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/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
typedef struct {
uint16_t interrupting_keycode;
uint8_t count;
uint8_t weak_mods;
#ifndef NO_ACTION_ONESHOT
uint8_t oneshot_mods;
#endif
bool pressed : 1;
bool finished : 1;
bool interrupted : 1;
} tap_dance_state_t;
typedef void (*tap_dance_user_fn_t)(tap_dance_state_t *state, void *user_data);
typedef struct {
tap_dance_state_t state;
struct {
tap_dance_user_fn_t on_each_tap;
tap_dance_user_fn_t on_dance_finished;
tap_dance_user_fn_t on_reset;
} fn;
void *user_data;
} tap_dance_action_t;
typedef struct {
uint16_t kc1;
uint16_t kc2;
} tap_dance_pair_t;
typedef struct {
uint16_t kc;
uint8_t layer;
void (*layer_function)(uint8_t);
} tap_dance_dual_role_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
#define ACTION_TAP_DANCE_FN(user_fn) \
{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
#define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
#define TD_INDEX(code) ((code)&0xFF)
#define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
extern tap_dance_action_t tap_dance_actions[];
void reset_tap_dance(tap_dance_state_t *state);
/* To be used internally */
bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void tap_dance_task(void);
void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data);
void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data);
void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data);
void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data);
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