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#include "zalgo.h"
void zalgo_text( uint16_t keycode ) {
tap_code( keycode );
int number = ( rand() % ( 8 + 1 - 2 ) ) + 2;
unsigned int index;
unicode_input_start();
for ( index = 0; index < number; index++ ) {
uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300;
register_hex( hex );
}
unicode_input_finish();
}
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