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-rw-r--r--rust/controller/src/main.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/rust/controller/src/main.rs b/rust/controller/src/main.rs
new file mode 100644
index 0000000..fccfca0
--- /dev/null
+++ b/rust/controller/src/main.rs
@@ -0,0 +1,74 @@
+extern crate sdl2;
+
+use sdl2::controller::GameController;
+use sdl2::event::Event;
+use sdl2::keyboard::Keycode;
+use sdl2::pixels::Color;
+use sdl2::GameControllerSubsystem;
+use sdl2::IntegerOrSdlError;
+use std::time::Duration;
+
+fn get_controllers(game_controller: &GameControllerSubsystem) -> Vec<GameController> {
+ let mut result = vec![];
+ for i in 0..game_controller.num_joysticks().unwrap() {
+ if game_controller.is_game_controller(i) {
+ result.push(game_controller.open(i).unwrap());
+ }
+ }
+ result
+}
+
+fn main() {
+ let sdl_context = sdl2::init().unwrap();
+ let video_subsystem = sdl_context.video().unwrap();
+ let game_controller = sdl_context.game_controller().unwrap();
+
+ println!("Game controller: {:?}", game_controller);
+ println!(
+ "I have {} joysticks",
+ game_controller.num_joysticks().unwrap()
+ );
+
+ let controllers = get_controllers(&game_controller);
+ for c in &controllers {
+ println!("==========");
+ println!("Controller: {}", c.name());
+ println!("Mapping: {}", c.name());
+ println!("==========");
+ }
+
+ let window = video_subsystem
+ .window("rust-sdl2 demo", 800, 600)
+ .position_centered()
+ .build()
+ .unwrap();
+
+ let mut canvas = window.into_canvas().build().unwrap();
+
+ canvas.set_draw_color(Color::RGB(0, 255, 255));
+ canvas.clear();
+ canvas.present();
+ let mut event_pump = sdl_context.event_pump().unwrap();
+ let mut i = 0;
+ 'running: loop {
+ i = (i + 1) % 255;
+ canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
+ canvas.clear();
+ for event in event_pump.poll_iter() {
+ match event {
+ Event::Quit { .. }
+ | Event::KeyDown {
+ keycode: Some(Keycode::Escape),
+ ..
+ } => break 'running,
+ _ => {
+ println!("Got event: {:?}", event)
+ }
+ }
+ }
+ // The rest of the game loop goes here...
+
+ canvas.present();
+ ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
+ }
+}