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/* Copyright 2020 Guillaume Gérard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game.h"
bool process_record_game(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
}
return true;
}
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