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path: root/quantum/rgb_matrix_animations/gradient_up_down_anim.h
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#pragma once
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN

extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
extern rgb_config_t rgb_matrix_config;

bool rgb_matrix_gradient_up_down(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t scale = scale8(64, rgb_matrix_config.speed);
  for (uint8_t i = led_min; i < led_max; i++) {
    point_t point = g_rgb_leds[i].point;
    // The y range will be 0..64, map this to 0..4
    // Relies on hue being 8-bit and wrapping
    hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN