From ccec4867c80d25548871e2534d2ca6205891824a Mon Sep 17 00:00:00 2001 From: Joel Challis Date: Tue, 9 Jan 2024 11:24:53 +0000 Subject: Align `SPLIT_HAND_MATRIX_GRID` left/right logic with `SPLIT_HAND_PIN` (#22775) --- docs/feature_split_keyboard.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'docs/feature_split_keyboard.md') diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index 8f695a2b7c..59159cb3fa 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md @@ -119,12 +119,12 @@ You can configure the firmware to read key matrix pins on the controller to dete The first pin is the output pin and the second is the input pin. -Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handness. +Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handedness. -Normally, when a diode is connected to an intersection, it is judged to be left. If you add the following definition, it will be judged to be right. +Normally, when a diode is connected to an intersection, it is judged to be right. If you add the following definition, it will be judged to be left. ```c -#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT +#define SPLIT_HAND_MATRIX_GRID_LOW_IS_LEFT ``` Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection. -- cgit v1.2.3