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authorCharly Delay <0xcharly@users.noreply.github.com>2022-11-15 17:51:44 +0900
committerGitHub <noreply@github.com>2022-11-15 08:51:44 +0000
commit30b2dbe369b3a61d1d6681b0a689dbcdd41fc221 (patch)
treecddf4e7318c2b06d33d4b3750d2e4eb15f1d2333 /keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq
parentee7426e7b19c25ddfc53d0b50db68a457d8f992b (diff)
Bastard Keyboards: upstream recent changes (#18903)
* bastardkb: cleanup blackpill configuration Fixes #17 * bastardkb: fix splinky configuration The pinout of the splinky changed between the last beta batch, and the production one. This commit updates the keyboard definition to support the new pinout by default, while offering backward compatibility. Define `SPLINKY_BETA_PINOUT` to build the firmware with pre-production pinout. Fixes #15 * bastardkb: add support for STeMCell * Update scylla/tbkmini/skeletyl outdated readmes * bastardkb/dilemma: enable circular scroll * bastardkb/dilemma: add initial version of the `via` keymap * bastardkb/dilemma/assembled: add new keyboard Fixes #20 * bastardkb/dilemma: remove elite-c * Initial support for the Dilemma 3x5+3 Assembled RGB * Address code review comments * Address more comments * Address review comments * Address more nits * bastardkb: split splinky-based keyboards to distinguish between Splinky v2 and v3 pinout
Diffstat (limited to 'keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq')
-rw-r--r--keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h153
-rw-r--r--keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c224
-rw-r--r--keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md3
3 files changed, 380 insertions, 0 deletions
diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h
new file mode 100644
index 0000000000..b2e49c8c6e
--- /dev/null
+++ b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h
@@ -0,0 +1,153 @@
+/**
+ * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
+ * Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#ifdef VIA_ENABLE
+/* Via configuration. */
+# define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#endif // VIA_ENABLE
+
+/**
+ * Configure the global tapping term (default: 200ms).
+ * If you have a lot of accidental mod activations, crank up the tapping term.
+ *
+ * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term
+ */
+#ifndef TAPPING_TERM
+# define TAPPING_TERM 160
+#endif // TAPPING_TERM
+
+// disable trackpad taps
+// #define CIRQUE_PINNACLE_TAPPING_TERM 0
+
+/**
+ * Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
+ * twice, except for one-shot keys.
+ *
+ * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold
+ */
+#define TAPPING_FORCE_HOLD
+
+/*
+ * Tap-or-Hold decision modes.
+ *
+ * Note that the following flags behave differently when combined (ie. when 2 or
+ * more are enabled).
+ *
+ * See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
+ * decision modes.
+ */
+
+/**
+ * Faster tap-hold trigger.
+ *
+ * Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
+ * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
+ * With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
+ * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
+ *
+ * See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold
+ */
+#define PERMISSIVE_HOLD
+
+/**
+ * Prevent normal rollover on alphas from accidentally triggering mods.
+ *
+ * Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
+ *
+ * Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
+ * Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
+ * With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
+ * Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
+ *
+ * See docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt
+ */
+#define IGNORE_MOD_TAP_INTERRUPT
+
+/** Dilemma-specific features. */
+
+#ifdef POINTING_DEVICE_ENABLE
+// Flip horizontal direction for drag-scroll.
+# define DILEMMA_DRAGSCROLL_REVERSE_X
+// #define DILEMMA_DRAGSCROLL_REVERSE_Y
+#endif // POINTING_DEVICE_ENABLE
+
+/** RGB Matrix. */
+
+#ifdef RGB_MATRIX_ENABLE
+// Enable all animations on ARM boards since they have plenty of memory
+// available for it.
+# define ENABLE_RGB_MATRIX_ALPHAS_MODS
+# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_BREATHING
+# define ENABLE_RGB_MATRIX_BAND_SAT
+# define ENABLE_RGB_MATRIX_BAND_VAL
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define ENABLE_RGB_MATRIX_CYCLE_ALL
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define ENABLE_RGB_MATRIX_DUAL_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# define ENABLE_RGB_MATRIX_RAINDROPS
+# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# define ENABLE_RGB_MATRIX_HUE_BREATHING
+# define ENABLE_RGB_MATRIX_HUE_PENDULUM
+# define ENABLE_RGB_MATRIX_HUE_WAVE
+# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define ENABLE_RGB_MATRIX_SPLASH
+# define ENABLE_RGB_MATRIX_MULTISPLASH
+# define ENABLE_RGB_MATRIX_SOLID_SPLASH
+# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+// Limit maximum brightness to keep power consumption reasonable, and avoid
+// disconnects.
+# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
+
+// Rainbow swirl as startup mode.
+# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
+
+// Slow swirl at startup.
+# define RGB_MATRIX_STARTUP_SPD 32
+
+// Startup values.
+# define RGB_MATRIX_STARTUP_HUE 0
+# define RGB_MATRIX_STARTUP_SAT 255
+# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
+# define RGB_MATRIX_STARTUP_HSV RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT, RGB_MATRIX_STARTUP_VAL
+#endif // RGB_MATRIX_ENABLE
diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c
new file mode 100644
index 0000000000..f8396cb1c2
--- /dev/null
+++ b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c
@@ -0,0 +1,224 @@
+/**
+ * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
+ * Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum bstiq_layers {
+ LAYER_BASE = 0,
+ LAYER_MBO,
+ LAYER_MEDIA,
+ LAYER_NAV,
+ LAYER_MOUSE,
+ LAYER_SYM,
+ LAYER_NUM,
+ LAYER_FUN,
+};
+
+// Automatically enable sniping when the mouse layer is on.
+#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
+
+#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
+#define ENT_MBO LT(LAYER_MBO, KC_ENT)
+#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
+#define ESC_SYM LT(LAYER_SYM, KC_ESC)
+#define SPC_NUM LT(LAYER_NUM, KC_SPC)
+#define SPC_MBO LT(LAYER_MBO, KC_SPC)
+#define MOUSE(KC) LT(LAYER_MOUSE, KC)
+
+#define USR_RDO KC_AGAIN
+#define USR_PST S(KC_INS)
+#define USR_CPY C(KC_INS)
+#define USR_CUT S(KC_DEL)
+#define USR_UND KC_UNDO
+
+#define MS_L KC_MS_LEFT
+#define MS_R KC_MS_RIGHT
+#define MS_D KC_MS_DOWN
+#define MS_U KC_MS_UP
+
+#define WH_L KC_MS_WH_LEFT
+#define WH_R KC_MS_WH_RIGHT
+#define WH_D KC_MS_WH_DOWN
+#define WH_U KC_MS_WH_UP
+
+// clang-format off
+/** Convenience macro. */
+#define _KC_LAYOUT_wrapper( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
+ ...) \
+ KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
+ KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
+ KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
+ __VA_ARGS__
+#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
+
+/** Base layer with BÉPO layout. */
+#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
+ B, W, P, O, QUOT, DOT, V, D, L, J, \
+ A, U, I, E, COMM, C, T, S, R, N, \
+ Z, Y, X, SLSH, K, M, Q, G, H, F, \
+ SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM)
+
+/** Convenience key shorthands. */
+#define U_NA KC_NO // Present but not available for use.
+#define U_NU KC_NO // Available but not used.
+
+/** Convenience row shorthands. */
+#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA
+#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
+#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
+#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
+#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
+
+/** Layers. */
+
+// Buttons.
+#define LAYOUT_LAYER_MBO \
+ ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
+ ______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
+ KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
+ U_NA, U_NA, KC_ENT, KC_ENT
+
+// Media.
+#define LAYOUT_LAYER_MEDIA \
+ ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
+ ______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
+ ______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
+ U_NA, U_NA, KC_BTN1, KC_BTN3
+
+// Navigation.
+#define LAYOUT_LAYER_NAV \
+ ________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
+ ______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
+ ______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
+ U_NA, U_NA, KC_MSTP, KC_MPLY
+
+// Mouse.
+#define LAYOUT_LAYER_MOUSE \
+ S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
+ DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
+ USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
+ KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3
+
+// Symbols.
+#define LAYOUT_LAYER_SYM \
+ KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \
+ KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \
+ KC_RPRN, KC_LPRN, U_NA, U_NA
+
+// Numerals.
+#define LAYOUT_LAYER_NUM \
+ KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \
+ KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \
+ KC_0, KC_MINS, U_NA, U_NA
+
+// Function keys.
+#define LAYOUT_LAYER_FUN \
+ KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \
+ KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, ______________HOME_ROW_GASC_R______________, \
+ KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
+ KC_APP, KC_TAB, U_NA, U_NA
+
+/**
+ * Add Home Row mod to a layout.
+ *
+ * Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
+ * home row. The layout passed in parameter must contain at least 20 keycodes.
+ *
+ * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
+ *
+ * HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
+ */
+#define _HOME_ROW_MOD_GASC( \
+ L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
+ L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
+ ...) \
+ L00, L01, L02, L03, L04, \
+ R05, R06, R07, R08, R09, \
+ LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
+ R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
+ __VA_ARGS__
+#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
+
+/**
+ * Add mouse layer keys to a layout.
+ *
+ * Expects a 10-key per row layout. The layout passed in parameter must contain
+ * at least 30 keycodes.
+ *
+ * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
+ *
+ * MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
+ */
+#define _MOUSE_MOD( \
+ L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
+ L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
+ L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
+ ...) \
+ L00, L01, L02, L03, L04, \
+ R05, R06, R07, R08, R09, \
+ L10, L11, L12, L13, L14, \
+ R15, R16, R17, R18, R19, \
+ L20, MOUSE(L21), L22, L23, L24, \
+ R25, R26, R27, R28, MOUSE(R29), \
+ __VA_ARGS__
+#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
+
+#define LAYOUT_wrapper(...) LAYOUT_split_3x5_2(__VA_ARGS__)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [LAYER_BASE] = LAYOUT_wrapper(
+ MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
+ ),
+ [LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
+ [LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
+ [LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
+ [LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
+ [LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
+ [LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
+ [LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
+};
+// clang-format on
+
+#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER)
+layer_state_t layer_state_set_kb(layer_state_t state) {
+ state = layer_state_set_user(state);
+ dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
+ return state;
+}
+#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER
+
+#ifdef RGB_MATRIX_ENABLE
+// Forward-declare this helper function since it is defined in rgb_matrix.c.
+void rgb_matrix_update_pwm_buffers(void);
+#endif
+
+void shutdown_user(void) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ rgblight_setrgb_red();
+#endif // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_set_color_all(RGB_RED);
+ rgb_matrix_update_pwm_buffers();
+#endif // RGB_MATRIX_ENABLE
+}
diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md
new file mode 100644
index 0000000000..df1f43cbcb
--- /dev/null
+++ b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md
@@ -0,0 +1,3 @@
+# Dilemma @bstiq keymap
+
+Inspired from Miryoku, using home-rows.