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#include "custom_oled.h"
#include "process_records.h"
#include <stdio.h>
#ifdef OLED_DRIVER_ENABLE
#ifdef RGBLIGHT_ENABLE
rgblight_config_t rgblight_config;
#endif
static void render_logo(void)
{
static const char PROGMEM font_logo[] = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
oled_write_P(font_logo, false);
}
#if defined(OLED_90ROTATION)
// TODO: Need to define this function / extern only for helix based split common keyboards
extern uint8_t is_master;
bool is_keyboard_master(void)
{
return is_master;
}
static void render_layer(uint8_t layer)
{
switch (layer)
{
case _QWERTY:
oled_write_P(PSTR("DFLT "), false);
break;
#ifndef GAMELAYER_DISABLE
case _GAME:
oled_write_P(PSTR("GAME "), false);
break;
#endif
case _LOWER:
oled_write_P(PSTR("LOWER"), false);
break;
case _RAISE:
oled_write_P(PSTR("RAISE"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("ADJST"), false);
break;
#endif
}
}
static void render_status(void)
{
// Render to mode icon
static const char PROGMEM mode_logo[2][4] = {
{0x97,0x98,0x0a,0},
{0xb7,0xb8,0x0a,0} };
oled_write_P(mode_logo[0], false);
oled_write_P(mode_logo[1], false);
oled_write_P(PSTR("Layer"), false);
uint8_t layer = biton(layer_state);
if (layer != _QWERTY)
render_layer(layer);
else
render_layer(biton32(default_layer_state));
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
#if defined(RGB_MATRIX_ENABLE)
oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[26] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
oled_set_cursor(0, oled_max_lines() - 7);
oled_write_P(PSTR("-----"), false);
static char buffer[31] = {0};
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false);
#endif
}
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master())
return OLED_ROTATION_270;
return OLED_ROTATION_180;
}
#else // OLED_90ROTATION
static void render_layer(uint8_t layer)
{
switch (layer)
{
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
#ifndef GAMELAYER_DISABLE
case _GAME:
oled_write_P(PSTR("Game\n"), false);
break;
#endif
case _LOWER:
oled_write_P(PSTR("Lower\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
#ifdef TRILAYER_ENABLED
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
#endif
}
}
static void render_status(void)
{
// Render to mode icon
static const char PROGMEM mode_logo[2][3] = {
{0x97,0x98,0},
{0xb7,0xb8,0}
};
oled_write_P(mode_logo[0], false);
#if defined(RGB_MATRIX_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
static char buffer[20] = {0};
snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
oled_write_P(mode_logo[1], false);
#if defined(RGB_MATRIX_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
oled_write(buffer, false);
#elif defined(RGBLIGHT_ENABLE)
snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode);
oled_write(buffer, false);
#else
oled_write_P(PSTR("\n"));
#endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
uint8_t layer = biton(layer_state);
if (layer != _QWERTY)
render_layer(layer);
else
render_layer(biton32(default_layer_state));
// Host Keyboard LED Status
uint8_t led_usb_state = host_keyboard_leds();
oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
}
#endif // OLED_90ROTATION
void oled_task_user(void)
{
if (is_keyboard_master())
render_status();
else
{
render_logo();
oled_scroll_left();
}
}
#endif
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