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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _FKEYS 5
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
PLAY_ALLSTAR,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_ESCC MT(MOD_LCTL, KC_ESC)
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_GRVF LT(_FKEYS, KC_GRV)
#define KC_ENTS MT(MOD_LSFT, KC_ENT)
#define KC_BL_S BL_STEP
#define KC_BL_T BL_TOGG
#define KC_ALLS PLAY_ALLSTAR
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
ESCC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENTS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
[_COLEMAK] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
ESCC, A , R , S , T , D , H , N , E , I , O ,QUOT,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH,ENTS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
[_DVORAK] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
ESCC, A , O , E , U , I , D , H , T , N , S ,SLSH,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
LSFT,SCLN, Q , J , K , X , B , M , W , V , Z ,ENTS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
GRVF,LCTL,LALT,LGUI,LOWR,SPC , BSPC,RASE,LEFT,DOWN, UP ,RGHT
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
[_LOWER] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
ALLS, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
BL_S,BL_T, , , ,DEL , DEL , , P0 ,PDOT, ,
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
[_RAISE] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
, , , , , , , , , , ,
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
[_FKEYS] = LAYOUT_kc_ortho_4x12(
//┌────┬────┬────┬────┬────┬────┐ ┌────┬────┬────┬────┬────┬────┐
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
, , , , , , , , , , , ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
, , , , , , , , , , , ,
//├────┼────┼────┼────┼────┼────┤ ├────┼────┼────┼────┼────┼────┤
, , , , , , , , , , ,
//└────┴────┴────┴────┴────┴────┘ └────┴────┴────┴────┴────┴────┘
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float all_star_song[][2] = SONG(ALL_STAR);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case PLAY_ALLSTAR:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(all_star_song);
SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
#endif
}
return false;
break;
}
return true;
}
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