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#include QMK_KEYBOARD_H
#include "333fred.h"

extern keymap_config_t keymap_config;

enum custom_macros {
    DLEFT,
    DRIGHT,
    PSCREEN_APP
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
 * ,-----------------------------------------.             .-----------------------------------------.
 * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  |  -   |
 * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |  \   |
 * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 * | Esc  |   A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  |  "   |
 * |------+------+------+------+------+------|             |------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |             |   N  |   M  |   ,  |   .  |   /  |SHIFT |
 * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
 * | Ctrl |  F4  |  F5  |  GUI | Alt  | Bksp |Lwr/VM||Enter|Space |  NAV |   -  |   =  |  Alt | Del  |
 * `------------------------------------------------''-----------------------------------------------'
 */
[BASE] = LAYOUT( \
  KC_GRV,        KC_1,         KC_2,  KC_3,    KC_4,    KC_5,                            KC_6,     KC_7,     KC_8,    KC_9,    KC_0,    KC_MINUS, \
  KC_TAB,        KC_Q,         KC_W,  KC_E,    KC_R,    KC_T,                            KC_Y,     KC_U,     KC_I,    KC_O,    KC_P,    KC_BSLS, \
  KC_ESC,        KC_A,         KC_S,  KC_D,    KC_F,    KC_G,                            KC_H,     KC_J,     KC_K,    KC_L,    KC_SCLN, KC_QUOT, \
  OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X,  KC_C,    KC_V,    KC_B,                            KC_N,     KC_M,     KC_COMM, KC_DOT,  KC_SLSH, OSM(MOD_RSFT) , \
  KC_LCTL,       KC_F4,        KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL,  KC_RALT, KC_DEL \
),

/* Symbols
 * ,-----------------------------------------.              .-----------------------------------------.
 * | Caps |  F1  |  F2  |  F3  |  F4  |  F5  |              |  F6  |  F7  |  F8  |  F9  |  F10 |  F11 |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |   !  |   @  |   (  |   )  |   |  |              |   7  |   8  |   9  |   *  |   )  |  F12 |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |   #  |   $  |   {  |   }  |   `  |              |   4  |   5  |   6  |   +  |   }  |  |   |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * | APscr|   %  |   ^  |   [  |   ]  |   ~  |              |   1  |   2  |   3  |   \  | Vol- | Vol+ |
 * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
 * | Pscr |      | RESET|      |      | GAME |      ||      |   0  |   .  |   =  | Prev | Next | Play |
 * `------------------------------------------------- -------------------------------------------------'
 */
[SYMB] = LAYOUT( \
    KC_CAPS,        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                      KC_F6, KC_F7,  KC_F8,  KC_F9,   KC_F10,  KC_F11, \
    _______,        KC_EXLM, KC_AT,   KC_LPRN, KC_RPRN, KC_PIPE,                    KC_7,  KC_8,   KC_9,   KC_ASTR, KC_RPRN, KC_F12, \
    _______,        KC_HASH, KC_DLR,  KC_LCBR, KC_RCBR, KC_GRV,                     KC_4,  KC_5,   KC_6,   KC_PLUS, KC_RCBR, KC_PIPE, \
    M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD,                    KC_1,  KC_2,   KC_3,   KC_BSLS, KC_VOLD, KC_VOLU, \
    KC_PSCR,        _______, RESET,   _______, _______, TO(GAME), _______, _______, KC_0,  KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
),

/* Vim Movement
 * ,-----------------------------------------.              .-----------------------------------------.
 * |      |      |      |      |      |      |              |      |      |      |      | RESET|      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |RGBSAI|RGBVAI|RGBSAD| LSFT |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      | DLeft|DRight| LCTRL| LGUI |      |              | Left | Down |  Up  | Right|      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |RGBHUD|RGBVAD|RGBHUI|      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      ||      |      |      |      |      |      |      |
 * `------------------------------------------------..------------------------------------------------'
 */
[VIM] =  LAYOUT( \
    _______, _______,  _______,   _______, _______, _______,                   _______, _______, _______, _______, RESET,   _______, \
    _______, RGB_SAI,  RGB_VAI,   RGB_SAD, KC_LSFT, _______,                   _______, _______, _______, _______, _______, _______, \
    _______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______,                   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______, \
    _______, RGB_HUD,  RGB_VAD,   RGB_HUI, _______, _______,                   _______, _______, _______, _______, _______, _______, \
    _______, _______,  _______,   _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______  \
),

/* Gaming mode (Raise)
 * All one-shot mods are disabled on this layer
 * ,-----------------------------------------.              .-----------------------------------------.
 * | ESC  |      |      |      |      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |      |      |      |      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * | CTRL |      |      |      |      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * | Shift|   Z  |      |      |      |      |              |      |      |      |      |      |  GUI |
 * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
 * | Enter|      | Lock | Bksp |  Alt |  Spc | RESET||      | Lower| Left |  Up  | Down | Right|QWERTY|
 * `------------------------------------------------..-----------------------------------------------'
 */
[GAME] =  LAYOUT( \
    KC_ESC,  _______,        _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    _______, _______,        _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    KC_LCTL, _______,        _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    KC_LSFT, KC_Z,           _______, _______, _______, _______,                    _______, _______, _______, _______, _______, KC_LGUI, \
    KC_ENT,  TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5,   KC_LALT, KC_SPC, OSL(SYMB), KC_F6,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, TO(BASE) \
),
/* Gaming Arrow mode (Raise)
 * Turns wasd into arrows
 * ,-----------------------------------------.              .-----------------------------------------.
 * | ESC  |      |      |      |      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * |      |      |  Up  |      |      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * | CTRL | Left | Down | Right|      |      |              |      |      |      |      |      |      |
 * |------+------+------+------+------+------|              |------+------+------+------+------+------|
 * | Shift|   Z  |      |      |      |      |              |      |      |      |      |      |  GUI |
 * |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
 * | Enter|      | Lock | Bksp |  Alt |  Spc | RESET||      | Lower| Left |  Up  | Down | Right|QWERTY|
 * `------------------------------------------------..-----------------------------------------------'
 */
[GAME_ARROW] =  LAYOUT( \
    KC_ESC,  _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    _______, _______, KC_UP,   _______, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,                    _______, _______, _______, _______, _______, _______, \
    KC_LSFT, KC_Z,    _______, _______, _______, _______,                    _______, _______, _______, _______, _______, KC_LGUI, \
    KC_ENT,  _______, KC_LOCK, KC_BSPC, KC_F5,   KC_LALT, KC_SPC, OSL(SYMB), KC_F6,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, TO(BASE) \
)
};

void persistant_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
    switch(id) {
        case DLEFT:
            if (record->event.pressed) { // Windows move desktop left
                return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
            }
            break;
        case DRIGHT:
            if (record->event.pressed) { // Windows move desktop right
                return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
            }
            break;
        case PSCREEN_APP:
            if (record->event.pressed) {
                return MACRO(D(LALT), T(PSCR), U(LALT), END);
            }
            break;
    }
    return MACRO_NONE;
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    tap_dance_process_record(keycode);
    return true;
}