40, k41, k43, k46, k4a, k4b, k4d, k4e \ +) { \ + { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \ + { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \ + { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \ + { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \ + { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \ +} + +/** + * XXXXXXX = Key does nothing. + * _______ = Key that allows the uppermost exposed key in a layer below it. + * + */ +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /** + * Layer 0 + * + * QWERTY and basic modifiers. + * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row. + */ + [BASE] = LAYOUT_bonfire( + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN), + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT + ), + + /** + * Layer 1 + * + * NORMAN Key layout. + * All that's changed is the position of A-Z and a few punctuation keys. + */ + [NRMN] = LAYOUT_bonfire( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______, + _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______ + ), + + /** + * Layer 2 + * + * Moves the escape key from the left to the right side of the keyboard for gaming. + */ + [GAME] = LAYOUT_bonfire( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______ + ), + + /** + * Layer 3 + * + * Function layer. + * This layer is accessed when "HACK" is held down. + * Modifiers and such to basic keys, but with basic key functions. + */ + [FCTN] = LAYOUT_bonfire( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, + _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, + KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, + _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______, + _______, _______, _______, _______, _______, MO(KEYB), _______, _______ + ), + + /** + * Layer 4 + * + * This is the KEYB/System layer. + * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers. + * This Layer currently handles RGB and puts the board into RESET for flashing. + * + * ~ key resets board to [BASE]. + * 1 key toggles [NRMN]. + * 2 key toggles [GAME]. + * BACKSPACE puts board into reset. + */ + [KEYB] = LAYOUT_bonfire( + TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, + XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX + ) +}; -- cgit v1.2.3