summaryrefslogtreecommitdiff
path: root/users/tominabox1/config.h
blob: 7d338005f15f8e78b59d149771d2fb14f29cb516 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
#pragma once

// Tapping term settings
#define TAPPING_TERM_PER_KEY
#define TAP_HOLD_CAPS_DELAY 350

// OLED settings
#define OLED_FONT_H "users/tominabox1/doug.c"
#define OLED_DISABLE_TIMEOUT

#define DEBOUNCE 5

// Setup RGB settings for the Dimple.
#ifdef KEYBOARD_lazydesigners_dimple
  #ifdef RGBLIGHT_ENABLE
    #undef RGBLED_NUM
    #define RGBLED_NUM 50
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
    #define RGBLIGHT_SLEEP
  #endif // RGBLIGHT_ENABLE

  #ifdef RGB_MATRIX_ENABLE
  #undef RGBLED_NUM
  #define RGBLED_NUM 50
  #define RGB_MATRIX_LED_COUNT RGBLED_NUM
  #endif // RGBL_MATRIX_ENABLE
#endif // KEYBOARD_lazydesigners_dimple

// RGB_Matrix settings
#ifdef RGB_MATRIX_ENABLE
  #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  #define RGB_MATRIX_HUE_STEP 8
  #define RGB_MATRIX_SAT_STEP 8
  #define RGB_MATRIX_VAL_STEP 8
  #define RGB_MATRIX_SPD_STEP 10
  #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
  /* Disable the animations you don't want/need.  You will need to disable a good number of these
    because they take up a lot of space.  Disable until you can successfully compile your firmware. */
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    undef ENABLE_RGB_MATRIX_BREATHING
// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    undef ENABLE_RGB_MATRIX_DUAL_BEACON
#    undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #undef ENABLE_RGB_MATRIX_RAINDROPS
#    undef ENABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    undef ENABLE_RGB_MATRIX_SPLASH
#    undef ENABLE_RGB_MATRIX_MULTISPLASH
#    undef ENABLE_RGB_MATRIX_SOLID_SPLASH
#    undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif //RGB_MATRIX_ENABLE

// Hex size reduction options
#ifndef NO_DEBUG
  #define NO_DEBUG
#endif // !NO_DEBUG
#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
  #define NO_PRINT
#endif // !NO_PRINT
#define NO_ACTION_ONESHOT