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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include QMK_KEYBOARD_H

#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
#    include "tap_dances.h"
#endif  // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
#    include "rgb_stuff.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
#    include "rgb_matrix_stuff.h"
#endif
#if defined(OLED_DRIVER_ENABLE)
#    include "oled_stuff.h"
#endif
#if defined(PIMORONI_TRACKBALL_ENABLE)
#    include "drivers/sensors/pimoroni_trackball.h"
#endif
#ifdef SPLIT_KEYBOARD
#    include "transport_sync.h"
#endif

/* Define layer names */
enum userspace_layers {
    _QWERTY             = 0,
    _NUMLOCK            = 0,
    FIRST_DEFAULT_LAYER = 0,
    _COLEMAK_DH,
    _COLEMAK,
    _DVORAK,
    LAST_DEFAULT_LAYER = _DVORAK,
    _GAMEPAD,
    _DIABLO,
    _MOUSE,
    _MEDIA,
    _LOWER,
    _RAISE,
    _ADJUST,
};

#define _MACROS          _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
#    define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
#    define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
#    if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
#        define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
#        define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
#    endif
#endif

#define DEFAULT_LAYER_1_HSV HSV_CYAN
#define DEFAULT_LAYER_2_HSV HSV_SPRINGGREEN
#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD

bool          mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool          mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void          matrix_init_keymap(void);
void          matrix_init_secret(void);
void          shutdown_keymap(void);
void          suspend_power_down_keymap(void);
void          suspend_wakeup_init_keymap(void);
void          matrix_scan_keymap(void);
void          matrix_scan_secret(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void          led_set_keymap(uint8_t usb_led);
void          eeconfig_init_keymap(void);
bool          hasAllBitsInMask(uint8_t value, uint8_t mask);
#ifdef SPLIT_KEYBOARD
void matrix_slave_scan_keymap(void);
#endif

// clang-format off
typedef union {
    uint32_t raw;
    struct {
        bool    rgb_layer_change     :1;
        bool    is_overwatch         :1;
        bool    nuke_switch          :1;
        bool    swapped_numbers      :1;
        bool    rgb_matrix_idle_anim :1;
    };
} userspace_config_t;
// clang-format on

extern userspace_config_t userspace_config;

/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
#    define KC_D3_1 TD(TD_D3_1)
#    define KC_D3_2 TD(TD_D3_2)
#    define KC_D3_3 TD(TD_D3_3)
#    define KC_D3_4 TD(TD_D3_4)
#else  // TAP_DANCE_ENABLE
#    define KC_D3_1 KC_1
#    define KC_D3_2 KC_2
#    define KC_D3_3 KC_3
#    define KC_D3_4 KC_4
#endif  // TAP_DANCE_ENABLE