diff options
author | Nick Brassel <nick@tzarc.org> | 2024-02-28 21:47:37 +1100 |
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committer | Nick Brassel <nick@tzarc.org> | 2024-02-28 21:47:37 +1100 |
commit | 4e369d405af6bba1adce6337b2e1b1ea1788566c (patch) | |
tree | b0f020feff1809e37c9e7795d344929ff0bb290a /keyboards/binepad/bn006/config.h | |
parent | 4e04da397ef643f8fcf4afbe1d19f63aee1fc561 (diff) | |
parent | dd1706e468bb18dd7f7ae143de735a5d3be1bfb8 (diff) |
Merge branch 'develop'
Diffstat (limited to 'keyboards/binepad/bn006/config.h')
-rwxr-xr-x | keyboards/binepad/bn006/config.h | 66 |
1 files changed, 1 insertions, 65 deletions
diff --git a/keyboards/binepad/bn006/config.h b/keyboards/binepad/bn006/config.h index 0569ccff03..01b94d6baa 100755 --- a/keyboards/binepad/bn006/config.h +++ b/keyboards/binepad/bn006/config.h @@ -3,68 +3,4 @@ #pragma once -/* - * RGB Matrix - */ - -#ifdef RGB_MATRIX_ENABLE - /* =========================================================================================== - * PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable - * =========================================================================================== */ - - #define RGB_MATRIX_LED_COUNT 6 - #define RGB_MATRIX_KEYPRESSES // reacts to keypresses - #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 - #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set - #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards - - // RGB Matrix Animation modes. Explicitly enabled - // For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects - #define ENABLE_RGB_MATRIX_SOLID_COLOR - // #define ENABLE_RGB_MATRIX_ALPHAS_MODS - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT - #define ENABLE_RGB_MATRIX_BREATHING - // #define ENABLE_RGB_MATRIX_BAND_SAT - // #define ENABLE_RGB_MATRIX_BAND_VAL - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL - // #define ENABLE_RGB_MATRIX_CYCLE_ALL - // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT - // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN - // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON - // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN - // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL - // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL - // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL - // #define ENABLE_RGB_MATRIX_DUAL_BEACON - // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON - // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS - // #define ENABLE_RGB_MATRIX_RAINDROPS - // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS - // #define ENABLE_RGB_MATRIX_HUE_BREATHING - // #define ENABLE_RGB_MATRIX_HUE_PENDULUM - // #define ENABLE_RGB_MATRIX_HUE_WAVE - // #define ENABLE_RGB_MATRIX_PIXEL_RAIN - // #define ENABLE_RGB_MATRIX_PIXEL_FLOW - // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL - // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - #define ENABLE_RGB_MATRIX_SPLASH - // #define ENABLE_RGB_MATRIX_MULTISPLASH - #define ENABLE_RGB_MATRIX_SOLID_SPLASH - // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif +#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards |