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#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
};
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
#ifndef GAMELAYER_DISABLE
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
#endif
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
return false;
break;
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
true;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}
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