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/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bbaserdem.h"
/* D layout
* ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐
* │' "│, <│. >│ P │ Y │ │ F │ G │ C │ R │ L │
* ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
* │ A │ O │ E │ U │ I │ │ D │ H │ T │ N │ S │
* ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤
* │; :│ Q │ J │ K │ X │ │ B │ M │ W │ V │ Z │
* └───┴───┴───┼───┼───┼───┐ ┌───┼───┼───┼───┴───┴───┘
* │Del│Tab│Spc│ │Ent│Esc│Bsp│
* └───┴───┴───┘ └───┴───┴───┘
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x5_3_wrapper(
_BL1_5_,_BR1_5_,
_BL2_5_,_BR2_5_,
_BL3_5_,_BR3_5_,
_BL4_3_,_BR4_3_
),
[_CHAR] = LAYOUT_split_3x5_3_wrapper(
_CL1_5_,_CR1_5_,
_CL2_5_,_CR2_5_,
_CL3_5_,_CR3_5_,
_CL4_3_,_CR4_3_
),
[_GAME] = LAYOUT_split_3x5_3_wrapper(
_GA1_5_,___5___,
_GA2_5_,___5___,
_GA3_5_,___5___,
_GA4_3_,___3___
),
[_MEDI] = LAYOUT_split_3x5_3_wrapper(
___5___,_ME1_5_,
___5___,_ME2_5_,
___5___,_ME3_5_,
___3___,_ME4_3_
),
[_NAVI] = LAYOUT_split_3x5_3_wrapper(
___5___,_NA1_5_,
___5___,_NA2_5_,
___5___,_NA3_5_,
___3___,_NA4_3_
),
[_SYMB] = LAYOUT_split_3x5_3_wrapper(
___5___,_SY1_5_,
___5___,_SY2_5_,
___5___,_SY3_5_,
___3___,_SY4_3_
),
[_NUMB] = LAYOUT_split_3x5_3_wrapper(
_NU1_5_,___5___,
_NU2_5_,___5___,
_NU3_5_,___5___,
_NU4_3_,___3___
),
[_FUNC] = LAYOUT_split_3x5_3_wrapper(
_FU1_5_,___5___,
_FU2_5_,___5___,
_FU3_5_,___5___,
_FU4_3_,___3___
),
[_MOUS] = LAYOUT_split_3x5_3_wrapper(
_MO1_5_,___5___,
_MO2_5_,___5___,
_MO3_5_,___5___,
_MO4_3_,___3___
),
[_MUSI] = LAYOUT_split_3x5_3_wrapper(
_MU_10_,
_MU_10_,
_MU_10_,
_MUL_3_,_MUR_3_
)
};
// RGB Matrix configuration
#ifdef RGB_MATRIX_ENABLE
// crkbd
#ifdef KEYBOARD_crkbd_rev1
/* This is left-right for crkbd indicator light
* ┌──┬──┬──┬──┬──┐ ┌──┬──┬──┬──┬──┐
* │23│18│17│10│09│ │33│34│41│42│47│
* ├02┼──┼01┼──┼00┤ ├24┼──┼25┼──┼26┤
* │22│19│16│11│08│ │32│35│40│43│46│
* ├03┼──┼04┼──┼05┤ ├29┼──┼28┼──┼27┤
* │21│20│15│12│07│ │31│36│39│44│45│
* └──┴──┴──┼──┼──┼──┐┌──┼──┼──┼──┴──┴──┘
* │14│13│06││30│37│38│
* └──┴──┴──┘└──┴──┴──┘
*/
// End of differentiations
#endif // KEYBOARD_crkbd_rev1
// End of code for the RGB_MATRIX setup
#endif // RGB_MATRIX_ENABLE
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