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/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum custom_keycodes {
//Custom Gradient control keycode
G1_HUI = SAFE_RANGE, //Custom gradient color 1 hue increase
G1_HUD, //Custom gradient color 1 hue decrease
G1_SAI, //Custom gradient color 1 saturation increase
G1_SAD, //Custom gradient color 1 saturation decrease
G1_VAI, //Custom gradient color 1 value increase
G1_VAD, //Custom gradient color 1 value decrease
G2_HUI, //Custom gradient color 2 hue increase
G2_HUD, //Custom gradient color 2 hue decrease
G2_SAI, //Custom gradient color 2 saturation increase
G2_SAD, //Custom gradient color 2 saturation decrease
G2_VAI, //Custom gradient color 2 value increase
G2_VAD, //Custom gradient color 2 value decrease
G_PRE, //Gradient presets
REF_G, //Toggle between linear and reflected gradient
G_FLIP, //Flip the gradient colors
//Custom led effect keycode
RGB_C_E, //Cycle user effect
};
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