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#include "ymd96.h"
#include "action_layer.h"

/*
#define _QWERTY 0
#define _LOWER  1
#define _RAISE  2*/
/*
enum custom_keycodes {
  QWERTY = SAFE_RANGE,
  LOWER,
  RAISE,
};*/

void matrix_scan_user(void) {
  // runs at every matrix scan.
}

enum {
  TD_H_E = 0
};

tap_dance_action_t tap_dance_actions[] = {
  [TD_H_E] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
};
#define ______ KC_TRNS
#define _DEFLT 0
#define _RAISE 1

#define LAYOUT LAYOUT_custom

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	
	/* Layer 0, default layer
	*  | Esc  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |Print | Home | End  |Insert|Delete| PgUp | 19 keys
	*  |  ~`  |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |    0 |    - |    = |    BkSpc    |NumLck|   /  |   *  | PgDn | 18 keys
	*  |   Tab   |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |    P |    { |    } |     \    |  7   |   8  |   9  |   -  | 18 keys
	*  |   Caps   |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |    ; |   '  |     Return     |  4   |   5  |   6  |   +  | 17 keys
	*  |    LShft     |   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |       RShft       |  1   |   2  |   3  |  En  | 16 keys
	*  | Ctrl  |  Win  |  Alt  |                  Space                      |  Fn  |  Win | Left | Down |  Up  | Right|   0  |   .  |      | 12 keys
	*/
	
    [_DEFLT] = LAYOUT(
			KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11,       KC_F12,      KC_PSCR, KC_HOME,    KC_END, KC_INSERT,   KC_DELETE,      KC_PGUP, \
			KC_GRV,  KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,      KC_EQL,          KC_BSPC,         KC_NUM, KC_KP_SLASH, KC_KP_ASTERISK, KC_PMNS, \
			KC_TAB,  KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,      KC_RBRC,         KC_BSLS,         KC_P7,  KC_P8,       KC_P9,          KC_NO, \
			KC_CAPS, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,                       KC_ENT,          KC_P4,  KC_P5,       KC_P6,          KC_PPLS, \
			KC_LSFT, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,                        KC_RSFT,MO(_RAISE),     KC_P1,  KC_P2,       KC_P3,          KC_PENT, \
			KC_LCTL, KC_LGUI,KC_LALT,                              KC_SPC,                   KC_RGUI     ,          KC_LEFT, KC_DOWN,    KC_UP,      KC_RGHT,  KC_P0,          KC_PDOT  \
	),
	/* Layer 1, raise layer
	*  |      |      |      |      |      |      |      |      |      |      |      |      |      |      |      |      |      |      |      |
	*  |      |      |      |      |      |      |      |      |      |      |      |      |      |             |      |      |      |      |
	*  |         |      |rgb_up|rgb_dn|rgb_mo|      |      |      |      |      |  F22 |  F23  |  F24 |         |      |      |      |      |
	*  |          |      |      |      |      |      |      |      |      |      |      |      |                |      |      |      |      |
	*  |              |      |      |      |      |      |      |      | VolDn| VolUp| Mute |     Play/Pause    |      |      |      |      |
	*  |       |       |       |                                             |      |      |MPrev |      |      | MNext|      |      |      |
	*/ 
	[_RAISE] = LAYOUT(
			QK_BOOT,RGB_TOG,  BL_TOGG,  BL_STEP,    ______,  ______,  ______,  ______,  ______,  ______,  ______, ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______, \
			______,  BL_UP,   BL_DOWN, ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______, \
			______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  KC_F22,  KC_F23,  KC_F24,  ______,  ______,  ______,  ______,  ______, \
			______,  RGB_HUI,  RGB_SAI,  RGB_VAI,  RGB_MODE_FORWARD	,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______, \
			______,  RGB_HUD,  RGB_SAD,  RGB_VAD,  ______,  ______,  ______,  ______,  KC_VOLD,KC_VOLU, KC_MUTE,      KC_MPLY,  ______,  ______,  ______,  ______, \
		    ______,  ______,  BL_OFF,                              BL_ON,                        ______,  ______,  ______,  ______,  ______,  ______,  ______,  ______  \
	)
};