1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "drashna.h"
#if defined(KEYBOARD_handwired_tractyl_manuform) && defined(POINTING_DEVICE_ENABLE)
# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#elif defined(KEYBOARD_bastardkb_charybdis)
# define PLACEHOLDER_SAFE_RANGE CHARYBDIS_SAFE_RANGE
#else
# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif
enum userspace_custom_keycodes {
VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
KC_QWERTY, // Sets default layer to QWERTY
FIRST_DEFAULT_LAYER_KEYCODE = KC_QWERTY, // Sets default layer to QWERTY
KC_COLEMAK_DH, // Sets default layer to COLEMAK
KC_COLEMAK, // Sets default layer to COLEMAK
KC_DVORAK, // Sets default layer to DVORAK
LAST_DEFAULT_LAYER_KEYCODE = KC_DVORAK, // Sets default layer to WORKMAN
KC_DIABLO_CLEAR, // Clears all Diablo Timers
KC_RGB_T, // Toggles RGB Layer Indication mode
RGB_IDL, // RGB Idling animations
KC_SECRET_1, // test1
KC_SECRET_2, // test2
KC_SECRET_3, // test3
KC_SECRET_4, // test4
KC_SECRET_5, // test5
KC_CCCV, // Hold to copy, tap to paste
KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
UC_FLIP, // (ಠ痊ಠ)┻━┻
UC_TABL, // ┬─┬ノ( º _ ºノ)
UC_SHRG, // ¯\_(ツ)_/¯
UC_DISA, // ಠ_ಠ
UC_IRNY,
UC_CLUE,
KEYLOCK, // Locks keyboard by unmounting driver
KC_NOMODE,
KC_WIDE,
KC_SCRIPT,
KC_BLOCKS,
KC_REGIONAL,
KC_AUSSIE,
KC_ZALGO,
KC_SUPER,
KC_ACCEL,
NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
void post_process_record_keymap(uint16_t keycode, keyrecord_t *record);
#ifdef CUSTOM_UNICODE_ENABLE
bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
#endif
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS OS_TOGG
#define TG_GAME TG(_GAMEPAD)
#define TG_DBLO TG(_DIABLO)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)
#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5
#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define COLEMAKDH KC_COLEMAK_DH
#define DEFLYR1 FIRST_DEFAULT_LAYER_KEYCODE
#define DEFLYR2 (FIRST_DEFAULT_LAYER_KEYCODE + 1)
#define DEFLYR3 (FIRST_DEFAULT_LAYER_KEYCODE + 2)
#define DEFLYR4 (FIRST_DEFAULT_LAYER_KEYCODE + 3)
#if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 3)
# define DEFLYR5 (FIRST_DEFAULT_LAYER_KEYCODE + 4)
# define DEFLYR6 (FIRST_DEFAULT_LAYER_KEYCODE + 5)
# define DEFLYR7 (FIRST_DEFAULT_LAYER_KEYCODE + 6)
# define DEFLYR8 (FIRST_DEFAULT_LAYER_KEYCODE + 7)
# if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 7)
# define DEFLYR9 (FIRST_DEFAULT_LAYER_KEYCODE + 8)
# define DEFLYR10 (FIRST_DEFAULT_LAYER_KEYCODE + 9)
# define DEFLYR11 (FIRST_DEFAULT_LAYER_KEYCODE + 10)
# define DEFLYR12 (FIRST_DEFAULT_LAYER_KEYCODE + 11)
# endif
#endif
#ifdef SWAP_HANDS_ENABLE
# define KC_C1R3 SH_T(KC_TAB)
#elif defined(DRASHNA_LP)
# define KC_C1R3 TG(_GAMEPAD)
#else // SWAP_HANDS_ENABLE
# define KC_C1R3 KC_TAB
#endif // SWAP_HANDS_ENABLE
#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)
/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
#define AUTO_CTN QK_AUTOCORRECT_TOGGLE
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
|