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# Dynamic Underglow Lighting Per-Layer
This bit of code allows you to define layer lighting that respects your current eeprom settings, e.g., brightness. It does this by storing the base state rgb
## Setup
1. Enable RGB underglow in your `rules.mk`
```
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
```
2. (Optional) Add RGB configuration to your `config.h`
```
#ifdef RGBLIGHT_ENABLE
// # define RGBLIGHT_ANIMATIONS
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 16
# define RGBLIGHT_VAL_STEP 16
# define RGBLIGHT_LIMIT_VAL 150
# define RGBLIGHT_SLEEP
// # define RGBLIGHT_LAYERS
#endif
```
3. Add `set_layer_hsv` function. This is where you define your layer-specific colors by setting the HSV properties on the `layer_color` pointer. This example uses the QMK RGB configuration parameters to keep the layer colors offset based on the current EEPROM HSV.
> NOTE: The HSV values should be between 0 and 255, but setting the modulus on saturation causes the lights to go white on my board. I _think_ this is due to overflow, but I haven't had the chance to try and resolve it yet.
```
#ifdef RGBLIGHT_ENABLE
void set_layer_hsv(layer_state_t state, HSV* layer_color) {
int32_t h = layer_color->h, s = layer_color->s, v = layer_color->v;
switch (get_highest_layer(state)) {
case _RAISE:
h += 2 * RGBLIGHT_HUE_STEP;
break;
case _LOWER:
h += -2 * RGBLIGHT_HUE_STEP;
break;
case _NAV:
h += 1 * RGBLIGHT_HUE_STEP;
break;
case _MOUSE:
h += -7 * RGBLIGHT_HUE_STEP;
break;
default:
break;
}
layer_color->h = h % 255;
layer_color->s = s;
layer_color->v = v % 255;
return;
}
#endif
```
4. (Optional) If you're using `post_process_record_user`, you'll need to change the name in your keymap to `post_process_record_keymap`. We use the user function to update the HSV state after one of the RGB keycodes is pressed.
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