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authorJoel Challis <git@zvecr.com>2024-01-09 11:24:53 +0000
committerGitHub <noreply@github.com>2024-01-09 22:24:53 +1100
commitccec4867c80d25548871e2534d2ca6205891824a (patch)
treedd6e5724af25df9da7131175c36af0394af80368 /docs/feature_split_keyboard.md
parent58806984a6ee5e5453c29ce5cec95d9df354cbfd (diff)
Align `SPLIT_HAND_MATRIX_GRID` left/right logic with `SPLIT_HAND_PIN` (#22775)
Diffstat (limited to 'docs/feature_split_keyboard.md')
-rw-r--r--docs/feature_split_keyboard.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index 8f695a2b7c..59159cb3fa 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -119,12 +119,12 @@ You can configure the firmware to read key matrix pins on the controller to dete
The first pin is the output pin and the second is the input pin.
-Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handness.
+Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handedness.
-Normally, when a diode is connected to an intersection, it is judged to be left. If you add the following definition, it will be judged to be right.
+Normally, when a diode is connected to an intersection, it is judged to be right. If you add the following definition, it will be judged to be left.
```c
-#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
+#define SPLIT_HAND_MATRIX_GRID_LOW_IS_LEFT
```
Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection.