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/* Copyright 2022 Binepad (@binpad) */
/* SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

/*
 * RGB Matrix
 */

#ifdef RGB_MATRIX_ENABLE
    /* ===========================================================================================
     * PLEASE NOTE:  Because the BN006 only has 6 keys, not all the animations are visually viable
     * =========================================================================================== */

    #define RGB_MATRIX_LED_COUNT 6
    #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
    #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
    #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
    #define RGB_TRIGGER_ON_KEYDOWN      // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards

    // RGB Matrix Animation modes. Explicitly enabled
    // For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
    #define ENABLE_RGB_MATRIX_SOLID_COLOR
    // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    // #define ENABLE_RGB_MATRIX_BAND_SAT
    // #define ENABLE_RGB_MATRIX_BAND_VAL
    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    // #define ENABLE_RGB_MATRIX_CYCLE_ALL
    // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    // #define ENABLE_RGB_MATRIX_DUAL_BEACON
    // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    // #define ENABLE_RGB_MATRIX_RAINDROPS
    // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    // #define ENABLE_RGB_MATRIX_HUE_BREATHING
    // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    // #define ENABLE_RGB_MATRIX_HUE_WAVE
    // #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
    // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    // #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif