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#pragma once
#define LED_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_WHEN_USB_SUSPENDED
#ifdef RGBLIGHT_ENABLE
# define RGBLIGHT_LAYERS
# define RGBLIGHT_MAX_LAYERS 17
# define RGBLIGHT_LAYER_BLINK
# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
# define RGBLIGHT_STARTUP_ANIMATION
# undef RGBLIGHT_ANIMATIONS
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_TWINKLE
# define RGBLIGHT_DEFAULT_HUE 213
# define RGBLIGHT_DEFAULT_SAT UINT8_MAX
# define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL / 2
# if defined(RGBLIGHT_EFFECT_TWINKLE)
# define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_TWINKLE
# elif defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
# define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD
# else
# define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
# endif
#endif
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WINC
#define SPI_DEBUG_SCAN_RATE
#undef MANUFACTURER
#define MANUFACTURER Window of Fire
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