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/* Copyright 2020 Stephen J. Bush
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef TAP_DANCE_ENABLE
# include QMK_KEYBOARD_H
# include "muppetjones.h"
# include "dancelayers.h"
// Initialize tap structure associated with example tap dance key
static td_tap_t lyr_tap_state = {.is_press_action = true, .state = TD_NONE};
/* @brief Determine the current tap dance state
* @param A tap dance state struct.
* @return A struct.
*/
td_state_t cur_dance(qk_tap_dance_state_t *state) {
switch (state->count) {
case 1:
if (!state->pressed)
return TD_1X_TAP;
else
return TD_1X_HOLD;
case 2:
return TD_2X_TAP;
break;
case 3:
return TD_3X_TAP;
break;
case 4:
return TD_4X_TAP;
break;
default:
return TD_UNKNOWN;
}
}
// Functions that control what our tap dance key does
__attribute__((weak)) void td_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
lyr_tap_state.state = cur_dance(state);
switch (lyr_tap_state.state) {
case TD_1X_TAP:
if (layer_state_is(_MOUSE))
layer_off(_MOUSE);
else
layer_on(_MOUSE);
break;
case TD_1X_HOLD:
layer_on(_ADJUST);
break;
case TD_2X_TAP:
// Toggle lower layer
if (layer_state_is(_LOWER))
layer_off(_LOWER);
else
layer_on(_LOWER);
break;
case TD_3X_TAP:
// Toggle lower layer
if (layer_state_is(_RAISE))
layer_off(_RAISE);
else
layer_on(_RAISE);
break;
case TD_4X_TAP:
// Toggle lower layer
if (layer_state_is(_ADJUST))
layer_off(_ADJUST);
else
layer_on(_ADJUST);
break;
default:
break;
}
}
__attribute__((weak)) void td_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
// If the key was held down and now is released then switch off the layer
if (lyr_tap_state.state == TD_1X_HOLD) {
layer_off(_ADJUST);
}
lyr_tap_state.state = TD_NONE;
}
#endif
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