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// Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once
#include QMK_KEYBOARD_H

#include "eeprom.h"
#include "keyrecords/wrappers.h"
#include "keyrecords/process_records.h"
#include "callbacks.h"

#ifdef TAP_DANCE_ENABLE
#    include "keyrecords/tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
#    include "rgb/rgb_stuff.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
#    include "rgb/rgb_matrix_stuff.h"
#endif
#if defined(OLED_ENABLE)
#    include "oled/oled_stuff.h"
#endif
#ifdef SPLIT_KEYBOARD
#    include "split/transport_sync.h"
#endif
#ifdef POINTING_DEVICE_ENABLE
#    include "pointing/pointing.h"
#endif
#ifdef OS_DETECTION_ENABLE
#    include "os_detection.h"
#endif

/* Define layer names */
enum userspace_layers {
    _QWERTY             = 0,
    _NUMLOCK            = 0,
    FIRST_DEFAULT_LAYER = 0,
    _COLEMAK_DH,
    _COLEMAK,
    _DVORAK,
    LAST_DEFAULT_LAYER = _DVORAK,
    _GAMEPAD,
    _DIABLO,
    _DIABLOII,
    _MOUSE,
    _MEDIA,
    _LOWER,
    _RAISE,
    _ADJUST,
};

#define _MACROS _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
#    define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
#    define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
#    define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
#    if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
#        define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
#        define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
#        define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
#    endif
#endif

#define DEFAULT_LAYER_1_HSV HSV_CYAN
#define DEFAULT_LAYER_2_HSV HSV_CHARTREUSE
#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD

#define DEFAULT_LAYER_1_RGB RGB_CYAN
#define DEFAULT_LAYER_2_RGB RGB_CHARTREUSE
#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD

bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
void tap_code16_nomods(uint16_t kc);
void format_layer_bitmap_string(char* buffer, layer_state_t state, layer_state_t default_state);

// clang-format off
typedef union {
    uint32_t raw;
    struct {
        bool    rgb_layer_change     :1;
        bool    is_overwatch         :1;
        bool    nuke_switch          :1;
        bool    swapped_numbers      :1;
        bool    rgb_matrix_idle_anim :1;
        bool    autocorrection       :1;
    };
} userspace_config_t;
// clang-format on

extern userspace_config_t userspace_config;