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#include "template.h"


// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__ ((weak))
void matrix_init_keymap(void) {}

// Call user matrix init, then call the keymap's init function
void matrix_init_user(void) {
  matrix_init_keymap();
}


__attribute__ ((weak))
void matrix_scan_keymap(void) {}

// No global matrix scan code, so just run keymap's matix
// scan function
__attribute__ ((weak))
void matrix_scan_user(void) {
  matrix_scan_keymap();
}


__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}

// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here,
// And use "NEWPLACEHOLDER" for new safe range
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

  switch (keycode) {
  case KC_MAKE:
    if (!record->event.pressed) {
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
        ":dfu"
#elif defined(BOOTLOADER_HALFKAY)
        ":teensy"
#elif defined(BOOTLOADER_CATERINA)
        ":avrdude"
#endif
        SS_TAP(X_ENTER));
    }
    return false;
    break;

  case VRSN:
    if (record->event.pressed) {
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
    }
    return false;
    break;
  }
  return process_record_keymap(keycode, record);
}


__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
  return state;
}

layer_state_t layer_state_set_user (layer_state_t state) {
  return layer_state_set_keymap (state);
}



__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}

void led_set_user(uint8_t usb_led) {
   led_set_keymap(usb_led);
}



__attribute__ ((weak))
void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void)
{
    suspend_power_down_keymap();
}



__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}

void suspend_wakeup_init_user(void)
{
  suspend_wakeup_init_keymap();
  #ifdef KEYBOARD_ergodox_ez
  wait_ms(10);
  #endif
}



__attribute__ ((weak))
void startup_keymap(void) {}

void startup_user (void) {
  #ifdef RGBLIGHT_ENABLE
    matrix_init_rgb();
  #endif //RGBLIGHT_ENABLE
  startup_keymap();
}



__attribute__ ((weak))
void shutdown_keymap(void) {}

void shutdown_user (void) {
  shutdown_keymap();
}