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authorDrashna Jaelre <drashna@live.com>2021-03-01 08:57:02 -0800
committerGitHub <noreply@github.com>2021-03-01 08:57:02 -0800
commit0e984b6e7e216a62df0b5d53f6a8f0d4bc13dca3 (patch)
tree1e85b1d15a9ea6ad86fcb6ae8d084f926dd11ab8 /docs/one_shot_keys.md
parent86f6f682744b81bba1003e555f902af78dcdaad4 (diff)
Add ability to toggle One Shot functionality (#4198)
Co-authored-by: Nick Brassel <nick@tzarc.org> Co-authored-by: Ryan <fauxpark@gmail.com>
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@@ -17,6 +17,9 @@ You can control the behavior of one shot keys by defining these in `config.h`:
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](mod_tap.md), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
+* `OS_ON` - Turns on One Shot keys.
+* `OS_OFF` - Turns off One Shot keys. OSM act as regular mod keys, OSL act like `MO`.
+* `ON_TOGG` - Toggles the one shot key status.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.