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/*************************************************************************************
Copyright 2010 Philip Waldron
This file is part of BayRate.
BayRate is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BayRate is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BayRate. If not, see <http://www.gnu.org/licenses/>.
***************************************************************************************/
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <mysql++/mysql++.h>
#include <boost/date_time/gregorian/gregorian.hpp>
#include "db.h"
#include "tdListEntry.h"
#include "collection.h"
using namespace std;
using namespace boost::gregorian;
int main(int argc, char *argv[])
{
databaseConnection db;
vector<string> tournamentUpdateList; // The list of tournaments after the tournamentCascadeDate
boost::gregorian::date tournamentCascadeDate;
map<int, tdListEntry> tdList;
map<string, bool> argList;
collection c;
for (int i=1; i<argc; i++)
argList[string(argv[i])] = true;
// Establish the database connection
if ( !db.makeConnection() ) {
std::cerr << "Fatal error: db.makeConnection() failed." << std::endl;
exit (1);
}
db.excludeBogusGameData();
// Figure out which tournaments need rating
if ( !db.getTournamentUpdateList(tournamentUpdateList, tournamentCascadeDate) ) {
std::cerr << "Fatal error: db.getTournamentUpdateList() failed." << std::endl;
exit(1);
}
if (tournamentUpdateList.size() == 0) {
cout << "No tournaments to update." << endl;
exit(1);
}
else {
cout << "Updating all tournaments after " << to_iso_extended_string(tournamentCascadeDate) << endl;
}
// Get the TDList immediately prior to the earliest unrated game
if (!db.getTDList(tournamentCascadeDate, tdList)) {
std::cerr << "Fatal error: db.getTDList() failed." << std::endl;
exit(1);
}
else {
cout << "Downloaded TDList" << endl;
}
for (vector<string>::iterator It=tournamentUpdateList.begin(); It!=tournamentUpdateList.end(); It++) {
cout << "Processing " << *It << endl;
c.reset();
db.getTournamentInfo(*It, c);
if (c.gameList.size() == 0)
continue;
c.initSeeding(tdList);
// Start with the fast rating algorithm. If it fails, then go for the simplex method as a backup.
if (c.calc_ratings_fdf() != 0) {
if (c.calc_ratings() != 0) {
cerr << "Fatal error processing tournament " << *It << endl;
exit(1);
}
}
// Copy the new ratings into the internal TDList for the next tournament update
for (map<int, player>::iterator It = c.playerHash.begin(); It != c.playerHash.end(); It++) {
tdList[It->second.id].id = It->second.id;
tdList[It->second.id].rating = It->second.rating;
tdList[It->second.id].sigma = It->second.sigma;
tdList[It->second.id].lastRatingDate = c.tournamentDate;
tdList[It->second.id].ratingUpdated = true;
cout << It->second.id << '\t' << It->second.rating << '\t' << It->second.sigma << endl;
}
cout << endl;
// Update database
if (argList.find(string("--commit")) != argList.end()) {
cout << "Committing results to database...";
db.syncNewRatings(c);
cout << "done." << endl;
}
}
cout << "Done ratings" << endl;
for (map<int, tdListEntry>::iterator tdListIt = tdList.begin(); tdListIt != tdList.end(); tdListIt++) {
if (tdListIt->second.ratingUpdated)
cout << tdListIt->second.id << '\t' << tdListIt->second.rating << '\t' << tdListIt->second.sigma << endl;
}
}
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